Commit graph

1047 commits

Author SHA1 Message Date
Samuliak
f5eb184969
check if shaders compiled successfully 2025-01-15 19:30:46 +01:00
Samuliak
371c089923
fix: AIR shaders not getting loaded properly 2025-01-15 19:25:29 +01:00
Samuliak
a8da524dd4
use precompiled shaders 2025-01-15 17:40:45 +01:00
Samuliak
5f339e4243
Merge branch 'metal' into metal-air-cache 2025-01-15 16:43:20 +01:00
Samuliak
3d84b78362
support multiple components in type conversion 2025-01-15 14:47:47 +01:00
Samuliak
1e3a3ef298
prepare for AIR cache 2025-01-15 14:27:38 +01:00
Samuliak
21bc5f247b
add texture copy block size workaround 2025-01-12 18:05:24 +01:00
Samuliak
aec7a182ce
remove useless texture member variables 2025-01-12 18:02:36 +01:00
Samuliak
388bbe2586
release command buffers 2025-01-12 17:04:21 +01:00
SamoZ256
adf0b5cbd4
Merge pull request #17 from SamoZ256/metal-shader-compilation
Shader compilation speedup
2025-01-12 13:46:14 +01:00
Samuliak
a28f9d65fc
fix: incorrect texture view pointers 2025-01-12 13:45:38 +01:00
Samuliak
82c2d14828
fix: device preference not getting loaded 2025-01-12 13:08:30 +01:00
Samuliak
0b15ad4157
Merge branch 'metal' into metal-shader-compilation 2025-01-12 12:20:38 +01:00
SamoZ256
159a10ea6c
Merge pull request #16 from SamoZ256/metal-accurate-barriers
Framebuffer fetch
2025-01-12 12:19:30 +01:00
Samuliak
f686a7b77d
use as_type instead of bitCast in shaders 2025-01-12 12:15:08 +01:00
Samuliak
f4985c481e
add an option to disable framebuffer fetch 2025-01-11 10:59:28 +01:00
Samuliak
217e2edda3
check if pixel formats match for framebuffer fetch 2025-01-11 10:26:35 +01:00
Samuliak
ca3fe96104
fix: component indexing for framebuffer fetch 2025-01-10 15:40:19 +01:00
Samuliak
4479584eb6
support texture lod query for framebuffer fetch 2025-01-10 09:55:35 +01:00
Samuliak
d9bf99cb20
fix: a typo in texture index 2025-01-09 20:34:49 +01:00
Samuliak
a0239cb756
check for framebuffer fetch support 2025-01-09 16:27:45 +01:00
Samuliak
3fae686f21
remove the accurate barriers option 2025-01-09 16:11:52 +01:00
Samuliak
03ec23140b
don't bind textures when framebuffer fetched 2025-01-09 16:09:02 +01:00
Samuliak
6d1d739de5
limit framebuffer fetch to 2D textures 2025-01-09 16:03:53 +01:00
Samuliak
27a31fedab
clean up accurate barriers 2025-01-08 16:58:06 +01:00
Samuliak
68d328b094
mask out color attachments 2025-01-08 16:44:54 +01:00
Samuliak
e4068856bc
implement framebuffer fetch 2025-01-08 16:09:15 +01:00
SamoZ256
68aa40518d
Merge branch 'main' into metal 2025-01-07 11:29:17 +01:00
SamoZ256
6247b6571f
Merge pull request #14 from SamoZ256/metal-gpu-capture
GPU capture support
2025-01-05 16:47:52 +01:00
Crementif
92021db230
Use one CPU emulation thread for --force-interpreter (#1467) 2025-01-05 04:08:13 +01:00
Crementif
4b792aa4d2
debug: Fix shader dumping (#1466) 2025-01-04 20:38:42 +01:00
Samuliak
337ec6b721
fix: GPU capture button not working 2025-01-04 17:02:03 +01:00
Samuliak
813c52c23c
add gpu capture environment notice 2025-01-04 13:55:49 +01:00
Samuliak
9a61e81715
support saving GPU captures to a file 2025-01-04 13:54:07 +01:00
Samuliak
1d8806cf06
add an option to capture GPU frame 2025-01-04 12:42:06 +01:00
Samuliak
40dab1e212
fallback to transparent black for custom sampler border color 2025-01-04 11:24:00 +01:00
capitalistspz
1e30d72658
build: Add ALLOW_PORTABLE flag (#1464)
* Add ALLOW_PORTABLE cmake flag
* Also check that `portable` is a directory
2024-12-30 18:49:51 +01:00
Samuliak
55d9436bf3
fix typo in texture decoder 2024-12-22 10:15:13 +01:00
Samuliak
967a74024a
implement point coord properly 2024-12-21 08:52:18 +01:00
Mike Lothian
2b0cbf7f6b
Fix building against Boost 1.87.0 (#1455) 2024-12-18 22:15:42 +01:00
Samuliak
08ea28f56e
add an option to select gpu for metal 2024-12-18 19:51:58 +01:00
Samuliak
79290eae3f
display gpu name 2024-12-18 19:31:24 +01:00
Samuliak
770d6cfda7
Revert "rework gpu selection"
This reverts commit d64e0c9b6f.
2024-12-18 19:30:12 +01:00
Samuliak
fa004a33c6
add an option to preserve position invariance 2024-12-18 16:38:55 +01:00
goeiecool9999
3738ccd2e6
Play bootSound.btsnd while shaders/pipelines are compiling (#1047) 2024-12-18 15:55:23 +01:00
Samuliak
4281f6e0c8
implement shader uint min max instructions 2024-12-16 14:24:53 +01:00
SamoZ256
e8c7e9d093
Merge branch 'main' into metal 2024-12-16 14:14:16 +01:00
Samuliak
c6e8b5c933
fix: depth stencil state issues 2024-12-16 14:13:11 +01:00
Exzap
b53b223ba9 Vulkan: Use cache for sampler objects 2024-12-16 13:05:22 +01:00
Exzap
6aaad1eb83 Debugger: Added right click context menu to disasm view + small fixes 2024-12-16 13:05:22 +01:00