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https://github.com/cemu-project/Cemu.git
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fix: component indexing for framebuffer fetch
This commit is contained in:
parent
4479584eb6
commit
ca3fe96104
1 changed files with 247 additions and 255 deletions
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@ -2261,282 +2261,274 @@ static void _emitTEXSampleTextureCode(LatteDecompilerShaderContext* shaderContex
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}
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// Do a framebuffer fetch if possible
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// TODO: support comparison samplers
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if (static_cast<MetalRenderer*>(g_renderer.get())->SupportsFramebufferFetch())
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uint8 renderTargetIndex = shaderContext->shader->textureRenderTargetIndex[texInstruction->textureFetch.textureIndex];
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if (static_cast<MetalRenderer*>(g_renderer.get())->SupportsFramebufferFetch() && renderTargetIndex != 255)
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{
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uint8 renderTargetIndex = shaderContext->shader->textureRenderTargetIndex[texInstruction->textureFetch.textureIndex];
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if (renderTargetIndex != 255)
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{
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src->addFmt("col{}.", renderTargetIndex);
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// TODO: clean up
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std::string components[] = {"x", "y", "z", "w"};
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for (sint32 i = 0; i < numWrittenElements; i++)
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{
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src->addFmt("{}", components[i]);
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}
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src->add(");" _CRLF);
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return;
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}
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}
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if (emulateCompare)
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{
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cemu_assert_debug(!isGather);
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src->add("sampleCompareEmulate(");
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}
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src->addFmt("tex{}", texInstruction->textureFetch.textureIndex);
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if (!emulateCompare)
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{
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src->add(".");
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if (isRead)
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{
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if (hasOffset)
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cemu_assert_unimplemented();
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src->add("read(");
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unnormalizationHandled = true;
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useTexelCoordinates = true;
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}
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else
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{
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if (isGather)
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src->add("gather");
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else
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src->add("sample");
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if (isCompare)
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src->add("_compare");
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src->addFmt("(samplr{}, ", texInstruction->textureFetch.textureIndex);
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}
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// TODO: support comparison samplers
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src->addFmt("col{}", renderTargetIndex);
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}
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else
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{
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src->addFmt(", samplr{}, ", texInstruction->textureFetch.textureIndex);
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}
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if (emulateCompare)
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{
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cemu_assert_debug(!isGather);
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// for textureGather() add shift (todo: depends on rounding mode set in sampler registers?)
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if (texOpcode == GPU7_TEX_INST_FETCH4)
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{
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if (texDim == Latte::E_DIM::DIM_2D)
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{
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//src->addFmt2("(vec2(-0.1) / vec2(textureSize(tex{},0).xy)) + ", texInstruction->textureIndex);
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src->add("sampleCompareEmulate(");
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}
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// vec2(-0.00001) is minimum to break Nvidia
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// vec2(0.0001) is minimum to fix shadows on Intel, also fixes it on AMD (Windows and Linux)
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src->addFmt("tex{}", texInstruction->textureFetch.textureIndex);
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if (!emulateCompare)
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{
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src->add(".");
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if (isRead)
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{
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if (hasOffset)
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cemu_assert_unimplemented();
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src->add("read(");
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unnormalizationHandled = true;
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useTexelCoordinates = true;
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}
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else
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{
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if (isGather)
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src->add("gather");
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else
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src->add("sample");
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if (isCompare)
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src->add("_compare");
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src->addFmt("(samplr{}, ", texInstruction->textureFetch.textureIndex);
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}
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}
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else
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{
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src->addFmt(", samplr{}, ", texInstruction->textureFetch.textureIndex);
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}
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// todo - emulating coordinate rounding mode correctly is tricky
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// GX2 supports two modes: Truncate or rounding according to DX9 rules
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// Vulkan uses truncate mode when point sampling (min and mag is both nearest) otherwise it uses rounding
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// adding a small fixed bias is enough to avoid vendor-specific cases where small inaccuracies cause the number to get rounded down due to truncation
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src->addFmt("float2(0.0001) + ");
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}
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}
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const sint32 texCoordDataType = (texOpcode == GPU7_TEX_INST_LD) ? LATTE_DECOMPILER_DTYPE_SIGNED_INT : LATTE_DECOMPILER_DTYPE_FLOAT;
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if(useTexelCoordinates)
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{
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// handle integer coordinates for texelFetch
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if (texDim == Latte::E_DIM::DIM_2D || texDim == Latte::E_DIM::DIM_2D_MSAA)
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{
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src->add("uint2(");
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src->add("float2(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, texCoordDataType);
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src->addFmt(", ");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, texCoordDataType);
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src->addFmt(")*supportBuffer.tex{}Scale", texInstruction->textureFetch.textureIndex); // close float2 and scale
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src->add("), 0"); // close int2 and lod param
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// todo - lod
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}
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else if (texDim == Latte::E_DIM::DIM_1D)
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{
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// VC DS games forget to initialize textures and use texel fetch on an uninitialized texture (a dim of 0 maps to 1D)
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src->add("uint(");
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src->add("float(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, (texOpcode == GPU7_TEX_INST_LD) ? LATTE_DECOMPILER_DTYPE_SIGNED_INT : LATTE_DECOMPILER_DTYPE_FLOAT);
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src->addFmt(")*supportBuffer.tex{}Scale.x", texInstruction->textureFetch.textureIndex);
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src->add("), 0");
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// todo - lod
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}
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else
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cemu_assert_debug(false);
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}
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else /* useTexelCoordinates == false */
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{
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// float coordinates
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if ( (texOpcode == GPU7_TEX_INST_SAMPLE_C || texOpcode == GPU7_TEX_INST_SAMPLE_C_L || texOpcode == GPU7_TEX_INST_SAMPLE_C_LZ) )
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{
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// shadow sampler
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if (texDim == Latte::E_DIM::DIM_2D_ARRAY)
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{
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// 3 coords + compare value
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src->add("float2(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add(", ");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add("), uint(rint(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 2, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add("))");
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src->addFmt(", {}", _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[3], -1, -1, -1, tempBuffer0));
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}
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else if (texDim == Latte::E_DIM::DIM_CUBEMAP)
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{
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// 2 coords + faceId
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if (texInstruction->textureFetch.srcSel[0] >= 4 || texInstruction->textureFetch.srcSel[1] >= 4)
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{
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debugBreakpoint();
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}
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src->addFmt("redcCUBEReverse({},", _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[0], texInstruction->textureFetch.srcSel[1], -1, -1, tempBuffer0));
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 2, LATTE_DECOMPILER_DTYPE_SIGNED_INT);
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src->addFmt(")");
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src->addFmt(", uint(cubeMapArrayIndex{})", texInstruction->textureFetch.textureIndex); // cubemap index
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}
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else if (texDim == Latte::E_DIM::DIM_1D)
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{
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// 1 coord + 1 unused coord (per spec) + compare value
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if (texInstruction->textureFetch.srcSel[0] >= 4)
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{
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debugBreakpoint();
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}
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src->addFmt("{}, {}", _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[0], -1, -1, -1, tempBuffer0), _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[3], -1, -1, -1, tempBuffer1));
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}
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else
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{
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// 2 coords + compare value (as float3)
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if (texInstruction->textureFetch.srcSel[0] >= 4 && texInstruction->textureFetch.srcSel[1] >= 4)
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{
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debugBreakpoint();
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}
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src->addFmt("float2({}), {}", _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[0], texInstruction->textureFetch.srcSel[1], -1, -1, tempBuffer0), _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[3], -1, -1, -1, tempBuffer1));
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}
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}
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else if(texDim == Latte::E_DIM::DIM_2D_ARRAY)
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{
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// 3 coords
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src->add("float2(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add(", ");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add("), uint(rint(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 2, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add("))");
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}
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else if(texDim == Latte::E_DIM::DIM_3D)
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{
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// 3 coords
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src->add("float3(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add(", ");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add(", ");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 2, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add(")");
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}
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else if( texDim == Latte::E_DIM::DIM_CUBEMAP )
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{
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// 2 coords + faceId
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cemu_assert_debug(texInstruction->textureFetch.srcSel[0] < 4);
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cemu_assert_debug(texInstruction->textureFetch.srcSel[1] < 4);
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src->addFmt("redcCUBEReverse({},", _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[0], texInstruction->textureFetch.srcSel[1], -1, -1, tempBuffer0));
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 2, LATTE_DECOMPILER_DTYPE_SIGNED_INT);
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src->add(")");
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src->addFmt(", uint(cubeMapArrayIndex{})", texInstruction->textureFetch.textureIndex); // cubemap index
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}
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else if( texDim == Latte::E_DIM::DIM_1D )
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{
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// 1 coord
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src->add(_getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[0], -1, -1, -1, tempBuffer0));
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}
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else
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{
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// 2 coords
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src->add("float2(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add(",");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add(")");
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// avoid truncate to effectively round downwards on texel edges
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if (ActiveSettings::ForceSamplerRoundToPrecision())
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src->addFmt("+ float2(1.0)/float2(tex{}.get_width(), tex{}.get_height())/512.0", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex);
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}
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// lod or lod bias parameter
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// 1D textures don't support lod
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if (texDim != Latte::E_DIM::DIM_1D && texDim != Latte::E_DIM::DIM_1D_ARRAY)
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{
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if (texOpcode == GPU7_TEX_INST_SAMPLE_L || texOpcode == GPU7_TEX_INST_SAMPLE_LB || texOpcode == GPU7_TEX_INST_SAMPLE_C_L)
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// for textureGather() add shift (todo: depends on rounding mode set in sampler registers?)
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if (texOpcode == GPU7_TEX_INST_FETCH4)
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{
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if (texDim == Latte::E_DIM::DIM_2D)
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{
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src->add(", ");
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if (texOpcode == GPU7_TEX_INST_SAMPLE_LB)
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//src->addFmt2("(vec2(-0.1) / vec2(textureSize(tex{},0).xy)) + ", texInstruction->textureIndex);
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// vec2(-0.00001) is minimum to break Nvidia
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// vec2(0.0001) is minimum to fix shadows on Intel, also fixes it on AMD (Windows and Linux)
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// todo - emulating coordinate rounding mode correctly is tricky
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// GX2 supports two modes: Truncate or rounding according to DX9 rules
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// Vulkan uses truncate mode when point sampling (min and mag is both nearest) otherwise it uses rounding
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// adding a small fixed bias is enough to avoid vendor-specific cases where small inaccuracies cause the number to get rounded down due to truncation
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src->addFmt("float2(0.0001) + ");
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}
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}
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const sint32 texCoordDataType = (texOpcode == GPU7_TEX_INST_LD) ? LATTE_DECOMPILER_DTYPE_SIGNED_INT : LATTE_DECOMPILER_DTYPE_FLOAT;
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if(useTexelCoordinates)
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{
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// handle integer coordinates for texelFetch
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if (texDim == Latte::E_DIM::DIM_2D || texDim == Latte::E_DIM::DIM_2D_MSAA)
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{
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src->add("uint2(");
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src->add("float2(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, texCoordDataType);
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src->addFmt(", ");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, texCoordDataType);
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src->addFmt(")*supportBuffer.tex{}Scale", texInstruction->textureFetch.textureIndex); // close float2 and scale
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src->add("), 0"); // close int2 and lod param
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// todo - lod
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}
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else if (texDim == Latte::E_DIM::DIM_1D)
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{
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// VC DS games forget to initialize textures and use texel fetch on an uninitialized texture (a dim of 0 maps to 1D)
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src->add("uint(");
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src->add("float(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, (texOpcode == GPU7_TEX_INST_LD) ? LATTE_DECOMPILER_DTYPE_SIGNED_INT : LATTE_DECOMPILER_DTYPE_FLOAT);
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src->addFmt(")*supportBuffer.tex{}Scale.x", texInstruction->textureFetch.textureIndex);
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src->add("), 0");
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// todo - lod
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}
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else
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cemu_assert_debug(false);
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}
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else /* useTexelCoordinates == false */
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{
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// float coordinates
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if ( (texOpcode == GPU7_TEX_INST_SAMPLE_C || texOpcode == GPU7_TEX_INST_SAMPLE_C_L || texOpcode == GPU7_TEX_INST_SAMPLE_C_LZ) )
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{
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// shadow sampler
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if (texDim == Latte::E_DIM::DIM_2D_ARRAY)
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{
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src->addFmt("bias({})", _FormatFloatAsConstant((float)texInstruction->textureFetch.lodBias / 16.0f));
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// 3 coords + compare value
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src->add("float2(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add(", ");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add("), uint(rint(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 2, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add("))");
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src->addFmt(", {}", _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[3], -1, -1, -1, tempBuffer0));
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}
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else if (texDim == Latte::E_DIM::DIM_CUBEMAP)
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{
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// 2 coords + faceId
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if (texInstruction->textureFetch.srcSel[0] >= 4 || texInstruction->textureFetch.srcSel[1] >= 4)
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{
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debugBreakpoint();
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}
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src->addFmt("redcCUBEReverse({},", _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[0], texInstruction->textureFetch.srcSel[1], -1, -1, tempBuffer0));
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 2, LATTE_DECOMPILER_DTYPE_SIGNED_INT);
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src->addFmt(")");
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src->addFmt(", uint(cubeMapArrayIndex{})", texInstruction->textureFetch.textureIndex); // cubemap index
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}
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else if (texDim == Latte::E_DIM::DIM_1D)
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{
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// 1 coord + 1 unused coord (per spec) + compare value
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if (texInstruction->textureFetch.srcSel[0] >= 4)
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{
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debugBreakpoint();
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}
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src->addFmt("{}, {}", _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[0], -1, -1, -1, tempBuffer0), _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[3], -1, -1, -1, tempBuffer1));
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}
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else
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{
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// TODO: is this correct?
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src->add("level(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 3, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add(")");
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// 2 coords + compare value (as float3)
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if (texInstruction->textureFetch.srcSel[0] >= 4 && texInstruction->textureFetch.srcSel[1] >= 4)
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{
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debugBreakpoint();
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}
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src->addFmt("float2({}), {}", _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[0], texInstruction->textureFetch.srcSel[1], -1, -1, tempBuffer0), _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[3], -1, -1, -1, tempBuffer1));
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}
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}
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else if (texOpcode == GPU7_TEX_INST_SAMPLE_LZ || texOpcode == GPU7_TEX_INST_SAMPLE_C_LZ)
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else if(texDim == Latte::E_DIM::DIM_2D_ARRAY)
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{
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src->add(", level(0.0)");
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// 3 coords
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src->add("float2(");
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_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, LATTE_DECOMPILER_DTYPE_FLOAT);
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src->add(", ");
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||||
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, LATTE_DECOMPILER_DTYPE_FLOAT);
|
||||
src->add("), uint(rint(");
|
||||
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 2, LATTE_DECOMPILER_DTYPE_FLOAT);
|
||||
src->add("))");
|
||||
}
|
||||
}
|
||||
}
|
||||
// gradient parameters
|
||||
if (texOpcode == GPU7_TEX_INST_SAMPLE_G)
|
||||
{
|
||||
if (texDim == Latte::E_DIM::DIM_2D ||
|
||||
texDim == Latte::E_DIM::DIM_1D)
|
||||
{
|
||||
src->add(", gradient2d(gradH.xy, gradV.xy)");
|
||||
}
|
||||
else
|
||||
{
|
||||
cemu_assert_unimplemented();
|
||||
}
|
||||
}
|
||||
else if(texDim == Latte::E_DIM::DIM_3D)
|
||||
{
|
||||
// 3 coords
|
||||
src->add("float3(");
|
||||
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, LATTE_DECOMPILER_DTYPE_FLOAT);
|
||||
src->add(", ");
|
||||
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, LATTE_DECOMPILER_DTYPE_FLOAT);
|
||||
src->add(", ");
|
||||
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 2, LATTE_DECOMPILER_DTYPE_FLOAT);
|
||||
src->add(")");
|
||||
}
|
||||
else if( texDim == Latte::E_DIM::DIM_CUBEMAP )
|
||||
{
|
||||
// 2 coords + faceId
|
||||
cemu_assert_debug(texInstruction->textureFetch.srcSel[0] < 4);
|
||||
cemu_assert_debug(texInstruction->textureFetch.srcSel[1] < 4);
|
||||
src->addFmt("redcCUBEReverse({},", _getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[0], texInstruction->textureFetch.srcSel[1], -1, -1, tempBuffer0));
|
||||
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 2, LATTE_DECOMPILER_DTYPE_SIGNED_INT);
|
||||
src->add(")");
|
||||
src->addFmt(", uint(cubeMapArrayIndex{})", texInstruction->textureFetch.textureIndex); // cubemap index
|
||||
}
|
||||
else if( texDim == Latte::E_DIM::DIM_1D )
|
||||
{
|
||||
// 1 coord
|
||||
src->add(_getTexGPRAccess(shaderContext, texInstruction->srcGpr, LATTE_DECOMPILER_DTYPE_FLOAT, texInstruction->textureFetch.srcSel[0], -1, -1, -1, tempBuffer0));
|
||||
}
|
||||
else
|
||||
{
|
||||
// 2 coords
|
||||
src->add("float2(");
|
||||
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 0, LATTE_DECOMPILER_DTYPE_FLOAT);
|
||||
src->add(",");
|
||||
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 1, LATTE_DECOMPILER_DTYPE_FLOAT);
|
||||
src->add(")");
|
||||
// avoid truncate to effectively round downwards on texel edges
|
||||
if (ActiveSettings::ForceSamplerRoundToPrecision())
|
||||
src->addFmt("+ float2(1.0)/float2(tex{}.get_width(), tex{}.get_height())/512.0", texInstruction->textureFetch.textureIndex, texInstruction->textureFetch.textureIndex);
|
||||
}
|
||||
// lod or lod bias parameter
|
||||
// 1D textures don't support lod
|
||||
if (texDim != Latte::E_DIM::DIM_1D && texDim != Latte::E_DIM::DIM_1D_ARRAY)
|
||||
{
|
||||
if (texOpcode == GPU7_TEX_INST_SAMPLE_L || texOpcode == GPU7_TEX_INST_SAMPLE_LB || texOpcode == GPU7_TEX_INST_SAMPLE_C_L)
|
||||
{
|
||||
src->add(", ");
|
||||
if (texOpcode == GPU7_TEX_INST_SAMPLE_LB)
|
||||
{
|
||||
src->addFmt("bias({})", _FormatFloatAsConstant((float)texInstruction->textureFetch.lodBias / 16.0f));
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: is this correct?
|
||||
src->add("level(");
|
||||
_emitTEXSampleCoordInputComponent(shaderContext, texInstruction, 3, LATTE_DECOMPILER_DTYPE_FLOAT);
|
||||
src->add(")");
|
||||
}
|
||||
}
|
||||
else if (texOpcode == GPU7_TEX_INST_SAMPLE_LZ || texOpcode == GPU7_TEX_INST_SAMPLE_C_LZ)
|
||||
{
|
||||
src->add(", level(0.0)");
|
||||
}
|
||||
}
|
||||
}
|
||||
// gradient parameters
|
||||
if (texOpcode == GPU7_TEX_INST_SAMPLE_G)
|
||||
{
|
||||
if (texDim == Latte::E_DIM::DIM_2D ||
|
||||
texDim == Latte::E_DIM::DIM_1D)
|
||||
{
|
||||
src->add(", gradient2d(gradH.xy, gradV.xy)");
|
||||
}
|
||||
else
|
||||
{
|
||||
cemu_assert_unimplemented();
|
||||
}
|
||||
}
|
||||
|
||||
// offset
|
||||
if( texOpcode == GPU7_TEX_INST_SAMPLE_L || texOpcode == GPU7_TEX_INST_SAMPLE_LZ || texOpcode == GPU7_TEX_INST_SAMPLE_C_LZ || texOpcode == GPU7_TEX_INST_SAMPLE || texOpcode == GPU7_TEX_INST_SAMPLE_C )
|
||||
{
|
||||
if( hasOffset )
|
||||
{
|
||||
uint8 offsetComponentCount = 0;
|
||||
if( texDim == Latte::E_DIM::DIM_1D )
|
||||
offsetComponentCount = 1;
|
||||
else if( texDim == Latte::E_DIM::DIM_2D )
|
||||
offsetComponentCount = 2;
|
||||
else if( texDim == Latte::E_DIM::DIM_3D )
|
||||
offsetComponentCount = 3;
|
||||
else if( texDim == Latte::E_DIM::DIM_2D_ARRAY )
|
||||
offsetComponentCount = 2;
|
||||
else
|
||||
cemu_assert_unimplemented();
|
||||
// offset
|
||||
if( texOpcode == GPU7_TEX_INST_SAMPLE_L || texOpcode == GPU7_TEX_INST_SAMPLE_LZ || texOpcode == GPU7_TEX_INST_SAMPLE_C_LZ || texOpcode == GPU7_TEX_INST_SAMPLE || texOpcode == GPU7_TEX_INST_SAMPLE_C )
|
||||
{
|
||||
if( hasOffset )
|
||||
{
|
||||
uint8 offsetComponentCount = 0;
|
||||
if( texDim == Latte::E_DIM::DIM_1D )
|
||||
offsetComponentCount = 1;
|
||||
else if( texDim == Latte::E_DIM::DIM_2D )
|
||||
offsetComponentCount = 2;
|
||||
else if( texDim == Latte::E_DIM::DIM_3D )
|
||||
offsetComponentCount = 3;
|
||||
else if( texDim == Latte::E_DIM::DIM_2D_ARRAY )
|
||||
offsetComponentCount = 2;
|
||||
else
|
||||
cemu_assert_unimplemented();
|
||||
|
||||
if( (texInstruction->textureFetch.offsetX&1) )
|
||||
cemu_assert_unimplemented();
|
||||
if( (texInstruction->textureFetch.offsetY&1) )
|
||||
cemu_assert_unimplemented();
|
||||
if ((texInstruction->textureFetch.offsetZ & 1))
|
||||
cemu_assert_unimplemented();
|
||||
if( (texInstruction->textureFetch.offsetX&1) )
|
||||
cemu_assert_unimplemented();
|
||||
if( (texInstruction->textureFetch.offsetY&1) )
|
||||
cemu_assert_unimplemented();
|
||||
if ((texInstruction->textureFetch.offsetZ & 1))
|
||||
cemu_assert_unimplemented();
|
||||
|
||||
if( offsetComponentCount == 1 )
|
||||
src->addFmt(",{}", texInstruction->textureFetch.offsetX/2);
|
||||
else if( offsetComponentCount == 2 )
|
||||
src->addFmt(",int2({},{})", texInstruction->textureFetch.offsetX/2, texInstruction->textureFetch.offsetY/2, texInstruction->textureFetch.offsetZ/2);
|
||||
else if( offsetComponentCount == 3 )
|
||||
src->addFmt(",int3({},{},{})", texInstruction->textureFetch.offsetX/2, texInstruction->textureFetch.offsetY/2, texInstruction->textureFetch.offsetZ/2);
|
||||
}
|
||||
}
|
||||
if( offsetComponentCount == 1 )
|
||||
src->addFmt(",{}", texInstruction->textureFetch.offsetX/2);
|
||||
else if( offsetComponentCount == 2 )
|
||||
src->addFmt(",int2({},{})", texInstruction->textureFetch.offsetX/2, texInstruction->textureFetch.offsetY/2, texInstruction->textureFetch.offsetZ/2);
|
||||
else if( offsetComponentCount == 3 )
|
||||
src->addFmt(",int3({},{},{})", texInstruction->textureFetch.offsetX/2, texInstruction->textureFetch.offsetY/2, texInstruction->textureFetch.offsetZ/2);
|
||||
}
|
||||
}
|
||||
|
||||
// lod bias (TODO: wht?)
|
||||
// lod bias (TODO: wht?)
|
||||
|
||||
src->add(")");
|
||||
}
|
||||
|
||||
src->add(")");
|
||||
// sample_compare doesn't return a float
|
||||
if (!isCompare)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue