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75 commits

Author SHA1 Message Date
Megamouse
20c9dcd2d6 Remove qstr, sstr and qsv aliases. This does not compile on clang-cl
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2025-06-30 08:18:50 +02:00
Megamouse
38ff48595d Fix missing include on clang-cl 2025-06-30 08:18:50 +02:00
Megamouse
c7c206ecdc Fix u32 compile error on clang-cl 2025-06-30 08:18:50 +02:00
Megamouse
bfd2adab5e Fix noexcept warnings in XAudio 2025-06-30 08:18:50 +02:00
Elad
786ac95dc0 RawSPU: Add missing MMIO register reads
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2025-06-29 21:31:52 +03:00
Elad
1660dc24b3 cellSaveData: Order equal elements using the opposing trait
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2025-06-27 17:56:26 +03:00
kd-11
aa50b0fbb9 vk: Fix video-out calibration pass inputs
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2025-06-25 23:06:04 +03:00
kd-11
3df93dcc19 vk: Fix shader interpreter inputs when textures are not used 2025-06-25 23:06:04 +03:00
kd-11
1f0328c5d5 vk: Fix up binding layouts for some broken shaders 2025-06-25 23:06:04 +03:00
kd-11
3f635033cc vk: Cleanup compiler warnings 2025-06-25 23:06:04 +03:00
kd-11
8130babad3 vk: Fix crash when running MSAA resolve shaders 2025-06-25 23:06:04 +03:00
kd-11
37c4406b23 Remove unused file 2025-06-25 23:06:04 +03:00
kd-11
5d6b8b20c4 vk: Fix binding of arrays 2025-06-25 23:06:04 +03:00
kd-11
396c4bbdd7 vk: Drop obsolete logic around descriptor switching 2025-06-25 23:06:04 +03:00
kd-11
16a0ae6a7b vk: Update shader interpreter to use dynamic binding layout 2025-06-25 23:06:04 +03:00
kd-11
dd28d100d6 vk: Fix crash when running attachment clear pass 2025-06-25 23:06:04 +03:00
kd-11
91e22aa4e4 vk: Fix FS stencil mirror binding location overwrites causing holes in descriptor layout 2025-06-25 23:06:04 +03:00
kd-11
cdc78f81f7 vk: Code improvements 2025-06-25 23:06:04 +03:00
kd-11
91491c7cf3 vk: Drop copy optimization
- The pointer-based nature of write entries, changes invalidate previous data
- Instead of managing scratch, just push to the descriptors built-in management which is quite optimal
2025-06-25 23:06:04 +03:00
kd-11
b3492b73ad vk: Improve pipeline layout validation and fix slot allocation bugs 2025-06-25 23:06:04 +03:00
kd-11
15791cf94e vk: Fix descriptor set update and caching model to support skipped updates 2025-06-25 23:06:04 +03:00
kd-11
5417d4854d vk: Fix edge cases in descriptor update logic 2025-06-25 23:06:04 +03:00
kd-11
bb1c0a5eee rsx/util: Support basic array merge 2025-06-25 23:06:04 +03:00
kd-11
3a65359d59 vk: Fix clang build and resource leak on exit 2025-06-25 23:06:04 +03:00
kd-11
ffa835efac vk: Use shared layout generator for all pipelines
- Common code applying flags uniformly fixes bugs with misconfigured options
2025-06-25 23:06:04 +03:00
kd-11
f241825c73 vk: Update binding model for compute jobs 2025-06-25 23:06:04 +03:00
kd-11
2c8c788d81 vk: Use standard C++ 2025-06-25 23:06:04 +03:00
kd-11
2ae9753d79 vk: Lazy register/derigeter of hot data 2025-06-25 23:06:04 +03:00
kd-11
93e6aa6310 vk: Fix FSR upscaling 2025-06-25 23:06:04 +03:00
kd-11
ae74aa336f vk: Use write commands instead of copy commands to avoid dependencies 2025-06-25 23:06:04 +03:00
kd-11
64866098e7 vk: Respect shader compile flags when linking 2025-06-25 23:06:04 +03:00
kd-11
20b54f3086 vk: Correctly initialize descriptor copy data 2025-06-25 23:06:04 +03:00
kd-11
aac4fbe941 vk: Fix graphical bugs and crashes 2025-06-25 23:06:04 +03:00
kd-11
356b2f5910 vk: Rewrite program binding management to use "separate shader objects" concept. 2025-06-25 23:06:04 +03:00
kd-11
4d493bbb80 vk: Fix build 2025-06-25 23:06:04 +03:00
kd-11
49729086ac vk: Move descriptor management to the pipeline layer
- Frees up callers from managing descriptors themselves (ewww)
- Makes descriptor reuse possible
- Opens up the door to techniques like descriptor_buffer by abstracting away management to an implementation detail
2025-06-25 23:06:04 +03:00
digant73
329655a1bf fix DEBUG mode compilation
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2025-06-24 05:16:17 +03:00
qurious-pixel
b0067e8934 Windows Clang - libvulkan
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Fix windows clang libvulkan static lib name
2025-06-22 03:38:16 +03:00
Kuan-Wei Chiu
22d9343f2c Fix invalid comparator in savedata_op sorting
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According to the C++ standard, comparison functions used in sorting
algorithms such as std::sort must establish a strict weak ordering.
Specifically, the comparator must be irreflexive: for all values x,
comp(x, x) must be false.

The original comparator used >= for descending order, which violates
this requirement in the case of equal values (i.e., when a == b, both
comp(a, b) and comp(b, a) would return true). This can result in
undefined behavior in sorting algorithms, including potential
segmentation faults due to invalid iterator manipulation.

This change replaces >= with > to ensure irreflexivity and compliance
with the standard's requirement for a strict weak ordering.
2025-06-21 20:00:12 +03:00
qurious-pixel
9c93ec0bc3 exclude libusb submodule
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2025-06-20 09:08:03 +02:00
qurious-pixel
c6c72d3721 install opencv FreeBSD 2025-06-20 09:08:03 +02:00
qurious-pixel
424f9306c4 Use system LibUSB for FreeBSD 2025-06-20 09:08:03 +02:00
qurious-pixel
5d552ca236 Add Timeout to FreeBSD build 2025-06-20 09:08:03 +02:00
Megamouse
28896acb83 CI: Build static OpenAl
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2025-06-19 12:09:59 +02:00
Megamouse
6f37be1afd CI/Win/clang: try to fix vulkan support 2025-06-19 09:07:01 +02:00
Megamouse
4fd581b812 Add github actions for linux arm gcc
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2025-06-18 16:31:05 +02:00
Marcin Serwin
bad6e99258 Disable -Wold-style-cast diagnostic before including sse2neon
Signed-off-by: Marcin Serwin <marcin@serwin.dev>
2025-06-18 15:52:52 +02:00
Megamouse
27359d3d32 CMake: add more options
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2025-06-16 09:01:00 +02:00
Megamouse
f8f34787b3 CI: Do not checkout zlib 2025-06-16 09:01:00 +02:00
Megamouse
d61c2496b6 hid/input: fix enumerated device comparison 2025-06-16 08:12:13 +02:00
Megamouse
5569c5c803 Win/cmake: Copy test directory to bin
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2025-06-15 17:12:50 +02:00
Megamouse
d0812ee5a8 CI: build windows clang 2025-06-15 17:12:50 +02:00
Megamouse
9634e58f0a CI: fix branch name and PR number
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2025-06-14 23:44:06 +02:00
RipleyTom
9610d45ebf
Entitlements are never found (#17306)
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Minor change, we don't support entitlements atm.
2025-06-14 09:38:38 +03:00
Elad
85c813d84c
RawSPU: Fix race of SPU_MBox_Status_offs (#17303)
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2025-06-13 18:56:35 +03:00
Megamouse
ab55500f01 Add github actions for windows llvm
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2025-06-13 03:31:08 +02:00
Megamouse
af0432a44b Update opencv to 4.11.0
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2025-06-13 01:35:28 +02:00
qurious-pixel
2b7161208e
[CI] FreeBSD build (#17293)
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Build FreeBSD on Github Actions
2025-06-12 09:33:40 +03:00
Megamouse
5514d7c3d8 input: only copy relevant members to external buttons and sticks
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fixes a crash in std::set, which is not thread safe
2025-06-09 11:09:26 +02:00
Elad
823e17288c SPU: Skip PUTLLUC writes of the same data
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2025-06-08 19:09:22 +03:00
Megamouse
866daf2059 input/macOs: Call hid_close on the main thread
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2025-06-07 13:03:41 +02:00
Megamouse
ae38cef7b1 input/macOs: Call hid_open_path on the main thread 2025-06-07 13:03:41 +02:00
Megamouse
e36f55ea41 input/macOs: call hid_enumerate on the main thread 2025-06-07 13:03:41 +02:00
Megamouse
819d3dc7a6 input/macOs: Run hidapi pad handlers on a single thread 2025-06-07 13:03:41 +02:00
oltolm
ac99b2036d llvm: fix deprecation warnings 2025-06-07 12:46:48 +03:00
Megamouse
46cce45b13 Fix missing inserted = true in check_for_duplicates_fast
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2025-06-06 01:07:33 +02:00
Megamouse
d685348644 Update Qt to 6.9.1
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- Updates Qt to 6.9.1
2025-06-05 21:57:43 +02:00
Megamouse
d15b7a9955 ci/macOs: run unit tests
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2025-06-03 21:59:59 +02:00
kd-11
99db73a34f Update VMA vulkan version to 1.2
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2025-06-02 17:06:23 +03:00
kd-11
85e4eff571 vk: Raise min API version to 1.2 2025-06-02 17:06:23 +03:00
Megamouse
d8bc2d5c75 input: move copilot code to pad_thread
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Build RPCS3 / RPCS3 Mac Apple Silicon (push) Waiting to run
Build RPCS3 / RPCS3 Windows (push) Waiting to run
Generate Translation Template / Generate Translation Template (push) Failing after 40s
Build RPCS3 / RPCS3 Linux ubuntu-24.04 gcc (push) Has been skipped
Build RPCS3 / RPCS3 Linux ubuntu-24.04 clang (push) Has been skipped
2025-06-02 09:12:32 +02:00
Megamouse
4704c03209 Fix some static analysis warnings, including c-style cast
Some checks failed
Build RPCS3 / RPCS3 Linux ubuntu-24.04-arm clang (push) Waiting to run
Build RPCS3 / RPCS3 Mac Intel (push) Waiting to run
Build RPCS3 / RPCS3 Mac Apple Silicon (push) Waiting to run
Build RPCS3 / RPCS3 Windows (push) Waiting to run
Generate Translation Template / Generate Translation Template (push) Failing after 2m59s
Build RPCS3 / RPCS3 Linux ubuntu-24.04 gcc (push) Has been skipped
Build RPCS3 / RPCS3 Linux ubuntu-24.04 clang (push) Has been skipped
2025-06-01 22:07:03 +02:00
Megamouse
70faef3fdb Logs: use thread_local
Some checks are pending
Generate Translation Template / Generate Translation Template (push) Waiting to run
Build RPCS3 / RPCS3 Linux ubuntu-24.04 gcc (push) Waiting to run
Build RPCS3 / RPCS3 Linux ubuntu-24.04-arm clang (push) Waiting to run
Build RPCS3 / RPCS3 Linux ubuntu-24.04 clang (push) Waiting to run
Build RPCS3 / RPCS3 Mac Intel (push) Waiting to run
Build RPCS3 / RPCS3 Mac Apple Silicon (push) Waiting to run
Build RPCS3 / RPCS3 Windows (push) Waiting to run
2025-06-01 20:17:51 +03:00
qurious-pixel
663ff55af9 restore ffmpeg dependencies on linux 2025-06-01 18:45:00 +02:00
Zion Nimchuk
229c1c38a3 Setup build caches to only save on master builds, to ensure PR caches don't take presidence 2025-06-01 13:18:16 +01:00
139 changed files with 3189 additions and 2275 deletions

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@ -1,9 +1,10 @@
#!/bin/sh -ex
# Pull all the submodules except llvm, opencv, libpng, sdl and curl
# Pull all the submodules except some
# Note: Tried to use git submodule status, but it takes over 20 seconds
# shellcheck disable=SC2046
git submodule -q update --init --depth 1 $(awk '/path/ && !/llvm/ && !/opencv/ && !/libpng/ && !/libsdl-org/ && !/curl/ { print $3 }' .gitmodules)
git config --global --add safe.directory .
git submodule -q update --init --depth 1 $(awk '/path/ && !/llvm/ && !/opencv/ && !/libpng/ && !/libsdl-org/ && !/curl/ && !/zlib/ && !/libusb/ { print $3 }' .gitmodules)
CONFIGURE_ARGS="
-DWITH_LLVM=ON
@ -13,6 +14,7 @@ CONFIGURE_ARGS="
-DUSE_SYSTEM_FFMPEG=ON
-DUSE_SYSTEM_CURL=ON
-DUSE_SYSTEM_LIBPNG=ON
-DUSE_SYSTEM_LIBUSB=ON
-DUSE_SYSTEM_OPENCV=ON
"

View file

@ -1,16 +1,14 @@
#!/bin/sh -ex
if [ -z "$CIRRUS_CI" ]; then
cd rpcs3 || exit 1
fi
cd rpcs3 || exit 1
shellcheck .ci/*.sh
git config --global --add safe.directory '*'
# Pull all the submodules except llvm, opencv, sdl and curl
# Pull all the submodules except some
# shellcheck disable=SC2046
git submodule -q update --init $(awk '/path/ && !/llvm/ && !/opencv/ && !/libsdl-org/ && !/curl/ { print $3 }' .gitmodules)
git submodule -q update --init $(awk '/path/ && !/llvm/ && !/opencv/ && !/libsdl-org/ && !/curl/ && !/zlib/ { print $3 }' .gitmodules)
mkdir build && cd build || exit 1
@ -52,10 +50,6 @@ ninja; build_status=$?;
cd ..
# If it compiled succesfully let's deploy.
# Azure and Cirrus publish PRs as artifacts only.
{ [ "$CI_HAS_ARTIFACTS" = "true" ];
} && SHOULD_DEPLOY="true" || SHOULD_DEPLOY="false"
if [ "$build_status" -eq 0 ] && [ "$SHOULD_DEPLOY" = "true" ]; then
if [ "$build_status" -eq 0 ]; then
.ci/deploy-linux.sh "aarch64"
fi

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@ -1,17 +1,15 @@
#!/bin/sh -ex
if [ -z "$CIRRUS_CI" ]; then
cd rpcs3 || exit 1
fi
cd rpcs3 || exit 1
shellcheck .ci/*.sh
git config --global --add safe.directory '*'
# Pull all the submodules except llvm, opencv, sdl and curl
# Pull all the submodules except some
# Note: Tried to use git submodule status, but it takes over 20 seconds
# shellcheck disable=SC2046
git submodule -q update --init $(awk '/path/ && !/llvm/ && !/opencv/ && !/libsdl-org/ && !/curl/ { print $3 }' .gitmodules)
git submodule -q update --init $(awk '/path/ && !/llvm/ && !/opencv/ && !/libsdl-org/ && !/curl/ && !/zlib/ { print $3 }' .gitmodules)
mkdir build && cd build || exit 1
@ -63,10 +61,6 @@ ninja; build_status=$?;
cd ..
# If it compiled succesfully let's deploy.
# Azure and Cirrus publish PRs as artifacts only.
{ [ "$CI_HAS_ARTIFACTS" = "true" ];
} && SHOULD_DEPLOY="true" || SHOULD_DEPLOY="false"
if [ "$build_status" -eq 0 ] && [ "$SHOULD_DEPLOY" = "true" ]; then
if [ "$build_status" -eq 0 ]; then
.ci/deploy-linux.sh "x86_64"
fi

View file

@ -6,14 +6,14 @@ export HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1
export HOMEBREW_NO_ENV_HINTS=1
export HOMEBREW_NO_INSTALL_CLEANUP=1
/opt/homebrew/bin/brew install -f --overwrite --quiet nasm ninja p7zip ccache pipenv gnutls freetype #create-dmg
/opt/homebrew/bin/brew install -f --overwrite --quiet nasm ninja p7zip ccache pipenv gnutls freetype googletest #create-dmg
/opt/homebrew/bin/brew install -f --quiet ffmpeg@5
/opt/homebrew/bin/brew install --quiet "llvm@$LLVM_COMPILER_VER" glew cmake sdl3 vulkan-headers coreutils
/opt/homebrew/bin/brew link -f --quiet "llvm@$LLVM_COMPILER_VER" ffmpeg@5
# moltenvk based on commit for 1.3.0 release
wget https://raw.githubusercontent.com/Homebrew/homebrew-core/7255441cbcafabaa8950f67c7ec55ff499dbb2d3/Formula/m/molten-vk.rb
/opt/homebrew/bin/brew install -f --overwrite --formula --quiet ./molten-vk.rb
/opt/homebrew/bin/brew install -f --overwrite --formula --quiet ./molten-vk.rb
export CXX=clang++
export CC=clang
@ -32,7 +32,7 @@ if [ ! -d "/tmp/Qt/$QT_VER" ]; then
git clone https://github.com/engnr/qt-downloader.git
cd qt-downloader
git checkout f52efee0f18668c6d6de2dec0234b8c4bc54c597
# nested Qt 6.9.0 URL workaround
# nested Qt 6.9.1 URL workaround
# sed -i '' "s/'qt{0}_{0}{1}{2}'.format(major, minor, patch)]))/'qt{0}_{0}{1}{2}'.format(major, minor, patch), 'qt{0}_{0}{1}{2}'.format(major, minor, patch)]))/g" qt-downloader
# sed -i '' "s/'{}\/{}\/qt{}_{}\/'/'{0}\/{1}\/qt{2}_{3}\/qt{2}_{3}\/'/g" qt-downloader
# archived Qt 6.7.3 URL workaround
@ -41,7 +41,7 @@ if [ ! -d "/tmp/Qt/$QT_VER" ]; then
arch -arm64 "$BREW_PATH/bin/pipenv" run pip3 uninstall py7zr requests semantic_version lxml
arch -arm64 "$BREW_PATH/bin/pipenv" run pip3 install py7zr requests semantic_version lxml --no-cache
mkdir -p "$QT_VER/macos" ; ln -s "macos" "$QT_VER/clang_64"
# sed -i '' 's/args\.version \/ derive_toolchain_dir(args) \/ //g' "$WORKDIR/qt-downloader/qt-downloader" # Qt 6.9.0 workaround
# sed -i '' 's/args\.version \/ derive_toolchain_dir(args) \/ //g' "$WORKDIR/qt-downloader/qt-downloader" # Qt 6.9.1 workaround
arch -arm64 "$BREW_PATH/bin/pipenv" run "$WORKDIR/qt-downloader/qt-downloader" macos desktop "$QT_VER" clang_64 --opensource --addons qtmultimedia qtimageformats # -o "$QT_VER/clang_64"
fi
@ -77,8 +77,8 @@ mkdir build && cd build || exit 1
export MACOSX_DEPLOYMENT_TARGET=14.0
"$BREW_PATH/bin/cmake" .. \
-DBUILD_RPCS3_TESTS=OFF \
-DRUN_RPCS3_TESTS=OFF \
-DBUILD_RPCS3_TESTS="${RUN_UNIT_TESTS}" \
-DRUN_RPCS3_TESTS="${RUN_UNIT_TESTS}" \
-DUSE_SDL=ON \
-DUSE_DISCORD_RPC=ON \
-DUSE_VULKAN=ON \
@ -115,9 +115,7 @@ export MACOSX_DEPLOYMENT_TARGET=14.0
cd ..
{ [ "$CI_HAS_ARTIFACTS" = "true" ];
} && SHOULD_DEPLOY="true" || SHOULD_DEPLOY="false"
if [ "$build_status" -eq 0 ] && [ "$SHOULD_DEPLOY" = "true" ]; then
# If it compiled succesfully let's deploy.
if [ "$build_status" -eq 0 ]; then
.ci/deploy-mac-arm64.sh
fi

View file

@ -36,7 +36,7 @@ if [ ! -d "/tmp/Qt/$QT_VER" ]; then
git clone https://github.com/engnr/qt-downloader.git
cd qt-downloader
git checkout f52efee0f18668c6d6de2dec0234b8c4bc54c597
# nested Qt 6.9.0 URL workaround
# nested Qt 6.9.1 URL workaround
# sed -i '' "s/'qt{0}_{0}{1}{2}'.format(major, minor, patch)]))/'qt{0}_{0}{1}{2}'.format(major, minor, patch), 'qt{0}_{0}{1}{2}'.format(major, minor, patch)]))/g" qt-downloader
# sed -i '' "s/'{}\/{}\/qt{}_{}\/'/'{0}\/{1}\/qt{2}_{3}\/qt{2}_{3}\/'/g" qt-downloader
# archived Qt 6.7.3 URL workaround
@ -44,7 +44,7 @@ if [ ! -d "/tmp/Qt/$QT_VER" ]; then
cd "/tmp/Qt"
arch -x86_64 "$BREW_X64_PATH/bin/pipenv" --python "$BREW_X64_PATH/bin/python3" run pip3 install py7zr requests semantic_version lxml
mkdir -p "$QT_VER/macos" ; ln -s "macos" "$QT_VER/clang_64"
# sed -i '' 's/args\.version \/ derive_toolchain_dir(args) \/ //g' "$WORKDIR/qt-downloader/qt-downloader" # Qt 6.9.0 workaround
# sed -i '' 's/args\.version \/ derive_toolchain_dir(args) \/ //g' "$WORKDIR/qt-downloader/qt-downloader" # Qt 6.9.1 workaround
arch -x86_64 "$BREW_X64_PATH/bin/pipenv" --python "$BREW_X64_PATH/bin/python3" run "$WORKDIR/qt-downloader/qt-downloader" macos desktop "$QT_VER" clang_64 --opensource --addons qtmultimedia qtimageformats # -o "$QT_VER/clang_64"
fi
@ -118,9 +118,7 @@ export MACOSX_DEPLOYMENT_TARGET=14.0
cd ..
{ [ "$CI_HAS_ARTIFACTS" = "true" ];
} && SHOULD_DEPLOY="true" || SHOULD_DEPLOY="false"
if [ "$build_status" -eq 0 ] && [ "$SHOULD_DEPLOY" = "true" ]; then
# If it compiled succesfully let's deploy.
if [ "$build_status" -eq 0 ]; then
.ci/deploy-mac.sh
fi

View file

@ -0,0 +1,61 @@
#!/bin/sh -ex
git config --global --add safe.directory '*'
# Pull all the submodules except some
# Note: Tried to use git submodule status, but it takes over 20 seconds
# shellcheck disable=SC2046
git submodule -q update --init $(awk '/path/ && !/llvm/ && !/opencv/ && !/ffmpeg/ && !/curl/ && !/FAudio/ && !/zlib/ { print $3 }' .gitmodules)
mkdir build && cd build || exit 1
export CC="clang"
export CXX="clang++"
export LINKER=lld
export LINKER_FLAG="-fuse-ld=${LINKER}"
if [ -n "$LLVMVER" ]; then
export AR="llvm-ar-$LLVMVER"
export RANLIB="llvm-ranlib-$LLVMVER"
else
export AR="llvm-ar"
export RANLIB="llvm-ranlib"
fi
cmake .. \
-DCMAKE_PREFIX_PATH=/clang64 \
-DCMAKE_INSTALL_PREFIX=/usr \
-DUSE_NATIVE_INSTRUCTIONS=OFF \
-DUSE_PRECOMPILED_HEADERS=OFF \
-DCMAKE_C_FLAGS="$CFLAGS" \
-DCMAKE_CXX_FLAGS="$CFLAGS" \
-DCMAKE_EXE_LINKER_FLAGS="${LINKER_FLAG}" \
-DCMAKE_MODULE_LINKER_FLAGS="${LINKER_FLAG}" \
-DCMAKE_SHARED_LINKER_FLAGS="${LINKER_FLAG}" \
-DCMAKE_AR="$AR" \
-DCMAKE_RANLIB="$RANLIB" \
-DUSE_SYSTEM_CURL=ON \
-DUSE_FAUDIO=OFF \
-DUSE_SDL=ON \
-DUSE_SYSTEM_SDL=OFF \
-DUSE_SYSTEM_FFMPEG=ON \
-DUSE_SYSTEM_OPENCV=ON \
-DUSE_SYSTEM_OPENAL=OFF \
-DUSE_DISCORD_RPC=ON \
-DOpenGL_GL_PREFERENCE=LEGACY \
-DWITH_LLVM=ON \
-DLLVM_DIR=/clang64/lib/cmake/llvm \
-DVulkan_LIBRARY=/clang64/lib/libvulkan-1.dll.a \
-DSTATIC_LINK_LLVM=ON \
-DBUILD_RPCS3_TESTS=OFF \
-DRUN_RPCS3_TESTS=OFF \
-G Ninja
ninja; build_status=$?;
cd ..
# If it compiled succesfully let's deploy.
if [ "$build_status" -eq 0 ]; then
.ci/deploy-windows-clang.sh "x86_64"
fi

View file

@ -26,9 +26,6 @@ if [ "$DEPLOY_APPIMAGE" = "true" ]; then
rm -f ./AppDir/usr/lib/libvulkan.so*
# Remove unused Qt6 libraries
rm -f ./AppDir/usr/lib/libQt6OpenGL.so*
rm -f ./AppDir/usr/lib/libQt6Qml*.so*
rm -f ./AppDir/usr/lib/libQt6Quick.so*
rm -f ./AppDir/usr/lib/libQt6VirtualKeyboard.so*
rm -f ./AppDir/usr/plugins/platforminputcontexts/libqtvirtualkeyboardplugin.so*

20
.ci/deploy-llvm.sh Normal file
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@ -0,0 +1,20 @@
#!/bin/sh -ex
# First let's print some info about our caches
"$(cygpath -u "$CCACHE_BIN_DIR")"/ccache.exe --show-stats -v
# BUILD_blablabla is Azure specific, so we wrap it for portability
ARTIFACT_DIR="$BUILD_ARTIFACTSTAGINGDIRECTORY"
BUILD="llvmlibs_mt.7z"
# Package artifacts
7z a -m0=LZMA2 -mx9 "$BUILD" ./build/lib/Release-x64/llvm_build
# Generate sha256 hashes
# Write to file for GitHub releases
sha256sum "$BUILD" | awk '{ print $1 }' | tee "$BUILD.sha256"
echo "$(cat "$BUILD.sha256");$(stat -c %s "$BUILD")B" > GitHubReleaseMessage.txt
# Move files to publishing directory
cp -- "$BUILD" "$ARTIFACT_DIR"
cp -- "$BUILD.sha256" "$ARTIFACT_DIR"

View file

@ -0,0 +1,38 @@
#!/bin/sh -ex
# source ci-vars.env
# shellcheck disable=SC1091
. .ci/ci-vars.env
cd build || exit 1
CPU_ARCH="${1:-x86_64}"
echo "Deploying rpcs3 windows clang $CPU_ARCH"
# BUILD_blablabla is CI specific, so we wrap it for portability
ARTIFACT_DIR=$(cygpath -u "$BUILD_ARTIFACTSTAGINGDIRECTORY")
MSYS2_CLANG_BIN=$(cygpath -w /clang64/bin)
MSYS2_USR_BIN=$(cygpath -w /usr/bin)
echo "Installing dependencies of: ./bin/rpcs3.exe (MSYS2 dir is '$MSYS2_CLANG_BIN', usr dir is '$MSYS2_USR_BIN')"
cmake -DMSYS2_CLANG_BIN="$MSYS2_CLANG_BIN" -DMSYS2_USR_BIN="$MSYS2_USR_BIN" -Dexe=./bin/rpcs3.exe -P ../buildfiles/cmake/CopyRuntimeDependencies.cmake
# Prepare compatibility and SDL database for packaging
mkdir ./bin/config
mkdir ./bin/config/input_configs
curl -fsSL 'https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt' 1> ./bin/config/input_configs/gamecontrollerdb.txt
curl -fsSL 'https://rpcs3.net/compatibility?api=v1&export' | iconv -t UTF-8 1> ./bin/GuiConfigs/compat_database.dat
# Package artifacts
7z a -m0=LZMA2 -mx9 "$BUILD" ./bin/*
# Generate sha256 hashes
# Write to file for GitHub releases
sha256sum "$BUILD" | awk '{ print $1 }' | tee "$BUILD.sha256"
echo "$(cat "$BUILD.sha256");$(stat -c %s "$BUILD")B" > GitHubReleaseMessage.txt
# Move files to publishing directory
mkdir -p "$ARTIFACT_DIR"
cp -- "$BUILD" "$ARTIFACT_DIR"
cp -- "$BUILD.sha256" "$ARTIFACT_DIR"

View file

@ -1,9 +1,9 @@
#!/bin/sh -ex
# First let's see print some info about our caches
# First let's print some info about our caches
"$(cygpath -u "$CCACHE_BIN_DIR")"/ccache.exe --show-stats -v
# BUILD_blablabla is Azure specific, so we wrap it for portability
# BUILD_blablabla is CI specific, so we wrap it for portability
ARTIFACT_DIR="$BUILD_ARTIFACTSTAGINGDIRECTORY"
# Remove unecessary files

View file

@ -1,5 +1,4 @@
# Variables set by Azure Pipelines
CI_HAS_ARTIFACTS
# Variables set by CI
BUILD_REASON
BUILD_SOURCEVERSION
BUILD_ARTIFACTSTAGINGDIRECTORY

View file

@ -1,13 +0,0 @@
#!/bin/sh -e
# Export variables for later stages of the Azure pipeline
# Values done in this manner will appear as environment variables
# in later stages.
# From pure-sh-bible
# Setting 'IFS' tells 'read' where to split the string.
while IFS='=' read -r key val; do
# Skip over lines containing comments.
[ "${key##\#*}" ] || continue
echo "##vso[task.setvariable variable=$key]$val"
done < ".ci/ci-vars.env"

View file

@ -1,13 +0,0 @@
#!/bin/sh -e
# Export variables for later stages of the Cirrus pipeline
# Values done in this manner will appear as environment variables
# in later stages.
# From pure-sh-bible
# Setting 'IFS' tells 'read' where to split the string.
while IFS='=' read -r key val; do
# Skip over lines containing comments.
[ "${key##\#*}" ] || continue
export "$key"="$val"
done < ".ci/ci-vars.env"

View file

@ -15,4 +15,4 @@ pkg install "llvm$LLVM_COMPILER_VER"
pkg install git ccache cmake ninja "qt$QT_VER_MAIN-multimedia" "qt$QT_VER_MAIN-svg" glew openal-soft ffmpeg
# Optional dependencies (libevdev is pulled by qtX-base)
pkg install pkgconf alsa-lib pulseaudio sdl3 evdev-proto vulkan-headers vulkan-loader
pkg install pkgconf alsa-lib pulseaudio sdl3 evdev-proto vulkan-headers vulkan-loader opencv

63
.ci/setup-llvm.sh Normal file
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@ -0,0 +1,63 @@
#!/bin/sh -ex
# Resource/dependency URLs
CCACHE_URL="https://github.com/ccache/ccache/releases/download/v4.11.2/ccache-4.11.2-windows-x86_64.zip"
DEP_URLS=" \
$CCACHE_URL"
# CI doesn't make a cache dir if it doesn't exist, so we do it manually
[ -d "$DEPS_CACHE_DIR" ] || mkdir "$DEPS_CACHE_DIR"
# Pull the llvm submodule
# shellcheck disable=SC2046
git submodule -q update --init --depth=1 -- 3rdparty/llvm
# Git bash doesn't have rev, so here it is
rev()
{
echo "$1" | awk '{ for(i = length($0); i != 0; --i) { a = a substr($0, i, 1); } } END { print a }'
}
# Usage: download_and_verify url checksum algo file
# Check to see if a file is already cached, and the checksum matches. If not, download it.
# Tries up to 3 times
download_and_verify()
{
url="$1"
correctChecksum="$2"
algo="$3"
fileName="$4"
for _ in 1 2 3; do
[ -e "$DEPS_CACHE_DIR/$fileName" ] || curl -fLo "$DEPS_CACHE_DIR/$fileName" "$url"
fileChecksum=$("${algo}sum" "$DEPS_CACHE_DIR/$fileName" | awk '{ print $1 }')
[ "$fileChecksum" = "$correctChecksum" ] && return 0
done
return 1;
}
# Some dependencies install here
[ -d "./build/lib_ext/Release-x64" ] || mkdir -p "./build/lib_ext/Release-x64"
for url in $DEP_URLS; do
# Get the filename from the URL and remove query strings (?arg=something).
fileName="$(rev "$(rev "$url" | cut -d'/' -f1)" | cut -d'?' -f1)"
[ -z "$fileName" ] && echo "Unable to parse url: $url" && exit 1
# shellcheck disable=SC1003
case "$url" in
*ccache*) checksum=$CCACHE_SHA; algo="sha256"; outDir="$CCACHE_BIN_DIR" ;;
*) echo "Unknown url resource: $url"; exit 1 ;;
esac
download_and_verify "$url" "$checksum" "$algo" "$fileName"
7z x -y "$DEPS_CACHE_DIR/$fileName" -aos -o"$outDir"
done
# Setup ccache tool
[ -d "$CCACHE_DIR" ] || mkdir -p "$(cygpath -u "$CCACHE_DIR")"
CCACHE_SH_DIR=$(cygpath -u "$CCACHE_BIN_DIR")
mv "$CCACHE_SH_DIR"/ccache-*/* "$CCACHE_SH_DIR"
cp "$CCACHE_SH_DIR"/ccache.exe "$CCACHE_SH_DIR"/cl.exe

View file

@ -0,0 +1,39 @@
#!/bin/sh -ex
CPU_ARCH="${1:-win64}"
COMPILER="${2:-msvc}"
# These are CI specific, so we wrap them for portability
REPO_NAME="$BUILD_REPOSITORY_NAME"
REPO_BRANCH="$BUILD_SOURCEBRANCHNAME"
PR_NUMBER="$BUILD_PR_NUMBER"
# Gather explicit version number and number of commits
COMM_TAG=$(awk '/version{.*}/ { printf("%d.%d.%d", $5, $6, $7) }' ./rpcs3/rpcs3_version.cpp)
COMM_COUNT=$(git rev-list --count HEAD)
COMM_HASH=$(git rev-parse --short=8 HEAD)
# Format the above into filenames
if [ -n "$PR_NUMBER" ]; then
AVVER="${COMM_TAG}-${COMM_HASH}"
BUILD_RAW="rpcs3-v${AVVER}_${CPU_ARCH}_${COMPILER}"
BUILD="${BUILD_RAW}.7z"
else
AVVER="${COMM_TAG}-${COMM_COUNT}"
BUILD_RAW="rpcs3-v${AVVER}-${COMM_HASH}_${CPU_ARCH}_${COMPILER}"
BUILD="${BUILD_RAW}.7z"
fi
# BRANCH is used for experimental build warnings for pr builds, used in main_window.cpp.
# BUILD is the name of the release artifact
# BUILD_RAW is just filename
# AVVER is used for GitHub releases, it is the version number.
BRANCH="${REPO_NAME}/${REPO_BRANCH}"
# SC2129
{
echo "BRANCH=$BRANCH"
echo "BUILD=$BUILD"
echo "BUILD_RAW=$BUILD_RAW"
echo "AVVER=$AVVER"
} >> .ci/ci-vars.env

View file

@ -1,10 +1,5 @@
#!/bin/sh -ex
# These are Azure specific, so we wrap them for portability
REPO_NAME="$BUILD_REPOSITORY_NAME"
REPO_BRANCH="$SYSTEM_PULLREQUEST_SOURCEBRANCH"
PR_NUMBER="$SYSTEM_PULLREQUEST_PULLREQUESTID"
# Resource/dependency URLs
# Qt mirrors can be volatile and slow, so we list 2
#QT_HOST="http://mirrors.ocf.berkeley.edu/qt/"
@ -33,7 +28,7 @@ DEP_URLS=" \
$VULKAN_SDK_URL\
$CCACHE_URL"
# Azure pipelines doesn't make a cache dir if it doesn't exist, so we do it manually
# CI doesn't make a cache dir if it doesn't exist, so we do it manually
[ -d "$DEPS_CACHE_DIR" ] || mkdir "$DEPS_CACHE_DIR"
# Pull all the submodules except llvm, since it is built separately and we just download that build
@ -99,33 +94,3 @@ done
CCACHE_SH_DIR=$(cygpath -u "$CCACHE_BIN_DIR")
mv "$CCACHE_SH_DIR"/ccache-*/* "$CCACHE_SH_DIR"
cp "$CCACHE_SH_DIR"/ccache.exe "$CCACHE_SH_DIR"/cl.exe
# Gather explicit version number and number of commits
COMM_TAG=$(awk '/version{.*}/ { printf("%d.%d.%d", $5, $6, $7) }' ./rpcs3/rpcs3_version.cpp)
COMM_COUNT=$(git rev-list --count HEAD)
COMM_HASH=$(git rev-parse --short=8 HEAD)
# Format the above into filenames
if [ -n "$PR_NUMBER" ]; then
AVVER="${COMM_TAG}-${COMM_HASH}"
BUILD_RAW="rpcs3-v${AVVER}_win64"
BUILD="${BUILD_RAW}.7z"
else
AVVER="${COMM_TAG}-${COMM_COUNT}"
BUILD_RAW="rpcs3-v${AVVER}-${COMM_HASH}_win64"
BUILD="${BUILD_RAW}.7z"
fi
# BRANCH is used for experimental build warnings for pr builds, used in main_window.cpp.
# BUILD is the name of the release artifact
# BUILD_RAW is just filename
# AVVER is used for GitHub releases, it is the version number.
BRANCH="${REPO_NAME}/${REPO_BRANCH}"
# SC2129
{
echo "BRANCH=$BRANCH"
echo "BUILD=$BUILD"
echo "BUILD_RAW=$BUILD_RAW"
echo "AVVER=$AVVER"
} >> .ci/ci-vars.env

View file

@ -1,153 +0,0 @@
env:
CIRRUS_CLONE_DEPTH: 0 # Unshallow clone to obtain proper GIT_VERSION
BUILD_REPOSITORY_NAME: $CIRRUS_REPO_FULL_NAME
SYSTEM_PULLREQUEST_SOURCEBRANCH: $CIRRUS_BRANCH
SYSTEM_PULLREQUEST_PULLREQUESTID: $CIRRUS_PR
BUILD_SOURCEVERSION: $CIRRUS_CHANGE_IN_REPO
BUILD_SOURCEBRANCHNAME: $CIRRUS_BRANCH
RPCS3_TOKEN: ENCRYPTED[100ebb8e3552bf2021d0ef55dccda3e58d27be5b6cab0b0b92843ef490195d3c4edaefa087e4a3b425caa6392300b9b1]
QT_VER_MAIN: '6'
QT_VER: '6.9.0'
LLVM_COMPILER_VER: '19'
LLVM_VER: '19.1.7'
# windows_task:
# matrix:
# - name: Cirrus Windows
# windows_container:
# image: cirrusci/windowsservercore:visualstudio2019
# cpu: 8
# memory: 16G
# env:
# CIRRUS_SHELL: "bash"
# COMPILER: msvc
# BUILD_ARTIFACTSTAGINGDIRECTORY: ${CIRRUS_WORKING_DIR}\artifacts\
# QT_VER_MSVC: 'msvc2022'
# QT_DATE: '202503301022'
# QTDIR: C:\Qt\${QT_VER}\${QT_VER_MSVC}_64
# VULKAN_VER: '1.3.268.0'
# VULKAN_SDK_SHA: '8459ef49bd06b697115ddd3d97c9aec729e849cd775f5be70897718a9b3b9db5'
# VULKAN_SDK: C:\VulkanSDK\${VULKAN_VER}
# CACHE_DIR: "./cache"
# UPLOAD_COMMIT_HASH: 7d09e3be30805911226241afbb14f8cdc2eb054e
# UPLOAD_REPO_FULL_NAME: "rpcs3/rpcs3-binaries-win"
# deps_cache:
# folder: "./cache"
# #obj_cache:
# # folder: "./tmp"
# #obj2_cache:
# # folder: "./rpcs3/x64"
# setup_script:
# - './.ci/get_keys-windows.sh'
# - './.ci/setup-windows.sh'
# rpcs3_script:
# - export PATH=${PATH}:"C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin"
# - msbuild.exe rpcs3.sln //p:Configuration=Release //m
# deploy_script:
# - mkdir artifacts
# - source './.ci/export-cirrus-vars.sh'
# - './.ci/deploy-windows.sh'
# artifacts:
# name: Artifact
# path: "*.7z*"
# push_script: |
# if [ "$CIRRUS_REPO_OWNER" = "RPCS3" ] && [ -z "$CIRRUS_PR" ] && [ "$CIRRUS_BRANCH" = "master" ]; then
# source './.ci/export-cirrus-vars.sh'
# './.ci/github-upload.sh'
# fi;
# linux_task:
# container:
# image: rpcs3/rpcs3-ci-jammy:1.6
# cpu: 4
# memory: 16G
# env:
# BUILD_ARTIFACTSTAGINGDIRECTORY: ${CIRRUS_WORKING_DIR}/artifacts
# ARTDIR: ${CIRRUS_WORKING_DIR}/artifacts/
# CCACHE_DIR: "/tmp/ccache_dir"
# CCACHE_MAXSIZE: 300M
# CI_HAS_ARTIFACTS: true
# UPLOAD_COMMIT_HASH: d812f1254a1157c80fd402f94446310560f54e5f
# UPLOAD_REPO_FULL_NAME: "rpcs3/rpcs3-binaries-linux"
# DEPLOY_APPIMAGE: true
# APPDIR: "./appdir"
# RELEASE_MESSAGE: "../GitHubReleaseMessage.txt"
# ccache_cache:
# folder: "/tmp/ccache_dir"
# matrix:
# - name: Cirrus Linux GCC
# env:
# COMPILER: gcc
# gcc_script:
# - mkdir artifacts
# - ".ci/build-linux.sh"
# - name: Cirrus Linux Clang
# env:
# COMPILER: clang
# clang_script:
# - mkdir artifacts
# - ".ci/build-linux.sh"
# artifacts:
# name: Artifact
# path: "artifacts/*"
# push_script: |
# if [ "$CIRRUS_REPO_OWNER" = "RPCS3" ] && [ -z "$CIRRUS_PR" ] && [ "$CIRRUS_BRANCH" = "master" ] && [ "$COMPILER" = "gcc" ]; then
# COMM_TAG=$(awk '/version{.*}/ { printf("%d.%d.%d", $5, $6, $7) }' ./rpcs3/rpcs3_version.cpp)
# COMM_COUNT=$(git rev-list --count HEAD)
# COMM_HASH=$(git rev-parse --short=8 HEAD)
# export AVVER="${COMM_TAG}-${COMM_COUNT}"
# .ci/github-upload.sh
# fi;
freebsd_task:
matrix:
- name: Cirrus FreeBSD
freebsd_instance:
image_family: freebsd-13-5
cpu: 8
memory: 8G
env:
CCACHE_MAXSIZE: 300M # 3x clean build, rounded
CCACHE_DIR: /tmp/ccache_dir
ccache_cache:
folder: /tmp/ccache_dir
install_script: "sh -ex ./.ci/install-freebsd.sh"
script: "./.ci/build-freebsd.sh"
# linux_aarch64_task:
# env:
# BUILD_ARTIFACTSTAGINGDIRECTORY: ${CIRRUS_WORKING_DIR}/artifacts
# ARTDIR: ${CIRRUS_WORKING_DIR}/artifacts/
# CCACHE_DIR: "/tmp/ccache_dir"
# CCACHE_MAXSIZE: 300M
# CI_HAS_ARTIFACTS: true
# UPLOAD_COMMIT_HASH: a1d35836e8d45bfc6f63c26f0a3e5d46ef622fe1
# UPLOAD_REPO_FULL_NAME: "rpcs3/rpcs3-binaries-linux-arm64"
# DEPLOY_APPIMAGE: true
# APPDIR: "./appdir"
# RELEASE_MESSAGE: "../GitHubReleaseMessage.txt"
# COMPILER: clang
# ccache_cache:
# folder: "/tmp/ccache_dir"
# matrix:
# - name: Cirrus Linux AArch64 Clang
# arm_container:
# image: 'docker.io/rpcs3/rpcs3-ci-jammy-aarch64:1.6'
# cpu: 8
# memory: 8G
# clang_script:
# - mkdir artifacts
# - "sh -ex ./.ci/build-linux-aarch64.sh"
# artifacts:
# name: Artifact
# path: "artifacts/*"
# push_script: |
# if [ "$CIRRUS_REPO_OWNER" = "RPCS3" ] && [ -z "$CIRRUS_PR" ] && [ "$CIRRUS_BRANCH" = "master" ]; then
# COMM_TAG=$(awk '/version{.*}/ { printf("%d.%d.%d", $5, $6, $7) }' ./rpcs3/rpcs3_version.cpp)
# COMM_COUNT=$(git rev-list --count HEAD)
# COMM_HASH=$(git rev-parse --short=8 HEAD)
# export AVVER="${COMM_TAG}-${COMM_COUNT}"
# .ci/github-upload.sh
# fi;

72
.github/workflows/llvm.yml vendored Normal file
View file

@ -0,0 +1,72 @@
name: Build LLVM
defaults:
run:
shell: bash
on:
workflow_dispatch:
concurrency:
group: ${{ github.ref }}-${{ github.event_name }}
cancel-in-progress: true
env:
BUILD_ARTIFACTSTAGINGDIRECTORY: ${{ github.workspace }}/artifacts/
jobs:
Windows_Build:
if: github.event_name == 'workflow_dispatch'
name: LLVM Windows (MSVC)
runs-on: windows-2025
env:
COMPILER: msvc
CCACHE_SHA: '1f39f3ad5aae3fe915e99ad1302633bc8f6718e58fa7c0de2b0ba7e080f0f08c'
CCACHE_BIN_DIR: 'C:\ccache_bin'
CCACHE_DIR: 'C:\ccache'
CCACHE_INODECACHE: 'true'
CCACHE_SLOPPINESS: 'time_macros'
DEPS_CACHE_DIR: ./dependency_cache
steps:
- name: Checkout repository
uses: actions/checkout@main
with:
fetch-depth: 0
- name: Restore Dependencies Cache
uses: actions/cache/restore@main
id: restore-dependencies-cache
with:
path: ${{ env.DEPS_CACHE_DIR }}
key: "${{ runner.os }}-${{ env.COMPILER }}-llvm-${{ env.CCACHE_SHA }}"
restore-keys: ${{ runner.os }}-${{ env.COMPILER }}-llvm
- name: Download and unpack dependencies
run: .ci/setup-llvm.sh
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@main
- name: Compile LLVM
shell: pwsh
run: msbuild 3rdparty\llvm\llvm_build.vcxproj /p:SolutionDir="$(pwd)/" /p:Configuration=Release /v:minimal /p:Platform=x64 /p:PreferredToolArchitecture=x64 /p:CLToolPath=${{ env.CCACHE_BIN_DIR }} /p:UseMultiToolTask=true /p:CustomAfterMicrosoftCommonTargets="${{ github.workspace }}\buildfiles\msvc\ci_only.targets"
- name: Pack up build artifacts
run: |
mkdir -p "${{ env.BUILD_ARTIFACTSTAGINGDIRECTORY }}"
.ci/deploy-llvm.sh
- name: Upload artifacts (7z)
uses: actions/upload-artifact@main
with:
name: LLVM for Windows (MSVC)
path: ${{ env.BUILD_ARTIFACTSTAGINGDIRECTORY }}
compression-level: 0
if-no-files-found: error
- name: Save Dependencies Cache
if: github.ref == 'refs/heads/master'
uses: actions/cache/save@main
with:
path: ${{ env.DEPS_CACHE_DIR }}
key: ${{ steps.restore-dependencies-cache.outputs.cache-primary-key }}

View file

@ -17,6 +17,7 @@ concurrency:
env:
BUILD_REPOSITORY_NAME: ${{ github.repository }}
BUILD_SOURCEBRANCHNAME: ${{ github.ref_name }}
BUILD_PR_NUMBER: ${{ github.event.pull_request.number }}
BUILD_SOURCEVERSION: ${{ github.sha }}
BUILD_ARTIFACTSTAGINGDIRECTORY: ${{ github.workspace }}/artifacts/
@ -44,11 +45,14 @@ jobs:
compiler: clang
UPLOAD_COMMIT_HASH: a1d35836e8d45bfc6f63c26f0a3e5d46ef622fe1
UPLOAD_REPO_FULL_NAME: "rpcs3/rpcs3-binaries-linux-arm64"
- os: ubuntu-24.04-arm
docker_img: "rpcs3/rpcs3-ci-jammy-aarch64:1.6"
build_sh: "/rpcs3/.ci/build-linux-aarch64.sh"
compiler: gcc
name: RPCS3 Linux ${{ matrix.os }} ${{ matrix.compiler }}
runs-on: ${{ matrix.os }}
env:
CCACHE_DIR: ${{ github.workspace }}/ccache
CI_HAS_ARTIFACTS: true
DEPLOY_APPIMAGE: true
APPDIR: "/rpcs3/build/appdir"
ARTDIR: "/root/artifacts"
@ -63,19 +67,19 @@ jobs:
with:
fetch-depth: 0
- name: Setup Cache
uses: actions/cache@main
- name: Restore build Ccache
uses: actions/cache/restore@main
id: restore-build-ccache
with:
path: ${{ env.CCACHE_DIR }}
key: ${{ runner.os }}-ccache-${{ matrix.compiler }}-${{ runner.arch }}-${{github.run_id}}
restore-keys: |
${{ runner.os }}-ccache-${{ matrix.compiler }}-${{ runner.arch }}-
restore-keys: ${{ runner.os }}-ccache-${{ matrix.compiler }}-${{ runner.arch }}-
- name: Docker setup and build
run: |
docker pull --quiet ${{ matrix.docker_img }}
docker run \
-v $PWD:/rpcs3 \
docker run \
-v $PWD:/rpcs3 \
--env-file .ci/docker.env \
-v ${{ env.CCACHE_DIR }}:/root/.ccache \
-v ${{ env.BUILD_ARTIFACTSTAGINGDIRECTORY }}:${{ env.ARTDIR }} \
@ -104,6 +108,13 @@ jobs:
export AVVER="${COMM_TAG}-${COMM_COUNT}"
.ci/github-upload.sh
- name: Save build Ccache
if: github.ref == 'refs/heads/master'
uses: actions/cache/save@main
with:
path: ${{ env.CCACHE_DIR }}
key: ${{ steps.restore-build-ccache.outputs.cache-primary-key }}
Mac_Build:
# Only run push event on master branch of main repo, but run all PRs
if: github.event_name != 'push' || (github.repository == 'RPCS3/rpcs3' && github.ref_name == 'master')
@ -123,37 +134,37 @@ jobs:
runs-on: macos-14
env:
CCACHE_DIR: /tmp/ccache_dir
CI_HAS_ARTIFACTS: true
QT_VER: '6.7.3'
QT_VER_MAIN: '6'
LLVM_COMPILER_VER: '19'
RELEASE_MESSAGE: ../GitHubReleaseMessage.txt
UPLOAD_COMMIT_HASH: ${{ matrix.UPLOAD_COMMIT_HASH }}
UPLOAD_REPO_FULL_NAME: ${{ matrix.UPLOAD_REPO_FULL_NAME }}
RUN_UNIT_TESTS: github.event_name == 'pull_request' && 'ON' || 'OFF'
steps:
- name: Checkout repository
uses: actions/checkout@main
with:
fetch-depth: 0
- name: Setup Cache
uses: actions/cache@main
- name: Restore Build Ccache
uses: actions/cache/restore@main
id: restore-build-ccache
with:
path: ${{ env.CCACHE_DIR }}
key: ${{ runner.os }}-ccache-${{ matrix.name }}-${{github.run_id}}
restore-keys: |
${{ runner.os }}-ccache-${{ matrix.name }}-
restore-keys: ${{ runner.os }}-ccache-${{ matrix.name }}-
- name: Setup Qt Cache
uses: actions/cache@main
- name: Restore Qt Cache
uses: actions/cache/restore@main
id: restore-qt-cache
with:
path: /tmp/Qt
key: ${{ runner.os }}-qt-${{ matrix.name }}-${{ env.QT_VER }}
restore-keys: |
${{ runner.os }}-qt-${{ matrix.name }}-${{ env.QT_VER }}
restore-keys: ${{ runner.os }}-qt-${{ matrix.name }}-${{ env.QT_VER }}
- name: Build
run: ${{ matrix.build_sh }}
run: ${{ matrix.build_sh }}
- name: Upload artifacts
uses: actions/upload-artifact@main
@ -179,6 +190,20 @@ jobs:
RPCS3_TOKEN: ${{ secrets.RPCS3_TOKEN }}
run: .ci/github-upload.sh
- name: Save Build Ccache
if: github.ref == 'refs/heads/master'
uses: actions/cache/save@main
with:
path: ${{ env.CCACHE_DIR }}
key: ${{ steps.restore-build-ccache.outputs.cache-primary-key }}
- name: Save Qt Cache
if: github.ref == 'refs/heads/master'
uses: actions/cache/save@main
with:
path: /tmp/Qt
key: ${{ steps.restore-qt-cache.outputs.cache-primary-key }}
Windows_Build:
# Only run push event on master branch of main repo, but run all PRs
if: github.event_name != 'push' || (github.repository == 'RPCS3/rpcs3' && github.ref_name == 'master')
@ -187,9 +212,9 @@ jobs:
env:
COMPILER: msvc
QT_VER_MAIN: '6'
QT_VER: '6.9.0'
QT_VER: '6.9.1'
QT_VER_MSVC: 'msvc2022'
QT_DATE: '202503301022'
QT_DATE: '202505291653'
LLVM_VER: '19.1.7'
VULKAN_VER: '1.3.268.0'
VULKAN_SDK_SHA: '8459ef49bd06b697115ddd3d97c9aec729e849cd775f5be70897718a9b3b9db5'
@ -223,22 +248,26 @@ jobs:
- name: Get Cache Keys
run: .ci/get_keys-windows.sh
- name: Setup Build Ccache
uses: actions/cache@main
- name: Restore Build Ccache
uses: actions/cache/restore@main
id: restore-build-ccache
with:
path: ${{ env.CCACHE_DIR }}
key: "${{ runner.os }}-ccache-${{ env.COMPILER }}-${{github.run_id}}"
restore-keys: ${{ runner.os }}-ccache-${{ env.COMPILER }}-
- name: Setup Dependencies Cache
uses: actions/cache@main
- name: Restore Dependencies Cache
uses: actions/cache/restore@main
id: restore-dependencies-cache
with:
path: ${{ env.DEPS_CACHE_DIR }}
key: "${{ runner.os }}-${{ env.COMPILER }}-${{ env.QT_VER }}-${{ env.VULKAN_SDK_SHA }}-${{ env.CCACHE_SHA }}-${{ hashFiles('llvm.lock') }}"
restore-keys: ${{ runner.os }}-${{ env.COMPILER }}-
- name: Download and unpack dependencies
run: .ci/setup-windows.sh
run: |
.ci/setup-windows.sh
.ci/setup-windows-ci-vars.sh win64 msvc
- name: Export Variables
run: |
@ -281,3 +310,135 @@ jobs:
env:
RPCS3_TOKEN: ${{ secrets.RPCS3_TOKEN }}
run: .ci/github-upload.sh
- name: Save Build Ccache
if: github.ref == 'refs/heads/master'
uses: actions/cache/save@main
with:
path: ${{ env.CCACHE_DIR }}
key: ${{ steps.restore-build-ccache.outputs.cache-primary-key }}
- name: Save Dependencies Cache
if: github.ref == 'refs/heads/master'
uses: actions/cache/save@main
with:
path: ${{ env.DEPS_CACHE_DIR }}
key: ${{ steps.restore-dependencies-cache.outputs.cache-primary-key }}
Windows_Build_Clang:
# Only run push event on master branch of main repo, but run all PRs
if: github.event_name != 'push' || (github.repository == 'RPCS3/rpcs3' && github.ref_name == 'master')
name: RPCS3 Windows Clang
runs-on: windows-2025
strategy:
matrix:
include:
- msys2: clang64
compiler: clang
arch: win64
env:
CCACHE_DIR: 'C:\ccache'
steps:
- name: Checkout repository
uses: actions/checkout@main
with:
fetch-depth: 0
- name: Setup msys2
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.msys2 }}
update: true
cache: true
install: |
mingw-w64-clang-x86_64-clang
mingw-w64-clang-x86_64-ccache
mingw-w64-clang-x86_64-cmake
mingw-w64-clang-x86_64-lld
mingw-w64-clang-x86_64-ninja
mingw-w64-clang-x86_64-llvm
mingw-w64-clang-x86_64-ffmpeg
mingw-w64-clang-x86_64-opencv
mingw-w64-clang-x86_64-glew
mingw-w64-clang-x86_64-vulkan
mingw-w64-clang-x86_64-vulkan-headers
mingw-w64-clang-x86_64-vulkan-loader
mingw-w64-clang-x86_64-gtest
mingw-w64-clang-x86_64-qt6-base
mingw-w64-clang-x86_64-qt6-declarative
mingw-w64-clang-x86_64-qt6-multimedia
mingw-w64-clang-x86_64-qt6-svg
base-devel
curl
git
p7zip
- name: Restore build Ccache
uses: actions/cache/restore@main
id: restore-build-ccache
with:
path: ${{ env.CCACHE_DIR }}
key: ${{ runner.os }}-ccache-${{ matrix.compiler }}-${{ runner.arch }}-${{ github.run_id }}
restore-keys: ${{ runner.os }}-ccache-${{ matrix.compiler }}-${{ runner.arch }}-
- name: Build RPCS3
shell: msys2 {0}
run: |
export CCACHE_DIR=$(cygpath -u "$CCACHE_DIR")
echo "CCACHE_DIR=$CCACHE_DIR"
.ci/setup-windows-ci-vars.sh ${{ matrix.arch }} ${{ matrix.compiler }}
.ci/build-windows-clang.sh
- name: Save build Ccache
if: github.ref == 'refs/heads/master'
uses: actions/cache/save@main
with:
path: ${{ env.CCACHE_DIR }}
key: ${{ steps.restore-build-ccache.outputs.cache-primary-key }}
- name: Upload artifacts
uses: actions/upload-artifact@main
with:
name: RPCS3 for Windows (${{ runner.arch }}, ${{ matrix.compiler }})
path: ${{ env.BUILD_ARTIFACTSTAGINGDIRECTORY }}
compression-level: 0
if-no-files-found: error
FreeBSD_Build:
# Only run push event on master branch of main repo, but run all PRs
if: github.event_name != 'push' || (github.repository == 'RPCS3/rpcs3' && github.ref_name == 'master')
name: RPCS3 FreeBSD
runs-on: ubuntu-latest
timeout-minutes: 60
env:
CCACHE_DIR: ${{ github.workspace }}/ccache
QT_VER_MAIN: '6'
LLVM_COMPILER_VER: '19'
steps:
- name: Checkout repository
uses: actions/checkout@main
with:
fetch-depth: 0
- name: Restore Build Ccache
uses: actions/cache/restore@main
id: restore-build-ccache
with:
path: ${{ env.CCACHE_DIR }}
key: FreeBSD-ccache-${{github.run_id}}
restore-keys: FreeBSD-ccache-
- name: FreeBSD build
id: root
uses: vmactions/freebsd-vm@v1
with:
envs: 'QT_VER_MAIN LLVM_COMPILER_VER CCACHE_DIR'
usesh: true
run: .ci/install-freebsd.sh && .ci/build-freebsd.sh
- name: Save Build Ccache
if: github.ref == 'refs/heads/master'
uses: actions/cache/save@main
with:
path: ${{ env.CCACHE_DIR }}
key: ${{ steps.restore-build-ccache.outputs.cache-primary-key }}

View file

@ -11,6 +11,7 @@ if(USE_SYSTEM_OPENAL)
else()
option(ALSOFT_UTILS "Build utility programs" OFF)
option(ALSOFT_EXAMPLES "Build example programs" OFF)
set(LIBTYPE "STATIC")
add_subdirectory(openal-soft EXCLUDE_FROM_ALL)
add_library(3rdparty_openal INTERFACE)
target_link_libraries(3rdparty_openal INTERFACE OpenAL::OpenAL)

View file

@ -66,12 +66,10 @@ if(WITH_LLVM)
find_package(LLVM CONFIG)
if (NOT LLVM_FOUND)
message(FATAL_ERROR "Can't find LLVM libraries from the CMAKE_PREFIX_PATH path or LLVM_DIR. \
Enable BUILD_LLVM option to build LLVM from included as a git submodule.")
message(FATAL_ERROR "Can't find LLVM libraries from the CMAKE_PREFIX_PATH path or LLVM_DIR. Enable BUILD_LLVM option to build LLVM from included as a git submodule.")
endif()
if (LLVM_VERSION VERSION_LESS 18)
message(FATAL_ERROR "Found LLVM version ${LLVM_VERSION}. Required version 18 or above. \
Enable BUILD_LLVM option to build LLVM from included as a git submodule.")
message(FATAL_ERROR "Found LLVM version ${LLVM_VERSION}. Required version 18 or above. Enable BUILD_LLVM option to build LLVM from included as a git submodule.")
endif()
endif()

@ -1 +1 @@
Subproject commit f76628fb5b25746fcb75a7ce85be0d8c6439fc57
Subproject commit 50fb5e701d8b0d3fe8262ed84668a94cc8cbf0b1

View file

@ -19,26 +19,26 @@ The following tools are required to build RPCS3 on Windows 10 or later:
with standalone **CMake** tool.
- [Python 3.6+](https://www.python.org/downloads/) (add to PATH)
- [Qt 6.9.0](https://www.qt.io/download-qt-installer) In case you can't download from the official installer, you can use [Another Qt installer](https://github.com/miurahr/aqtinstall) (In that case you will need to manually add the "qtmultimedia" module when installing Qt)
- [Qt 6.9.1](https://www.qt.io/download-qt-installer) In case you can't download from the official installer, you can use [Another Qt installer](https://github.com/miurahr/aqtinstall) (In that case you will need to manually add the "qtmultimedia" module when installing Qt)
- [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (see "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
The `sln` solution available only on **Visual Studio** is the preferred building solution. It easily allows to build the **RPCS3** application in `Release` and `Debug` mode.
In order to build **RPCS3** with the `sln` solution (with **Visual Studio**), **Qt** libs need to be detected. To detect the libs:
- add and set the `QTDIR` environment variable, e.g. `<QtInstallFolder>\6.9.0\msvc2022_64\`
- add and set the `QTDIR` environment variable, e.g. `<QtInstallFolder>\6.9.1\msvc2022_64\`
- or use the [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2022)
**NOTE:** If you have issues with the **Visual Studio Qt Plugin**, you may want to uninstall it and install the [Legacy Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.LEGACYQtVisualStudioTools2022) instead.
In order to build **RPCS3** with the `CMake` solution (with both **Visual Studio** and standalone **CMake** tool):
- add and set the `Qt6_ROOT` environment variable to the **Qt** libs path, e.g. `<QtInstallFolder>\6.9.0\msvc2022_64\`
- add and set the `Qt6_ROOT` environment variable to the **Qt** libs path, e.g. `<QtInstallFolder>\6.9.1\msvc2022_64\`
### Linux
These are the essentials tools to build RPCS3 on Linux. Some of them can be installed through your favorite package manager:
- Clang 17+ or GCC 13+
- [CMake 3.28.0+](https://www.cmake.org/download/)
- [Qt 6.9.0](https://www.qt.io/download-qt-installer)
- [Qt 6.9.1](https://www.qt.io/download-qt-installer)
- [Vulkan SDK 1.3.268.0](https://vulkan.lunarg.com/sdk/home) (See "Install the SDK" [here](https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html)) for now future SDKs don't work. You need precisely 1.3.268.0.
- [SDL3](https://github.com/libsdl-org/SDL/releases) (for the FAudio backend)
@ -121,7 +121,7 @@ Start **Visual Studio**, click on `Open a project or solution` and select the `r
##### Configuring the Qt Plugin (if used)
1) go to `Extensions->Qt VS Tools->Qt Versions`
2) add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\6.9.0\msvc2022_64`, version will fill in automatically
2) add the path to your Qt installation with compiler e.g. `<QtInstallFolder>\6.9.1\msvc2022_64`, version will fill in automatically
3) go to `Extensions->Qt VS Tools->Options->Legacy Project Format`. (Only available in the **Legacy Qt Plugin**)
4) set `Build: Run pre-build setup` to `true`. (Only available in the **Legacy Qt Plugin**)

View file

@ -1,5 +1,12 @@
cmake_minimum_required(VERSION 3.28)
find_program(CCACHE_PATH ccache HINTS ENV PATH)
if(CCACHE_PATH)
message(STATUS "Using ccache: ${CCACHE_PATH}")
set(CMAKE_C_COMPILER_LAUNCHER "${CCACHE_PATH}")
set(CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PATH}")
endif()
project(rpcs3 LANGUAGES C CXX)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
@ -22,16 +29,23 @@ option(STATIC_LINK_LLVM "Link against LLVM statically. This will get set to ON i
option(USE_FAUDIO "FAudio audio backend" ON)
option(USE_LIBEVDEV "libevdev-based joystick support" ON)
option(USE_DISCORD_RPC "Discord rich presence integration" OFF)
option(USE_SYSTEM_ZLIB "Prefer system ZLIB instead of the builtin one" ON)
option(USE_VULKAN "Vulkan render backend" ON)
option(USE_PRECOMPILED_HEADERS "Use precompiled headers" OFF)
option(USE_SDL "Enables SDL input handler" OFF)
option(USE_SYSTEM_SDL "Prefer system SDL instead of the builtin one" ON)
option(USE_SYSTEM_FFMPEG "Prefer system ffmpeg instead of the prebuild one" OFF)
option(USE_SYSTEM_OPENAL "Prefer system OpenAL instead of the prebuild one" ON)
option(USE_SYSTEM_CURL "Prefer system Curl instead of the prebuild one" ON)
option(USE_SYSTEM_OPENCV "Prefer system OpenCV instead of the builtin one" ON)
option(USE_SYSTEM_CUBEB "Prefer system cubeb instead of the builtin one" OFF)
option(USE_SYSTEM_CURL "Prefer system Curl instead of the prebuild one" ON)
option(USE_SYSTEM_FAUDIO "Prefer system FAudio instead of the builtin one" OFF)
option(USE_SYSTEM_FFMPEG "Prefer system ffmpeg instead of the prebuild one" OFF)
option(USE_SYSTEM_FLATBUFFERS "Prefer system flatbuffers instead of the builtin one" OFF)
option(USE_SYSTEM_LIBPNG "Prefer system libpng instead of the builtin one" OFF)
option(USE_SYSTEM_LIBUSB "Prefer system libusb instead of the builtin one" OFF)
option(USE_SYSTEM_MVK "Prefer system MoltenVK instead of the builtin one" OFF)
option(USE_SYSTEM_OPENAL "Prefer system OpenAL instead of the prebuild one" ON)
option(USE_SYSTEM_OPENCV "Prefer system OpenCV instead of the builtin one" ON)
option(USE_SYSTEM_PUGIXML "Prefer system pugixml instead of the builtin one" OFF)
option(USE_SYSTEM_SDL "Prefer system SDL instead of the builtin one" ON)
option(USE_SYSTEM_WOLFSSL "Prefer system MoltenVK instead of the builtin one" OFF)
option(USE_SYSTEM_ZLIB "Prefer system ZLIB instead of the builtin one" ON)
option(HAS_MEMORY_BREAKPOINTS "Add support for memory breakpoints to the interpreter" OFF)
option(USE_LTO "Use LTO for building" ON)
option(BUILD_RPCS3_TESTS "Build RPCS3 unit tests." OFF)
@ -109,11 +123,6 @@ if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message( FATAL_ERROR "RPCS3 can only be compiled on 64-bit platforms." )
endif()
find_program(CCACHE_FOUND ccache)
if(CCACHE_FOUND)
set(CMAKE_CXX_COMPILER_LAUNCHER ccache)
endif()
if(APPLE AND CMAKE_OSX_ARCHITECTURES STREQUAL "arm64")
include_directories(/opt/homebrew/include)
link_directories(/opt/homebrew/lib)

View file

@ -1,7 +1,6 @@
RPCS3
=====
[![Cirrus CI - Base Branch Build Status](https://img.shields.io/cirrus/github/RPCS3/rpcs3/master?label=Cirrus%20CI&logo=cirrus-ci)](https://cirrus-ci.com/github/RPCS3/rpcs3)
[![GitHub Actions](https://img.shields.io/github/actions/workflow/status/RPCS3/rpcs3/rpcs3.yml?branch=master&logo=github&label=Actions)](https://github.com/RPCS3/rpcs3/actions/workflows/rpcs3.yml)
[![RPCS3 Discord Server](https://img.shields.io/discord/272035812277878785?color=5865F2&label=RPCS3%20Discord&logo=discord&logoColor=white)](https://discord.gg/rpcs3)

View file

@ -96,7 +96,7 @@ class thread_future
thread_future* prev{};
protected:
atomic_t<void(*)(thread_base*, thread_future*)> exec{};
atomic_t<void(*)(const thread_base*, thread_future*)> exec{};
atomic_t<u32> done{0};
@ -389,7 +389,7 @@ public:
: m_args(std::forward<Args>(args)...)
, m_func(std::forward<Ctx>(func))
{
thread_future::exec.raw() = +[](thread_base* tb, thread_future* tf)
thread_future::exec.raw() = +[](const thread_base* tb, thread_future* tf)
{
const auto _this = static_cast<future*>(tf);

View file

@ -94,8 +94,6 @@ if defined BUILD_SOURCEBRANCHNAME (
rem // This must be a CI build
echo SYSTEM_PULLREQUEST_SOURCEBRANCH: %SYSTEM_PULLREQUEST_SOURCEBRANCH%
if defined BUILD_REPOSITORY_NAME (
echo BUILD_REPOSITORY_NAME: %BUILD_REPOSITORY_NAME%
) else (
@ -110,9 +108,7 @@ if defined BUILD_SOURCEBRANCHNAME (
rem // These environment variables are defined by CI
rem // BUILD_REPOSITORY_NAME will look like "RPCS3/rpcs3"
rem // SYSTEM_PULLREQUEST_SOURCEBRANCH will look like "master"
rem // BUILD_SOURCEBRANCHNAME will look like "master"
rem // See https://docs.microsoft.com/en-us/azure/devops/pipelines/build/variables
set GIT_FULL_BRANCH=%BUILD_REPOSITORY_NAME%/%BUILD_SOURCEBRANCHNAME%
echo GIT_FULL_BRANCH: !GIT_FULL_BRANCH!
@ -129,12 +125,12 @@ if defined BUILD_SOURCEBRANCHNAME (
rem // This must be a pull request or a build from a fork.
echo Assuming pull request build
if "%SYSTEM_PULLREQUEST_SOURCEBRANCH%"=="master" (
if "%BUILD_SOURCEBRANCHNAME%"=="master" (
rem // If pull request comes from a master branch, GIT_BRANCH = username/branch in order to distinguish from upstream/master
for /f "tokens=1* delims=/" %%a in ("%BUILD_REPOSITORY_NAME%") do set user=%%a
set "GIT_BRANCH=!user!/%SYSTEM_PULLREQUEST_SOURCEBRANCH%"
set "GIT_BRANCH=!user!/%BUILD_SOURCEBRANCHNAME%"
) else (
set GIT_BRANCH=%SYSTEM_PULLREQUEST_SOURCEBRANCH%
set GIT_BRANCH=%BUILD_SOURCEBRANCHNAME%
)
rem // Make GIT_VERSION the last commit (shortened); Don't include commit count on non-release builds

View file

@ -84,9 +84,8 @@ public:
transactional_storage& operator=(const transactional_storage&) = delete;
transactional_storage(transactional_storage&& other)
: pool(std::move(other.pool))
{
pool = std::move(other.pool);
std::unique_lock lock_other{other.current_mutex};
const std::shared_ptr<T> other_current = other.current;
other.current = nullptr;

View file

@ -0,0 +1,51 @@
# Copy remaining DLLS
cmake_path(GET exe PARENT_PATH exe_dir)
cmake_path(CONVERT "${MSYS2_CLANG_BIN}" TO_CMAKE_PATH_LIST msys2_clang_bin)
cmake_path(CONVERT "${MSYS2_USR_BIN}" TO_CMAKE_PATH_LIST msys2_usr_bin)
message(STATUS "Getting runtime dependencies for '${exe}' in '${exe_dir}'")
message(STATUS "Dependency dirs: '${msys2_clang_bin}', '${msys2_usr_bin}'")
file(GET_RUNTIME_DEPENDENCIES EXECUTABLES ${exe}
RESOLVED_DEPENDENCIES_VAR resolved_deps
UNRESOLVED_DEPENDENCIES_VAR unresolved_deps
DIRECTORIES ${msys2_clang_bin} ${msys2_usr_bin})
foreach(dep IN LISTS resolved_deps)
cmake_path(GET dep FILENAME dep_filename)
cmake_path(GET dep PARENT_PATH dep_dir_raw)
cmake_path(CONVERT "${dep_dir_raw}" TO_CMAKE_PATH_LIST dep_dir)
string(COMPARE EQUAL "${dep_dir}" "${msys2_clang_bin}" is_clang_path)
string(COMPARE EQUAL "${dep_dir}" "${msys2_usr_bin}" is_usr_path)
set(same_path FALSE)
if(is_clang_path OR is_usr_path)
set(same_path TRUE)
endif()
if(same_path)
set(dest "${exe_dir}/${dep_filename}")
if(NOT EXISTS "${dest}")
file(COPY "${dep}" DESTINATION "${exe_dir}")
message(STATUS "Copied '${dep_filename}' to '${exe_dir}'")
else()
message(STATUS "Already exists: '${dest}', skipping.")
endif()
else()
message(STATUS "Found and ignored '${dep}' in '${dep_dir}'. Is clang path: ${is_clang_path}, is usr path: ${is_usr_path}")
endif()
endforeach()
# Warn about unresolved dependencies
if(unresolved_deps)
message(WARNING "Unresolved dependencies:")
foreach(dep IN LISTS unresolved_deps)
cmake_path(GET dep PARENT_PATH dep_dir)
string(TOLOWER "${dep_dir}" dep_dir_lower)
if(NOT dep_dir_lower MATCHES ".*(windows[/\\]system32|windows[/\\]winsxs|program files).*")
message(STATUS " - ${dep_dir}/${dep}")
endif()
endforeach()
endif()

View file

@ -154,11 +154,11 @@ if (NOT ANDROID)
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/GuiConfigs $<TARGET_FILE_DIR:rpcs3>/GuiConfigs)
elseif(WIN32)
add_custom_command(TARGET rpcs3 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:OpenAL::OpenAL> $<TARGET_FILE_DIR:rpcs3>
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/Icons $<TARGET_FILE_DIR:rpcs3>/Icons
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/GuiConfigs $<TARGET_FILE_DIR:rpcs3>/GuiConfigs
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/test $<TARGET_FILE_DIR:rpcs3>/test
COMMAND "${WINDEPLOYQT_EXECUTABLE}" --no-compiler-runtime --no-opengl-sw --no-patchqt
--no-translations --no-system-d3d-compiler --no-system-dxc-compiler --no-ffmpeg --no-quick-import
--no-translations --no-system-d3d-compiler --no-system-dxc-compiler --no-quick-import
--plugindir "$<IF:$<CXX_COMPILER_ID:MSVC>,$<TARGET_FILE_DIR:rpcs3>/plugins,$<TARGET_FILE_DIR:rpcs3>/share/qt6/plugins>"
--verbose 0 "$<TARGET_FILE:rpcs3>")
endif()

View file

@ -337,7 +337,7 @@ f64 XAudio2Backend::GetCallbackFrameLen()
return std::max<f64>(min_latency, _10ms); // 10ms is the minimum for XAudio
}
void XAudio2Backend::OnVoiceProcessingPassStart(UINT32 BytesRequired)
void XAudio2Backend::OnVoiceProcessingPassStart(UINT32 BytesRequired) noexcept
{
std::unique_lock lock(m_cb_mutex, std::defer_lock);
if (BytesRequired && !m_reset_req.observe() && lock.try_lock_for(std::chrono::microseconds{50}) && m_write_callback && m_playing)
@ -366,7 +366,7 @@ void XAudio2Backend::OnVoiceProcessingPassStart(UINT32 BytesRequired)
}
}
void XAudio2Backend::OnCriticalError(HRESULT Error)
void XAudio2Backend::OnCriticalError(HRESULT Error) noexcept
{
XAudio.error("OnCriticalError() called: %s (0x%08x)", std::system_category().message(Error), static_cast<u32>(Error));

View file

@ -54,18 +54,18 @@ private:
atomic_t<bool> m_reset_req = false;
// XAudio voice callbacks
void OnVoiceProcessingPassStart(UINT32 BytesRequired) override;
void OnVoiceProcessingPassEnd() override {}
void OnStreamEnd() override {}
void OnBufferStart(void* /* pBufferContext */) override {}
void OnBufferEnd(void* /* pBufferContext*/) override {}
void OnLoopEnd(void* /* pBufferContext */) override {}
void OnVoiceError(void* /* pBufferContext */, HRESULT /* Error */) override {}
void OnVoiceProcessingPassStart(UINT32 BytesRequired) noexcept override;
void OnVoiceProcessingPassEnd() noexcept override {}
void OnStreamEnd() noexcept override {}
void OnBufferStart(void* /* pBufferContext */) noexcept override {}
void OnBufferEnd(void* /* pBufferContext*/) noexcept override {}
void OnLoopEnd(void* /* pBufferContext */) noexcept override {}
void OnVoiceError(void* /* pBufferContext */, HRESULT /* Error */) noexcept override {}
// XAudio engine callbacks
void OnProcessingPassStart() override {};
void OnProcessingPassEnd() override {};
void OnCriticalError(HRESULT Error) override;
void OnProcessingPassStart() noexcept override {};
void OnProcessingPassEnd() noexcept override {};
void OnCriticalError(HRESULT Error) noexcept override;
// IMMNotificationClient callbacks
IFACEMETHODIMP_(ULONG) AddRef() override { return 1; };

View file

@ -29,6 +29,10 @@ if(USE_ASAN)
set_source_files_properties(../../Utilities/Thread.cpp PROPERTIES COMPILE_DEFINITIONS USE_ASAN)
endif()
if(NOT USE_SYSTEM_OPENAL)
target_compile_definitions(rpcs3_emu PUBLIC AL_LIBTYPE_STATIC)
endif()
if(HAS_MEMORY_BREAKPOINTS)
target_compile_definitions(rpcs3_emu PRIVATE RPCS3_HAS_MEMORY_BREAKPOINTS)
endif()

View file

@ -434,7 +434,7 @@ struct llvm_value_t<T*> : llvm_value_t<T>
static llvm::Type* get_type(llvm::LLVMContext& context)
{
return llvm_value_t<T>::get_type(context)->getPointerTo();
return llvm::PointerType::getUnqual(context);
}
};

View file

@ -351,7 +351,7 @@ public:
for (u32 i = 0; i < CELL_GEM_MAX_NUM; i++)
{
const auto& pad = ::at32(handler->GetPads(), pad_num(i));
const bool connected = pad && pad->is_connected() && i < attribute.max_connect;
const bool connected = pad && pad->is_connected() && !pad->is_copilot() && i < attribute.max_connect;
const bool is_real_move = g_cfg.io.move != move_handler::real || pad->m_pad_handler == pad_handler::move;
update_connection(i, connected && is_real_move);
@ -407,7 +407,7 @@ public:
std::lock_guard pad_lock(pad::g_pad_mutex);
const auto handler = pad::get_pad_thread();
const auto& pad = ::at32(handler->GetPads(), pad_num(gem_num));
if (pad && pad->m_pad_handler == pad_handler::move)
if (pad && pad->m_pad_handler == pad_handler::move && !pad->is_copilot())
{
if (!pad->move_data.calibration_requested || !pad->move_data.calibration_succeeded)
{
@ -437,7 +437,7 @@ public:
std::lock_guard pad_lock(pad::g_pad_mutex);
const auto handler = pad::get_pad_thread();
const auto& pad = ::at32(handler->GetPads(), pad_num(gem_num));
if (pad && pad->m_pad_handler == pad_handler::move)
if (pad && pad->m_pad_handler == pad_handler::move && !pad->is_copilot())
{
pad->move_data.calibration_requested = false;
pad->move_data.calibration_succeeded = false;
@ -469,7 +469,7 @@ public:
for (u32 i = 0; i < std::min<u32>(attribute.max_connect, CELL_GEM_MAX_NUM); i++)
{
const auto& pad = ::at32(handler->GetPads(), pad_num(i));
if (pad && pad->m_pad_handler == pad_handler::move && pad->is_connected())
if (pad && pad->m_pad_handler == pad_handler::move && pad->is_connected() && !pad->is_copilot())
{
connected_controllers++;
@ -490,7 +490,7 @@ public:
for (u32 i = 0; i < std::min<u32>(attribute.max_connect, CELL_GEM_MAX_NUM); i++)
{
const auto& pad = ::at32(handler->GetPads(), pad_num(i));
if (pad && pad->is_connected())
if (pad && pad->is_connected() && !pad->is_copilot())
{
connected_controllers++;
@ -1776,7 +1776,7 @@ static void ds3_input_to_pad(const u32 gem_num, be_t<u16>& digital_buttons, be_t
const auto handler = pad::get_pad_thread();
const auto& pad = ::at32(handler->GetPads(), pad_num(gem_num));
if (!pad->is_connected())
if (!pad->is_connected() || pad->is_copilot())
{
return;
}
@ -1864,7 +1864,7 @@ static void ds3_pos_to_gem_state(u32 gem_num, gem_config::gem_controller& contro
const auto handler = pad::get_pad_thread();
const auto& pad = ::at32(handler->GetPads(), pad_num(gem_num));
if (!pad->is_connected())
if (!pad->is_connected() || pad->is_copilot())
{
return;
}
@ -1895,7 +1895,7 @@ static void ps_move_pos_to_gem_state(u32 gem_num, gem_config::gem_controller& co
const auto handler = pad::get_pad_thread();
const auto& pad = ::at32(handler->GetPads(), pad_num(gem_num));
if (pad->m_pad_handler != pad_handler::move || !pad->is_connected())
if (pad->m_pad_handler != pad_handler::move || !pad->is_connected() || pad->is_copilot())
{
return;
}
@ -1940,7 +1940,7 @@ static void ds3_input_to_ext(u32 gem_num, gem_config::gem_controller& controller
const auto handler = pad::get_pad_thread();
const auto& pad = ::at32(handler->GetPads(), pad_num(gem_num));
if (!pad->is_connected())
if (!pad->is_connected() || pad->is_copilot())
{
return;
}
@ -1952,7 +1952,7 @@ static void ds3_input_to_ext(u32 gem_num, gem_config::gem_controller& controller
ext.status = controller.ext_status;
for (const AnalogStick& stick : pad->m_sticks)
for (const AnalogStick& stick : pad->m_sticks_external)
{
switch (stick.m_offset)
{
@ -1964,7 +1964,7 @@ static void ds3_input_to_ext(u32 gem_num, gem_config::gem_controller& controller
}
}
for (const Button& button : pad->m_buttons)
for (const Button& button : pad->m_buttons_external)
{
if (!button.m_pressed)
continue;
@ -2400,7 +2400,7 @@ error_code cellGemEnableMagnetometer(u32 gem_num, u32 enable)
const auto handler = pad::get_pad_thread();
const auto& pad = ::at32(handler->GetPads(), pad_num(gem_num));
if (pad && pad->m_pad_handler == pad_handler::move)
if (pad && pad->m_pad_handler == pad_handler::move && !pad->is_copilot())
{
pad->move_data.magnetometer_enabled = controller.enabled_magnetometer;
}
@ -2448,7 +2448,7 @@ error_code cellGemEnableMagnetometer2(u32 gem_num, u32 enable)
const auto handler = pad::get_pad_thread();
const auto& pad = ::at32(handler->GetPads(), pad_num(gem_num));
if (pad && pad->m_pad_handler == pad_handler::move)
if (pad && pad->m_pad_handler == pad_handler::move && !pad->is_copilot())
{
pad->move_data.magnetometer_enabled = controller.enabled_magnetometer;
}
@ -2777,7 +2777,7 @@ error_code cellGemGetInertialState(u32 gem_num, u32 state_flag, u64 timestamp, v
const auto handler = pad::get_pad_thread();
const auto& pad = ::at32(handler->GetPads(), pad_num(gem_num));
if (pad && pad->is_connected())
if (pad && pad->is_connected() && !pad->is_copilot())
{
inertial_state->temperature = pad->move_data.temperature;
inertial_state->accelerometer[0] = pad->move_data.accelerometer_x;
@ -3392,7 +3392,7 @@ error_code cellGemReadExternalPortDeviceInfo(u32 gem_num, vm::ptr<u32> ext_id, v
const auto handler = pad::get_pad_thread();
const auto& pad = ::at32(handler->GetPads(), pad_num(gem_num));
if (pad->m_pad_handler != pad_handler::move || !pad->is_connected())
if (pad->m_pad_handler != pad_handler::move || !pad->is_connected() || pad->is_copilot())
{
return CELL_GEM_NOT_CONNECTED;
}
@ -3706,7 +3706,7 @@ error_code cellGemWriteExternalPort(u32 gem_num, vm::ptr<u8[CELL_GEM_EXTERNAL_PO
const auto handler = pad::get_pad_thread();
const auto& pad = ::at32(handler->GetPads(), pad_num(gem_num));
if (pad->m_pad_handler != pad_handler::move || !pad->is_connected())
if (pad->m_pad_handler != pad_handler::move || !pad->is_connected() || pad->is_copilot())
{
return CELL_GEM_NOT_CONNECTED;
}

View file

@ -411,60 +411,27 @@ void pad_get_data(u32 port_no, CellPadData* data, bool get_periph_data = false)
}
};
for (const Button& button : pad->m_buttons)
for (const Button& button : pad->m_buttons_external)
{
// here we check btns, and set pad accordingly,
// if something changed, set btnChanged
bool pressed = button.m_pressed;
u16 value = button.m_value;
// Merge copilots
if (!pad->copilots.empty())
{
for (const auto& copilot : pad->copilots)
{
if (!copilot || !copilot->is_connected())
{
continue;
}
for (const Button& other : copilot->m_buttons)
{
if (button.m_offset == other.m_offset && button.m_outKeyCode == other.m_outKeyCode)
{
if (other.m_pressed)
{
pressed = true;
if (value < other.m_value)
{
value = other.m_value;
}
}
break;
}
}
}
}
switch (button.m_offset)
{
case CELL_PAD_BTN_OFFSET_DIGITAL1:
{
if (pressed)
if (button.m_pressed)
pad->m_digital_1 |= button.m_outKeyCode;
else
pad->m_digital_1 &= ~button.m_outKeyCode;
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_LEFT: set_value(pad->m_press_left, value); break;
case CELL_PAD_CTRL_DOWN: set_value(pad->m_press_down, value); break;
case CELL_PAD_CTRL_RIGHT: set_value(pad->m_press_right, value); break;
case CELL_PAD_CTRL_UP: set_value(pad->m_press_up, value); break;
// These arent pressure btns
case CELL_PAD_CTRL_LEFT: set_value(pad->m_press_left, button.m_value); break;
case CELL_PAD_CTRL_DOWN: set_value(pad->m_press_down, button.m_value); break;
case CELL_PAD_CTRL_RIGHT: set_value(pad->m_press_right, button.m_value); break;
case CELL_PAD_CTRL_UP: set_value(pad->m_press_up, button.m_value); break;
// These aren't pressure btns
case CELL_PAD_CTRL_R3:
case CELL_PAD_CTRL_L3:
case CELL_PAD_CTRL_START:
@ -475,21 +442,21 @@ void pad_get_data(u32 port_no, CellPadData* data, bool get_periph_data = false)
}
case CELL_PAD_BTN_OFFSET_DIGITAL2:
{
if (pressed)
if (button.m_pressed)
pad->m_digital_2 |= button.m_outKeyCode;
else
pad->m_digital_2 &= ~button.m_outKeyCode;
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_SQUARE: set_value(pad->m_press_square, value); break;
case CELL_PAD_CTRL_CROSS: set_value(pad->m_press_cross, value); break;
case CELL_PAD_CTRL_CIRCLE: set_value(pad->m_press_circle, value); break;
case CELL_PAD_CTRL_TRIANGLE: set_value(pad->m_press_triangle, value); break;
case CELL_PAD_CTRL_R1: set_value(pad->m_press_R1, value); break;
case CELL_PAD_CTRL_L1: set_value(pad->m_press_L1, value); break;
case CELL_PAD_CTRL_R2: set_value(pad->m_press_R2, value); break;
case CELL_PAD_CTRL_L2: set_value(pad->m_press_L2, value); break;
case CELL_PAD_CTRL_SQUARE: set_value(pad->m_press_square, button.m_value); break;
case CELL_PAD_CTRL_CROSS: set_value(pad->m_press_cross, button.m_value); break;
case CELL_PAD_CTRL_CIRCLE: set_value(pad->m_press_circle, button.m_value); break;
case CELL_PAD_CTRL_TRIANGLE: set_value(pad->m_press_triangle, button.m_value); break;
case CELL_PAD_CTRL_R1: set_value(pad->m_press_R1, button.m_value); break;
case CELL_PAD_CTRL_L1: set_value(pad->m_press_L1, button.m_value); break;
case CELL_PAD_CTRL_R2: set_value(pad->m_press_R2, button.m_value); break;
case CELL_PAD_CTRL_L2: set_value(pad->m_press_L2, button.m_value); break;
default: break;
}
break;
@ -498,18 +465,18 @@ void pad_get_data(u32 port_no, CellPadData* data, bool get_periph_data = false)
{
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_PRESS_RIGHT: set_value(pad->m_press_right, value, true); break;
case CELL_PAD_CTRL_PRESS_LEFT: set_value(pad->m_press_left, value, true); break;
case CELL_PAD_CTRL_PRESS_UP: set_value(pad->m_press_up, value, true); break;
case CELL_PAD_CTRL_PRESS_DOWN: set_value(pad->m_press_down, value, true); break;
case CELL_PAD_CTRL_PRESS_TRIANGLE: set_value(pad->m_press_triangle, value, true, 255, 63); break; // Infrared on RIDE Skateboard
case CELL_PAD_CTRL_PRESS_CIRCLE: set_value(pad->m_press_circle, value, true, 255, 63); break; // Infrared on RIDE Skateboard
case CELL_PAD_CTRL_PRESS_CROSS: set_value(pad->m_press_cross, value, true, 255, 63); break; // Infrared on RIDE Skateboard
case CELL_PAD_CTRL_PRESS_SQUARE: set_value(pad->m_press_square, value, true, 255, 63); break; // Infrared on RIDE Skateboard
case CELL_PAD_CTRL_PRESS_L1: set_value(pad->m_press_L1, value, true); break;
case CELL_PAD_CTRL_PRESS_R1: set_value(pad->m_press_R1, value, true); break;
case CELL_PAD_CTRL_PRESS_L2: set_value(pad->m_press_L2, value, true); break;
case CELL_PAD_CTRL_PRESS_R2: set_value(pad->m_press_R2, value, true); break;
case CELL_PAD_CTRL_PRESS_RIGHT: set_value(pad->m_press_right, button.m_value, true); break;
case CELL_PAD_CTRL_PRESS_LEFT: set_value(pad->m_press_left, button.m_value, true); break;
case CELL_PAD_CTRL_PRESS_UP: set_value(pad->m_press_up, button.m_value, true); break;
case CELL_PAD_CTRL_PRESS_DOWN: set_value(pad->m_press_down, button.m_value, true); break;
case CELL_PAD_CTRL_PRESS_TRIANGLE: set_value(pad->m_press_triangle, button.m_value, true, 255, 63); break; // Infrared on RIDE Skateboard
case CELL_PAD_CTRL_PRESS_CIRCLE: set_value(pad->m_press_circle, button.m_value, true, 255, 63); break; // Infrared on RIDE Skateboard
case CELL_PAD_CTRL_PRESS_CROSS: set_value(pad->m_press_cross, button.m_value, true, 255, 63); break; // Infrared on RIDE Skateboard
case CELL_PAD_CTRL_PRESS_SQUARE: set_value(pad->m_press_square, button.m_value, true, 255, 63); break; // Infrared on RIDE Skateboard
case CELL_PAD_CTRL_PRESS_L1: set_value(pad->m_press_L1, button.m_value, true); break;
case CELL_PAD_CTRL_PRESS_R1: set_value(pad->m_press_R1, button.m_value, true); break;
case CELL_PAD_CTRL_PRESS_L2: set_value(pad->m_press_L2, button.m_value, true); break;
case CELL_PAD_CTRL_PRESS_R2: set_value(pad->m_press_R2, button.m_value, true); break;
default: break;
}
break;
@ -519,46 +486,14 @@ void pad_get_data(u32 port_no, CellPadData* data, bool get_periph_data = false)
}
}
for (const AnalogStick& stick : pad->m_sticks)
for (const AnalogStick& stick : pad->m_sticks_external)
{
u16 value = stick.m_value;
// Merge copilots
if (!pad->copilots.empty())
{
const auto normalize = [](s32 value)
{
return (value - 128) / 127.0f;
};
f32 accumulated_value = normalize(value);
for (const auto& copilot : pad->copilots)
{
if (!copilot || !copilot->is_connected())
{
continue;
}
for (const AnalogStick& other : copilot->m_sticks)
{
if (stick.m_offset == other.m_offset)
{
accumulated_value += normalize(other.m_value);
break;
}
}
}
value = static_cast<u16>(std::round(std::clamp(accumulated_value * 127.0f + 128.0f, 0.0f, 255.0f)));
}
switch (stick.m_offset)
{
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X: set_value(pad->m_analog_left_x, value); break;
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y: set_value(pad->m_analog_left_y, value); break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X: set_value(pad->m_analog_right_x, value); break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y: set_value(pad->m_analog_right_y, value); break;
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X: set_value(pad->m_analog_left_x, stick.m_value); break;
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y: set_value(pad->m_analog_left_y, stick.m_value); break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X: set_value(pad->m_analog_right_x, stick.m_value); break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y: set_value(pad->m_analog_right_y, stick.m_value); break;
default: break;
}
}
@ -1305,7 +1240,7 @@ error_code cellPadLddGetPortNo(s32 handle)
return CELL_PAD_ERROR_UNINITIALIZED;
const auto handler = pad::get_pad_thread();
auto& pads = handler->GetPads();
const auto& pads = handler->GetPads();
if (handle < 0 || static_cast<u32>(handle) >= pads.size())
return CELL_PAD_ERROR_INVALID_PARAMETER;

View file

@ -3,7 +3,6 @@
#include "Emu/Io/pad_types.h"
#include <array>
#include "util/types.hpp"
enum CellPadError : u32
{

View file

@ -700,11 +700,32 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
u32 errDialog, PSetList setList, PSetBuf setBuf, PFuncList funcList, PFuncFixed funcFixed, PFuncStat funcStat,
PFuncFile funcFile, u32 container, u32 unk_op_flags /*TODO*/, vm::ptr<void> userdata, u32 userId, PFuncDone funcDone)
{
if (const auto& [ok, list] = setList.try_read(); ok)
cellSaveData.notice("savedata_op(): setList = { .sortType=%d, .sortOrder=%d, .dirNamePrefix='%s' }", list.sortType, list.sortOrder, list.dirNamePrefix);
if (setList)
{
if (const auto& [ok, list] = setList.try_read(); ok)
{
cellSaveData.notice("savedata_op(): setList = { .sortType=%d, .sortOrder=%d, .dirNamePrefix='%s' }", list.sortType, list.sortOrder, list.dirNamePrefix);
}
else
{
cellSaveData.error("savedata_op(): Failed to read setList!");
}
}
if (const auto& [ok, buf] = setBuf.try_read(); ok)
cellSaveData.notice("savedata_op(): setBuf = { .dirListMax=%d, .fileListMax=%d, .bufSize=%d }", buf.dirListMax, buf.fileListMax, buf.bufSize);
if (setBuf)
{
if (const auto& [ok, buf] = setBuf.try_read(); ok)
{
cellSaveData.notice("savedata_op(): setBuf = { .dirListMax=%d, .fileListMax=%d, .bufSize=%d }", buf.dirListMax, buf.fileListMax, buf.bufSize);
}
else
{
cellSaveData.error("savedata_op(): Failed to read setBuf!");
}
}
// There is a lot going on in this function, ensure function log and past log commands have completed for ease of debugging
logs::listener::sync_all();
if (const auto ecode = savedata_check_args(operation, version, dirName, errDialog, setList, setBuf, funcList, funcFixed, funcStat,
funcFile, container, unk_op_flags, userdata, userId, funcDone))
@ -858,25 +879,34 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
const u32 order = setList->sortOrder;
const u32 type = setList->sortType;
std::sort(save_entries.begin(), save_entries.end(), [=](const SaveDataEntry& entry1, const SaveDataEntry& entry2)
std::sort(save_entries.begin(), save_entries.end(), [order, type](const SaveDataEntry& entry1, const SaveDataEntry& entry2) -> bool
{
if (order == CELL_SAVEDATA_SORTORDER_DESCENT && type == CELL_SAVEDATA_SORTTYPE_MODIFIEDTIME)
const bool mtime_lower = entry1.mtime < entry2.mtime;
const bool mtime_equal = entry1.mtime == entry2.mtime;
const bool subtitle_lower = entry1.subtitle < entry2.subtitle;
const bool subtitle_equal = entry1.subtitle == entry2.subtitle;
const bool revert_order = order == CELL_SAVEDATA_SORTORDER_DESCENT;
if (type == CELL_SAVEDATA_SORTTYPE_MODIFIEDTIME)
{
return entry1.mtime >= entry2.mtime;
if (mtime_equal)
{
return subtitle_lower != revert_order;
}
return mtime_lower != revert_order;
}
if (order == CELL_SAVEDATA_SORTORDER_DESCENT && type == CELL_SAVEDATA_SORTTYPE_SUBTITLE)
else if (type == CELL_SAVEDATA_SORTTYPE_SUBTITLE)
{
return entry1.subtitle >= entry2.subtitle;
}
if (order == CELL_SAVEDATA_SORTORDER_ASCENT && type == CELL_SAVEDATA_SORTTYPE_MODIFIEDTIME)
{
return entry1.mtime < entry2.mtime;
}
if (order == CELL_SAVEDATA_SORTORDER_ASCENT && type == CELL_SAVEDATA_SORTTYPE_SUBTITLE)
{
return entry1.subtitle < entry2.subtitle;
if (subtitle_equal)
{
return mtime_lower != revert_order;
}
return subtitle_lower != revert_order;
}
ensure(false);
return true;
});
}

View file

@ -4265,7 +4265,7 @@ error_code sceNpManagerGetEntitlementById(vm::cptr<char> entId, vm::ptr<SceNpEnt
return SCE_NP_ERROR_INVALID_ARGUMENT;
}
return CELL_OK;
return SCE_NP_ERROR_ID_NOT_FOUND;
}
error_code sceNpManagerGetSigninId(vm::ptr<void> signInId)

View file

@ -5760,7 +5760,7 @@ static void ppu_initialize2(jit_compiler& jit, const ppu_module<lv2_obj>& module
// Define some types
const auto _func = FunctionType::get(translator.get_type<void>(), {
translator.get_type<u8*>(), // Exec base
translator.GetContextType()->getPointerTo(), // PPU context
translator.get_type<u8*>(), // PPU context
translator.get_type<u64>(), // Segment address (for PRX)
translator.get_type<u8*>(), // Memory base
translator.get_type<u64>(), // r0

View file

@ -340,7 +340,7 @@ Function* PPUTranslator::GetSymbolResolver(const ppu_module<lv2_obj>& info)
const auto ftype = FunctionType::get(get_type<void>(), {
get_type<u8*>(), // Exec base
GetContextType()->getPointerTo(), // PPU context
m_ir->getPtrTy(), // PPU context
get_type<u64>(), // Segment address (for PRX)
get_type<u8*>(), // Memory base
get_type<u64>(), // r0
@ -380,7 +380,7 @@ Function* PPUTranslator::GetSymbolResolver(const ppu_module<lv2_obj>& info)
const auto addr_array = new GlobalVariable(*m_module, addr_array_type, false, GlobalValue::PrivateLinkage, ConstantDataArray::get(m_context, vec_addrs));
// Create an array of function pointers
const auto func_table_type = ArrayType::get(ftype->getPointerTo(), functions.size());
const auto func_table_type = ArrayType::get(m_ir->getPtrTy(), functions.size());
const auto init_func_table = ConstantArray::get(func_table_type, functions);
const auto func_table = new GlobalVariable(*m_module, func_table_type, false, GlobalVariable::PrivateLinkage, init_func_table);
@ -407,7 +407,7 @@ Function* PPUTranslator::GetSymbolResolver(const ppu_module<lv2_obj>& info)
const auto func_pc = ZExt(m_ir->CreateLoad(ptr_inst->getResultElementType(), ptr_inst), get_type<u64>());
ptr_inst = dyn_cast<GetElementPtrInst>(m_ir->CreateGEP(func_table->getValueType(), func_table, {m_ir->getInt64(0), index_value}));
assert(ptr_inst->getResultElementType() == ftype->getPointerTo());
assert(ptr_inst->getResultElementType() == m_ir->getPtrTy());
const auto faddr = m_ir->CreateLoad(ptr_inst->getResultElementType(), ptr_inst);
const auto faddr_int = m_ir->CreatePtrToInt(faddr, get_type<uptr>());
@ -612,7 +612,7 @@ void PPUTranslator::CallFunction(u64 target, Value* indirect)
const auto pos = m_ir->CreateShl(indirect, 1);
const auto ptr = dyn_cast<GetElementPtrInst>(m_ir->CreateGEP(get_type<u8>(), m_exec, pos));
const auto val = m_ir->CreateLoad(get_type<u64>(), ptr);
callee = FunctionCallee(type, m_ir->CreateIntToPtr(val, type->getPointerTo()));
callee = FunctionCallee(type, m_ir->CreateIntToPtr(val, m_ir->getPtrTy()));
// Load new segment address
const auto seg_base_ptr = m_ir->CreateIntToPtr(m_ir->CreateAdd(
@ -2794,8 +2794,8 @@ void PPUTranslator::MFOCRF(ppu_opcode_t op)
else if (std::none_of(m_cr + 0, m_cr + 32, [](auto* p) { return p; }))
{
// MFCR (optimized)
Value* ln0 = m_ir->CreateIntToPtr(m_ir->CreatePtrToInt(m_ir->CreateStructGEP(m_thread_type, m_thread, 99), GetType<uptr>()), GetType<u8[16]>()->getPointerTo());
Value* ln1 = m_ir->CreateIntToPtr(m_ir->CreatePtrToInt(m_ir->CreateStructGEP(m_thread_type, m_thread, 115), GetType<uptr>()), GetType<u8[16]>()->getPointerTo());
Value* ln0 = m_ir->CreateIntToPtr(m_ir->CreatePtrToInt(m_ir->CreateStructGEP(m_thread_type, m_thread, 99), GetType<uptr>()), m_ir->getPtrTy());
Value* ln1 = m_ir->CreateIntToPtr(m_ir->CreatePtrToInt(m_ir->CreateStructGEP(m_thread_type, m_thread, 115), GetType<uptr>()), m_ir->getPtrTy());
ln0 = m_ir->CreateLoad(GetType<u8[16]>(), ln0);
ln1 = m_ir->CreateLoad(GetType<u8[16]>(), ln1);
@ -5384,7 +5384,7 @@ MDNode* PPUTranslator::CheckBranchProbability(u32 bo)
void PPUTranslator::build_interpreter()
{
#define BUILD_VEC_INST(i) { \
m_function = llvm::cast<llvm::Function>(m_module->getOrInsertFunction("op_" #i, get_type<void>(), m_thread_type->getPointerTo()).getCallee()); \
m_function = llvm::cast<llvm::Function>(m_module->getOrInsertFunction("op_" #i, get_type<void>(), m_ir->getPtrTy()).getCallee()); \
std::fill(std::begin(m_globals), std::end(m_globals), nullptr); \
std::fill(std::begin(m_locals), std::end(m_locals), nullptr); \
IRBuilder<> irb(BasicBlock::Create(m_context, "__entry", m_function)); \

View file

@ -130,6 +130,18 @@ bool spu_thread::read_reg(const u32 addr, u32& value)
return true;
}
case Prxy_QueryMask_offs:
{
value = mfc_prxy_mask;
return true;
}
case Prxy_QueryType_offs:
{
value = 0;
return true;
}
case SPU_Out_MBox_offs:
{
value = ch_out_mbox.pop();
@ -138,7 +150,29 @@ bool spu_thread::read_reg(const u32 addr, u32& value)
case SPU_MBox_Status_offs:
{
value = (ch_out_mbox.get_count() & 0xff) | ((4 - ch_in_mbox.get_count()) << 8 & 0xff00) | (ch_out_intr_mbox.get_count() << 16 & 0xff0000);
// Load channel counts atomically
auto counts = std::make_tuple(ch_out_mbox.get_count(), ch_in_mbox.get_count(), ch_out_intr_mbox.get_count());
while (true)
{
atomic_fence_acquire();
const auto counts_check = std::make_tuple(ch_out_mbox.get_count(), ch_in_mbox.get_count(), ch_out_intr_mbox.get_count());
if (counts_check == counts)
{
break;
}
// Update and reload
counts = counts_check;
}
const u32 out_mbox = std::get<0>(counts);
const u32 in_mbox = 4 - std::get<1>(counts);
const u32 intr_mbox = std::get<2>(counts);
value = (out_mbox & 0xff) | ((in_mbox << 8) & 0xff00) | ((intr_mbox << 16) & 0xff0000);
return true;
}
@ -345,6 +379,8 @@ bool spu_thread::test_is_problem_state_register_offset(u32 offset, bool for_read
case MFC_QStatus_offs:
case SPU_Out_MBox_offs:
case SPU_MBox_Status_offs:
case Prxy_QueryType_offs:
case Prxy_QueryMask_offs:
case SPU_Status_offs:
case Prxy_TagStatus_offs:
case SPU_NPC_offs:

View file

@ -2886,7 +2886,7 @@ public:
// Create interpreter table
const auto if_type = get_ftype<void, u8*, u8*, u32, u32, u8*, u32, u8*>();
m_function_table = new GlobalVariable(*m_module, ArrayType::get(if_type->getPointerTo(), 1ull << m_interp_magn), true, GlobalValue::InternalLinkage, nullptr);
m_function_table = new GlobalVariable(*m_module, ArrayType::get(m_ir->getPtrTy(), 1ull << m_interp_magn), true, GlobalValue::InternalLinkage, nullptr);
init_luts();
@ -2930,7 +2930,7 @@ public:
m_ir->CreateStore(m_ir->CreateCall(get_intrinsic<u64>(Intrinsic::read_register), {rsp_name}), native_sp);
// Decode (shift) and load function pointer
const auto first = m_ir->CreateLoad(if_type->getPointerTo(), m_ir->CreateGEP(if_type->getPointerTo(), m_interp_table, m_ir->CreateLShr(m_interp_op, 32u - m_interp_magn)));
const auto first = m_ir->CreateLoad(m_ir->getPtrTy(), m_ir->CreateGEP(m_ir->getPtrTy(), m_interp_table, m_ir->CreateLShr(m_interp_op, 32u - m_interp_magn)));
const auto call0 = m_ir->CreateCall(if_type, first, {m_lsptr, m_thread, m_interp_pc, m_interp_op, m_interp_table, m_interp_7f0, m_interp_regs});
call0->setCallingConv(CallingConv::GHC);
m_ir->CreateRetVoid();
@ -3074,7 +3074,7 @@ public:
const auto next_pc = itype & spu_itype::branch ? m_interp_pc : m_interp_pc_next;
const auto be32_op = m_ir->CreateLoad(get_type<u32>(), m_ir->CreateGEP(get_type<u8>(), m_lsptr, m_ir->CreateZExt(next_pc, get_type<u64>())));
const auto next_op = m_ir->CreateCall(get_intrinsic<u32>(Intrinsic::bswap), {be32_op});
const auto next_if = m_ir->CreateLoad(if_type->getPointerTo(), m_ir->CreateGEP(if_type->getPointerTo(), m_interp_table, m_ir->CreateLShr(next_op, 32u - m_interp_magn)));
const auto next_if = m_ir->CreateLoad(m_ir->getPtrTy(), m_ir->CreateGEP(m_ir->getPtrTy(), m_interp_table, m_ir->CreateLShr(next_op, 32u - m_interp_magn)));
llvm::cast<LoadInst>(next_if)->setVolatile(true);
if (!(itype & spu_itype::branch))
@ -3199,7 +3199,7 @@ public:
}
}
m_function_table->setInitializer(ConstantArray::get(ArrayType::get(if_type->getPointerTo(), 1ull << m_interp_magn), iptrs));
m_function_table->setInitializer(ConstantArray::get(ArrayType::get(m_ir->getPtrTy(), 1ull << m_interp_magn), iptrs));
m_function_table = nullptr;
for (auto& f : *_module)
@ -7808,7 +7808,7 @@ public:
m_ir->CreateStore(splat<u64[2]>(-1).eval(m_ir), m_ir->CreateGEP(get_type<u8>(), m_thread, stack0.value));
const auto targ = m_ir->CreateAdd(m_ir->CreateLShr(_ret, 32), get_segment_base());
const auto type = m_finfo->chunk->getFunctionType();
const auto fval = m_ir->CreateIntToPtr(targ, type->getPointerTo());
const auto fval = m_ir->CreateIntToPtr(targ, m_ir->getPtrTy());
tail_chunk({type, fval}, m_ir->CreateTrunc(m_ir->CreateLShr(link, 32), get_type<u32>()));
m_ir->SetInsertPoint(fail);
}

View file

@ -4047,6 +4047,22 @@ void do_cell_atomic_128_store(u32 addr, const void* to_write)
auto& sdata = *vm::get_super_ptr<spu_rdata_t>(addr);
auto& res = *utils::bless<atomic_t<u128>>(vm::g_reservations + (addr & 0xff80) / 2);
if (std::memcmp(static_cast<const u8*>(to_write), &sdata, 16) == 0 && std::memcmp(static_cast<const u8*>(to_write) + 64, &sdata[64], 16) == 0)
{
const auto& write_data = *static_cast<const spu_rdata_t*>(to_write);
const u64 at_read_time = vm::reservation_acquire(addr);
if (!(at_read_time & 127))
{
if (cmp_rdata(sdata, write_data) && at_read_time == vm::reservation_acquire(addr) && cmp_rdata(sdata, write_data))
{
// Write of the same data (verified atomically)
vm::try_reservation_update(addr);
return;
}
}
}
for (u64 j = 0;; j++)
{
auto [_oldd, _ok] = res.fetch_op([&](u128& r)

View file

@ -285,8 +285,10 @@ private:
libusb_context* ctx = nullptr;
#ifndef _WIN32
#if LIBUSB_API_VERSION >= 0x01000102
libusb_hotplug_callback_handle callback_handle {};
#endif
#endif
bool hotplug_supported = false;
@ -302,6 +304,7 @@ void LIBUSB_CALL callback_transfer(struct libusb_transfer* transfer)
usbh.transfer_complete(transfer);
}
#ifndef _WIN32
#if LIBUSB_API_VERSION >= 0x01000102
static int LIBUSB_CALL hotplug_callback(libusb_context* /*ctx*/, libusb_device * /*dev*/, libusb_hotplug_event event, void * /*user_data*/)
{
@ -309,6 +312,7 @@ static int LIBUSB_CALL hotplug_callback(libusb_context* /*ctx*/, libusb_device *
return 0;
}
#endif
#endif
#if LIBUSB_API_VERSION >= 0x0100010A
static void LIBUSB_CALL log_cb(libusb_context* /*ctx*/, enum libusb_log_level level, const char* str)
@ -597,9 +601,11 @@ usb_handler_thread::~usb_handler_thread()
libusb_free_transfer(transfers[index].transfer);
}
#ifndef _WIN32
#if LIBUSB_API_VERSION >= 0x01000102
if (ctx && hotplug_supported)
libusb_hotplug_deregister_callback(ctx, callback_handle);
#endif
#endif
if (ctx)

View file

@ -173,7 +173,7 @@ void usb_device_buzz::interrupt_transfer(u32 buf_size, u8* buf, u32 /*endpoint*/
{
const auto& pad = pads[i];
if (!pad->is_connected())
if (!pad->is_connected() || pad->is_copilot())
{
continue;
}

View file

@ -152,7 +152,7 @@ void usb_device_ghltar::interrupt_transfer(u32 buf_size, u8* buf, u32 /*endpoint
const auto handler = pad::get_pad_thread();
const auto& pad = ::at32(handler->GetPads(), m_controller_index);
if (!pad->is_connected())
if (!pad->is_connected() || pad->is_copilot())
{
return;
}

View file

@ -198,9 +198,9 @@ void usb_device_gametablet::interrupt_transfer(u32 buf_size, u8* buf, u32 /*endp
const auto gamepad_handler = pad::get_pad_thread();
const auto& pads = gamepad_handler->GetPads();
const auto& pad = ::at32(pads, m_controller_index);
if (pad->is_connected())
if (pad->is_connected() && !pad->is_copilot())
{
for (Button& button : pad->m_buttons)
for (Button& button : pad->m_buttons_external)
{
if (!button.m_pressed)
{

View file

@ -258,7 +258,7 @@ void usb_device_guncon3::interrupt_transfer(u32 buf_size, u8* buf, u32 endpoint,
const auto gamepad_handler = pad::get_pad_thread();
const auto& pads = gamepad_handler->GetPads();
const auto& pad = ::at32(pads, m_controller_index);
if (pad->is_connected())
if (pad->is_connected() && !pad->is_copilot())
{
cfg->handle_input(pad, true, input_callback);
}

View file

@ -318,7 +318,7 @@ void usb_device_topshotelite::interrupt_transfer(u32 buf_size, u8* buf, u32 /*en
const auto gamepad_handler = pad::get_pad_thread();
const auto& pads = gamepad_handler->GetPads();
const auto& pad = ::at32(pads, m_controller_index);
if (pad->is_connected())
if (pad->is_connected() && !pad->is_copilot())
{
cfg->handle_input(pad, true, input_callback);
}

View file

@ -342,7 +342,7 @@ void usb_device_topshotfearmaster::interrupt_transfer(u32 buf_size, u8* buf, u32
const auto gamepad_handler = pad::get_pad_thread();
const auto& pads = gamepad_handler->GetPads();
const auto& pad = ::at32(pads, m_controller_index);
if (pad->is_connected())
if (pad->is_connected() && !pad->is_copilot())
{
cfg->handle_input(pad, true, input_callback);
}

View file

@ -166,7 +166,7 @@ void usb_device_turntable::interrupt_transfer(u32 buf_size, u8* buf, u32 /*endpo
const auto& pads = handler->GetPads();
const auto& pad = ::at32(pads, m_controller_index);
if (!pad->is_connected())
if (!pad->is_connected() || pad->is_copilot())
return;
const auto& cfg = ::at32(g_cfg_turntable.players, m_controller_index);

View file

@ -90,10 +90,10 @@ public:
void handle_input(std::shared_ptr<Pad> pad, bool press_only, const std::function<void(T, pad_button, u16, bool, bool&)>& func) const
{
if (!pad)
if (!pad || pad->is_copilot())
return;
for (const Button& button : pad->m_buttons)
for (const Button& button : pad->m_buttons_external)
{
if (button.m_pressed || !press_only)
{
@ -104,7 +104,7 @@ public:
}
}
for (const AnalogStick& stick : pad->m_sticks)
for (const AnalogStick& stick : pad->m_sticks_external)
{
if (handle_input(func, stick.m_offset, get_axis_keycode(stick.m_offset, stick.m_value), stick.m_value, true, true))
{

View file

@ -379,20 +379,22 @@ enum special_button_value
struct Button
{
u32 m_offset = 0;
std::set<u32> m_key_codes{};
u32 m_outKeyCode = 0;
u16 m_value = 0;
bool m_pressed = false;
std::set<u32> m_key_codes{};
u16 m_actual_value = 0; // only used in keyboard_pad_handler
bool m_analog = false; // only used in keyboard_pad_handler
bool m_trigger = false; // only used in keyboard_pad_handler
std::map<u32, u16> m_pressed_keys{}; // only used in keyboard_pad_handler
Button(){}
Button(u32 offset, std::set<u32> key_codes, u32 outKeyCode)
: m_offset(offset)
, m_key_codes(std::move(key_codes))
, m_outKeyCode(outKeyCode)
, m_key_codes(std::move(key_codes))
{
if (offset == CELL_PAD_BTN_OFFSET_DIGITAL1)
{
@ -419,9 +421,10 @@ struct Button
struct AnalogStick
{
u32 m_offset = 0;
u16 m_value = 128;
std::set<u32> m_key_codes_min{};
std::set<u32> m_key_codes_max{};
u16 m_value = 128;
std::map<u32, u16> m_pressed_keys_min{}; // only used in keyboard_pad_handler
std::map<u32, u16> m_pressed_keys_max{}; // only used in keyboard_pad_handler
@ -543,6 +546,9 @@ struct Pad
std::array<AnalogSensor, 4> m_sensors{};
std::array<VibrateMotor, 2> m_vibrateMotors{};
std::vector<Button> m_buttons_external;
std::array<AnalogStick, 4> m_sticks_external{};
std::vector<std::shared_ptr<Pad>> copilots;
// These hold bits for their respective buttons
@ -612,6 +618,12 @@ struct Pad
return umax;
}
bool is_copilot() const
{
const u32 copilot_player_id = copilot_player();
return copilot_player_id != umax && copilot_player_id != m_player_id;
}
bool is_connected() const
{
return !!(m_port_status & CELL_PAD_STATUS_CONNECTED);

View file

@ -210,7 +210,7 @@ void usb_device_usio::translate_input_taiko()
const usz offset = player * 8ULL;
auto& status = m_io_status[0];
if (const auto& pad = ::at32(handler->GetPads(), pad_number); pad->is_connected() && is_input_allowed())
if (const auto& pad = ::at32(handler->GetPads(), pad_number); pad->is_connected() && !pad->is_copilot() && is_input_allowed())
{
const auto& cfg = ::at32(g_cfg_usio.players, pad_number);
cfg->handle_input(pad, false, [&](usio_btn btn, pad_button /*pad_btn*/, u16 /*value*/, bool pressed, bool& /*abort*/)
@ -295,7 +295,7 @@ void usb_device_usio::translate_input_tekken()
auto& status = m_io_status[player / 2];
auto& input = digital_input[player / 2];
if (const auto& pad = ::at32(handler->GetPads(), pad_number); pad->is_connected() && is_input_allowed())
if (const auto& pad = ::at32(handler->GetPads(), pad_number); pad->is_connected() && !pad->is_copilot() && is_input_allowed())
{
const auto& cfg = ::at32(g_cfg_usio.players, pad_number);
cfg->handle_input(pad, false, [&](usio_btn btn, pad_button /*pad_btn*/, u16 /*value*/, bool pressed, bool& /*abort*/)

View file

@ -35,6 +35,7 @@ namespace vm
// Update reservation status
void reservation_update(u32 addr);
std::pair<bool, u64> try_reservation_update(u32 addr);
struct reservation_waiter_t
{
@ -81,7 +82,8 @@ namespace vm
static inline atomic_t<reservation_waiter_t>* reservation_notifier_begin_wait(u32 raddr, u64 rtime)
{
atomic_t<reservation_waiter_t>& waiter = *reservation_notifier(raddr).first;
const auto notifiers = reservation_notifier(raddr);
atomic_t<reservation_waiter_t>& waiter = *notifiers.first;
waiter.atomic_op([](reservation_waiter_t& value)
{

View file

@ -59,7 +59,7 @@ namespace np
u32 last_free = 0;
bool found_space = false;
for (auto& a : m_allocs)
for (const auto& a : m_allocs)
{
if ((a.first - last_free) >= alloc_size)
{

View file

@ -9,6 +9,7 @@
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#else
#ifdef __clang__
#pragma GCC diagnostic push

View file

@ -6,6 +6,11 @@
#include "util/v128.hpp"
#include "util/simd.hpp"
#if !defined(_MSC_VER)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wold-style-cast"
#endif
#if defined(ARCH_ARM64)
#if !defined(_MSC_VER)
#pragma GCC diagnostic ignored "-Wstrict-aliasing"
@ -14,11 +19,6 @@
#include "Emu/CPU/sse2neon.h"
#endif
#if !defined(_MSC_VER)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wold-style-cast"
#endif
#if defined(_MSC_VER) || !defined(__SSE2__)
#define SSE4_1_FUNC
#define AVX2_FUNC

View file

@ -285,6 +285,13 @@ namespace rsx
return pos;
}
void operator += (const rsx::simple_array<Ty>& that)
{
const auto old_size = _size;
resize(_size + that._size);
std::memcpy(data() + old_size, that.data(), that.size_bytes());
}
void clear()
{
_size = 0;
@ -305,6 +312,11 @@ namespace rsx
return _size * sizeof(Ty);
}
u32 size_bytes32() const
{
return _size * sizeof(Ty);
}
u32 capacity() const
{
return _capacity;

View file

@ -678,6 +678,7 @@ namespace rsx
}
m_ranges.insert(pos, this_range);
inserted = true;
break;
}
}

View file

@ -225,7 +225,7 @@ namespace rsx
continue;
}
if (!pad->is_connected())
if (!pad->is_connected() || pad->is_copilot())
{
continue;
}
@ -314,7 +314,7 @@ namespace rsx
continue;
}
for (const Button& button : pad->m_buttons)
for (const Button& button : pad->m_buttons_external)
{
pad_button button_id = pad_button::pad_button_max_enum;
if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1)
@ -391,7 +391,7 @@ namespace rsx
break;
}
for (const AnalogStick& stick : pad->m_sticks)
for (const AnalogStick& stick : pad->m_sticks_external)
{
pad_button button_id = pad_button::pad_button_max_enum;
pad_button release_id = pad_button::pad_button_max_enum;

View file

@ -14,8 +14,8 @@ R"(
#define SAMPLER_MODE_TEXTURE2D 3
#ifdef VULKAN
layout(set=0, binding=1) uniform sampler2D fs0;
layout(set=0, binding=2) uniform sampler2DArray fs1;
layout(set=0, binding=0) uniform sampler2D fs0;
layout(set=0, binding=1) uniform sampler2DArray fs1;
#else
layout(binding=31) uniform sampler2D fs0;
layout(binding=30) uniform sampler2DArray fs1;

View file

@ -20,8 +20,9 @@ namespace program_common
COMPILER_OPT_ENABLE_KIL = (1 << 11),
COMPILER_OPT_ENABLE_STIPPLING = (1 << 12),
COMPILER_OPT_ENABLE_INSTANCING = (1 << 13),
COMPILER_OPT_ENABLE_VTX_TEXTURES = (1 << 14),
COMPILER_OPT_MAX = COMPILER_OPT_ENABLE_INSTANCING
COMPILER_OPT_MAX = COMPILER_OPT_ENABLE_VTX_TEXTURES
};
static std::string get_vertex_interpreter()

View file

@ -6,7 +6,7 @@ namespace vk
{
struct fence;
enum // callback commands
enum rctrl_command : u32 // callback commands
{
rctrl_queue_submit = 0x80000000,
rctrl_run_gc = 0x80000001,

View file

@ -35,4 +35,31 @@ namespace vk
fmt::throw_exception("Unknown register name: %s", varying_register_name);
}
int get_texture_index(std::string_view name)
{
if (name.length() < 2)
{
fmt::throw_exception("Invalid texture name: '%s'", name);
}
constexpr int max_index_length = 2;
const int name_length = static_cast<int>(name.length());
std::string index;
for (int char_idx = name_length - max_index_length; char_idx < name_length; ++char_idx)
{
if (std::isdigit(name[char_idx]))
{
index += name[char_idx];
}
}
if (index.empty())
{
fmt::throw_exception("Invalid texture name: '%s'", name);
}
return std::atoi(index.c_str());
}
}

View file

@ -6,4 +6,6 @@ namespace vk
using namespace ::glsl;
int get_varying_register_location(std::string_view varying_register_name);
int get_texture_index(std::string_view name);
}

View file

@ -8,157 +8,6 @@
namespace vk
{
rsx::simple_array<VkDescriptorSetLayoutBinding> get_common_binding_table()
{
const auto& binding_table = vk::get_current_renderer()->get_pipeline_binding_table();
rsx::simple_array<VkDescriptorSetLayoutBinding> bindings(binding_table.instancing_constants_buffer_slot + 1);
u32 idx = 0;
// Vertex stream, one stream for cacheable data, one stream for transient data
for (int i = 0; i < 3; i++)
{
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
bindings[idx].binding = binding_table.vertex_buffers_first_bind_slot + i;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
}
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[idx].binding = binding_table.fragment_constant_buffers_bind_slot;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[idx].binding = binding_table.fragment_state_bind_slot;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[idx].binding = binding_table.fragment_texture_params_bind_slot;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
bindings[idx].binding = binding_table.vertex_constant_buffers_bind_slot;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS;
bindings[idx].binding = binding_table.vertex_params_bind_slot;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
bindings[idx].binding = binding_table.conditional_render_predicate_slot;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[idx].binding = binding_table.rasterizer_env_bind_slot;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
bindings[idx].binding = binding_table.instancing_lookup_table_bind_slot;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
bindings[idx].binding = binding_table.instancing_constants_buffer_slot;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
return bindings;
}
std::tuple<VkPipelineLayout, VkDescriptorSetLayout, rsx::simple_array<VkDescriptorSetLayoutBinding>>
get_common_pipeline_layout(VkDevice dev)
{
const auto& binding_table = vk::get_current_renderer()->get_pipeline_binding_table();
auto bindings = get_common_binding_table();
u32 idx = ::size32(bindings);
bindings.resize(binding_table.total_descriptor_bindings);
for (auto binding = binding_table.textures_first_bind_slot;
binding < binding_table.vertex_textures_first_bind_slot;
binding++)
{
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[idx].binding = binding;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
}
for (int i = 0; i < rsx::limits::vertex_textures_count; i++)
{
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
bindings[idx].binding = binding_table.vertex_textures_first_bind_slot + i;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
}
ensure(idx == binding_table.total_descriptor_bindings);
std::array<VkPushConstantRange, 1> push_constants;
push_constants[0].offset = 0;
push_constants[0].size = 20;
push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
if (vk::emulate_conditional_rendering())
{
// Conditional render toggle
push_constants[0].size = 24;
}
const auto set_layout = vk::descriptors::create_layout(bindings);
VkPipelineLayoutCreateInfo layout_info = {};
layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
layout_info.setLayoutCount = 1;
layout_info.pSetLayouts = &set_layout;
layout_info.pushConstantRangeCount = 1;
layout_info.pPushConstantRanges = push_constants.data();
VkPipelineLayout result;
CHECK_RESULT(vkCreatePipelineLayout(dev, &layout_info, nullptr, &result));
return std::make_tuple(result, set_layout, bindings);
}
rsx::simple_array<VkDescriptorPoolSize> get_descriptor_pool_sizes(const rsx::simple_array<VkDescriptorSetLayoutBinding>& bindings)
{
// Compile descriptor pool sizes

View file

@ -5,13 +5,6 @@
namespace vk
{
// Grab standard layout for decompiled RSX programs. Also used by the interpreter.
// FIXME: This generates a bloated monstrosity that needs to die.
std::tuple<VkPipelineLayout, VkDescriptorSetLayout, rsx::simple_array<VkDescriptorSetLayoutBinding>> get_common_pipeline_layout(VkDevice dev);
// Returns the standard binding layout without texture slots. Those have special handling depending on the consumer.
rsx::simple_array<VkDescriptorSetLayoutBinding> get_common_binding_table();
// Returns an array of pool sizes that can be used to generate a proper descriptor pool
rsx::simple_array<VkDescriptorPoolSize> get_descriptor_pool_sizes(const rsx::simple_array<VkDescriptorSetLayoutBinding>& bindings);
}

View file

@ -8,64 +8,43 @@
namespace vk
{
std::vector<std::pair<VkDescriptorType, u8>> compute_task::get_descriptor_layout()
std::vector<glsl::program_input> compute_task::get_inputs()
{
std::vector<std::pair<VkDescriptorType, u8>> result;
result.emplace_back(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, ssbo_count);
std::vector<glsl::program_input> result;
for (unsigned i = 0; i < ssbo_count; ++i)
{
const auto input = glsl::program_input::make
(
::glsl::glsl_compute_program,
"ssbo" + std::to_string(i),
glsl::program_input_type::input_type_storage_buffer,
0,
i
);
result.push_back(input);
}
if (use_push_constants && push_constants_size > 0)
{
const auto input = glsl::program_input::make
(
::glsl::glsl_compute_program,
"push_constants",
glsl::program_input_type::input_type_push_constant,
0,
0,
glsl::push_constant_ref{ .offset = 0, .size = push_constants_size }
);
result.push_back(input);
}
return result;
}
void compute_task::init_descriptors()
{
rsx::simple_array<VkDescriptorPoolSize> descriptor_pool_sizes;
rsx::simple_array<VkDescriptorSetLayoutBinding> bindings;
const auto layout = get_descriptor_layout();
for (const auto &e : layout)
{
descriptor_pool_sizes.push_back({e.first, e.second});
for (unsigned n = 0; n < e.second; ++n)
{
bindings.push_back
({
u32(bindings.size()),
e.first,
1,
VK_SHADER_STAGE_COMPUTE_BIT,
nullptr
});
}
}
// Reserve descriptor pools
m_descriptor_pool.create(*g_render_device, descriptor_pool_sizes);
m_descriptor_layout = vk::descriptors::create_layout(bindings);
VkPipelineLayoutCreateInfo layout_info = {};
layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
layout_info.setLayoutCount = 1;
layout_info.pSetLayouts = &m_descriptor_layout;
VkPushConstantRange push_constants{};
if (use_push_constants)
{
push_constants.size = push_constants_size;
push_constants.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
layout_info.pushConstantRangeCount = 1;
layout_info.pPushConstantRanges = &push_constants;
}
CHECK_RESULT(vkCreatePipelineLayout(*g_render_device, &layout_info, nullptr, &m_pipeline_layout));
}
void compute_task::create()
{
if (!initialized)
{
init_descriptors();
switch (vk::get_driver_vendor())
{
case vk::driver_vendor::unknown:
@ -121,10 +100,6 @@ namespace vk
m_program.reset();
m_param_buffer.reset();
vkDestroyDescriptorSetLayout(*g_render_device, m_descriptor_layout, nullptr);
vkDestroyPipelineLayout(*g_render_device, m_pipeline_layout, nullptr);
m_descriptor_pool.destroy();
initialized = false;
}
}
@ -142,26 +117,23 @@ namespace vk
shader_stage.module = handle;
shader_stage.pName = "main";
VkComputePipelineCreateInfo info{};
info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
info.stage = shader_stage;
info.layout = m_pipeline_layout;
info.basePipelineIndex = -1;
info.basePipelineHandle = VK_NULL_HANDLE;
VkComputePipelineCreateInfo create_info
{
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.stage = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = handle,
.pName = "main"
},
};
auto compiler = vk::get_pipe_compiler();
m_program = compiler->compile(info, m_pipeline_layout, vk::pipe_compiler::COMPILE_INLINE);
declare_inputs();
m_program = compiler->compile(create_info, vk::pipe_compiler::COMPILE_INLINE, {}, get_inputs());
}
ensure(m_used_descriptors < VK_MAX_COMPUTE_TASKS);
m_descriptor_set = m_descriptor_pool.allocate(m_descriptor_layout, VK_TRUE);
bind_resources();
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, m_program->pipeline);
m_descriptor_set.bind(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, m_pipeline_layout);
bind_resources(cmd);
m_program->bind(cmd, VK_PIPELINE_BIND_POINT_COMPUTE);
}
void compute_task::run(const vk::command_buffer& cmd, u32 invocations_x, u32 invocations_y, u32 invocations_z)
@ -271,15 +243,19 @@ namespace vk
m_src += suffix;
}
void cs_shuffle_base::bind_resources()
void cs_shuffle_base::bind_resources(const vk::command_buffer& cmd)
{
m_program->bind_buffer({ m_data->value, m_data_offset, m_data_length }, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_descriptor_set);
set_parameters(cmd);
m_program->bind_uniform({ m_data->value, m_data_offset, m_data_length }, 0, 0);
}
void cs_shuffle_base::set_parameters(const vk::command_buffer& cmd, const u32* params, u8 count)
void cs_shuffle_base::set_parameters(const vk::command_buffer& cmd)
{
ensure(use_push_constants);
vkCmdPushConstants(cmd, m_pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, count * 4, params);
if (!m_params.empty())
{
ensure(use_push_constants);
vkCmdPushConstants(cmd, m_program->layout(), VK_SHADER_STAGE_COMPUTE_BIT, 0, m_params.size_bytes32(), m_params.data());
}
}
void cs_shuffle_base::run(const vk::command_buffer& cmd, const vk::buffer* data, u32 data_length, u32 data_offset)
@ -317,15 +293,15 @@ namespace vk
" uint stencil_offset;\n";
}
void cs_interleave_task::bind_resources()
void cs_interleave_task::bind_resources(const vk::command_buffer& cmd)
{
m_program->bind_buffer({ m_data->value, m_data_offset, m_ssbo_length }, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_descriptor_set);
set_parameters(cmd);
m_program->bind_uniform({ m_data->value, m_data_offset, m_ssbo_length }, 0, 0);
}
void cs_interleave_task::run(const vk::command_buffer& cmd, const vk::buffer* data, u32 data_offset, u32 data_length, u32 zeta_offset, u32 stencil_offset)
{
u32 parameters[4] = { data_length, zeta_offset - data_offset, stencil_offset - data_offset, 0 };
set_parameters(cmd, parameters, 4);
m_params = { data_length, zeta_offset - data_offset, stencil_offset - data_offset, 0 };
ensure(stencil_offset > data_offset);
m_ssbo_length = stencil_offset + (data_length / 4) - data_offset;
@ -377,10 +353,10 @@ namespace vk
m_src = fmt::replace_all(m_src, syntax_replace);
}
void cs_aggregator::bind_resources()
void cs_aggregator::bind_resources(const vk::command_buffer& /*cmd*/)
{
m_program->bind_buffer({ src->value, 0, block_length }, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_descriptor_set);
m_program->bind_buffer({ dst->value, 0, 4 }, 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_descriptor_set);
m_program->bind_uniform({ src->value, 0, block_length }, 0, 0);
m_program->bind_uniform({ dst->value, 0, 4 }, 0, 1);
}
void cs_aggregator::run(const vk::command_buffer& cmd, const vk::buffer* dst, const vk::buffer* src, u32 num_words)

View file

@ -19,12 +19,6 @@ namespace vk
std::unique_ptr<vk::glsl::program> m_program;
std::unique_ptr<vk::buffer> m_param_buffer;
vk::descriptor_pool m_descriptor_pool;
descriptor_set m_descriptor_set;
VkDescriptorSetLayout m_descriptor_layout = nullptr;
VkPipelineLayout m_pipeline_layout = nullptr;
u32 m_used_descriptors = 0;
bool initialized = false;
bool unroll_loops = true;
bool use_push_constants = false;
@ -37,15 +31,11 @@ namespace vk
compute_task() = default;
virtual ~compute_task() { destroy(); }
virtual std::vector<std::pair<VkDescriptorType, u8>> get_descriptor_layout();
void init_descriptors();
void create();
void destroy();
virtual void bind_resources() {}
virtual void declare_inputs() {}
virtual std::vector<glsl::program_input> get_inputs();
virtual void bind_resources(const vk::command_buffer& /*cmd*/) {}
void load_program(const vk::command_buffer& cmd);
@ -60,6 +50,8 @@ namespace vk
u32 m_data_length = 0;
u32 kernel_size = 1;
rsx::simple_array<u32> m_params;
std::string variables, work_kernel, loop_advance, suffix;
std::string method_declarations;
@ -67,9 +59,9 @@ namespace vk
void build(const char* function_name, u32 _kernel_size = 0);
void bind_resources() override;
void bind_resources(const vk::command_buffer& cmd) override;
void set_parameters(const vk::command_buffer& cmd, const u32* params, u8 count);
void set_parameters(const vk::command_buffer& cmd);
void run(const vk::command_buffer& cmd, const vk::buffer* data, u32 data_length, u32 data_offset = 0);
};
@ -135,7 +127,7 @@ namespace vk
cs_interleave_task();
void bind_resources() override;
void bind_resources(const vk::command_buffer& cmd) override;
void run(const vk::command_buffer& cmd, const vk::buffer* data, u32 data_offset, u32 data_length, u32 zeta_offset, u32 stencil_offset);
};
@ -352,9 +344,10 @@ namespace vk
cs_shuffle_base::build("");
}
void bind_resources() override
void bind_resources(const vk::command_buffer& cmd) override
{
m_program->bind_buffer({ m_data->value, m_data_offset, m_ssbo_length }, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_descriptor_set);
set_parameters(cmd);
m_program->bind_uniform({ m_data->value, m_data_offset, m_ssbo_length }, 0, 0);
}
void run(const vk::command_buffer& cmd, const vk::buffer* data, u32 src_offset, u32 src_length, u32 dst_offset)
@ -371,8 +364,7 @@ namespace vk
data_offset = src_offset;
}
u32 parameters[4] = { src_length, src_offset - data_offset, dst_offset - data_offset, 0 };
set_parameters(cmd, parameters, 4);
m_params = { src_length, src_offset - data_offset, dst_offset - data_offset, 0 };
cs_shuffle_base::run(cmd, data, src_length, data_offset);
}
};
@ -453,15 +445,17 @@ namespace vk
m_src = fmt::replace_all(m_src, syntax_replace);
}
void bind_resources() override
void bind_resources(const vk::command_buffer& cmd) override
{
m_program->bind_buffer({ src_buffer->value, in_offset, block_length }, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_descriptor_set);
m_program->bind_buffer({ dst_buffer->value, out_offset, block_length }, 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_descriptor_set);
set_parameters(cmd);
m_program->bind_uniform({ src_buffer->value, in_offset, block_length }, 0, 0);
m_program->bind_uniform({ dst_buffer->value, out_offset, block_length }, 0, 1);
}
void set_parameters(const vk::command_buffer& cmd)
{
vkCmdPushConstants(cmd, m_pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, push_constants_size, params.data);
vkCmdPushConstants(cmd, m_program->layout(), VK_SHADER_STAGE_COMPUTE_BIT, 0, push_constants_size, params.data);
}
void run(const vk::command_buffer& cmd, const vk::buffer* dst, u32 out_offset, const vk::buffer* src, u32 in_offset, u32 data_length, u32 width, u32 height, u32 depth, u32 mipmaps) override
@ -480,7 +474,6 @@ namespace vk
params.logw = rsx::ceil_log2(width);
params.logh = rsx::ceil_log2(height);
params.logd = rsx::ceil_log2(depth);
set_parameters(cmd);
const u32 num_bytes_per_invocation = (sizeof(_BlockType) * optimal_group_size);
const u32 linear_invocations = utils::aligned_div(data_length, num_bytes_per_invocation);
@ -497,7 +490,7 @@ namespace vk
cs_aggregator();
void bind_resources() override;
void bind_resources(const vk::command_buffer& cmd) override;
void run(const vk::command_buffer& cmd, const vk::buffer* dst, const vk::buffer* src, u32 num_words);
};
@ -581,16 +574,18 @@ namespace vk
m_src = fmt::replace_all(m_src, syntax_replace);
}
void bind_resources() override
void bind_resources(const vk::command_buffer& cmd) override
{
const auto op = static_cast<int>(Op);
m_program->bind_buffer({ src_buffer->value, in_offset, in_block_length }, 0 ^ op, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_descriptor_set);
m_program->bind_buffer({ dst_buffer->value, out_offset, out_block_length }, 1 ^ op, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_descriptor_set);
set_parameters(cmd);
const auto op = static_cast<u32>(Op);
m_program->bind_uniform({ src_buffer->value, in_offset, in_block_length }, 0u, 0u ^ op);
m_program->bind_uniform({ dst_buffer->value, out_offset, out_block_length }, 0u, 1u ^ op);
}
void set_parameters(const vk::command_buffer& cmd)
{
vkCmdPushConstants(cmd, m_pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, push_constants_size, &params);
vkCmdPushConstants(cmd, m_program->layout(), VK_SHADER_STAGE_COMPUTE_BIT, 0, push_constants_size, &params);
}
void run(const vk::command_buffer& cmd, const RSX_detiler_config& config)
@ -653,7 +648,6 @@ namespace vk
params.image_height = (Op == RSX_detiler_op::decode) ? tile_aligned_height : config.image_height;
params.image_pitch = config.image_pitch;
params.image_bpp = config.image_bpp;
set_parameters(cmd);
const u32 subtexels_per_invocation = (config.image_bpp < 4) ? (4 / config.image_bpp) : 1;
const u32 virtual_width = config.image_width / subtexels_per_invocation;

View file

@ -554,9 +554,8 @@ bool VKGSRender::bind_texture_env()
if (view) [[likely]]
{
m_program->bind_uniform({ fs_sampler_handles[i]->value, view->value, view->image()->current_layout },
i,
::glsl::program_domain::glsl_fragment_program,
m_current_frame->descriptor_set);
vk::glsl::binding_set_index_fragment,
m_fs_binding_table->ftex_location[i]);
if (current_fragment_program.texture_state.redirected_textures & (1 << i))
{
@ -576,27 +575,22 @@ bool VKGSRender::bind_texture_env()
}
m_program->bind_uniform({ m_stencil_mirror_sampler->value, stencil_view->value, stencil_view->image()->current_layout },
i,
::glsl::program_domain::glsl_fragment_program,
m_current_frame->descriptor_set,
true);
vk::glsl::binding_set_index_fragment,
m_fs_binding_table->ftex_stencil_location[i]);
}
}
else
{
const VkImageViewType view_type = vk::get_view_type(current_fragment_program.get_texture_dimension(i));
m_program->bind_uniform({ vk::null_sampler(), vk::null_image_view(*m_current_command_buffer, view_type)->value, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL },
i,
::glsl::program_domain::glsl_fragment_program,
m_current_frame->descriptor_set);
vk::glsl::binding_set_index_fragment,
m_fs_binding_table->ftex_location[i]);
if (current_fragment_program.texture_state.redirected_textures & (1 << i))
{
m_program->bind_uniform({ vk::null_sampler(), vk::null_image_view(*m_current_command_buffer, view_type)->value, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL },
i,
::glsl::program_domain::glsl_fragment_program,
m_current_frame->descriptor_set,
true);
vk::glsl::binding_set_index_fragment,
m_fs_binding_table->ftex_stencil_location[i]);
}
}
}
@ -610,9 +604,8 @@ bool VKGSRender::bind_texture_env()
{
const auto view_type = vk::get_view_type(current_vertex_program.get_texture_dimension(i));
m_program->bind_uniform({ vk::null_sampler(), vk::null_image_view(*m_current_command_buffer, view_type)->value, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL },
i,
::glsl::program_domain::glsl_vertex_program,
m_current_frame->descriptor_set);
vk::glsl::binding_set_index_vertex,
m_vs_binding_table->vtex_location[i]);
continue;
}
@ -634,9 +627,8 @@ bool VKGSRender::bind_texture_env()
const auto view_type = vk::get_view_type(current_vertex_program.get_texture_dimension(i));
m_program->bind_uniform({ vk::null_sampler(), vk::null_image_view(*m_current_command_buffer, view_type)->value, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL },
i,
::glsl::program_domain::glsl_vertex_program,
m_current_frame->descriptor_set);
vk::glsl::binding_set_index_vertex,
m_vs_binding_table->vtex_location[i]);
continue;
}
@ -644,9 +636,8 @@ bool VKGSRender::bind_texture_env()
validate_image_layout_for_read_access(*m_current_command_buffer, image_ptr, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, sampler_state);
m_program->bind_uniform({ vs_sampler_handles[i]->value, image_ptr->value, image_ptr->image()->current_layout },
i,
::glsl::program_domain::glsl_vertex_program,
m_current_frame->descriptor_set);
vk::glsl::binding_set_index_vertex,
m_vs_binding_table->vtex_location[i]);
}
return out_of_memory;
@ -721,7 +712,7 @@ bool VKGSRender::bind_interpreter_texture_env()
}
}
m_shader_interpreter.update_fragment_textures(texture_env, m_current_frame->descriptor_set);
m_shader_interpreter.update_fragment_textures(texture_env);
return out_of_memory;
}
@ -770,9 +761,6 @@ void VKGSRender::emit_geometry(u32 sub_index)
return;
}
const auto old_persistent_buffer = m_persistent_attribute_storage ? m_persistent_attribute_storage->value : null_buffer_view->value;
const auto old_volatile_buffer = m_volatile_attribute_storage ? m_volatile_attribute_storage->value : null_buffer_view->value;
// Programs data is dependent on vertex state
auto upload_info = upload_vertex_data();
if (!upload_info.vertex_draw_count)
@ -827,8 +815,6 @@ void VKGSRender::emit_geometry(u32 sub_index)
auto volatile_buffer = m_volatile_attribute_storage ? m_volatile_attribute_storage->value : null_buffer_view->value;
bool update_descriptors = false;
const auto& binding_table = m_device->get_pipeline_binding_table();
if (m_current_draw.subdraw_id == 0)
{
update_descriptors = true;
@ -848,33 +834,6 @@ void VKGSRender::emit_geometry(u32 sub_index)
vk::clear_status_interrupt(vk::heap_changed);
}
}
else if (persistent_buffer != old_persistent_buffer || volatile_buffer != old_volatile_buffer)
{
// Need to update descriptors; make a copy for the next draw
VkDescriptorSet previous_set = m_current_frame->descriptor_set.value();
m_current_frame->descriptor_set.flush();
m_current_frame->descriptor_set = allocate_descriptor_set();
rsx::simple_array<VkCopyDescriptorSet> copy_cmds(binding_table.total_descriptor_bindings);
for (u32 n = 0; n < binding_table.total_descriptor_bindings; ++n)
{
copy_cmds[n] =
{
VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET, // sType
nullptr, // pNext
previous_set, // srcSet
n, // srcBinding
0u, // srcArrayElement
m_current_frame->descriptor_set.value(), // dstSet
n, // dstBinding
0u, // dstArrayElement
1u // descriptorCount
};
}
m_current_frame->descriptor_set.push(copy_cmds);
update_descriptors = true;
}
// Update vertex fetch parameters
update_vertex_env(sub_index, upload_info);
@ -882,9 +841,9 @@ void VKGSRender::emit_geometry(u32 sub_index)
ensure(m_vertex_layout_storage);
if (update_descriptors)
{
m_program->bind_uniform(persistent_buffer, binding_table.vertex_buffers_first_bind_slot, m_current_frame->descriptor_set);
m_program->bind_uniform(volatile_buffer, binding_table.vertex_buffers_first_bind_slot + 1, m_current_frame->descriptor_set);
m_program->bind_uniform(m_vertex_layout_storage->value, binding_table.vertex_buffers_first_bind_slot + 2, m_current_frame->descriptor_set);
m_program->bind_uniform(persistent_buffer, vk::glsl::binding_set_index_vertex, m_vs_binding_table->vertex_buffers_location);
m_program->bind_uniform(volatile_buffer, vk::glsl::binding_set_index_vertex, m_vs_binding_table->vertex_buffers_location + 1);
m_program->bind_uniform(m_vertex_layout_storage->value, vk::glsl::binding_set_index_vertex, m_vs_binding_table->vertex_buffers_location + 2);
}
bool reload_state = (!m_current_draw.subdraw_id++);
@ -908,10 +867,12 @@ void VKGSRender::emit_geometry(u32 sub_index)
reload_state = true;
});
// Bind both pipe and descriptors in one go
// FIXME: We only need to rebind the pipeline when reload state is set. Flags?
m_program->bind(*m_current_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS);
if (reload_state)
{
vkCmdBindPipeline(*m_current_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_program->pipeline);
update_draw_state();
begin_render_pass();
@ -929,7 +890,6 @@ void VKGSRender::emit_geometry(u32 sub_index)
}
// Bind the new set of descriptors for use with this draw call
m_current_frame->descriptor_set.bind(*m_current_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_program->pipeline_layout);
m_frame_stats.setup_time += m_profiler.duration();
if (!upload_info.index_info)
@ -1083,9 +1043,6 @@ void VKGSRender::end()
return;
}
// Allocate descriptor set
m_current_frame->descriptor_set = allocate_descriptor_set();
// Load program execution environment
load_program_env();
m_frame_stats.setup_time += m_profiler.duration();

View file

@ -26,8 +26,85 @@ std::string VKFragmentDecompilerThread::compareFunction(COMPARE f, const std::st
return glsl::compareFunctionImpl(f, Op0, Op1);
}
void VKFragmentDecompilerThread::prepareBindingTable()
{
// First check if we have constants and textures as those need extra work
bool has_constants = false, has_textures = false;
for (const ParamType& PT : m_parr.params[PF_PARAM_UNIFORM])
{
if (has_constants && has_textures)
{
break;
}
if (PT.type.starts_with("sampler"))
{
has_textures = true;
continue;
}
ensure(PT.type.starts_with("vec"));
has_constants = true;
}
unsigned location = 0; // All bindings must be set from this var
vk_prog->binding_table.context_buffer_location = location++;
if (has_constants)
{
vk_prog->binding_table.cbuf_location = location++;
}
vk_prog->binding_table.tex_param_location = location++;
vk_prog->binding_table.polygon_stipple_params_location = location++;
std::memset(vk_prog->binding_table.ftex_location, 0xff, sizeof(vk_prog->binding_table.ftex_location));
std::memset(vk_prog->binding_table.ftex_stencil_location, 0xff, sizeof(vk_prog->binding_table.ftex_stencil_location));
if (has_textures) [[ likely ]]
{
for (const ParamType& PT : m_parr.params[PF_PARAM_UNIFORM])
{
if (!PT.type.starts_with("sampler"))
{
continue;
}
for (const ParamItem& PI : PT.items)
{
const auto texture_id = vk::get_texture_index(PI.name);
const auto mask = 1u << texture_id;
// Allocate real binding
vk_prog->binding_table.ftex_location[texture_id] = location++;
// Tag the stencil mirror if required
if (properties.redirected_sampler_mask & mask) [[ unlikely ]]
{
vk_prog->binding_table.ftex_stencil_location[texture_id] = 0;
}
}
// Normalize stencil offsets
if (properties.redirected_sampler_mask != 0) [[ unlikely ]]
{
for (auto& stencil_location : vk_prog->binding_table.ftex_stencil_location)
{
if (stencil_location != 0)
{
continue;
}
stencil_location = location++;
}
}
}
}
}
void VKFragmentDecompilerThread::insertHeader(std::stringstream & OS)
{
prepareBindingTable();
std::vector<const char*> required_extensions;
if (device_props.has_native_half_support)
@ -97,21 +174,18 @@ void VKFragmentDecompilerThread::insertOutputs(std::stringstream & OS)
void VKFragmentDecompilerThread::insertConstants(std::stringstream & OS)
{
u32 location = m_binding_table.textures_first_bind_slot;
for (const ParamType& PT : m_parr.params[PF_PARAM_UNIFORM])
{
if (PT.type != "sampler1D" &&
PT.type != "sampler2D" &&
PT.type != "sampler3D" &&
PT.type != "samplerCube")
if (!PT.type.starts_with("sampler"))
{
continue;
}
for (const ParamItem& PI : PT.items)
{
std::string samplerType = PT.type;
ensure(PI.name.length() > 3);
int index = atoi(&PI.name[3]);
const int index = vk::get_texture_index(PI.name);
const auto mask = (1 << index);
if (properties.multisampled_sampler_mask & mask)
@ -135,39 +209,37 @@ void VKFragmentDecompilerThread::insertConstants(std::stringstream & OS)
}
}
vk::glsl::program_input in;
in.location = location;
in.domain = glsl::glsl_fragment_program;
in.name = PI.name;
in.type = vk::glsl::input_type_texture;
const int id = vk::get_texture_index(PI.name);
auto in = vk::glsl::program_input::make(
glsl::glsl_fragment_program,
PI.name,
vk::glsl::input_type_texture,
vk::glsl::binding_set_index_fragment,
vk_prog->binding_table.ftex_location[id]
);
inputs.push_back(in);
OS << "layout(set=0, binding=" << location++ << ") uniform " << samplerType << " " << PI.name << ";\n";
OS << "layout(set=1, binding=" << in.location << ") uniform " << samplerType << " " << PI.name << ";\n";
if (properties.redirected_sampler_mask & mask)
{
// Insert stencil mirror declaration
in.name += "_stencil";
in.location = location;
in.location = vk_prog->binding_table.ftex_stencil_location[id];
inputs.push_back(in);
OS << "layout(set=0, binding=" << location++ << ") uniform u" << samplerType << " " << in.name << ";\n";
OS << "layout(set=1, binding=" << in.location << ") uniform u" << samplerType << " " << in.name << ";\n";
}
}
}
ensure(location <= m_binding_table.vertex_textures_first_bind_slot); // "Too many sampler descriptors!"
std::string constants_block;
for (const ParamType& PT : m_parr.params[PF_PARAM_UNIFORM])
{
if (PT.type == "sampler1D" ||
PT.type == "sampler2D" ||
PT.type == "sampler3D" ||
PT.type == "samplerCube")
if (PT.type.starts_with("sampler"))
{
continue;
}
for (const ParamItem& PI : PT.items)
{
@ -177,13 +249,13 @@ void VKFragmentDecompilerThread::insertConstants(std::stringstream & OS)
if (!constants_block.empty())
{
OS << "layout(std140, set = 0, binding = 2) uniform FragmentConstantsBuffer\n";
OS << "layout(std140, set=1, binding=" << vk_prog->binding_table.cbuf_location << ") uniform FragmentConstantsBuffer\n";
OS << "{\n";
OS << constants_block;
OS << "};\n\n";
}
OS << "layout(std140, set = 0, binding = 3) uniform FragmentStateBuffer\n";
OS << "layout(std140, set=1, binding=" << vk_prog->binding_table.context_buffer_location << ") uniform FragmentStateBuffer\n";
OS << "{\n";
OS << " float fog_param0;\n";
OS << " float fog_param1;\n";
@ -195,32 +267,39 @@ void VKFragmentDecompilerThread::insertConstants(std::stringstream & OS)
OS << " float wpos_bias;\n";
OS << "};\n\n";
OS << "layout(std140, set = 0, binding = 4) uniform TextureParametersBuffer\n";
OS << "layout(std140, set=1, binding=" << vk_prog->binding_table.tex_param_location << ") uniform TextureParametersBuffer\n";
OS << "{\n";
OS << " sampler_info texture_parameters[16];\n";
OS << "};\n\n";
OS << "layout(std140, set = 0, binding = " << std::to_string(m_binding_table.rasterizer_env_bind_slot) << ") uniform RasterizerHeap\n";
OS << "layout(std140, set=1, binding=" << vk_prog->binding_table.polygon_stipple_params_location << ") uniform RasterizerHeap\n";
OS << "{\n";
OS << " uvec4 stipple_pattern[8];\n";
OS << "};\n\n";
vk::glsl::program_input in;
in.location = m_binding_table.fragment_constant_buffers_bind_slot;
in.domain = glsl::glsl_fragment_program;
in.name = "FragmentConstantsBuffer";
in.type = vk::glsl::input_type_uniform_buffer;
inputs.push_back(in);
vk::glsl::program_input in
{
.domain = glsl::glsl_fragment_program,
.type = vk::glsl::input_type_uniform_buffer,
.set = vk::glsl::binding_set_index_fragment
};
in.location = m_binding_table.fragment_state_bind_slot;
if (!constants_block.empty())
{
in.location = vk_prog->binding_table.cbuf_location;
in.name = "FragmentConstantsBuffer";
inputs.push_back(in);
}
in.location = vk_prog->binding_table.context_buffer_location;
in.name = "FragmentStateBuffer";
inputs.push_back(in);
in.location = m_binding_table.fragment_texture_params_bind_slot;
in.location = vk_prog->binding_table.tex_param_location;
in.name = "TextureParametersBuffer";
inputs.push_back(in);
in.location = m_binding_table.rasterizer_env_bind_slot;
in.location = vk_prog->binding_table.polygon_stipple_params_location;
in.name = "RasterizerHeap";
inputs.push_back(in);
}
@ -372,7 +451,6 @@ void VKFragmentDecompilerThread::insertMainEnd(std::stringstream & OS)
void VKFragmentDecompilerThread::Task()
{
m_binding_table = vk::g_render_device->get_pipeline_binding_table();
m_shader = Decompile();
vk_prog->SetInputs(inputs);
}
@ -406,10 +484,7 @@ void VKFragmentProgram::Decompile(const RSXFragmentProgram& prog)
{
for (const ParamItem& PI : PT.items)
{
if (PT.type == "sampler1D" ||
PT.type == "sampler2D" ||
PT.type == "sampler3D" ||
PT.type == "samplerCube")
if (PT.type.starts_with("sampler"))
continue;
usz offset = atoi(PI.name.c_str() + 2);

View file

@ -10,7 +10,7 @@ namespace vk
class shader_interpreter;
}
struct VKFragmentDecompilerThread : public FragmentProgramDecompiler
class VKFragmentDecompilerThread : public FragmentProgramDecompiler
{
friend class vk::shader_interpreter;
@ -19,7 +19,8 @@ struct VKFragmentDecompilerThread : public FragmentProgramDecompiler
std::vector<vk::glsl::program_input> inputs;
class VKFragmentProgram *vk_prog;
glsl::shader_properties m_shader_props{};
vk::pipeline_binding_table m_binding_table{};
void prepareBindingTable();
public:
VKFragmentDecompilerThread(std::string& shader, ParamArray& parr, const RSXFragmentProgram &prog, u32& size, class VKFragmentProgram& dst)
@ -32,6 +33,7 @@ public:
void Task();
const std::vector<vk::glsl::program_input>& get_inputs() { return inputs; }
protected:
std::string getFloatTypeName(usz elementCount) override;
std::string getHalfTypeName(usz elementCount) override;
@ -63,8 +65,19 @@ public:
std::vector<usz> FragmentConstantOffsetCache;
std::array<u32, 4> output_color_masks{ {} };
std::vector<vk::glsl::program_input> uniforms;
struct
{
u32 context_buffer_location = umax; // Rasterizer context
u32 cbuf_location = umax; // Constants register file
u32 tex_param_location = umax; // Texture configuration data
u32 polygon_stipple_params_location = umax; // Polygon stipple settings
u32 ftex_location[16]; // Texture locations array
u32 ftex_stencil_location[16]; // Texture stencil mirror array
} binding_table;
void SetInputs(std::vector<vk::glsl::program_input>& inputs);
/**
* Decompile a fragment shader located in the PS3's Memory. This function operates synchronously.

View file

@ -1,3 +1,4 @@
#include "Emu/RSX/VK/vkutils/descriptors.h"
#include "stdafx.h"
#include "../Overlays/overlay_compile_notification.h"
#include "../Overlays/Shaders/shader_loading_dialog_native.h"
@ -423,8 +424,8 @@ VKGSRender::VKGSRender(utils::serial* ar) noexcept : GSRender(ar)
std::vector<vk::physical_device>& gpus = m_instance.enumerate_devices();
//Actually confirm that the loader found at least one compatible device
//This should not happen unless something is wrong with the driver setup on the target system
// Actually confirm that the loader found at least one compatible device
// This should not happen unless something is wrong with the driver setup on the target system
if (gpus.empty())
{
//We can't throw in Emulator::Load, so we show error and return
@ -482,20 +483,16 @@ VKGSRender::VKGSRender(utils::serial* ar) noexcept : GSRender(ar)
swapchain_unavailable = true;
}
//create command buffer...
// create command buffer...
m_command_buffer_pool.create((*m_device), m_device->get_graphics_queue_family());
m_primary_cb_list.create(m_command_buffer_pool, vk::command_buffer::access_type_hint::flush_only);
m_current_command_buffer = m_primary_cb_list.get();
m_current_command_buffer->begin();
//Create secondary command_buffer for parallel operations
// Create secondary command_buffer for parallel operations
m_secondary_command_buffer_pool.create((*m_device), m_device->get_graphics_queue_family());
m_secondary_cb_list.create(m_secondary_command_buffer_pool, vk::command_buffer::access_type_hint::all);
//Precalculated stuff
rsx::simple_array<VkDescriptorSetLayoutBinding> binding_layout;
std::tie(m_pipeline_layout, m_descriptor_layouts, binding_layout) = vk::get_common_pipeline_layout(*m_device);
//Occlusion
m_occlusion_query_manager = std::make_unique<vk::query_pool_manager>(*m_device, VK_QUERY_TYPE_OCCLUSION, OCCLUSION_MAX_POOL_SIZE);
m_occlusion_map.resize(rsx::reports::occlusion_query_count);
@ -508,11 +505,6 @@ VKGSRender::VKGSRender(utils::serial* ar) noexcept : GSRender(ar)
m_occlusion_query_manager->set_control_flags(VK_QUERY_CONTROL_PRECISE_BIT, 0);
}
// Generate frame contexts
const u32 max_draw_calls = m_device->get_descriptor_max_draw_calls();
const auto descriptor_type_sizes = vk::get_descriptor_pool_sizes(binding_layout);
m_descriptor_pool.create(*m_device, descriptor_type_sizes, max_draw_calls);
VkSemaphoreCreateInfo semaphore_info = {};
semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
@ -852,12 +844,6 @@ VKGSRender::~VKGSRender()
m_stencil_mirror_sampler.reset();
// Pipeline descriptors
m_descriptor_pool.destroy();
vkDestroyPipelineLayout(*m_device, m_pipeline_layout, nullptr);
vkDestroyDescriptorSetLayout(*m_device, m_descriptor_layouts, nullptr);
// Queries
m_occlusion_query_manager.reset();
m_cond_render_buffer.reset();
@ -869,6 +855,9 @@ VKGSRender::~VKGSRender()
m_command_buffer_pool.destroy();
m_secondary_command_buffer_pool.destroy();
// Descriptors
vk::descriptors::flush();
// Global resources
vk::destroy_global_resources();
@ -1157,18 +1146,6 @@ void VKGSRender::check_present_status()
}
}
VkDescriptorSet VKGSRender::allocate_descriptor_set()
{
if (!m_shader_interpreter.is_interpreter(m_program)) [[likely]]
{
return m_descriptor_pool.allocate(m_descriptor_layouts, VK_TRUE);
}
else
{
return m_shader_interpreter.allocate_descriptor_set();
}
}
void VKGSRender::set_viewport()
{
const auto [clip_width, clip_height] = rsx::apply_resolution_scale<true>(
@ -1242,7 +1219,7 @@ void VKGSRender::on_init_thread()
if (!m_overlay_manager)
{
m_frame->hide();
m_shaders_cache->load(nullptr, m_pipeline_layout);
m_shaders_cache->load(nullptr);
m_frame->show();
}
else
@ -1250,7 +1227,7 @@ void VKGSRender::on_init_thread()
rsx::shader_loading_dialog_native dlg(this);
// TODO: Handle window resize messages during loading on GPUs without OUT_OF_DATE_KHR support
m_shaders_cache->load(&dlg, m_pipeline_layout);
m_shaders_cache->load(&dlg);
}
}
@ -1803,8 +1780,11 @@ bool VKGSRender::load_program()
m_program = m_shader_interpreter.get(
m_pipeline_properties,
current_fp_metadata,
current_vp_metadata,
current_vertex_program.ctrl,
current_fragment_program.ctrl);
std::tie(m_vs_binding_table, m_fs_binding_table) = get_binding_table();
return true;
}
}
@ -1870,7 +1850,7 @@ bool VKGSRender::load_program()
vertex_program,
fragment_program,
m_pipeline_properties,
shadermode != shader_mode::recompiler, true, m_pipeline_layout);
shadermode != shader_mode::recompiler, true);
vk::leave_uninterruptible();
@ -1902,6 +1882,7 @@ bool VKGSRender::load_program()
m_program = m_shader_interpreter.get(
m_pipeline_properties,
current_fp_metadata,
current_vp_metadata,
current_vertex_program.ctrl,
current_fragment_program.ctrl);
@ -1923,6 +1904,16 @@ bool VKGSRender::load_program()
}
}
if (m_program)
{
std::tie(m_vs_binding_table, m_fs_binding_table) = get_binding_table();
}
else
{
m_vs_binding_table = nullptr;
m_fs_binding_table = nullptr;
}
return m_program != nullptr;
}
@ -1934,13 +1925,14 @@ void VKGSRender::load_program_env()
}
const u32 fragment_constants_size = current_fp_metadata.program_constants_buffer_length;
const bool is_interpreter = m_shader_interpreter.is_interpreter(m_program);
const bool update_transform_constants = !!(m_graphics_state & rsx::pipeline_state::transform_constants_dirty);
const bool update_fragment_constants = !!(m_graphics_state & rsx::pipeline_state::fragment_constants_dirty);
const bool update_vertex_env = !!(m_graphics_state & rsx::pipeline_state::vertex_state_dirty);
const bool update_fragment_env = !!(m_graphics_state & rsx::pipeline_state::fragment_state_dirty);
const bool update_fragment_texture_env = !!(m_graphics_state & rsx::pipeline_state::fragment_texture_state_dirty);
const bool update_instruction_buffers = (!!m_interpreter_state && m_shader_interpreter.is_interpreter(m_program));
const bool update_instruction_buffers = (!!m_interpreter_state && is_interpreter);
const bool update_raster_env = (rsx::method_registers.polygon_stipple_enabled() && !!(m_graphics_state & rsx::pipeline_state::polygon_stipple_pattern_dirty));
const bool update_instancing_data = rsx::method_registers.current_draw_clause.is_trivial_instanced_draw;
@ -2101,34 +2093,36 @@ void VKGSRender::load_program_env()
}
}
const auto& binding_table = m_device->get_pipeline_binding_table();
m_program->bind_uniform(m_vertex_env_buffer_info, vk::glsl::binding_set_index_vertex, m_vs_binding_table->context_buffer_location);
m_program->bind_uniform(m_fragment_env_buffer_info, vk::glsl::binding_set_index_fragment, m_fs_binding_table->context_buffer_location);
m_program->bind_uniform(m_fragment_texture_params_buffer_info, vk::glsl::binding_set_index_fragment, m_fs_binding_table->tex_param_location);
m_program->bind_uniform(m_raster_env_buffer_info, vk::glsl::binding_set_index_fragment, m_fs_binding_table->polygon_stipple_params_location);
m_program->bind_uniform(m_vertex_env_buffer_info, binding_table.vertex_params_bind_slot, m_current_frame->descriptor_set);
m_program->bind_buffer(m_vertex_constants_buffer_info, binding_table.vertex_constant_buffers_bind_slot, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_current_frame->descriptor_set);
m_program->bind_uniform(m_fragment_env_buffer_info, binding_table.fragment_state_bind_slot, m_current_frame->descriptor_set);
m_program->bind_uniform(m_fragment_texture_params_buffer_info, binding_table.fragment_texture_params_bind_slot, m_current_frame->descriptor_set);
m_program->bind_uniform(m_raster_env_buffer_info, binding_table.rasterizer_env_bind_slot, m_current_frame->descriptor_set);
if (!m_shader_interpreter.is_interpreter(m_program))
if (m_vs_binding_table->cbuf_location != umax)
{
m_program->bind_uniform(m_fragment_constants_buffer_info, binding_table.fragment_constant_buffers_bind_slot, m_current_frame->descriptor_set);
m_program->bind_uniform(m_vertex_constants_buffer_info, vk::glsl::binding_set_index_vertex, m_vs_binding_table->cbuf_location);
}
else
if (m_shader_interpreter.is_interpreter(m_program))
{
m_program->bind_buffer(m_vertex_instructions_buffer_info, m_shader_interpreter.get_vertex_instruction_location(), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_current_frame->descriptor_set);
m_program->bind_buffer(m_fragment_instructions_buffer_info, m_shader_interpreter.get_fragment_instruction_location(), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_current_frame->descriptor_set);
m_program->bind_uniform(m_vertex_instructions_buffer_info, vk::glsl::binding_set_index_vertex, m_shader_interpreter.get_vertex_instruction_location());
m_program->bind_uniform(m_fragment_instructions_buffer_info, vk::glsl::binding_set_index_fragment, m_shader_interpreter.get_fragment_instruction_location());
}
else if (m_fs_binding_table->cbuf_location != umax)
{
m_program->bind_uniform(m_fragment_constants_buffer_info, vk::glsl::binding_set_index_fragment, m_fs_binding_table->cbuf_location);
}
if (vk::emulate_conditional_rendering())
{
auto predicate = m_cond_render_buffer ? m_cond_render_buffer->value : vk::get_scratch_buffer(*m_current_command_buffer, 4)->value;
m_program->bind_buffer({ predicate, 0, 4 }, binding_table.conditional_render_predicate_slot, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_current_frame->descriptor_set);
m_program->bind_uniform({ predicate, 0, 4 }, vk::glsl::binding_set_index_vertex, m_vs_binding_table->cr_pred_buffer_location);
}
if (current_vertex_program.ctrl & RSX_SHADER_CONTROL_INSTANCED_CONSTANTS)
{
m_program->bind_buffer(m_instancing_indirection_buffer_info, binding_table.instancing_lookup_table_bind_slot, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_current_frame->descriptor_set);
m_program->bind_buffer(m_instancing_constants_array_buffer_info, binding_table.instancing_constants_buffer_slot, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_current_frame->descriptor_set);
m_program->bind_uniform(m_instancing_indirection_buffer_info, vk::glsl::binding_set_index_vertex, m_vs_binding_table->instanced_lut_buffer_location);
m_program->bind_uniform(m_instancing_constants_array_buffer_info, vk::glsl::binding_set_index_vertex, m_vs_binding_table->instanced_cbuf_location);
}
// Clear flags
@ -2155,6 +2149,19 @@ void VKGSRender::load_program_env()
m_graphics_state.clear(handled_flags);
}
std::pair<const vs_binding_table_t*, const fs_binding_table_t*> VKGSRender::get_binding_table() const
{
ensure(m_program);
if (!m_shader_interpreter.is_interpreter(m_program))
{
return { &m_vertex_prog->binding_table, &m_fragment_prog->binding_table };
}
const auto& [vs, fs] = m_shader_interpreter.get_shaders();
return { &vs->binding_table, &fs->binding_table };
}
bool VKGSRender::is_current_program_interpreted() const
{
return m_program && m_shader_interpreter.is_interpreter(m_program);
@ -2215,7 +2222,7 @@ void VKGSRender::update_vertex_env(u32 id, const vk::vertex_upload_info& vertex_
vkCmdPushConstants(
*m_current_command_buffer,
m_pipeline_layout,
m_program->layout(),
VK_SHADER_STAGE_VERTEX_BIT,
0,
data_length,

View file

@ -26,6 +26,9 @@
using namespace vk::vmm_allocation_pool_; // clang workaround.
using namespace vk::upscaling_flags_; // ditto
using vs_binding_table_t = decltype(VKVertexProgram::binding_table);
using fs_binding_table_t = decltype(VKFragmentProgram::binding_table);
namespace vk
{
using host_data_t = rsx::host_gpu_context_t;
@ -53,6 +56,9 @@ private:
vk::glsl::program *m_prev_program = nullptr;
vk::pipeline_props m_pipeline_properties;
const vs_binding_table_t* m_vs_binding_table = nullptr;
const fs_binding_table_t* m_fs_binding_table = nullptr;
vk::texture_cache m_texture_cache;
vk::surface_cache m_rtts;
@ -78,6 +84,8 @@ private:
VkDependencyInfoKHR m_async_compute_dependency_info {};
VkMemoryBarrier2KHR m_async_compute_memory_barrier {};
std::pair<const vs_binding_table_t*, const fs_binding_table_t*> get_binding_table() const;
public:
//vk::fbo draw_fbo;
std::unique_ptr<vk::vertex_cache> m_vertex_cache;
@ -105,11 +113,6 @@ private:
vk::command_buffer_chunk* m_current_command_buffer = nullptr;
std::unique_ptr<vk::buffer> m_host_object_data;
vk::descriptor_pool m_descriptor_pool;
VkDescriptorSetLayout m_descriptor_layouts = VK_NULL_HANDLE;
VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
vk::framebuffer_holder* m_draw_fbo = nullptr;
sizeu m_swapchain_dims{};
@ -220,8 +223,6 @@ private:
void update_draw_state();
void check_present_status();
VkDescriptorSet allocate_descriptor_set();
vk::vertex_upload_info upload_vertex_data();
rsx::simple_array<u8> m_scratch_mem;

View file

@ -178,8 +178,6 @@ namespace vk
VkSemaphore acquire_signal_semaphore = VK_NULL_HANDLE;
VkSemaphore present_wait_semaphore = VK_NULL_HANDLE;
vk::descriptor_set descriptor_set;
rsx::flags32_t flags = 0;
u32 present_image = -1;
@ -193,7 +191,6 @@ namespace vk
{
present_wait_semaphore = other.present_wait_semaphore;
acquire_signal_semaphore = other.acquire_signal_semaphore;
descriptor_set.swap(other.descriptor_set);
flags = other.flags;
heap_snapshot = other.heap_snapshot;
}

View file

@ -1,5 +1,5 @@
#define VMA_IMPLEMENTATION
#define VMA_VULKAN_VERSION 1000000
#define VMA_VULKAN_VERSION 1002000
#include "util/atomic.hpp"
#include "Utilities/mutex.h"

View file

@ -43,106 +43,46 @@ namespace vk
if (!m_vao.heap)
{
m_vao.create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, 1 * 0x100000, "overlays VAO", 128);
}
if (!m_ubo.heap && m_num_uniform_buffers > 0)
{
m_ubo.create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, 8 * 0x100000, "overlays UBO", 128);
}
}
void overlay_pass::init_descriptors()
{
rsx::simple_array<VkDescriptorPoolSize> descriptor_pool_sizes = {};
if (m_num_uniform_buffers)
{
descriptor_pool_sizes.push_back({ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, m_num_uniform_buffers });
};
if (m_num_usable_samplers)
{
descriptor_pool_sizes.push_back({ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, m_num_usable_samplers });
}
if (m_num_input_attachments)
{
descriptor_pool_sizes.push_back({ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, m_num_input_attachments });
}
// Reserve descriptor pools
m_descriptor_pool.create(*m_device, descriptor_pool_sizes);
const auto num_bindings = m_num_uniform_buffers + m_num_usable_samplers + m_num_input_attachments;
rsx::simple_array<VkDescriptorSetLayoutBinding> bindings(num_bindings);
u32 binding_slot = 0;
for (u32 n = 0; n < m_num_uniform_buffers; ++n, ++binding_slot)
{
bindings[binding_slot].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[binding_slot].descriptorCount = 1;
bindings[binding_slot].stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[binding_slot].binding = binding_slot;
bindings[binding_slot].pImmutableSamplers = nullptr;
}
for (u32 n = 0; n < m_num_usable_samplers; ++n, ++binding_slot)
{
bindings[binding_slot].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[binding_slot].descriptorCount = 1;
bindings[binding_slot].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[binding_slot].binding = binding_slot;
bindings[binding_slot].pImmutableSamplers = nullptr;
}
for (u32 n = 0; n < m_num_input_attachments; ++n, ++binding_slot)
{
bindings[binding_slot].descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
bindings[binding_slot].descriptorCount = 1;
bindings[binding_slot].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[binding_slot].binding = binding_slot;
bindings[binding_slot].pImmutableSamplers = nullptr;
}
ensure(binding_slot == num_bindings);
m_descriptor_layout = vk::descriptors::create_layout(bindings);
VkPipelineLayoutCreateInfo layout_info = {};
layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
layout_info.setLayoutCount = 1;
layout_info.pSetLayouts = &m_descriptor_layout;
std::vector<VkPushConstantRange> push_constants = get_push_constants();
if (!push_constants.empty())
{
layout_info.pushConstantRangeCount = u32(push_constants.size());
layout_info.pPushConstantRanges = push_constants.data();
}
CHECK_RESULT(vkCreatePipelineLayout(*m_device, &layout_info, nullptr, &m_pipeline_layout));
}
std::vector<vk::glsl::program_input> overlay_pass::get_vertex_inputs()
{
check_heap();
return{};
return {};
}
std::vector<vk::glsl::program_input> overlay_pass::get_fragment_inputs()
{
std::vector<vk::glsl::program_input> fs_inputs;
using namespace vk::glsl;
std::vector<program_input> fs_inputs;
u32 binding = 0;
for (u32 n = 0; n < m_num_uniform_buffers; ++n, ++binding)
{
const std::string name = std::string("static_data") + (n > 0 ? std::to_string(n) : "");
fs_inputs.push_back({ ::glsl::program_domain::glsl_fragment_program, vk::glsl::program_input_type::input_type_uniform_buffer,{},{}, 0, name });
const auto input = program_input::make(::glsl::program_domain::glsl_fragment_program, name, program_input_type::input_type_uniform_buffer, 0, 0);
fs_inputs.push_back(input);
}
for (u32 n = 0; n < m_num_usable_samplers; ++n, ++binding)
{
fs_inputs.push_back({ ::glsl::program_domain::glsl_fragment_program, vk::glsl::program_input_type::input_type_texture,{},{}, binding, "fs" + std::to_string(n) });
const std::string name = "fs" + std::to_string(n);
const auto input = program_input::make(::glsl::program_domain::glsl_fragment_program, name, program_input_type::input_type_texture, 0, binding);
fs_inputs.push_back(input);
}
for (u32 n = 0; n < m_num_input_attachments; ++n, ++binding)
{
fs_inputs.push_back({ ::glsl::program_domain::glsl_fragment_program, vk::glsl::program_input_type::input_type_texture,{},{}, binding, "sp" + std::to_string(n) });
const std::string name = "sp" + std::to_string(n);
const auto input = program_input::make(::glsl::program_domain::glsl_fragment_program, name, program_input_type::input_type_texture, 0, binding);
fs_inputs.push_back(input);
}
return fs_inputs;
@ -208,20 +148,20 @@ namespace vk
info.stageCount = 2;
info.pStages = shader_stages;
info.pDynamicState = &dynamic_state_info;
info.layout = m_pipeline_layout;
info.layout = VK_NULL_HANDLE;
info.basePipelineIndex = -1;
info.basePipelineHandle = VK_NULL_HANDLE;
info.renderPass = render_pass;
auto compiler = vk::get_pipe_compiler();
auto program = compiler->compile(info, m_pipeline_layout, vk::pipe_compiler::COMPILE_INLINE, {}, get_vertex_inputs(), get_fragment_inputs());
auto program = compiler->compile(info, vk::pipe_compiler::COMPILE_INLINE, {}, get_vertex_inputs(), get_fragment_inputs());
auto result = program.get();
m_program_cache[storage_key] = std::move(program);
return result;
}
void overlay_pass::load_program(vk::command_buffer& cmd, VkRenderPass pass, const std::vector<vk::image_view*>& src)
vk::glsl::program* overlay_pass::load_program(vk::command_buffer& cmd, VkRenderPass pass, const std::vector<vk::image_view*>& src)
{
vk::glsl::program *program = nullptr;
const auto key = get_pipeline_key(pass);
@ -232,8 +172,6 @@ namespace vk
else
program = build_pipeline(key, pass);
m_descriptor_set = m_descriptor_pool.allocate(m_descriptor_layout);
if (!m_sampler && !src.empty())
{
m_sampler = std::make_unique<vk::sampler>(*m_device,
@ -245,21 +183,23 @@ namespace vk
if (m_num_uniform_buffers > 0)
{
program->bind_uniform({ m_ubo.heap->value, m_ubo_offset, std::max(m_ubo_length, 4u) }, 0, m_descriptor_set);
program->bind_uniform({ m_ubo.heap->value, m_ubo_offset, std::max(m_ubo_length, 4u) }, 0, 0);
}
for (uint n = 0; n < src.size(); ++n)
{
VkDescriptorImageInfo info = { m_sampler->value, src[n]->value, src[n]->image()->current_layout };
program->bind_uniform(info, "fs" + std::to_string(n), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, m_descriptor_set);
const auto [set, location] = program->get_uniform_location(::glsl::glsl_fragment_program, glsl::input_type_texture, "fs" + std::to_string(n));
program->bind_uniform(info, set, location);
}
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, program->pipeline);
m_descriptor_set.bind(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline_layout);
program->bind(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS);
VkBuffer buffers = m_vao.heap->value;
VkDeviceSize offsets = m_vao_offset;
vkCmdBindVertexBuffers(cmd, 0, 1, &buffers, &offsets);
return program;
}
void overlay_pass::create(const vk::render_device& dev)
@ -267,8 +207,6 @@ namespace vk
if (!initialized)
{
m_device = &dev;
init_descriptors();
initialized = true;
}
}
@ -282,10 +220,6 @@ namespace vk
m_program_cache.clear();
m_sampler.reset();
vkDestroyDescriptorSetLayout(*m_device, m_descriptor_layout, nullptr);
vkDestroyPipelineLayout(*m_device, m_pipeline_layout, nullptr);
m_descriptor_pool.destroy();
initialized = false;
}
}
@ -303,7 +237,7 @@ namespace vk
return vk::get_framebuffer(dev, target->width(), target->height(), m_num_input_attachments > 0, render_pass, { target });
}
void overlay_pass::emit_geometry(vk::command_buffer& cmd)
void overlay_pass::emit_geometry(vk::command_buffer& cmd, glsl::program* /*program*/)
{
vkCmdDraw(cmd, num_drawable_elements, 1, first_vertex, 0);
}
@ -328,11 +262,11 @@ namespace vk
// This call clobbers dynamic state
cmd.flags |= vk::command_buffer::cb_reload_dynamic_state;
load_program(cmd, render_pass, src);
auto program = load_program(cmd, render_pass, src);
set_up_viewport(cmd, viewport.x1, viewport.y1, viewport.width(), viewport.height());
vk::begin_renderpass(cmd, render_pass, fbo->value, { positionu{0u, 0u}, sizeu{fbo->width(), fbo->height()} });
emit_geometry(cmd);
emit_geometry(cmd, program);
}
void overlay_pass::run(vk::command_buffer& cmd, const areau& viewport, vk::image* target, const std::vector<vk::image_view*>& src, VkRenderPass render_pass)
@ -376,6 +310,7 @@ namespace vk
// 2 input textures
m_num_usable_samplers = 2;
m_num_uniform_buffers = 0;
renderpass_config.set_attachment_count(1);
renderpass_config.set_color_mask(0, true, true, true, true);
@ -550,24 +485,39 @@ namespace vk
false, true, desc->get_data(), owner_uid);
}
std::vector<VkPushConstantRange> ui_overlay_renderer::get_push_constants()
std::vector<vk::glsl::program_input> ui_overlay_renderer::get_vertex_inputs()
{
return
{
{
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
.offset = 0,
.size = 68
},
{
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.offset = 68,
.size = 12
}
};
auto result = overlay_pass::get_vertex_inputs();
result.push_back(
glsl::program_input::make(
::glsl::glsl_vertex_program,
"push_constants",
glsl::input_type_push_constant,
0,
0,
glsl::push_constant_ref { .size = 68 }
)
);
return result;
}
void ui_overlay_renderer::update_uniforms(vk::command_buffer& cmd, vk::glsl::program* /*program*/)
std::vector<vk::glsl::program_input> ui_overlay_renderer::get_fragment_inputs()
{
auto result = overlay_pass::get_fragment_inputs();
result.push_back(
glsl::program_input::make(
::glsl::glsl_fragment_program,
"push_constants",
glsl::input_type_push_constant,
0,
0,
glsl::push_constant_ref {.offset = 68, .size = 12 }
)
);
return result;
}
void ui_overlay_renderer::update_uniforms(vk::command_buffer& cmd, vk::glsl::program* program)
{
// Byte Layout
// 00: vec4 ui_scale;
@ -600,7 +550,7 @@ namespace vk
.get();
push_buf[16] = std::bit_cast<f32>(vert_config);
vkCmdPushConstants(cmd, m_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, 68, push_buf);
vkCmdPushConstants(cmd, program->layout(), VK_SHADER_STAGE_VERTEX_BIT, 0, 68, push_buf);
// 2. Fragment stuff
rsx::overlays::fragment_options frag_opts;
@ -614,7 +564,7 @@ namespace vk
push_buf[1] = m_time;
push_buf[2] = m_blur_strength;
vkCmdPushConstants(cmd, m_pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, 68, 12, push_buf);
vkCmdPushConstants(cmd, program->layout(), VK_SHADER_STAGE_FRAGMENT_BIT, 68, 12, push_buf);
}
void ui_overlay_renderer::set_primitive_type(rsx::overlays::primitive_type type)
@ -641,7 +591,7 @@ namespace vk
}
}
void ui_overlay_renderer::emit_geometry(vk::command_buffer& cmd)
void ui_overlay_renderer::emit_geometry(vk::command_buffer& cmd, glsl::program* program)
{
if (m_current_primitive_type == rsx::overlays::primitive_type::quad_list)
{
@ -657,7 +607,7 @@ namespace vk
}
else
{
overlay_pass::emit_geometry(cmd);
overlay_pass::emit_geometry(cmd, program);
}
}
@ -759,22 +709,30 @@ namespace vk
// Disable samplers
m_num_usable_samplers = 0;
// Disable UBOs
m_num_uniform_buffers = 0;
renderpass_config.set_depth_mask(false);
renderpass_config.set_color_mask(0, true, true, true, true);
renderpass_config.set_attachment_count(1);
}
std::vector<VkPushConstantRange> attachment_clear_pass::get_push_constants()
std::vector<vk::glsl::program_input> attachment_clear_pass::get_vertex_inputs()
{
VkPushConstantRange constant;
constant.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
constant.offset = 0;
constant.size = 32;
return { constant };
check_heap();
return
{
vk::glsl::program_input::make(
::glsl::glsl_vertex_program,
"push_constants",
vk::glsl::input_type_push_constant,
0,
0,
glsl::push_constant_ref{ .size = 32 })
};
}
void attachment_clear_pass::update_uniforms(vk::command_buffer& cmd, vk::glsl::program* /*program*/)
void attachment_clear_pass::update_uniforms(vk::command_buffer& cmd, vk::glsl::program* program)
{
f32 data[8];
data[0] = clear_color.r;
@ -786,7 +744,7 @@ namespace vk
data[6] = colormask.b;
data[7] = colormask.a;
vkCmdPushConstants(cmd, m_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, 32, data);
vkCmdPushConstants(cmd, program->layout(), VK_SHADER_STAGE_VERTEX_BIT, 0, 32, data);
}
void attachment_clear_pass::set_up_viewport(vk::command_buffer& cmd, u32 x, u32 y, u32 w, u32 h)
@ -850,6 +808,9 @@ namespace vk
"{\n"
" out_color = vec4(0.);\n"
"}\n";
m_num_uniform_buffers = 0;
m_num_usable_samplers = 0;
}
void stencil_clear_pass::set_up_viewport(vk::command_buffer& cmd, u32 x, u32 y, u32 w, u32 h)
@ -898,7 +859,7 @@ namespace vk
std::pair<std::string_view, std::string> repl_list[] =
{
{ "%sampler_binding", fmt::format("(%d + x)", sampler_location(0)) },
{ "%sampler_binding", "x" },
{ "%set_decorator", "set=0" },
};
fs_src = fmt::replace_all(fs_src, repl_list);
@ -908,21 +869,28 @@ namespace vk
renderpass_config.set_attachment_count(1);
m_num_usable_samplers = 2;
m_num_uniform_buffers = 0;
}
std::vector<VkPushConstantRange> video_out_calibration_pass::get_push_constants()
std::vector<vk::glsl::program_input> video_out_calibration_pass::get_fragment_inputs()
{
VkPushConstantRange constant;
constant.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
constant.offset = 0;
constant.size = 16;
return { constant };
auto result = overlay_pass::get_fragment_inputs();
result.push_back(
vk::glsl::program_input::make(
::glsl::glsl_fragment_program,
"push_constants",
vk::glsl::input_type_push_constant,
0,
0,
glsl::push_constant_ref{ .size = 16 }
)
);
return result;
}
void video_out_calibration_pass::update_uniforms(vk::command_buffer& cmd, vk::glsl::program* /*program*/)
void video_out_calibration_pass::update_uniforms(vk::command_buffer& cmd, vk::glsl::program* program)
{
vkCmdPushConstants(cmd, m_pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, 16, config.data);
vkCmdPushConstants(cmd, program->layout(), VK_SHADER_STAGE_FRAGMENT_BIT, 0, 16, config.data);
}
void video_out_calibration_pass::run(vk::command_buffer& cmd, const areau& viewport, vk::framebuffer* target,

View file

@ -44,11 +44,6 @@ namespace vk
vk::glsl::shader m_vertex_shader;
vk::glsl::shader m_fragment_shader;
vk::descriptor_pool m_descriptor_pool;
descriptor_set m_descriptor_set;
VkDescriptorSetLayout m_descriptor_layout = nullptr;
VkPipelineLayout m_pipeline_layout = nullptr;
VkFilter m_sampler_filter = VK_FILTER_LINEAR;
u32 m_num_usable_samplers = 1;
u32 m_num_input_attachments = 0;
@ -83,8 +78,6 @@ namespace vk
void check_heap();
void init_descriptors();
virtual void update_uniforms(vk::command_buffer& /*cmd*/, vk::glsl::program* /*program*/) {}
virtual std::vector<vk::glsl::program_input> get_vertex_inputs();
@ -92,11 +85,6 @@ namespace vk
virtual void get_dynamic_state_entries(std::vector<VkDynamicState>& /*state_descriptors*/) {}
virtual std::vector<VkPushConstantRange> get_push_constants()
{
return {};
}
int sampler_location(int index) const { return 1 + index; }
int input_attachment_location(int index) const { return 1 + m_num_usable_samplers + index; }
@ -113,8 +101,7 @@ namespace vk
}
vk::glsl::program* build_pipeline(u64 storage_key, VkRenderPass render_pass);
void load_program(vk::command_buffer& cmd, VkRenderPass pass, const std::vector<vk::image_view*>& src);
vk::glsl::program* load_program(vk::command_buffer& cmd, VkRenderPass pass, const std::vector<vk::image_view*>& src);
virtual void create(const vk::render_device& dev);
virtual void destroy();
@ -123,7 +110,7 @@ namespace vk
vk::framebuffer* get_framebuffer(vk::image* target, VkRenderPass render_pass);
virtual void emit_geometry(vk::command_buffer& cmd);
virtual void emit_geometry(vk::command_buffer& cmd, glsl::program* program);
virtual void set_up_viewport(vk::command_buffer& cmd, u32 x, u32 y, u32 w, u32 h);
@ -169,13 +156,14 @@ namespace vk
vk::image_view* find_font(rsx::overlays::font* font, vk::command_buffer& cmd, vk::data_heap& upload_heap);
vk::image_view* find_temp_image(rsx::overlays::image_info_base* desc, vk::command_buffer& cmd, vk::data_heap& upload_heap, u32 owner_uid);
std::vector<VkPushConstantRange> get_push_constants() override;
std::vector<vk::glsl::program_input> get_vertex_inputs() override;
std::vector<vk::glsl::program_input> get_fragment_inputs() override;
void update_uniforms(vk::command_buffer& cmd, vk::glsl::program* program) override;
void set_primitive_type(rsx::overlays::primitive_type type);
void emit_geometry(vk::command_buffer& cmd) override;
void emit_geometry(vk::command_buffer& cmd, glsl::program* program) override;
void run(vk::command_buffer& cmd, const areau& viewport, vk::framebuffer* target, VkRenderPass render_pass,
vk::data_heap& upload_heap, rsx::overlays::overlay& ui);
@ -189,7 +177,7 @@ namespace vk
attachment_clear_pass();
std::vector<VkPushConstantRange> get_push_constants() override;
std::vector<vk::glsl::program_input> get_vertex_inputs() override;
void update_uniforms(vk::command_buffer& cmd, vk::glsl::program* program) override;
@ -227,7 +215,7 @@ namespace vk
video_out_calibration_pass();
std::vector<VkPushConstantRange> get_push_constants() override;
std::vector<vk::glsl::program_input> get_fragment_inputs() override;
void update_uniforms(vk::command_buffer& cmd, vk::glsl::program* /*program*/) override;

View file

@ -36,12 +36,12 @@ namespace vk
{
if (job.is_graphics_job)
{
auto compiled = int_compile_graphics_pipe(job.graphics_data, job.graphics_modules, job.pipe_layout, job.inputs, {});
auto compiled = int_compile_graphics_pipe(job.graphics_data, job.graphics_modules, job.inputs, {}, job.flags);
job.callback_func(compiled);
}
else
{
auto compiled = int_compile_compute_pipe(job.compute_data, job.pipe_layout);
auto compiled = int_compile_compute_pipe(job.compute_data, job.inputs, job.flags);
job.callback_func(compiled);
}
}
@ -50,25 +50,33 @@ namespace vk
}
}
std::unique_ptr<glsl::program> pipe_compiler::int_compile_compute_pipe(const VkComputePipelineCreateInfo& create_info, VkPipelineLayout pipe_layout)
std::unique_ptr<glsl::program> pipe_compiler::int_compile_compute_pipe(
const VkComputePipelineCreateInfo& create_info,
const std::vector<glsl::program_input>& cs_inputs,
op_flags flags)
{
VkPipeline pipeline;
vkCreateComputePipelines(*g_render_device, nullptr, 1, &create_info, nullptr, &pipeline);
return std::make_unique<vk::glsl::program>(*m_device, pipeline, pipe_layout);
auto program = std::make_unique<glsl::program>(*m_device, create_info, cs_inputs);
program->link(flags & SEPARATE_SHADER_OBJECTS);
return program;
}
std::unique_ptr<glsl::program> pipe_compiler::int_compile_graphics_pipe(const VkGraphicsPipelineCreateInfo& create_info, VkPipelineLayout pipe_layout,
const std::vector<glsl::program_input>& vs_inputs, const std::vector<glsl::program_input>& fs_inputs)
std::unique_ptr<glsl::program> pipe_compiler::int_compile_graphics_pipe(
const VkGraphicsPipelineCreateInfo& create_info,
const std::vector<glsl::program_input>& vs_inputs,
const std::vector<glsl::program_input>& fs_inputs,
op_flags flags)
{
VkPipeline pipeline;
CHECK_RESULT(vkCreateGraphicsPipelines(*m_device, VK_NULL_HANDLE, 1, &create_info, nullptr, &pipeline));
auto result = std::make_unique<vk::glsl::program>(*m_device, pipeline, pipe_layout, vs_inputs, fs_inputs);
result->link();
return result;
auto program = std::make_unique<glsl::program>(*m_device, create_info, vs_inputs, fs_inputs);
program->link(flags & SEPARATE_SHADER_OBJECTS);
return program;
}
std::unique_ptr<glsl::program> pipe_compiler::int_compile_graphics_pipe(const vk::pipeline_props &create_info, VkShaderModule modules[2], VkPipelineLayout pipe_layout,
const std::vector<glsl::program_input>& vs_inputs, const std::vector<glsl::program_input>& fs_inputs)
std::unique_ptr<glsl::program> pipe_compiler::int_compile_graphics_pipe(
const vk::pipeline_props &create_info,
VkShaderModule modules[2],
const std::vector<glsl::program_input>& vs_inputs,
const std::vector<glsl::program_input>& fs_inputs,
op_flags flags)
{
VkPipelineShaderStageCreateInfo shader_stages[2] = {};
shader_stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
@ -157,52 +165,54 @@ namespace vk
info.stageCount = 2;
info.pStages = shader_stages;
info.pDynamicState = &dynamic_state_info;
info.layout = pipe_layout;
info.layout = VK_NULL_HANDLE;
info.basePipelineIndex = -1;
info.basePipelineHandle = VK_NULL_HANDLE;
info.renderPass = vk::get_renderpass(*m_device, create_info.renderpass_key);
return int_compile_graphics_pipe(info, pipe_layout, vs_inputs, fs_inputs);
return int_compile_graphics_pipe(info, vs_inputs, fs_inputs, flags);
}
std::unique_ptr<glsl::program> pipe_compiler::compile(
const VkComputePipelineCreateInfo& create_info,
VkPipelineLayout pipe_layout,
op_flags flags, callback_t callback)
op_flags flags, callback_t callback,
const std::vector<glsl::program_input>& cs_inputs)
{
if (flags == COMPILE_INLINE)
if (flags & COMPILE_INLINE)
{
return int_compile_compute_pipe(create_info, pipe_layout);
return int_compile_compute_pipe(create_info, cs_inputs, flags);
}
m_work_queue.push(create_info, pipe_layout, callback);
m_work_queue.push(create_info, cs_inputs, flags, callback);
return {};
}
std::unique_ptr<glsl::program> pipe_compiler::compile(
const VkGraphicsPipelineCreateInfo& create_info,
VkPipelineLayout pipe_layout,
op_flags flags, callback_t /*callback*/,
const std::vector<glsl::program_input>& vs_inputs, const std::vector<glsl::program_input>& fs_inputs)
const std::vector<glsl::program_input>& vs_inputs,
const std::vector<glsl::program_input>& fs_inputs)
{
// It is very inefficient to defer this as all pointers need to be saved
ensure(flags == COMPILE_INLINE);
return int_compile_graphics_pipe(create_info, pipe_layout, vs_inputs, fs_inputs);
ensure(flags & COMPILE_INLINE);
return int_compile_graphics_pipe(create_info, vs_inputs, fs_inputs, flags);
}
std::unique_ptr<glsl::program> pipe_compiler::compile(
const vk::pipeline_props& create_info,
VkShaderModule module_handles[2],
VkPipelineLayout pipe_layout,
const vk::pipeline_props &create_info,
VkShaderModule vs,
VkShaderModule fs,
op_flags flags, callback_t callback,
const std::vector<glsl::program_input>& vs_inputs, const std::vector<glsl::program_input>& fs_inputs)
const std::vector<glsl::program_input>& vs_inputs,
const std::vector<glsl::program_input>& fs_inputs)
{
if (flags == COMPILE_INLINE)
VkShaderModule modules[] = { vs, fs };
if (flags & COMPILE_INLINE)
{
return int_compile_graphics_pipe(create_info, module_handles, pipe_layout, vs_inputs, fs_inputs);
return int_compile_graphics_pipe(create_info, modules, vs_inputs, fs_inputs, flags);
}
m_work_queue.push(create_info, pipe_layout, module_handles, vs_inputs, fs_inputs, callback);
m_work_queue.push(create_info, modules, vs_inputs, fs_inputs, flags, callback);
return {};
}

View file

@ -53,13 +53,16 @@ namespace vk
class pipe_compiler
{
public:
enum op_flags
enum op_flag_bits
{
COMPILE_DEFAULT = 0,
COMPILE_INLINE = 1,
COMPILE_DEFERRED = 2
COMPILE_DEFERRED = 2,
SEPARATE_SHADER_OBJECTS = 4
};
using op_flags = rsx::flags32_t;
using callback_t = std::function<void(std::unique_ptr<glsl::program>&)>;
pipe_compiler();
@ -68,21 +71,20 @@ namespace vk
void initialize(const vk::render_device* pdev);
std::unique_ptr<glsl::program> compile(
const VkComputePipelineCreateInfo& create_info,
VkPipelineLayout pipe_layout,
op_flags flags, callback_t callback = {});
const VkComputePipelineCreateInfo& cs,
op_flags flags, callback_t callback = {},
const std::vector<glsl::program_input>& cs_inputs = {});
std::unique_ptr<glsl::program> compile(
const VkGraphicsPipelineCreateInfo& create_info,
VkPipelineLayout pipe_layout,
op_flags flags, callback_t callback = {},
const std::vector<glsl::program_input>& vs_inputs = {},
const std::vector<glsl::program_input>& fs_inputs = {});
std::unique_ptr<glsl::program> compile(
const vk::pipeline_props &create_info,
VkShaderModule module_handles[2],
VkPipelineLayout pipe_layout,
VkShaderModule vs,
VkShaderModule fs,
op_flags flags, callback_t callback = {},
const std::vector<glsl::program_input>& vs_inputs = {},
const std::vector<glsl::program_input>& fs_inputs = {});
@ -112,24 +114,25 @@ namespace vk
vk::pipeline_props graphics_data;
compute_pipeline_props compute_data;
VkPipelineLayout pipe_layout;
VkShaderModule graphics_modules[2];
std::vector<glsl::program_input> inputs;
op_flags flags;
pipe_compiler_job(
const vk::pipeline_props& props,
VkPipelineLayout layout,
VkShaderModule modules[2],
const std::vector<glsl::program_input>& vs_in,
const std::vector<glsl::program_input>& fs_in,
op_flags flags_,
callback_t func)
{
callback_func = func;
graphics_data = props;
pipe_layout = layout;
graphics_modules[0] = modules[0];
graphics_modules[1] = modules[1];
is_graphics_job = true;
flags = flags_;
inputs.reserve(vs_in.size() + fs_in.size());
inputs.insert(inputs.end(), vs_in.begin(), vs_in.end());
@ -138,24 +141,42 @@ namespace vk
pipe_compiler_job(
const VkComputePipelineCreateInfo& props,
VkPipelineLayout layout,
const std::vector<glsl::program_input>& cs_in,
op_flags flags_,
callback_t func)
{
callback_func = func;
compute_data = props;
pipe_layout = layout;
is_graphics_job = false;
flags = flags_;
graphics_modules[0] = VK_NULL_HANDLE;
graphics_modules[1] = VK_NULL_HANDLE;
inputs = cs_in;
}
};
const vk::render_device* m_device = nullptr;
lf_queue<pipe_compiler_job> m_work_queue;
std::unique_ptr<glsl::program> int_compile_compute_pipe(const VkComputePipelineCreateInfo& create_info, VkPipelineLayout pipe_layout);
std::unique_ptr<glsl::program> int_compile_graphics_pipe(const VkGraphicsPipelineCreateInfo& create_info, VkPipelineLayout pipe_layout,
const std::vector<glsl::program_input>& vs_inputs, const std::vector<glsl::program_input>& fs_inputs);
std::unique_ptr<glsl::program> int_compile_graphics_pipe(const vk::pipeline_props &create_info, VkShaderModule modules[2], VkPipelineLayout pipe_layout,
const std::vector<glsl::program_input>& vs_inputs, const std::vector<glsl::program_input>& fs_inputs);
std::unique_ptr<glsl::program> int_compile_compute_pipe(
const VkComputePipelineCreateInfo& create_info,
const std::vector<glsl::program_input>& cs_inputs,
op_flags flags);
std::unique_ptr<glsl::program> int_compile_graphics_pipe(
const VkGraphicsPipelineCreateInfo& create_info,
const std::vector<glsl::program_input>& vs_inputs,
const std::vector<glsl::program_input>& fs_inputs,
op_flags flags);
std::unique_ptr<glsl::program> int_compile_graphics_pipe(
const vk::pipeline_props &create_info,
VkShaderModule modules[2],
const std::vector<glsl::program_input>& vs_inputs,
const std::vector<glsl::program_input>& fs_inputs,
op_flags flags);
};
void initialize_pipe_compiler(int num_worker_threads = -1);

View file

@ -46,15 +46,16 @@ namespace vk
const fragment_program_type& fragmentProgramData,
const vk::pipeline_props& pipelineProperties,
bool compile_async,
std::function<pipeline_type*(pipeline_storage_type&)> callback,
VkPipelineLayout common_pipeline_layout)
std::function<pipeline_type*(pipeline_storage_type&)> callback)
{
const auto compiler_flags = compile_async ? vk::pipe_compiler::COMPILE_DEFERRED : vk::pipe_compiler::COMPILE_INLINE;
VkShaderModule modules[2] = { vertexProgramData.handle, fragmentProgramData.handle };
vk::pipe_compiler::op_flags compiler_flags = compile_async ? vk::pipe_compiler::COMPILE_DEFERRED : vk::pipe_compiler::COMPILE_INLINE;
compiler_flags |= vk::pipe_compiler::SEPARATE_SHADER_OBJECTS;
auto compiler = vk::get_pipe_compiler();
auto result = compiler->compile(
pipelineProperties, modules, common_pipeline_layout,
pipelineProperties,
vertexProgramData.handle,
fragmentProgramData.handle,
compiler_flags, callback,
vertexProgramData.uniforms,
fragmentProgramData.uniforms);

View file

@ -1,5 +1,6 @@
#include "stdafx.h"
#include "VKProgramPipeline.h"
#include "VKResourceManager.h"
#include "vkutils/descriptors.h"
#include "vkutils/device.h"
@ -7,10 +8,85 @@
namespace vk
{
extern const vk::render_device* get_current_renderer();
namespace glsl
{
using namespace ::glsl;
bool operator == (const descriptor_slot_t& a, const VkDescriptorImageInfo& b)
{
const auto ptr = std::get_if<VkDescriptorImageInfo>(&a);
return !!ptr &&
ptr->imageView == b.imageView &&
ptr->sampler == b.sampler &&
ptr->imageLayout == b.imageLayout;
}
bool operator == (const descriptor_slot_t& a, const VkDescriptorBufferInfo& b)
{
const auto ptr = std::get_if<VkDescriptorBufferInfo>(&a);
return !!ptr &&
ptr->buffer == b.buffer &&
ptr->offset == b.offset &&
ptr->range == b.range;
}
bool operator == (const descriptor_slot_t& a, const VkBufferView& b)
{
const auto ptr = std::get_if<VkBufferView>(&a);
return !!ptr && *ptr == b;
}
VkDescriptorType to_descriptor_type(program_input_type type)
{
switch (type)
{
case input_type_uniform_buffer:
return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
case input_type_texel_buffer:
return VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
case input_type_texture:
return VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
case input_type_storage_buffer:
return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
case input_type_storage_texture:
return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
default:
fmt::throw_exception("Unexpected program input type %d", static_cast<int>(type));
}
}
VkShaderStageFlags to_shader_stage_flags(::glsl::program_domain domain)
{
switch (domain)
{
case glsl_vertex_program:
return VK_SHADER_STAGE_VERTEX_BIT;
case glsl_fragment_program:
return VK_SHADER_STAGE_FRAGMENT_BIT;
case glsl_compute_program:
return VK_SHADER_STAGE_COMPUTE_BIT;
default:
fmt::throw_exception("Unexpected domain %d", static_cast<int>(domain));
}
}
const char* to_string(::glsl::program_domain domain)
{
switch (domain)
{
case glsl_vertex_program:
return "vertex";
case glsl_fragment_program:
return "fragment";
case glsl_compute_program:
return "compute";
default:
fmt::throw_exception("Unexpected domain %d", static_cast<int>(domain));
}
}
void shader::create(::glsl::program_domain domain, const std::string& source)
{
type = domain;
@ -23,11 +99,8 @@ namespace vk
if (!spirv::compile_glsl_to_spv(m_compiled, m_source, type, ::glsl::glsl_rules_vulkan))
{
const std::string shader_type = type == ::glsl::program_domain::glsl_vertex_program ? "vertex" :
type == ::glsl::program_domain::glsl_fragment_program ? "fragment" : "compute";
rsx_log.notice("%s", m_source);
fmt::throw_exception("Failed to compile %s shader", shader_type);
fmt::throw_exception("Failed to compile %s shader", to_string(type));
}
VkShaderModuleCreateInfo vs_info;
@ -69,165 +142,505 @@ namespace vk
return m_handle;
}
void program::create_impl()
void program::init()
{
linked = false;
attribute_location_mask = 0;
vertex_attributes_mask = 0;
fs_texture_bindings.fill(~0u);
fs_texture_mirror_bindings.fill(~0u);
vs_texture_bindings.fill(~0u);
m_linked = false;
}
program::program(VkDevice dev, VkPipeline p, VkPipelineLayout layout, const std::vector<program_input> &vertex_input, const std::vector<program_input>& fragment_inputs)
: m_device(dev), pipeline(p), pipeline_layout(layout)
program::program(VkDevice dev, const VkGraphicsPipelineCreateInfo& create_info, const std::vector<program_input> &vertex_inputs, const std::vector<program_input>& fragment_inputs)
: m_device(dev), m_info(create_info)
{
create_impl();
load_uniforms(vertex_input);
init();
load_uniforms(vertex_inputs);
load_uniforms(fragment_inputs);
}
program::program(VkDevice dev, VkPipeline p, VkPipelineLayout layout)
: m_device(dev), pipeline(p), pipeline_layout(layout)
program::program(VkDevice dev, const VkComputePipelineCreateInfo& create_info, const std::vector<program_input>& compute_inputs)
: m_device(dev), m_info(create_info)
{
create_impl();
init();
load_uniforms(compute_inputs);
}
program::~program()
{
vkDestroyPipeline(m_device, pipeline, nullptr);
vkDestroyPipeline(m_device, m_pipeline, nullptr);
if (m_pipeline_layout)
{
vkDestroyPipelineLayout(m_device, m_pipeline_layout, nullptr);
for (auto& set : m_sets)
{
set.destroy();
}
}
}
program& program::load_uniforms(const std::vector<program_input>& inputs)
{
ensure(!linked); // "Cannot change uniforms in already linked program!"
ensure(!m_linked); // "Cannot change uniforms in already linked program!"
for (auto &item : inputs)
{
uniforms[item.type].push_back(item);
ensure(item.set < binding_set_index_max_enum); // Ensure we have a valid set id
ensure(item.location < 128u || item.type == input_type_push_constant); // Arbitrary limit but useful to catch possibly uninitialized values
m_sets[item.set].m_inputs[item.type].push_back(item);
}
return *this;
}
program& program::link()
program& program::link(bool separate_objects)
{
// Preprocess texture bindings
// Link step is only useful for rasterizer programs, compute programs do not need this
for (const auto &uniform : uniforms[program_input_type::input_type_texture])
{
if (const auto name_start = uniform.name.find("tex"); name_start != umax)
{
const auto name_end = uniform.name.find("_stencil");
const auto index_start = name_start + 3; // Skip 'tex' part
const auto index_length = (name_end != umax) ? name_end - index_start : name_end;
const auto index_part = uniform.name.substr(index_start, index_length);
const auto index = std::stoi(index_part);
auto p_graphics_info = std::get_if<VkGraphicsPipelineCreateInfo>(&m_info);
auto p_compute_info = !p_graphics_info ? std::get_if<VkComputePipelineCreateInfo>(&m_info) : nullptr;
const bool is_graphics_pipe = p_graphics_info != nullptr;
if (name_start == 0)
if (!is_graphics_pipe) [[ likely ]]
{
// We only support compute and graphics, so disable this for compute
separate_objects = false;
}
if (!separate_objects)
{
// Collapse all sets into set 0 if validation passed
auto& sink = m_sets[0];
for (auto& set : m_sets)
{
if (&set == &sink)
{
// Fragment texture (tex...)
if (name_end == umax)
{
// Normal texture
fs_texture_bindings[index] = uniform.location;
}
else
{
// Stencil mirror
fs_texture_mirror_bindings[index] = uniform.location;
}
continue;
}
else
for (auto& type_arr : set.m_inputs)
{
// Vertex texture (vtex...)
vs_texture_bindings[index] = uniform.location;
if (type_arr.empty())
{
continue;
}
auto type = type_arr.front().type;
auto& dst = sink.m_inputs[type];
dst.insert(dst.end(), type_arr.begin(), type_arr.end());
// Clear
type_arr.clear();
}
}
sink.validate();
sink.init(m_device);
}
else
{
for (auto& set : m_sets)
{
for (auto& type_arr : set.m_inputs)
{
if (type_arr.empty())
{
continue;
}
// Real set
set.validate();
set.init(m_device);
break;
}
}
}
linked = true;
create_pipeline_layout();
ensure(m_pipeline_layout);
if (is_graphics_pipe)
{
VkGraphicsPipelineCreateInfo create_info = *p_graphics_info;
create_info.layout = m_pipeline_layout;
CHECK_RESULT(vkCreateGraphicsPipelines(m_device, nullptr, 1, &create_info, nullptr, &m_pipeline));
}
else
{
VkComputePipelineCreateInfo create_info = *p_compute_info;
create_info.layout = m_pipeline_layout;
CHECK_RESULT(vkCreateComputePipelines(m_device, nullptr, 1, &create_info, nullptr, &m_pipeline));
}
m_linked = true;
return *this;
}
bool program::has_uniform(program_input_type type, const std::string& uniform_name)
{
const auto& uniform = uniforms[type];
return std::any_of(uniform.cbegin(), uniform.cend(), [&uniform_name](const auto& u)
for (auto& set : m_sets)
{
return u.name == uniform_name;
});
const auto& uniform = set.m_inputs[type];
return std::any_of(uniform.cbegin(), uniform.cend(), [&uniform_name](const auto& u)
{
return u.name == uniform_name;
});
}
return false;
}
void program::bind_uniform(const VkDescriptorImageInfo &image_descriptor, const std::string& uniform_name, VkDescriptorType type, vk::descriptor_set &set)
std::pair<u32, u32> program::get_uniform_location(::glsl::program_domain domain, program_input_type type, const std::string& uniform_name)
{
for (const auto &uniform : uniforms[program_input_type::input_type_texture])
for (unsigned i = 0; i < ::size32(m_sets); ++i)
{
if (uniform.name == uniform_name)
const auto& type_arr = m_sets[i].m_inputs[type];
const auto result = std::find_if(type_arr.cbegin(), type_arr.cend(), [&](const auto& u)
{
set.push(image_descriptor, type, uniform.location);
attribute_location_mask |= (1ull << uniform.location);
return;
return u.domain == domain && u.name == uniform_name;
});
if (result != type_arr.end())
{
return { i, result->location };
}
}
rsx_log.notice("texture not found in program: %s", uniform_name.c_str());
return { umax, umax };
}
void program::bind_uniform(const VkDescriptorImageInfo & image_descriptor, int texture_unit, ::glsl::program_domain domain, vk::descriptor_set &set, bool is_stencil_mirror)
void program::bind_uniform(const VkDescriptorImageInfo& image_descriptor, u32 set_id, u32 binding_point)
{
ensure(domain != ::glsl::program_domain::glsl_compute_program);
u32 binding;
if (domain == ::glsl::program_domain::glsl_fragment_program)
if (m_sets[set_id].m_descriptor_slots[binding_point] == image_descriptor)
{
binding = (is_stencil_mirror) ? fs_texture_mirror_bindings[texture_unit] : fs_texture_bindings[texture_unit];
}
else
{
binding = vs_texture_bindings[texture_unit];
}
if (binding != ~0u)
{
set.push(image_descriptor, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, binding);
attribute_location_mask |= (1ull << binding);
return;
}
rsx_log.notice("texture not found in program: %stex%u", (domain == ::glsl::program_domain::glsl_vertex_program)? "v" : "", texture_unit);
m_sets[set_id].notify_descriptor_slot_updated(binding_point, image_descriptor);
}
void program::bind_uniform(const VkDescriptorBufferInfo &buffer_descriptor, u32 binding_point, vk::descriptor_set &set)
void program::bind_uniform(const VkDescriptorBufferInfo &buffer_descriptor, u32 set_id, u32 binding_point)
{
bind_buffer(buffer_descriptor, binding_point, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, set);
}
void program::bind_uniform(const VkBufferView &buffer_view, u32 binding_point, vk::descriptor_set &set)
{
set.push(buffer_view, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, binding_point);
attribute_location_mask |= (1ull << binding_point);
}
void program::bind_uniform(const VkBufferView &buffer_view, program_input_type type, const std::string &binding_name, vk::descriptor_set &set)
{
for (const auto &uniform : uniforms[type])
if (m_sets[set_id].m_descriptor_slots[binding_point] == buffer_descriptor)
{
if (uniform.name == binding_name)
return;
}
m_sets[set_id].notify_descriptor_slot_updated(binding_point, buffer_descriptor);
}
void program::bind_uniform(const VkBufferView &buffer_view, u32 set_id, u32 binding_point)
{
if (m_sets[set_id].m_descriptor_slots[binding_point] == buffer_view)
{
return;
}
m_sets[set_id].notify_descriptor_slot_updated(binding_point, buffer_view);
}
void program::bind_uniform_array(const VkDescriptorImageInfo* image_descriptors, int count, u32 set_id, u32 binding_point)
{
// Non-caching write
auto& set = m_sets[set_id];
auto& arr = set.m_scratch_images_array;
descriptor_array_ref_t data
{
.first = arr.size(),
.count = static_cast<u32>(count)
};
arr.reserve(arr.size() + static_cast<u32>(count));
for (int i = 0; i < count; ++i)
{
arr.push_back(image_descriptors[i]);
}
set.notify_descriptor_slot_updated(binding_point, data);
}
void program::create_pipeline_layout()
{
ensure(!m_linked);
ensure(m_pipeline_layout == VK_NULL_HANDLE);
rsx::simple_array<VkPushConstantRange> push_constants{};
rsx::simple_array<VkDescriptorSetLayout> set_layouts{};
for (auto& set : m_sets)
{
if (!set.m_device)
{
bind_uniform(buffer_view, uniform.location, set);
return;
continue;
}
set.create_descriptor_set_layout();
set_layouts.push_back(set.m_descriptor_set_layout);
for (const auto& input : set.m_inputs[input_type_push_constant])
{
const auto& range = input.as_push_constant();
push_constants.push_back({
.stageFlags = to_shader_stage_flags(input.domain),
.offset = range.offset,
.size = range.size
});
}
}
rsx_log.notice("vertex buffer not found in program: %s", binding_name.c_str());
VkPipelineLayoutCreateInfo create_info
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.flags = 0,
.setLayoutCount = set_layouts.size(),
.pSetLayouts = set_layouts.data(),
.pushConstantRangeCount = push_constants.size(),
.pPushConstantRanges = push_constants.data()
};
CHECK_RESULT(vkCreatePipelineLayout(m_device, &create_info, nullptr, &m_pipeline_layout));
}
void program::bind_buffer(const VkDescriptorBufferInfo &buffer_descriptor, u32 binding_point, VkDescriptorType type, vk::descriptor_set &set)
program& program::bind(const vk::command_buffer& cmd, VkPipelineBindPoint bind_point)
{
set.push(buffer_descriptor, type, binding_point);
attribute_location_mask |= (1ull << binding_point);
VkDescriptorSet bind_sets[binding_set_index_max_enum];
unsigned count = 0;
for (auto& set : m_sets)
{
if (!set.m_device)
{
continue;
}
bind_sets[count++] = set.commit(); // Commit variable changes and return handle to the new set
}
vkCmdBindPipeline(cmd, bind_point, m_pipeline);
vkCmdBindDescriptorSets(cmd, bind_point, m_pipeline_layout, 0, count, bind_sets, 0, nullptr);
return *this;
}
void descriptor_table_t::destroy()
{
if (!m_device)
{
return;
}
if (m_descriptor_set_layout)
{
vkDestroyDescriptorSetLayout(m_device, m_descriptor_set_layout, nullptr);
}
if (m_descriptor_pool)
{
m_descriptor_pool->destroy();
m_descriptor_pool.reset();
}
m_device = VK_NULL_HANDLE;
}
void descriptor_table_t::init(VkDevice dev)
{
m_device = dev;
size_t bind_slots_count = 0;
for (auto& type_arr : m_inputs)
{
if (type_arr.empty() || type_arr.front().type == input_type_push_constant)
{
continue;
}
bind_slots_count += type_arr.size();
}
m_descriptor_slots.resize(bind_slots_count);
std::memset(m_descriptor_slots.data(), 0, sizeof(descriptor_slot_t) * bind_slots_count);
m_descriptors_dirty.resize(bind_slots_count);
std::fill(m_descriptors_dirty.begin(), m_descriptors_dirty.end(), false);
}
VkDescriptorSet descriptor_table_t::allocate_descriptor_set()
{
if (!m_descriptor_pool)
{
create_descriptor_pool();
}
return m_descriptor_pool->allocate(m_descriptor_set_layout);
}
VkDescriptorSet descriptor_table_t::commit()
{
if (!m_descriptor_set)
{
m_any_descriptors_dirty = true;
std::fill(m_descriptors_dirty.begin(), m_descriptors_dirty.end(), false);
}
// Check if we need to actually open a new set
if (!m_any_descriptors_dirty)
{
return m_descriptor_set.value();
}
auto push_descriptor_slot = [this](unsigned idx)
{
const auto& slot = m_descriptor_slots[idx];
const VkDescriptorType type = m_descriptor_types[idx];
if (auto ptr = std::get_if<VkDescriptorImageInfo>(&slot))
{
m_descriptor_set.push(*ptr, type, idx);
return;
}
if (auto ptr = std::get_if<VkDescriptorBufferInfo>(&slot))
{
m_descriptor_set.push(*ptr, type, idx);
return;
}
if (auto ptr = std::get_if<VkBufferView>(&slot))
{
m_descriptor_set.push(*ptr, type, idx);
return;
}
if (auto ptr = std::get_if<descriptor_array_ref_t>(&slot))
{
ensure(type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER); // Only type supported at the moment
ensure((ptr->first + ptr->count) <= m_scratch_images_array.size());
m_descriptor_set.push(m_scratch_images_array.data() + ptr->first, ptr->count, type, idx);
return;
}
fmt::throw_exception("Unexpected descriptor structure at index %u", idx);
};
m_descriptor_set = allocate_descriptor_set();
for (unsigned i = 0; i < m_descriptor_slots.size(); ++i)
{
if (m_descriptors_dirty[i])
{
// Push
push_descriptor_slot(i);
m_descriptors_dirty[i] = false;
continue;
}
// We should copy here if possible.
// Without descriptor_buffer, the most efficient option is to just use the normal bind logic due to the pointer-based nature of the descriptor inputs and no stride.
push_descriptor_slot(i);
}
m_descriptor_set.on_bind();
m_any_descriptors_dirty = false;
m_scratch_images_array.clear();
return m_descriptor_set.value();
}
void descriptor_table_t::create_descriptor_set_layout()
{
ensure(m_descriptor_set_layout == VK_NULL_HANDLE);
rsx::simple_array<VkDescriptorSetLayoutBinding> bindings;
bindings.reserve(16);
m_descriptor_pool_sizes.clear();
m_descriptor_pool_sizes.reserve(input_type_max_enum);
std::unordered_map<u32, VkDescriptorType> descriptor_type_map;
auto descriptor_count = [](const std::string& name) -> u32
{
const auto start = name.find_last_of("[");
if (start == std::string::npos)
{
return 1;
}
const auto end = name.find_last_of("]");
ensure(end != std::string::npos && start < end, "Invalid variable name");
const std::string array_size = name.substr(start + 1, end - start - 1);
if (const auto count = std::atoi(array_size.c_str());
count > 0)
{
return count;
}
return 1;
};
for (const auto& type_arr : m_inputs)
{
if (type_arr.empty() || type_arr.front().type == input_type_push_constant)
{
continue;
}
VkDescriptorType type = to_descriptor_type(type_arr.front().type);
m_descriptor_pool_sizes.push_back({ .type = type });
for (const auto& input : type_arr)
{
VkDescriptorSetLayoutBinding binding
{
.binding = input.location,
.descriptorType = type,
.descriptorCount = descriptor_count(input.name),
.stageFlags = to_shader_stage_flags(input.domain)
};
bindings.push_back(binding);
descriptor_type_map[input.location] = type;
m_descriptor_pool_sizes.back().descriptorCount += binding.descriptorCount;
}
}
m_descriptor_types.resize(::size32(m_descriptors_dirty));
for (u32 i = 0; i < ::size32(m_descriptors_dirty); ++i)
{
if (descriptor_type_map.find(i) == descriptor_type_map.end())
{
fmt::throw_exception("Invalid input structure. Some input bindings were not declared!");
}
m_descriptor_types[i] = descriptor_type_map[i];
}
m_descriptor_set_layout = vk::descriptors::create_layout(bindings);
}
void descriptor_table_t::create_descriptor_pool()
{
m_descriptor_pool = std::make_unique<descriptor_pool>();
m_descriptor_pool->create(*vk::get_current_renderer(), m_descriptor_pool_sizes);
}
void descriptor_table_t::validate() const
{
// Check for overlapping locations
std::set<u32> taken_locations;
for (auto& type_arr : m_inputs)
{
if (type_arr.empty() ||
type_arr.front().type == input_type_push_constant)
{
continue;
}
for (const auto& input : type_arr)
{
ensure(taken_locations.find(input.location) == taken_locations.end(), "Overlapping input locations found.");
taken_locations.insert(input.location);
}
}
}
}
}

View file

@ -7,6 +7,7 @@
#include <string>
#include <vector>
#include <variant>
namespace vk
{
@ -15,18 +16,20 @@ namespace vk
enum program_input_type : u32
{
input_type_uniform_buffer = 0,
input_type_texel_buffer = 1,
input_type_texture = 2,
input_type_storage_buffer = 3,
input_type_texel_buffer,
input_type_texture,
input_type_storage_buffer,
input_type_storage_texture,
input_type_push_constant,
input_type_max_enum = 4
input_type_max_enum
};
struct bound_sampler
{
VkFormat format;
VkImage image;
VkComponentMapping mapping;
VkFormat format = VK_FORMAT_UNDEFINED;
VkImage image = VK_NULL_HANDLE;
VkComponentMapping mapping{};
};
struct bound_buffer
@ -37,16 +40,50 @@ namespace vk
u64 size = 0;
};
struct push_constant_ref
{
u32 offset = 0;
u32 size = 0;
};
struct program_input
{
::glsl::program_domain domain;
program_input_type type;
bound_buffer as_buffer;
bound_sampler as_sampler;
using bound_data_t = std::variant<bound_buffer, bound_sampler, push_constant_ref>;
bound_data_t bound_data;
u32 location;
u32 set = 0;
u32 location = umax;
std::string name;
inline bound_buffer& as_buffer() { return *std::get_if<bound_buffer>(&bound_data); }
inline bound_sampler& as_sampler() { return *std::get_if<bound_sampler>(&bound_data); }
inline push_constant_ref& as_push_constant() { return *std::get_if<push_constant_ref>(&bound_data); }
inline const bound_buffer& as_buffer() const { return *std::get_if<bound_buffer>(&bound_data); }
inline const bound_sampler& as_sampler() const { return *std::get_if<bound_sampler>(&bound_data); }
inline const push_constant_ref& as_push_constant() const { return *std::get_if<push_constant_ref>(&bound_data); }
static program_input make(
::glsl::program_domain domain,
const std::string& name,
program_input_type type,
u32 set,
u32 location,
const bound_data_t& data = bound_buffer{})
{
return program_input
{
.domain = domain,
.type = type,
.bound_data = data,
.set = set,
.location = location,
.name = name
};
}
};
class shader
@ -72,40 +109,103 @@ namespace vk
VkShaderModule get_handle() const;
};
struct descriptor_array_ref_t
{
u32 first = 0;
u32 count = 0;
};
using descriptor_slot_t = std::variant<VkDescriptorImageInfo, VkDescriptorBufferInfo, VkBufferView, descriptor_array_ref_t>;
struct descriptor_table_t
{
VkDevice m_device = VK_NULL_HANDLE;
std::array<std::vector<program_input>, input_type_max_enum> m_inputs;
std::unique_ptr<vk::descriptor_pool> m_descriptor_pool;
VkDescriptorSetLayout m_descriptor_set_layout = VK_NULL_HANDLE;
vk::descriptor_set m_descriptor_set{};
rsx::simple_array<VkDescriptorPoolSize> m_descriptor_pool_sizes;
rsx::simple_array<VkDescriptorType> m_descriptor_types;
std::vector<descriptor_slot_t> m_descriptor_slots;
std::vector<bool> m_descriptors_dirty;
bool m_any_descriptors_dirty = false;
rsx::simple_array< VkDescriptorImageInfo> m_scratch_images_array;
void init(VkDevice dev);
void destroy();
void validate() const;
void create_descriptor_set_layout();
void create_descriptor_pool();
VkDescriptorSet allocate_descriptor_set();
VkDescriptorSet commit();
template <typename T>
inline void notify_descriptor_slot_updated(u32 slot, const T& data)
{
m_descriptors_dirty[slot] = true;
m_descriptor_slots[slot] = data;
m_any_descriptors_dirty = true;
}
};
enum binding_set_index : u32
{
// For separate shader objects
binding_set_index_vertex = 0,
binding_set_index_fragment = 1,
// Aliases
binding_set_index_compute = 0,
binding_set_index_unified = 0,
// Meta
binding_set_index_max_enum = 2,
};
class program
{
std::array<std::vector<program_input>, input_type_max_enum> uniforms;
VkDevice m_device;
VkDevice m_device = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
std::array<u32, 16> fs_texture_bindings;
std::array<u32, 16> fs_texture_mirror_bindings;
std::array<u32, 4> vs_texture_bindings;
bool linked;
std::variant<VkGraphicsPipelineCreateInfo, VkComputePipelineCreateInfo> m_info;
std::array<descriptor_table_t, binding_set_index_max_enum> m_sets;
bool m_linked = false;
void create_impl();
void init();
void create_pipeline_layout();
program& load_uniforms(const std::vector<program_input>& inputs);
public:
VkPipeline pipeline;
VkPipelineLayout pipeline_layout;
u64 attribute_location_mask;
u64 vertex_attributes_mask;
program(VkDevice dev, VkPipeline p, VkPipelineLayout layout, const std::vector<program_input> &vertex_input, const std::vector<program_input>& fragment_inputs);
program(VkDevice dev, VkPipeline p, VkPipelineLayout layout);
program(VkDevice dev, const VkGraphicsPipelineCreateInfo& create_info, const std::vector<program_input> &vertex_inputs, const std::vector<program_input>& fragment_inputs);
program(VkDevice dev, const VkComputePipelineCreateInfo& create_info, const std::vector<program_input>& compute_inputs);
program(const program&) = delete;
program(program&& other) = delete;
~program();
program& load_uniforms(const std::vector<program_input>& inputs);
program& link();
program& link(bool separate_stages);
program& bind(const vk::command_buffer& cmd, VkPipelineBindPoint bind_point);
bool has_uniform(program_input_type type, const std::string &uniform_name);
void bind_uniform(const VkDescriptorImageInfo &image_descriptor, const std::string &uniform_name, VkDescriptorType type, vk::descriptor_set &set);
void bind_uniform(const VkDescriptorImageInfo &image_descriptor, int texture_unit, ::glsl::program_domain domain, vk::descriptor_set &set, bool is_stencil_mirror = false);
void bind_uniform(const VkDescriptorBufferInfo &buffer_descriptor, u32 binding_point, vk::descriptor_set &set);
void bind_uniform(const VkBufferView &buffer_view, u32 binding_point, vk::descriptor_set &set);
void bind_uniform(const VkBufferView &buffer_view, program_input_type type, const std::string &binding_name, vk::descriptor_set &set);
void bind_buffer(const VkDescriptorBufferInfo &buffer_descriptor, u32 binding_point, VkDescriptorType type, vk::descriptor_set &set);
std::pair<u32, u32> get_uniform_location(::glsl::program_domain domain, program_input_type type, const std::string& uniform_name);
void bind_uniform(const VkDescriptorImageInfo &image_descriptor, u32 set_id, u32 binding_point);
void bind_uniform(const VkDescriptorBufferInfo &buffer_descriptor, u32 set_id, u32 binding_point);
void bind_uniform(const VkBufferView &buffer_view, u32 set_id, u32 binding_point);
void bind_uniform(const VkBufferView &buffer_view, ::glsl::program_domain domain, program_input_type type, const std::string &binding_name);
void bind_uniform_array(const VkDescriptorImageInfo* image_descriptors, int count, u32 set_id, u32 binding_point);
inline VkPipelineLayout layout() const { return m_pipeline_layout; }
inline VkPipeline value() const { return m_pipeline; }
};
}
}

View file

@ -154,7 +154,7 @@ namespace vk
// If we have driver support for FBO loops, set the usage flag for it.
if (vk::get_current_renderer()->get_framebuffer_loops_support())
{
return { VK_IMAGE_USAGE_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT, 0 };
return { VK_IMAGE_USAGE_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT, VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT };
}
// Workarounds to force transition to GENERAL to decompress.

View file

@ -16,50 +16,47 @@ namespace vk
u32 cs_wave_y = 1;
cs_resolve_base()
{}
{
ssbo_count = 0;
}
virtual ~cs_resolve_base()
{}
void build(const std::string& format_prefix, bool unresolve, bool bgra_swap);
std::vector<std::pair<VkDescriptorType, u8>> get_descriptor_layout() override
{
return
{
{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 2 }
};
}
void declare_inputs() override
std::vector<glsl::program_input> get_inputs() override
{
std::vector<vk::glsl::program_input> inputs =
{
{
glsl::program_input::make(
::glsl::program_domain::glsl_compute_program,
vk::glsl::program_input_type::input_type_texture,
{}, {},
"multisampled",
glsl::input_type_storage_texture,
0,
"multisampled"
},
{
0
),
glsl::program_input::make(
::glsl::program_domain::glsl_compute_program,
vk::glsl::program_input_type::input_type_texture,
{}, {},
1,
"resolve"
}
"resolve",
glsl::input_type_storage_texture,
0,
1
),
};
m_program->load_uniforms(inputs);
auto result = compute_task::get_inputs();
result.insert(result.end(), inputs.begin(), inputs.end());
return result;
}
void bind_resources() override
void bind_resources(const vk::command_buffer& /*cmd*/) override
{
auto msaa_view = multisampled->get_view(rsx::default_remap_vector.with_encoding(VK_REMAP_VIEW_MULTISAMPLED));
auto resolved_view = resolve->get_view(rsx::default_remap_vector.with_encoding(VK_REMAP_IDENTITY));
m_program->bind_uniform({ VK_NULL_HANDLE, msaa_view->value, multisampled->current_layout }, "multisampled", VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, m_descriptor_set);
m_program->bind_uniform({ VK_NULL_HANDLE, resolved_view->value, resolve->current_layout }, "resolve", VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, m_descriptor_set);
m_program->bind_uniform({ VK_NULL_HANDLE, msaa_view->value, multisampled->current_layout }, 0, 0);
m_program->bind_uniform({ VK_NULL_HANDLE, resolved_view->value, resolve->current_layout }, 0, 1);
}
void run(const vk::command_buffer& cmd, vk::viewable_image* msaa_image, vk::viewable_image* resolve_image)
@ -116,19 +113,23 @@ namespace vk
void build(bool resolve_depth, bool resolve_stencil, bool unresolve);
std::vector<VkPushConstantRange> get_push_constants() override
std::vector<glsl::program_input> get_fragment_inputs() override
{
VkPushConstantRange constant;
constant.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
constant.offset = 0;
constant.size = 16;
return { constant };
auto result = overlay_pass::get_fragment_inputs();
result.push_back(glsl::program_input::make(
::glsl::glsl_fragment_program,
"push_constants",
glsl::input_type_push_constant,
0,
umax,
glsl::push_constant_ref{ .size = 16 }
));
return result;
}
void update_uniforms(vk::command_buffer& cmd, vk::glsl::program* /*program*/) override
void update_uniforms(vk::command_buffer& cmd, vk::glsl::program* program) override
{
vkCmdPushConstants(cmd, m_pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, static_parameters_width * 4, static_parameters);
vkCmdPushConstants(cmd, program->layout(), VK_SHADER_STAGE_FRAGMENT_BIT, 0, static_parameters_width * 4, static_parameters);
}
void update_sample_configuration(vk::image* msaa_image)
@ -226,16 +227,16 @@ namespace vk
state_descriptors.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
}
void emit_geometry(vk::command_buffer& cmd) override
void emit_geometry(vk::command_buffer& cmd, glsl::program* program) override
{
vkCmdClearAttachments(cmd, 1, &clear_info, 1, &region);
for (s32 write_mask = 0x1; write_mask <= 0x80; write_mask <<= 1)
{
vkCmdSetStencilWriteMask(cmd, VK_STENCIL_FRONT_AND_BACK, write_mask);
vkCmdPushConstants(cmd, m_pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, 8, 4, &write_mask);
vkCmdPushConstants(cmd, program->layout(), VK_SHADER_STAGE_FRAGMENT_BIT, 8, 4, &write_mask);
overlay_pass::emit_geometry(cmd);
overlay_pass::emit_geometry(cmd, program);
}
}
@ -285,16 +286,16 @@ namespace vk
state_descriptors.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
}
void emit_geometry(vk::command_buffer& cmd) override
void emit_geometry(vk::command_buffer& cmd, glsl::program* program) override
{
vkCmdClearAttachments(cmd, 1, &clear_info, 1, &clear_region);
for (s32 write_mask = 0x1; write_mask <= 0x80; write_mask <<= 1)
{
vkCmdSetStencilWriteMask(cmd, VK_STENCIL_FRONT_AND_BACK, write_mask);
vkCmdPushConstants(cmd, m_pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, 8, 4, &write_mask);
vkCmdPushConstants(cmd, program->layout(), VK_SHADER_STAGE_FRAGMENT_BIT, 8, 4, &write_mask);
overlay_pass::emit_geometry(cmd);
overlay_pass::emit_geometry(cmd, program);
}
}

View file

@ -12,23 +12,70 @@
namespace vk
{
glsl::shader* shader_interpreter::build_vs(u64 compiler_options)
u32 shader_interpreter::init(VKVertexProgram* vk_prog, u64 compiler_options) const
{
std::memset(&vk_prog->binding_table, 0xff, sizeof(vk_prog->binding_table));
u32 location = 0;
vk_prog->binding_table.vertex_buffers_location = location;
location += 3;
vk_prog->binding_table.context_buffer_location = location++;
if (vk::emulate_conditional_rendering())
{
vk_prog->binding_table.cr_pred_buffer_location = location++;
}
if (compiler_options & program_common::interpreter::COMPILER_OPT_ENABLE_INSTANCING)
{
vk_prog->binding_table.instanced_lut_buffer_location = location++;
vk_prog->binding_table.instanced_cbuf_location = location++;
}
else
{
vk_prog->binding_table.cbuf_location = location++;
}
if (vk::emulate_conditional_rendering())
{
vk_prog->binding_table.cr_pred_buffer_location = location++;
}
// Return next index
return location;
}
u32 shader_interpreter::init(VKFragmentProgram* vk_prog, u64 /*compiler_opt*/) const
{
std::memset(&vk_prog->binding_table, 0xff, sizeof(vk_prog->binding_table));
vk_prog->binding_table.context_buffer_location = 0;
vk_prog->binding_table.tex_param_location = 1;
vk_prog->binding_table.polygon_stipple_params_location = 2;
// Return next index
return 3;
}
VKVertexProgram* shader_interpreter::build_vs(u64 compiler_options)
{
::glsl::shader_properties properties{};
properties.domain = ::glsl::program_domain::glsl_vertex_program;
properties.require_lit_emulation = true;
// TODO: Extend decompiler thread
// TODO: Rename decompiler thread, it no longer spawns a thread
RSXVertexProgram null_prog;
std::string shader_str;
ParamArray arr;
VKVertexProgram vk_prog;
// Initialize binding layout
auto vk_prog = std::make_unique<VKVertexProgram>();
m_vertex_instruction_start = init(vk_prog.get(), compiler_options);
null_prog.ctrl = (compiler_options & program_common::interpreter::COMPILER_OPT_ENABLE_INSTANCING)
? RSX_SHADER_CONTROL_INSTANCED_CONSTANTS
: 0;
VKVertexDecompilerThread comp(null_prog, shader_str, arr, vk_prog);
VKVertexDecompilerThread comp(null_prog, shader_str, arr, *vk_prog);
// Initialize compiler properties
comp.properties.has_indexed_constants = true;
@ -52,6 +99,12 @@ namespace vk
" uvec4 vp_instructions[];\n"
"};\n\n";
if (compiler_options & program_common::interpreter::COMPILER_OPT_ENABLE_VTX_TEXTURES)
{
// FIXME: Unimplemented
rsx_log.todo("Vertex textures are currently not implemented for the shader interpreter.");
}
if (compiler_options & program_common::interpreter::COMPILER_OPT_ENABLE_INSTANCING)
{
builder << "#define _ENABLE_INSTANCED_CONSTANTS\n";
@ -68,48 +121,29 @@ namespace vk
builder << program_common::interpreter::get_vertex_interpreter();
const std::string s = builder.str();
auto vs = std::make_unique<glsl::shader>();
auto vs = &vk_prog->shader;
vs->create(::glsl::program_domain::glsl_vertex_program, s);
vs->compile();
// Prepare input table
const auto& binding_table = vk::get_current_renderer()->get_pipeline_binding_table();
// Declare local inputs
auto vs_inputs = comp.get_inputs();
vk::glsl::program_input in;
in.location = binding_table.vertex_params_bind_slot;
in.set = 0;
in.domain = ::glsl::glsl_vertex_program;
in.name = "VertexContextBuffer";
in.type = vk::glsl::input_type_uniform_buffer;
m_vs_inputs.push_back(in);
in.location = m_vertex_instruction_start;
in.type = glsl::input_type_storage_buffer;
in.name = "VertexInstructionBlock";
vs_inputs.push_back(in);
in.location = binding_table.vertex_buffers_first_bind_slot;
in.name = "persistent_input_stream";
in.type = vk::glsl::input_type_texel_buffer;
m_vs_inputs.push_back(in);
vk_prog->SetInputs(vs_inputs);
in.location = binding_table.vertex_buffers_first_bind_slot + 1;
in.name = "volatile_input_stream";
in.type = vk::glsl::input_type_texel_buffer;
m_vs_inputs.push_back(in);
in.location = binding_table.vertex_buffers_first_bind_slot + 2;
in.name = "vertex_layout_stream";
in.type = vk::glsl::input_type_texel_buffer;
m_vs_inputs.push_back(in);
in.location = binding_table.vertex_constant_buffers_bind_slot;
in.name = "VertexConstantsBuffer";
in.type = vk::glsl::input_type_uniform_buffer;
m_vs_inputs.push_back(in);
// TODO: Bind textures if needed
auto ret = vs.get();
m_shader_cache[compiler_options].m_vs = std::move(vs);
auto ret = vk_prog.get();
m_shader_cache[compiler_options].m_vs = std::move(vk_prog);
return ret;
}
glsl::shader* shader_interpreter::build_fs(u64 compiler_options)
VKFragmentProgram* shader_interpreter::build_fs(u64 compiler_options)
{
[[maybe_unused]] ::glsl::shader_properties properties{};
properties.domain = ::glsl::program_domain::glsl_fragment_program;
@ -120,10 +154,13 @@ namespace vk
ParamArray arr;
std::string shader_str;
RSXFragmentProgram frag;
VKFragmentProgram vk_prog;
VKFragmentDecompilerThread comp(shader_str, arr, frag, len, vk_prog);
const auto& binding_table = vk::get_current_renderer()->get_pipeline_binding_table();
auto vk_prog = std::make_unique<VKFragmentProgram>();
m_fragment_instruction_start = init(vk_prog.get(), compiler_options);
m_fragment_textures_start = m_fragment_instruction_start + 1;
VKFragmentDecompilerThread comp(shader_str, arr, frag, len, *vk_prog);
std::stringstream builder;
builder <<
"#version 450\n"
@ -199,7 +236,7 @@ namespace vk
for (int i = 0, bind_location = m_fragment_textures_start; i < 4; ++i)
{
builder << "layout(set=0, binding=" << bind_location++ << ") " << "uniform " << type_names[i] << " " << type_names[i] << "_array[16];\n";
builder << "layout(set=1, binding=" << bind_location++ << ") " << "uniform " << type_names[i] << " " << type_names[i] << "_array[16];\n";
}
builder << "\n"
@ -211,7 +248,7 @@ namespace vk
}
builder <<
"layout(std430, binding=" << m_fragment_instruction_start << ") readonly restrict buffer FragmentInstructionBlock\n"
"layout(std430, set=1, binding=" << m_fragment_instruction_start << ") readonly restrict buffer FragmentInstructionBlock\n"
"{\n"
" uint shader_control;\n"
" uint texture_control;\n"
@ -223,182 +260,55 @@ namespace vk
builder << program_common::interpreter::get_fragment_interpreter();
const std::string s = builder.str();
auto fs = std::make_unique<glsl::shader>();
auto fs = &vk_prog->shader;
fs->create(::glsl::program_domain::glsl_fragment_program, s);
fs->compile();
// Prepare input table
// Declare local inputs
auto inputs = comp.get_inputs();
vk::glsl::program_input in;
in.location = binding_table.fragment_constant_buffers_bind_slot;
in.set = 1;
in.domain = ::glsl::glsl_fragment_program;
in.name = "FragmentConstantsBuffer";
in.type = vk::glsl::input_type_uniform_buffer;
m_fs_inputs.push_back(in);
in.location = m_fragment_instruction_start;
in.type = glsl::input_type_storage_buffer;
in.name = "FragmentInstructionBlock";
inputs.push_back(in);
in.location = binding_table.fragment_state_bind_slot;
in.name = "FragmentStateBuffer";
m_fs_inputs.push_back(in);
in.location = binding_table.fragment_texture_params_bind_slot;
in.name = "TextureParametersBuffer";
m_fs_inputs.push_back(in);
for (int i = 0, location = m_fragment_textures_start; i < 4; ++i, ++location)
if (compiler_options & program_common::interpreter::COMPILER_OPT_ENABLE_TEXTURES)
{
in.location = location;
in.name = std::string(type_names[i]) + "_array[16]";
m_fs_inputs.push_back(in);
for (int i = 0, location = m_fragment_textures_start; i < 4; ++i, ++location)
{
in.location = location;
in.name = std::string(type_names[i]) + "_array[16]";
in.type = glsl::input_type_texture;
inputs.push_back(in);
}
}
auto ret = fs.get();
m_shader_cache[compiler_options].m_fs = std::move(fs);
vk_prog->SetInputs(inputs);
auto ret = vk_prog.get();
m_shader_cache[compiler_options].m_fs = std::move(vk_prog);
return ret;
}
std::pair<VkDescriptorSetLayout, VkPipelineLayout> shader_interpreter::create_layout(VkDevice dev)
{
const auto& binding_table = vk::get_current_renderer()->get_pipeline_binding_table();
auto bindings = get_common_binding_table();
u32 idx = ::size32(bindings);
bindings.resize(binding_table.total_descriptor_bindings);
// Texture 1D array
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[idx].descriptorCount = 16;
bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[idx].binding = binding_table.textures_first_bind_slot;
bindings[idx].pImmutableSamplers = nullptr;
m_fragment_textures_start = bindings[idx].binding;
idx++;
// Texture 2D array
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[idx].descriptorCount = 16;
bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[idx].binding = binding_table.textures_first_bind_slot + 1;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
// Texture 3D array
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[idx].descriptorCount = 16;
bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[idx].binding = binding_table.textures_first_bind_slot + 2;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
// Texture CUBE array
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[idx].descriptorCount = 16;
bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[idx].binding = binding_table.textures_first_bind_slot + 3;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
// Vertex texture array (2D only)
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[idx].descriptorCount = 4;
bindings[idx].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
bindings[idx].binding = binding_table.textures_first_bind_slot + 4;
bindings[idx].pImmutableSamplers = nullptr;
idx++;
// Vertex program ucode block
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
bindings[idx].binding = binding_table.textures_first_bind_slot + 5;
bindings[idx].pImmutableSamplers = nullptr;
m_vertex_instruction_start = bindings[idx].binding;
idx++;
// Fragment program ucode block
bindings[idx].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
bindings[idx].descriptorCount = 1;
bindings[idx].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[idx].binding = binding_table.textures_first_bind_slot + 6;
bindings[idx].pImmutableSamplers = nullptr;
m_fragment_instruction_start = bindings[idx].binding;
idx++;
bindings.resize(idx);
m_descriptor_pool_sizes = get_descriptor_pool_sizes(bindings);
std::array<VkPushConstantRange, 1> push_constants;
push_constants[0].offset = 0;
push_constants[0].size = 16;
push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
if (vk::emulate_conditional_rendering())
{
// Conditional render toggle
push_constants[0].size = 20;
}
const auto set_layout = vk::descriptors::create_layout(bindings);
VkPipelineLayoutCreateInfo layout_info = {};
layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
layout_info.setLayoutCount = 1;
layout_info.pSetLayouts = &set_layout;
layout_info.pushConstantRangeCount = 1;
layout_info.pPushConstantRanges = push_constants.data();
VkPipelineLayout result;
CHECK_RESULT(vkCreatePipelineLayout(dev, &layout_info, nullptr, &result));
return { set_layout, result };
}
void shader_interpreter::create_descriptor_pools(const vk::render_device& dev)
{
const auto max_draw_calls = dev.get_descriptor_max_draw_calls();
m_descriptor_pool.create(dev, m_descriptor_pool_sizes, max_draw_calls);
}
void shader_interpreter::init(const vk::render_device& dev)
{
m_device = dev;
std::tie(m_shared_descriptor_layout, m_shared_pipeline_layout) = create_layout(dev);
create_descriptor_pools(dev);
}
void shader_interpreter::destroy()
{
m_program_cache.clear();
m_descriptor_pool.destroy();
for (auto &fs : m_shader_cache)
{
fs.second.m_vs->destroy();
fs.second.m_fs->destroy();
}
m_shader_cache.clear();
if (m_shared_pipeline_layout)
{
vkDestroyPipelineLayout(m_device, m_shared_pipeline_layout, nullptr);
m_shared_pipeline_layout = VK_NULL_HANDLE;
}
if (m_shared_descriptor_layout)
{
vkDestroyDescriptorSetLayout(m_device, m_shared_descriptor_layout, nullptr);
m_shared_descriptor_layout = VK_NULL_HANDLE;
}
}
glsl::program* shader_interpreter::link(const vk::pipeline_props& properties, u64 compiler_opt)
{
glsl::shader *fs, *vs;
VKVertexProgram* vs;
VKFragmentProgram* fs;
if (auto found = m_shader_cache.find(compiler_opt); found != m_shader_cache.end())
{
fs = found->second.m_fs.get();
@ -413,12 +323,12 @@ namespace vk
VkPipelineShaderStageCreateInfo shader_stages[2] = {};
shader_stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shader_stages[0].module = vs->get_handle();
shader_stages[0].module = vs->shader.get_handle();
shader_stages[0].pName = "main";
shader_stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shader_stages[1].module = fs->get_handle();
shader_stages[1].module = fs->shader.get_handle();
shader_stages[1].pName = "main";
std::vector<VkDynamicState> dynamic_state_descriptors =
@ -478,33 +388,42 @@ namespace vk
info.stageCount = 2;
info.pStages = shader_stages;
info.pDynamicState = &dynamic_state_info;
info.layout = m_shared_pipeline_layout;
info.layout = VK_NULL_HANDLE;
info.basePipelineIndex = -1;
info.basePipelineHandle = VK_NULL_HANDLE;
info.renderPass = vk::get_renderpass(m_device, properties.renderpass_key);
auto compiler = vk::get_pipe_compiler();
auto program = compiler->compile(info, m_shared_pipeline_layout, vk::pipe_compiler::COMPILE_INLINE, {}, m_vs_inputs, m_fs_inputs);
auto program = compiler->compile(
info,
vk::pipe_compiler::COMPILE_INLINE | vk::pipe_compiler::SEPARATE_SHADER_OBJECTS,
{},
vs->uniforms,
fs->uniforms);
return program.release();
}
void shader_interpreter::update_fragment_textures(const std::array<VkDescriptorImageInfo, 68>& sampled_images, vk::descriptor_set &set)
void shader_interpreter::update_fragment_textures(const std::array<VkDescriptorImageInfo, 68>& sampled_images)
{
const VkDescriptorImageInfo* texture_ptr = sampled_images.data();
for (u32 i = 0, binding = m_fragment_textures_start; i < 4; ++i, ++binding, texture_ptr += 16)
// FIXME: Cannot use m_fragment_textures.start now since each interpreter has its own binding layout
auto [set, binding] = m_current_interpreter->get_uniform_location(::glsl::glsl_fragment_program, glsl::input_type_texture, "sampler1D_array[16]");
if (binding == umax)
{
set.push(texture_ptr, 16, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, binding);
return;
}
}
VkDescriptorSet shader_interpreter::allocate_descriptor_set()
{
return m_descriptor_pool.allocate(m_shared_descriptor_layout);
const VkDescriptorImageInfo* texture_ptr = sampled_images.data();
for (u32 i = 0; i < 4; ++i, ++binding, texture_ptr += 16)
{
m_current_interpreter->bind_uniform_array(texture_ptr, 16, set, binding);
}
}
glsl::program* shader_interpreter::get(
const vk::pipeline_props& properties,
const program_hash_util::fragment_program_utils::fragment_program_metadata& metadata,
const program_hash_util::fragment_program_utils::fragment_program_metadata& fp_metadata,
const program_hash_util::vertex_program_utils::vertex_program_metadata& vp_metadata,
u32 vp_ctrl,
u32 fp_ctrl)
{
@ -544,11 +463,12 @@ namespace vk
if (fp_ctrl & CELL_GCM_SHADER_CONTROL_DEPTH_EXPORT) key.compiler_opt |= program_common::interpreter::COMPILER_OPT_ENABLE_DEPTH_EXPORT;
if (fp_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS) key.compiler_opt |= program_common::interpreter::COMPILER_OPT_ENABLE_F32_EXPORT;
if (fp_ctrl & RSX_SHADER_CONTROL_USES_KIL) key.compiler_opt |= program_common::interpreter::COMPILER_OPT_ENABLE_KIL;
if (metadata.referenced_textures_mask) key.compiler_opt |= program_common::interpreter::COMPILER_OPT_ENABLE_TEXTURES;
if (metadata.has_branch_instructions) key.compiler_opt |= program_common::interpreter::COMPILER_OPT_ENABLE_FLOW_CTRL;
if (metadata.has_pack_instructions) key.compiler_opt |= program_common::interpreter::COMPILER_OPT_ENABLE_PACKING;
if (fp_metadata.referenced_textures_mask) key.compiler_opt |= program_common::interpreter::COMPILER_OPT_ENABLE_TEXTURES;
if (fp_metadata.has_branch_instructions) key.compiler_opt |= program_common::interpreter::COMPILER_OPT_ENABLE_FLOW_CTRL;
if (fp_metadata.has_pack_instructions) key.compiler_opt |= program_common::interpreter::COMPILER_OPT_ENABLE_PACKING;
if (rsx::method_registers.polygon_stipple_enabled()) key.compiler_opt |= program_common::interpreter::COMPILER_OPT_ENABLE_STIPPLING;
if (vp_ctrl & RSX_SHADER_CONTROL_INSTANCED_CONSTANTS) key.compiler_opt |= program_common::interpreter::COMPILER_OPT_ENABLE_INSTANCING;
if (vp_metadata.referenced_textures_mask) key.compiler_opt |= program_common::interpreter::COMPILER_OPT_ENABLE_VTX_TEXTURES;
if (m_current_key == key) [[likely]]
{
@ -585,4 +505,16 @@ namespace vk
{
return m_fragment_instruction_start;
}
std::pair<VKVertexProgram*, VKFragmentProgram*> shader_interpreter::get_shaders() const
{
if (auto found = m_shader_cache.find(m_current_key.compiler_opt); found != m_shader_cache.end())
{
auto fs = found->second.m_fs.get();
auto vs = found->second.m_vs.get();
return { vs, fs };
}
return { nullptr, nullptr };
}
};

View file

@ -5,6 +5,9 @@
#include "vkutils/descriptors.h"
#include <unordered_map>
class VKVertexProgram;
class VKFragmentProgram;
namespace vk
{
using ::program_hash_util::fragment_program_utils;
@ -12,12 +15,7 @@ namespace vk
class shader_interpreter
{
std::vector<glsl::program_input> m_vs_inputs;
std::vector<glsl::program_input> m_fs_inputs;
VkDevice m_device = VK_NULL_HANDLE;
VkDescriptorSetLayout m_shared_descriptor_layout = VK_NULL_HANDLE;
VkPipelineLayout m_shared_pipeline_layout = VK_NULL_HANDLE;
glsl::program* m_current_interpreter = nullptr;
struct pipeline_key
@ -41,14 +39,12 @@ namespace vk
struct shader_cache_entry_t
{
std::unique_ptr<glsl::shader> m_fs;
std::unique_ptr<glsl::shader> m_vs;
std::unique_ptr<VKFragmentProgram> m_fs;
std::unique_ptr<VKVertexProgram> m_vs;
};
std::unordered_map<pipeline_key, std::unique_ptr<glsl::program>, key_hasher> m_program_cache;
std::unordered_map<u64, shader_cache_entry_t> m_shader_cache;
rsx::simple_array<VkDescriptorPoolSize> m_descriptor_pool_sizes;
vk::descriptor_pool m_descriptor_pool;
u32 m_vertex_instruction_start = 0;
u32 m_fragment_instruction_start = 0;
@ -56,29 +52,32 @@ namespace vk
pipeline_key m_current_key{};
std::pair<VkDescriptorSetLayout, VkPipelineLayout> create_layout(VkDevice dev);
void create_descriptor_pools(const vk::render_device& dev);
glsl::shader* build_vs(u64 compiler_opt);
glsl::shader* build_fs(u64 compiler_opt);
VKVertexProgram* build_vs(u64 compiler_opt);
VKFragmentProgram* build_fs(u64 compiler_opt);
glsl::program* link(const vk::pipeline_props& properties, u64 compiler_opt);
u32 init(VKVertexProgram* vk_prog, u64 compiler_opt) const;
u32 init(VKFragmentProgram* vk_prog, u64 compiler_opt) const;
public:
void init(const vk::render_device& dev);
void destroy();
glsl::program* get(
const vk::pipeline_props& properties,
const program_hash_util::fragment_program_utils::fragment_program_metadata& metadata,
const program_hash_util::fragment_program_utils::fragment_program_metadata& fp_metadata,
const program_hash_util::vertex_program_utils::vertex_program_metadata& vp_metadata,
u32 vp_ctrl,
u32 fp_ctrl);
// Retrieve the shader components that make up the current interpreter
std::pair<VKVertexProgram*, VKFragmentProgram*> get_shaders() const;
bool is_interpreter(const glsl::program* prog) const;
u32 get_vertex_instruction_location() const;
u32 get_fragment_instruction_location() const;
void update_fragment_textures(const std::array<VkDescriptorImageInfo, 68>& sampled_images, vk::descriptor_set &set);
VkDescriptorSet allocate_descriptor_set();
void update_fragment_textures(const std::array<VkDescriptorImageInfo, 68>& sampled_images);
};
}

View file

@ -6,7 +6,6 @@
#include "vkutils/device.h"
#include "../Program/GLSLCommon.h"
std::string VKVertexDecompilerThread::getFloatTypeName(usz elementCount)
{
return glsl::getFloatTypeNameImpl(elementCount);
@ -27,14 +26,59 @@ std::string VKVertexDecompilerThread::compareFunction(COMPARE f, const std::stri
return glsl::compareFunctionImpl(f, Op0, Op1, scalar);
}
void VKVertexDecompilerThread::prepareBindingTable()
{
u32 location = 0;
vk_prog->binding_table.vertex_buffers_location = location;
location += 3; // Persistent verts, volatile and layout data
vk_prog->binding_table.context_buffer_location = location++;
if (m_device_props.emulate_conditional_rendering)
{
vk_prog->binding_table.cr_pred_buffer_location = location++;
}
std::memset(vk_prog->binding_table.vtex_location, 0xff, sizeof(vk_prog->binding_table.vtex_location));
for (const ParamType& PT : m_parr.params[PF_PARAM_UNIFORM])
{
const bool is_texture_type = PT.type.starts_with("sampler");
for (const ParamItem& PI : PT.items)
{
if (is_texture_type)
{
const int id = vk::get_texture_index(PI.name);
vk_prog->binding_table.vtex_location[id] = location++;
continue;
}
if (PI.name.starts_with("vc["))
{
if (!(m_prog.ctrl & RSX_SHADER_CONTROL_INSTANCED_CONSTANTS))
{
vk_prog->binding_table.cbuf_location = location++;
continue;
}
vk_prog->binding_table.instanced_lut_buffer_location = location++;
vk_prog->binding_table.instanced_cbuf_location = location++;
continue;
}
}
}
}
void VKVertexDecompilerThread::insertHeader(std::stringstream &OS)
{
prepareBindingTable();
OS <<
"#version 450\n\n"
"#extension GL_ARB_separate_shader_objects : enable\n\n";
OS <<
"layout(std140, set = 0, binding = 0) uniform VertexContextBuffer\n"
"layout(std140, set=0, binding=" << vk_prog->binding_table.context_buffer_location << ") uniform VertexContextBuffer\n"
"{\n"
" mat4 scale_offset_mat;\n"
" ivec4 user_clip_enabled[2];\n"
@ -45,13 +89,31 @@ void VKVertexDecompilerThread::insertHeader(std::stringstream &OS)
" float z_far;\n"
"};\n\n";
vk::glsl::program_input context_input =
{
.domain = glsl::glsl_vertex_program,
.type = vk::glsl::input_type_uniform_buffer,
.location = vk_prog->binding_table.context_buffer_location,
.name = "VertexContextBuffer"
};
inputs.push_back(context_input);
if (m_device_props.emulate_conditional_rendering)
{
OS <<
"layout(std430, set = 0, binding = 8) readonly buffer EXT_Conditional_Rendering\n"
"layout(std430, set=0, binding=" << vk_prog->binding_table.cr_pred_buffer_location << ") readonly buffer EXT_Conditional_Rendering\n"
"{\n"
" uint conditional_rendering_predicate;\n"
"};\n\n";
vk::glsl::program_input predicate_input =
{
.domain = glsl::glsl_vertex_program,
.type = vk::glsl::input_type_storage_buffer,
.location = vk_prog->binding_table.cr_pred_buffer_location,
.name = "EXT_Conditional_Rendering"
};
inputs.push_back(predicate_input);
}
OS <<
@ -63,52 +125,50 @@ void VKVertexDecompilerThread::insertHeader(std::stringstream &OS)
" uint layout_ptr_offset;\n"
" uint xform_constants_offset;\n";
u32 push_constants_size = 5 * sizeof(u32);
if (m_device_props.emulate_conditional_rendering)
{
push_constants_size += sizeof(u32);
OS << " uint conditional_rendering_enabled;\n";
}
OS << "};\n\n";
vk::glsl::program_input in;
in.location = m_binding_table.vertex_params_bind_slot;
in.domain = glsl::glsl_vertex_program;
in.name = "VertexContextBuffer";
in.type = vk::glsl::input_type_uniform_buffer;
inputs.push_back(in);
vk::glsl::program_input push_constants =
{
.domain = glsl::glsl_vertex_program,
.type = vk::glsl::input_type_push_constant,
.bound_data = vk::glsl::push_constant_ref{ .offset = 0, .size = push_constants_size }
};
inputs.push_back(push_constants);
}
void VKVertexDecompilerThread::insertInputs(std::stringstream& OS, const std::vector<ParamType>& /*inputs*/)
{
OS << "layout(set=0, binding=5) uniform usamplerBuffer persistent_input_stream;\n"; // Data stream with persistent vertex data (cacheable)
OS << "layout(set=0, binding=6) uniform usamplerBuffer volatile_input_stream;\n"; // Data stream with per-draw data (registers and immediate draw data)
OS << "layout(set=0, binding=7) uniform usamplerBuffer vertex_layout_stream;\n"; // Data stream defining vertex data layout
static const char* input_streams[] =
{
"persistent_input_stream", // Data stream with persistent vertex data (cacheable)
"volatile_input_stream", // Data stream with per-draw data (registers and immediate draw data)
"vertex_layout_stream" // Data stream defining vertex data layout"
};
vk::glsl::program_input in;
in.location = m_binding_table.vertex_buffers_first_bind_slot;
in.domain = glsl::glsl_vertex_program;
in.name = "persistent_input_stream";
in.type = vk::glsl::input_type_texel_buffer;
this->inputs.push_back(in);
int location = vk_prog->binding_table.vertex_buffers_location;
for (const auto& stream : input_streams)
{
OS << "layout(set=0, binding=" << location << ") uniform usamplerBuffer " << stream << ";\n";
in.location = m_binding_table.vertex_buffers_first_bind_slot + 1;
in.domain = glsl::glsl_vertex_program;
in.name = "volatile_input_stream";
in.type = vk::glsl::input_type_texel_buffer;
this->inputs.push_back(in);
in.location = m_binding_table.vertex_buffers_first_bind_slot + 2;
in.domain = glsl::glsl_vertex_program;
in.name = "vertex_layout_stream";
in.type = vk::glsl::input_type_texel_buffer;
this->inputs.push_back(in);
vk::glsl::program_input in;
in.location = location++;
in.domain = glsl::glsl_vertex_program;
in.name = stream;
in.type = vk::glsl::input_type_texel_buffer;
this->inputs.push_back(in);
}
}
void VKVertexDecompilerThread::insertConstants(std::stringstream & OS, const std::vector<ParamType> & constants)
{
vk::glsl::program_input in;
u32 location = m_binding_table.vertex_textures_first_bind_slot;
for (const ParamType &PT : constants)
{
for (const ParamItem &PI : PT.items)
@ -117,12 +177,12 @@ void VKVertexDecompilerThread::insertConstants(std::stringstream & OS, const std
{
if (!(m_prog.ctrl & RSX_SHADER_CONTROL_INSTANCED_CONSTANTS))
{
OS << "layout(std430, set=0, binding=" << static_cast<int>(m_binding_table.vertex_constant_buffers_bind_slot) << ") readonly buffer VertexConstantsBuffer\n";
OS << "layout(std430, set=0, binding=" << vk_prog->binding_table.cbuf_location << ") readonly buffer VertexConstantsBuffer\n";
OS << "{\n";
OS << " vec4 vc[];\n";
OS << "};\n\n";
in.location = m_binding_table.vertex_constant_buffers_bind_slot;
in.location = vk_prog->binding_table.cbuf_location;
in.domain = glsl::glsl_vertex_program;
in.name = "VertexConstantsBuffer";
in.type = vk::glsl::input_type_storage_buffer;
@ -133,26 +193,26 @@ void VKVertexDecompilerThread::insertConstants(std::stringstream & OS, const std
else
{
// 1. Bind indirection lookup buffer
OS << "layout(std430, set=0, binding=" << static_cast<int>(m_binding_table.instancing_lookup_table_bind_slot) << ") readonly buffer InstancingData\n";
OS << "layout(std430, set=0, binding=" << vk_prog->binding_table.instanced_lut_buffer_location << ") readonly buffer InstancingData\n";
OS << "{\n";
OS << " int constants_addressing_lookup[];\n";
OS << "};\n\n";
in.location = m_binding_table.instancing_lookup_table_bind_slot;
in.location = vk_prog->binding_table.instanced_lut_buffer_location;
in.domain = glsl::glsl_vertex_program;
in.name = "InstancingData";
in.type = vk::glsl::input_type_storage_buffer;
inputs.push_back(in);
// 2. Bind actual constants buffer
OS << "layout(std430, set=0, binding=" << static_cast<int>(m_binding_table.instancing_constants_buffer_slot) << ") readonly buffer VertexConstantsBuffer\n";
OS << "layout(std430, set=0, binding=" << vk_prog->binding_table.instanced_cbuf_location << ") readonly buffer VertexConstantsBuffer\n";
OS << "{\n";
OS << " vec4 instanced_constants_array[];\n";
OS << "};\n\n";
OS << "#define CONSTANTS_ARRAY_LENGTH " << (properties.has_indexed_constants ? 468 : ::size32(m_constant_ids)) << "\n\n";
in.location = m_binding_table.instancing_constants_buffer_slot;
in.location = vk_prog->binding_table.instanced_cbuf_location;
in.domain = glsl::glsl_vertex_program;
in.name = "VertexConstantsBuffer";
in.type = vk::glsl::input_type_storage_buffer;
@ -161,12 +221,10 @@ void VKVertexDecompilerThread::insertConstants(std::stringstream & OS, const std
}
}
if (PT.type == "sampler2D" ||
PT.type == "samplerCube" ||
PT.type == "sampler1D" ||
PT.type == "sampler3D")
if (PT.type.starts_with("sampler"))
{
in.location = location;
const int id = vk::get_texture_index(PI.name);
in.location = vk_prog->binding_table.vtex_location[id];
in.name = PI.name;
in.type = vk::glsl::input_type_texture;
@ -190,7 +248,7 @@ void VKVertexDecompilerThread::insertConstants(std::stringstream & OS, const std
}
}
OS << "layout(set = 0, binding=" << location++ << ") uniform " << samplerType << " " << PI.name << ";\n";
OS << "layout(set=0, binding=" << in.location << ") uniform " << samplerType << " " << PI.name << ";\n";
}
}
}
@ -371,8 +429,6 @@ void VKVertexDecompilerThread::insertMainEnd(std::stringstream & OS)
void VKVertexDecompilerThread::Task()
{
m_device_props.emulate_conditional_rendering = vk::emulate_conditional_rendering();
m_binding_table = vk::g_render_device->get_pipeline_binding_table();
m_shader = Decompile();
vk_prog->SetInputs(inputs);
}

View file

@ -15,7 +15,6 @@ struct VKVertexDecompilerThread : public VertexProgramDecompiler
std::string &m_shader;
std::vector<vk::glsl::program_input> inputs;
class VKVertexProgram *vk_prog;
vk::pipeline_binding_table m_binding_table{};
struct
{
@ -36,6 +35,8 @@ protected:
void insertMainStart(std::stringstream &OS) override;
void insertMainEnd(std::stringstream &OS) override;
void prepareBindingTable();
const RSXVertexProgram &rsx_vertex_program;
public:
VKVertexDecompilerThread(const RSXVertexProgram &prog, std::string& shader, ParamArray&, class VKVertexProgram &dst)
@ -61,6 +62,19 @@ public:
vk::glsl::shader shader;
std::vector<vk::glsl::program_input> uniforms;
// Quick attribute indices
struct
{
u32 context_buffer_location = umax; // Vertex program context
u32 cr_pred_buffer_location = umax; // Conditional rendering predicate
u32 vertex_buffers_location = umax; // Vertex input streams (3)
u32 cbuf_location = umax; // Vertex program constants register file
u32 instanced_lut_buffer_location = umax; // Instancing redirection table
u32 instanced_cbuf_location = umax; // Instancing constants register file
u32 vtex_location[4]; // Vertex textures (inf)
} binding_table;
void Decompile(const RSXVertexProgram& prog);
void Compile();
void SetInputs(std::vector<vk::glsl::program_input>& inputs);

View file

@ -61,6 +61,9 @@ namespace vk
// Fill with 0 to avoid sending incomplete/unused variables to the GPU
memset(m_constants_buf, 0, sizeof(m_constants_buf));
// No ssbo usage
ssbo_count = 0;
// Enable push constants
use_push_constants = true;
push_constants_size = push_constants_size_;
@ -68,39 +71,33 @@ namespace vk
create();
}
std::vector<std::pair<VkDescriptorType, u8>> fsr_pass::get_descriptor_layout()
{
return
{
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1 },
{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1 }
};
}
void fsr_pass::declare_inputs()
std::vector<glsl::program_input> fsr_pass::get_inputs()
{
std::vector<vk::glsl::program_input> inputs =
{
{
glsl::program_input::make(
::glsl::program_domain::glsl_compute_program,
vk::glsl::program_input_type::input_type_texture,
{}, {},
"InputTexture",
vk::glsl::input_type_texture,
0,
"InputTexture"
},
{
0
),
glsl::program_input::make(
::glsl::program_domain::glsl_compute_program,
vk::glsl::program_input_type::input_type_texture,
{}, {},
1,
"OutputTexture"
}
"OutputTexture",
vk::glsl::input_type_storage_texture,
0,
1
),
};
m_program->load_uniforms(inputs);
auto result = compute_task::get_inputs();
result.insert(result.end(), inputs.begin(), inputs.end());
return result;
}
void fsr_pass::bind_resources()
void fsr_pass::bind_resources(const vk::command_buffer& /*cmd*/)
{
// Bind relevant stuff
if (!m_sampler)
@ -111,8 +108,8 @@ namespace vk
VK_FALSE, 0.f, 1.f, 0.f, 0.f, VK_FILTER_LINEAR, VK_FILTER_LINEAR, VK_SAMPLER_MIPMAP_MODE_NEAREST, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK);
}
m_program->bind_uniform({ m_sampler->value, m_input_image->value, m_input_image->image()->current_layout }, "InputTexture", VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, m_descriptor_set);
m_program->bind_uniform({ VK_NULL_HANDLE, m_output_image->value, m_output_image->image()->current_layout }, "OutputTexture", VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, m_descriptor_set);
m_program->bind_uniform({ m_sampler->value, m_input_image->value, m_input_image->image()->current_layout }, 0, 0);
m_program->bind_uniform({ VK_NULL_HANDLE, m_output_image->value, m_output_image->image()->current_layout }, 0, 1);
}
void fsr_pass::run(const vk::command_buffer& cmd, vk::viewable_image* src, vk::viewable_image* dst, const size2u& input_size, const size2u& output_size)
@ -122,6 +119,11 @@ namespace vk
m_input_size = input_size;
m_output_size = output_size;
if (!m_program)
{
load_program(cmd);
}
configure(cmd);
constexpr auto wg_size = 16;
@ -158,7 +160,7 @@ namespace vk
static_cast<f32>(src_image->width()), static_cast<f32>(src_image->height()), // Size of the raw image to upscale (in case viewport does not cover it all)
static_cast<f32>(m_output_size.width), static_cast<f32>(m_output_size.height)); // Size of output viewport (target size)
vkCmdPushConstants(cmd, m_pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, push_constants_size, m_constants_buf);
vkCmdPushConstants(cmd, m_program->layout(), VK_SHADER_STAGE_COMPUTE_BIT, 0, push_constants_size, m_constants_buf);
}
rcas_pass::rcas_pass()
@ -177,7 +179,7 @@ namespace vk
auto cas_attenuation = 2.f - (g_cfg.video.vk.rcas_sharpening_intensity / 50.f);
FsrRcasCon(&m_constants_buf[0], cas_attenuation);
vkCmdPushConstants(cmd, m_pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, push_constants_size, m_constants_buf);
vkCmdPushConstants(cmd, m_program->layout(), VK_SHADER_STAGE_COMPUTE_BIT, 0, push_constants_size, m_constants_buf);
}
} // Namespace FidelityFX

View file

@ -19,9 +19,8 @@ namespace vk
size2u m_output_size;
u32 m_constants_buf[20];
std::vector<std::pair<VkDescriptorType, u8>> get_descriptor_layout() override;
void declare_inputs() override;
void bind_resources() override;
std::vector<glsl::program_input> get_inputs() override;
void bind_resources(const vk::command_buffer&) override;
virtual void configure(const vk::command_buffer& cmd) = 0;

View file

@ -14,44 +14,43 @@ namespace vk
public:
inline void flush_all()
{
std::lock_guard lock(m_notifications_lock);
for (auto& set : m_notification_list)
{
set->flush();
}
m_notification_list.clear();
}
void register_(descriptor_set* set)
{
// Rare event, upon creation of a new set tracker.
// Check for spurious 'new' events when the aux context is taking over
for (const auto& set_ : m_notification_list)
{
if (set_ == set) return;
}
std::lock_guard lock(m_notifications_lock);
m_notification_list.push_back(set);
rsx_log.warning("[descriptor_manager::register] Now monitoring %u descriptor sets", m_notification_list.size());
// rsx_log.notice("[descriptor_manager::register] Now monitoring %u descriptor sets", m_notification_list.size());
}
void deregister(descriptor_set* set)
{
for (auto it = m_notification_list.begin(); it != m_notification_list.end(); ++it)
{
if (*it == set)
{
*it = m_notification_list.back();
m_notification_list.pop_back();
break;
}
}
std::lock_guard lock(m_notifications_lock);
rsx_log.warning("[descriptor_manager::deregister] Now monitoring %u descriptor sets", m_notification_list.size());
m_notification_list.erase_if(FN(x == set));
// rsx_log.notice("[descriptor_manager::deregister] Now monitoring %u descriptor sets", m_notification_list.size());
}
void destroy()
{
std::lock_guard lock(m_notifications_lock);
m_notification_list.clear();
}
dispatch_manager() = default;
private:
rsx::simple_array<descriptor_set*> m_notification_list;
std::mutex m_notifications_lock;
dispatch_manager(const dispatch_manager&) = delete;
dispatch_manager& operator = (const dispatch_manager&) = delete;
@ -67,6 +66,11 @@ namespace vk
g_fxo->get<dispatch_manager>().flush_all();
}
void destroy()
{
g_fxo->get<dispatch_manager>().destroy();
}
VkDescriptorSetLayout create_layout(const rsx::simple_array<VkDescriptorSetLayoutBinding>& bindings)
{
VkDescriptorSetLayoutCreateInfo infos = {};
@ -77,32 +81,29 @@ namespace vk
VkDescriptorSetLayoutBindingFlagsCreateInfo binding_infos = {};
rsx::simple_array<VkDescriptorBindingFlags> binding_flags;
if (g_render_device->get_descriptor_indexing_support())
const auto deferred_mask = g_render_device->get_descriptor_update_after_bind_support();
binding_flags.resize(::size32(bindings));
for (u32 i = 0; i < binding_flags.size(); ++i)
{
const auto deferred_mask = g_render_device->get_descriptor_update_after_bind_support();
binding_flags.resize(::size32(bindings));
for (u32 i = 0; i < binding_flags.size(); ++i)
if ((1ull << bindings[i].descriptorType) & ~deferred_mask)
{
if ((1ull << bindings[i].descriptorType) & ~deferred_mask)
{
binding_flags[i] = 0u;
}
else
{
binding_flags[i] = VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT;
}
binding_flags[i] = 0u;
}
else
{
binding_flags[i] = VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT;
}
binding_infos.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT;
binding_infos.pNext = nullptr;
binding_infos.bindingCount = ::size32(binding_flags);
binding_infos.pBindingFlags = binding_flags.data();
infos.pNext = &binding_infos;
infos.flags |= VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT;
}
binding_infos.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO;
binding_infos.pNext = nullptr;
binding_infos.bindingCount = ::size32(binding_flags);
binding_infos.pBindingFlags = binding_flags.data();
infos.pNext = &binding_infos;
infos.flags |= VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT;
VkDescriptorSetLayout result;
CHECK_RESULT(vkCreateDescriptorSetLayout(*g_render_device, &infos, nullptr, &result));
return result;
@ -298,11 +299,6 @@ namespace vk
m_in_use = true;
m_update_after_bind_mask = g_render_device->get_descriptor_update_after_bind_support();
if (m_update_after_bind_mask)
{
g_fxo->get<descriptors::dispatch_manager>().register_(this);
}
}
else if (m_push_type_mask & ~m_update_after_bind_mask)
{
@ -336,11 +332,6 @@ namespace vk
return &m_handle;
}
VkDescriptorSet descriptor_set::value() const
{
return m_handle;
}
void descriptor_set::push(const VkBufferView& buffer_view, VkDescriptorType type, u32 binding)
{
m_push_type_mask |= (1ull << type);
@ -420,14 +411,24 @@ namespace vk
if (m_pending_copies.empty()) [[likely]]
{
m_pending_copies = std::move(copy_cmd);
return;
}
else
m_pending_copies += copy_cmd;
}
void descriptor_set::push(rsx::simple_array<VkWriteDescriptorSet>& write_cmds, u32 type_mask)
{
m_push_type_mask |= type_mask;
#if !defined(__clang__) || (__clang_major__ >= 16)
if (m_pending_writes.empty()) [[unlikely]]
{
const auto old_size = m_pending_copies.size();
const auto new_size = copy_cmd.size() + old_size;
m_pending_copies.resize(new_size);
std::copy(copy_cmd.begin(), copy_cmd.end(), m_pending_copies.begin() + old_size);
m_pending_writes = std::move(write_cmds);
return;
}
#endif
m_pending_writes += write_cmds;
}
void descriptor_set::push(const descriptor_set_dynamic_offset_t& offset)
@ -441,13 +442,32 @@ namespace vk
m_dynamic_offsets[offset.location] = offset.value;
}
void descriptor_set::bind(const vk::command_buffer& cmd, VkPipelineBindPoint bind_point, VkPipelineLayout layout)
void descriptor_set::on_bind()
{
if ((m_push_type_mask & ~m_update_after_bind_mask) || (m_pending_writes.size() >= max_cache_size))
if (!m_push_type_mask)
{
ensure(m_pending_writes.empty());
return;
}
// We have queued writes
if ((m_push_type_mask & ~m_update_after_bind_mask) ||
(m_pending_writes.size() >= max_cache_size))
{
flush();
return;
}
// Register for async flush
ensure(m_update_after_bind_mask);
g_fxo->get<descriptors::dispatch_manager>().register_(this);
}
void descriptor_set::bind(const vk::command_buffer& cmd, VkPipelineBindPoint bind_point, VkPipelineLayout layout)
{
// Notify
on_bind();
vkCmdBindDescriptorSets(cmd, bind_point, layout, 0, 1, &m_handle, ::size32(m_dynamic_offsets), m_dynamic_offsets.data());
}

View file

@ -94,15 +94,19 @@ namespace vk
void swap(descriptor_set& other);
descriptor_set& operator = (VkDescriptorSet set);
VkDescriptorSet value() const { return m_handle; }
operator bool() const { return m_handle != VK_NULL_HANDLE; }
VkDescriptorSet* ptr();
VkDescriptorSet value() const;
void push(const VkBufferView& buffer_view, VkDescriptorType type, u32 binding);
void push(const VkDescriptorBufferInfo& buffer_info, VkDescriptorType type, u32 binding);
void push(const VkDescriptorImageInfo& image_info, VkDescriptorType type, u32 binding);
void push(const VkDescriptorImageInfo* image_info, u32 count, VkDescriptorType type, u32 binding);
void push(rsx::simple_array<VkCopyDescriptorSet>& copy_cmd, u32 type_mask = umax);
void push(rsx::simple_array<VkWriteDescriptorSet>& write_cmds, u32 type_mask = umax);
void push(const descriptor_set_dynamic_offset_t& offset);
void on_bind();
void bind(const vk::command_buffer& cmd, VkPipelineBindPoint bind_point, VkPipelineLayout layout);
void flush();
@ -118,7 +122,7 @@ namespace vk
rsx::simple_array<VkDescriptorImageInfo> m_image_info_pool;
rsx::simple_array<u32> m_dynamic_offsets;
#ifdef __clang__
#if defined(__clang__) && (__clang_major__ < 16)
// Clang (pre 16.x) does not support LWG 2089, std::construct_at for POD types
struct WriteDescriptorSetT : public VkWriteDescriptorSet
{
@ -158,6 +162,7 @@ namespace vk
{
void init();
void flush();
void destroy();
VkDescriptorSetLayout create_layout(const rsx::simple_array<VkDescriptorSetLayoutBinding>& bindings);
}

View file

@ -20,125 +20,109 @@ namespace vk
supported_extensions instance_extensions(supported_extensions::instance);
supported_extensions device_extensions(supported_extensions::device, nullptr, dev);
if (!instance_extensions.is_supported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
VkPhysicalDeviceFeatures2KHR features2;
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = nullptr;
VkPhysicalDeviceFloat16Int8FeaturesKHR shader_support_info{};
VkPhysicalDeviceDescriptorIndexingFeatures descriptor_indexing_info{};
VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT fbo_loops_info{};
VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR shader_barycentric_info{};
VkPhysicalDeviceCustomBorderColorFeaturesEXT custom_border_color_info{};
VkPhysicalDeviceBorderColorSwizzleFeaturesEXT border_color_swizzle_info{};
VkPhysicalDeviceFaultFeaturesEXT device_fault_info{};
VkPhysicalDeviceMultiDrawFeaturesEXT multidraw_info{};
// Core features
shader_support_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES;
features2.pNext = &shader_support_info;
descriptor_indexing_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES;
descriptor_indexing_info.pNext = features2.pNext;
features2.pNext = &descriptor_indexing_info;
descriptor_indexing_support = true;
// Optional features
if (device_extensions.is_supported(VK_EXT_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_EXTENSION_NAME))
{
vkGetPhysicalDeviceFeatures(dev, &features);
fbo_loops_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_FEATURES_EXT;
fbo_loops_info.pNext = features2.pNext;
features2.pNext = &fbo_loops_info;
}
else
if (device_extensions.is_supported(VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME))
{
VkPhysicalDeviceFeatures2KHR features2;
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = nullptr;
shader_barycentric_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR;
shader_barycentric_info.pNext = features2.pNext;
features2.pNext = &shader_barycentric_info;
}
VkPhysicalDeviceFloat16Int8FeaturesKHR shader_support_info{};
VkPhysicalDeviceDescriptorIndexingFeatures descriptor_indexing_info{};
VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT fbo_loops_info{};
VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR shader_barycentric_info{};
VkPhysicalDeviceCustomBorderColorFeaturesEXT custom_border_color_info{};
VkPhysicalDeviceBorderColorSwizzleFeaturesEXT border_color_swizzle_info{};
VkPhysicalDeviceFaultFeaturesEXT device_fault_info{};
VkPhysicalDeviceMultiDrawFeaturesEXT multidraw_info{};
if (device_extensions.is_supported(VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME))
{
custom_border_color_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT;
custom_border_color_info.pNext = features2.pNext;
features2.pNext = &custom_border_color_info;
}
if (device_extensions.is_supported(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME))
{
shader_support_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR;
features2.pNext = &shader_support_info;
}
if (device_extensions.is_supported(VK_EXT_BORDER_COLOR_SWIZZLE_EXTENSION_NAME))
{
border_color_swizzle_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT;
border_color_swizzle_info.pNext = features2.pNext;
features2.pNext = &border_color_swizzle_info;
}
if (device_extensions.is_supported(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME))
{
descriptor_indexing_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT;
descriptor_indexing_info.pNext = features2.pNext;
features2.pNext = &descriptor_indexing_info;
descriptor_indexing_support = true;
}
if (device_extensions.is_supported(VK_EXT_DEVICE_FAULT_EXTENSION_NAME))
{
device_fault_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FAULT_FEATURES_EXT;
device_fault_info.pNext = features2.pNext;
features2.pNext = &device_fault_info;
}
if (device_extensions.is_supported(VK_EXT_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_EXTENSION_NAME))
{
fbo_loops_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_FEATURES_EXT;
fbo_loops_info.pNext = features2.pNext;
features2.pNext = &fbo_loops_info;
}
if (device_extensions.is_supported(VK_EXT_MULTI_DRAW_EXTENSION_NAME))
{
multidraw_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT;
multidraw_info.pNext = features2.pNext;
features2.pNext = &multidraw_info;
}
if (device_extensions.is_supported(VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME))
{
shader_barycentric_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR;
shader_barycentric_info.pNext = features2.pNext;
features2.pNext = &shader_barycentric_info;
}
vkGetPhysicalDeviceFeatures2(dev, &features2);
if (device_extensions.is_supported(VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME))
{
custom_border_color_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT;
custom_border_color_info.pNext = features2.pNext;
features2.pNext = &custom_border_color_info;
}
shader_types_support.allow_float64 = !!features2.features.shaderFloat64;
shader_types_support.allow_float16 = !!shader_support_info.shaderFloat16;
shader_types_support.allow_int8 = !!shader_support_info.shaderInt8;
if (device_extensions.is_supported(VK_EXT_BORDER_COLOR_SWIZZLE_EXTENSION_NAME))
{
border_color_swizzle_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT;
border_color_swizzle_info.pNext = features2.pNext;
features2.pNext = &border_color_swizzle_info;
}
custom_border_color_support.supported = !!custom_border_color_info.customBorderColors && !!custom_border_color_info.customBorderColorWithoutFormat;
custom_border_color_support.swizzle_extension_supported = border_color_swizzle_info.sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT;
custom_border_color_support.require_border_color_remap = !border_color_swizzle_info.borderColorSwizzleFromImage;
if (device_extensions.is_supported(VK_EXT_DEVICE_FAULT_EXTENSION_NAME))
{
device_fault_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FAULT_FEATURES_EXT;
device_fault_info.pNext = features2.pNext;
features2.pNext = &device_fault_info;
}
multidraw_support.supported = !!multidraw_info.multiDraw;
multidraw_support.max_batch_size = 65536;
if (device_extensions.is_supported(VK_EXT_MULTI_DRAW_EXTENSION_NAME))
{
multidraw_info.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT;
multidraw_info.pNext = features2.pNext;
features2.pNext = &multidraw_info;
}
optional_features_support.barycentric_coords = !!shader_barycentric_info.fragmentShaderBarycentric;
optional_features_support.framebuffer_loops = !!fbo_loops_info.attachmentFeedbackLoopLayout;
optional_features_support.extended_device_fault = !!device_fault_info.deviceFault;
auto _vkGetPhysicalDeviceFeatures2KHR = reinterpret_cast<PFN_vkGetPhysicalDeviceFeatures2KHR>(vkGetInstanceProcAddr(parent, "vkGetPhysicalDeviceFeatures2KHR"));
ensure(_vkGetPhysicalDeviceFeatures2KHR); // "vkGetInstanceProcAddress failed to find entry point!"
_vkGetPhysicalDeviceFeatures2KHR(dev, &features2);
features = features2.features;
shader_types_support.allow_float64 = !!features2.features.shaderFloat64;
shader_types_support.allow_float16 = !!shader_support_info.shaderFloat16;
shader_types_support.allow_int8 = !!shader_support_info.shaderInt8;
custom_border_color_support.supported = !!custom_border_color_info.customBorderColors && !!custom_border_color_info.customBorderColorWithoutFormat;
custom_border_color_support.swizzle_extension_supported = border_color_swizzle_info.sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT;
custom_border_color_support.require_border_color_remap = !border_color_swizzle_info.borderColorSwizzleFromImage;
multidraw_support.supported = !!multidraw_info.multiDraw;
multidraw_support.max_batch_size = 65536;
optional_features_support.barycentric_coords = !!shader_barycentric_info.fragmentShaderBarycentric;
optional_features_support.framebuffer_loops = !!fbo_loops_info.attachmentFeedbackLoopLayout;
optional_features_support.extended_device_fault = !!device_fault_info.deviceFault;
features = features2.features;
if (descriptor_indexing_support)
{
descriptor_indexing_support.supported = true; // VK_API_VERSION_1_2
#define SET_DESCRIPTOR_BITFLAG(field, bit) if (descriptor_indexing_info.field) descriptor_indexing_support.update_after_bind_mask |= (1ull << bit)
SET_DESCRIPTOR_BITFLAG(descriptorBindingUniformBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingSampledImageUpdateAfterBind, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingSampledImageUpdateAfterBind, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
SET_DESCRIPTOR_BITFLAG(descriptorBindingStorageImageUpdateAfterBind, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE);
SET_DESCRIPTOR_BITFLAG(descriptorBindingStorageBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingUniformTexelBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingStorageTexelBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingUniformBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingSampledImageUpdateAfterBind, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingSampledImageUpdateAfterBind, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
SET_DESCRIPTOR_BITFLAG(descriptorBindingStorageImageUpdateAfterBind, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE);
SET_DESCRIPTOR_BITFLAG(descriptorBindingStorageBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingUniformTexelBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER);
SET_DESCRIPTOR_BITFLAG(descriptorBindingStorageTexelBufferUpdateAfterBind, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER);
#undef SET_DESCRIPTOR_BITFLAG
}
}
optional_features_support.shader_stencil_export = device_extensions.is_supported(VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME);
optional_features_support.conditional_rendering = device_extensions.is_supported(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME);
optional_features_support.external_memory_host = device_extensions.is_supported(VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME);
optional_features_support.sampler_mirror_clamped = device_extensions.is_supported(VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME);
optional_features_support.synchronization_2 = device_extensions.is_supported(VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME);
optional_features_support.unrestricted_depth_range = device_extensions.is_supported(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME);
optional_features_support.debug_utils = instance_extensions.is_supported(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
optional_features_support.surface_capabilities_2 = instance_extensions.is_supported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
optional_features_support.surface_capabilities_2 = instance_extensions.is_supported(VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME);
// Post-initialization checks
if (!custom_border_color_support.swizzle_extension_supported)
@ -172,16 +156,6 @@ namespace vk
return;
}
// Try to query driver properties if possible
supported_extensions instance_extensions(supported_extensions::instance);
supported_extensions device_extensions(supported_extensions::device, nullptr, dev);
if (!instance_extensions.is_supported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME) ||
!device_extensions.is_supported(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME))
{
return;
}
VkPhysicalDeviceProperties2KHR properties2;
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
properties2.pNext = nullptr;
@ -189,11 +163,7 @@ namespace vk
driver_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR;
driver_properties.pNext = properties2.pNext;
properties2.pNext = &driver_properties;
auto _vkGetPhysicalDeviceProperties2KHR = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2KHR>(vkGetInstanceProcAddr(parent, "vkGetPhysicalDeviceProperties2KHR"));
ensure(_vkGetPhysicalDeviceProperties2KHR);
_vkGetPhysicalDeviceProperties2KHR(dev, &properties2);
vkGetPhysicalDeviceProperties2(dev, &properties2);
}
void physical_device::get_physical_device_properties_1(bool allow_extensions)
@ -204,14 +174,8 @@ namespace vk
return;
}
supported_extensions instance_extensions(supported_extensions::instance);
supported_extensions device_extensions(supported_extensions::device, nullptr, dev);
if (!instance_extensions.is_supported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
{
return;
}
VkPhysicalDeviceProperties2KHR properties2;
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
properties2.pNext = nullptr;
@ -219,12 +183,9 @@ namespace vk
VkPhysicalDeviceDescriptorIndexingPropertiesEXT descriptor_indexing_props{};
VkPhysicalDeviceMultiDrawPropertiesEXT multidraw_props{};
if (descriptor_indexing_support)
{
descriptor_indexing_props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT;
descriptor_indexing_props.pNext = properties2.pNext;
properties2.pNext = &descriptor_indexing_props;
}
descriptor_indexing_props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT;
descriptor_indexing_props.pNext = properties2.pNext;
properties2.pNext = &descriptor_indexing_props;
if (multidraw_support.supported)
{
@ -233,10 +194,7 @@ namespace vk
properties2.pNext = &multidraw_props;
}
auto _vkGetPhysicalDeviceProperties2KHR = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2KHR>(vkGetInstanceProcAddr(parent, "vkGetPhysicalDeviceProperties2KHR"));
ensure(_vkGetPhysicalDeviceProperties2KHR);
_vkGetPhysicalDeviceProperties2KHR(dev, &properties2);
vkGetPhysicalDeviceProperties2(dev, &properties2);
props = properties2.properties;
if (descriptor_indexing_support)
@ -548,11 +506,6 @@ namespace vk
// 1. Anisotropic sampling
// 2. Indexable storage buffers
VkPhysicalDeviceFeatures enabled_features{};
if (pgpu->shader_types_support.allow_float16)
{
requested_extensions.push_back(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME);
}
if (pgpu->custom_border_color_support)
{
requested_extensions.push_back(VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
@ -575,7 +528,6 @@ namespace vk
if (pgpu->optional_features_support.external_memory_host)
{
requested_extensions.push_back(VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME);
requested_extensions.push_back(VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME);
}
@ -584,17 +536,6 @@ namespace vk
requested_extensions.push_back(VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME);
}
if (pgpu->optional_features_support.sampler_mirror_clamped)
{
requested_extensions.push_back(VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME);
}
if (pgpu->descriptor_indexing_support)
{
requested_extensions.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
requested_extensions.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
}
if (pgpu->optional_features_support.framebuffer_loops)
{
requested_extensions.push_back(VK_EXT_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_EXTENSION_NAME);
@ -607,7 +548,7 @@ namespace vk
if (pgpu->optional_features_support.synchronization_2)
{
requested_extensions.push_back(VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME);
requested_extensions.push_back(VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME); // VK_API_VERSION_1_3
}
if (pgpu->optional_features_support.extended_device_fault)
@ -872,7 +813,6 @@ namespace vk
memory_map = vk::get_memory_mapping(pdev);
m_formats_support = vk::get_optimal_tiling_supported_formats(pdev);
m_pipeline_binding_table = vk::get_pipeline_binding_table(pdev);
if (g_cfg.video.disable_vulkan_mem_allocator)
{
@ -1207,15 +1147,4 @@ namespace vk
return result;
}
pipeline_binding_table get_pipeline_binding_table(const vk::physical_device& dev)
{
pipeline_binding_table result{};
// Need to check how many samplers are supported by the driver
const auto usable_samplers = std::min(dev.get_limits().maxPerStageDescriptorSampledImages, 32u);
result.vertex_textures_first_bind_slot = result.textures_first_bind_slot + usable_samplers;
result.total_descriptor_bindings = result.vertex_textures_first_bind_slot + 4;
return result;
}
}

View file

@ -94,7 +94,6 @@ namespace vk
bool debug_utils = false;
bool external_memory_host = false;
bool framebuffer_loops = false;
bool sampler_mirror_clamped = false;
bool shader_stencil_export = false;
bool surface_capabilities_2 = false;
bool synchronization_2 = false;
@ -138,7 +137,6 @@ namespace vk
physical_device* pgpu = nullptr;
memory_type_mapping memory_map{};
gpu_formats_support m_formats_support{};
pipeline_binding_table m_pipeline_binding_table{};
std::unique_ptr<mem_allocator_base> m_allocator;
VkDevice dev = VK_NULL_HANDLE;
@ -169,7 +167,6 @@ namespace vk
const physical_device& gpu() const { return *pgpu; }
const memory_type_mapping& get_memory_mapping() const { return memory_map; }
const gpu_formats_support& get_formats_support() const { return m_formats_support; }
const pipeline_binding_table& get_pipeline_binding_table() const { return m_pipeline_binding_table; }
const gpu_shader_types_support& get_shader_types_support() const { return pgpu->shader_types_support; }
const custom_border_color_features& get_custom_border_color_support() const { return pgpu->custom_border_color_support; }
const multidraw_features get_multidraw_support() const { return pgpu->multidraw_support; }
@ -184,7 +181,6 @@ namespace vk
bool get_external_memory_host_support() const { return pgpu->optional_features_support.external_memory_host; }
bool get_surface_capabilities_2_support() const { return pgpu->optional_features_support.surface_capabilities_2; }
bool get_debug_utils_support() const { return g_cfg.video.renderdoc_compatiblity && pgpu->optional_features_support.debug_utils; }
bool get_descriptor_indexing_support() const { return pgpu->descriptor_indexing_support; }
bool get_framebuffer_loops_support() const { return pgpu->optional_features_support.framebuffer_loops; }
bool get_barycoords_support() const { return pgpu->optional_features_support.barycentric_coords; }
bool get_synchronization2_support() const { return pgpu->optional_features_support.synchronization_2; }
@ -208,7 +204,6 @@ namespace vk
memory_type_mapping get_memory_mapping(const physical_device& dev);
gpu_formats_support get_optimal_tiling_supported_formats(const physical_device& dev);
pipeline_binding_table get_pipeline_binding_table(const physical_device& dev);
extern const render_device* g_render_device;
}

View file

@ -95,7 +95,7 @@ namespace vk
app.applicationVersion = 0;
app.pEngineName = app_name;
app.engineVersion = 0;
app.apiVersion = VK_API_VERSION_1_0;
app.apiVersion = VK_API_VERSION_1_2;
// Set up instance information
@ -123,11 +123,6 @@ namespace vk
extensions.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
}
if (support.is_supported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
{
extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
}
#ifdef __APPLE__
if (support.is_supported(VK_EXT_LAYER_SETTINGS_EXTENSION_NAME))
{
@ -146,11 +141,6 @@ namespace vk
}
#endif
if (support.is_supported(VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME))
{
extensions.push_back(VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME);
}
if (support.is_supported(VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME))
{
extensions.push_back(VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME);

View file

@ -167,7 +167,7 @@ namespace vk
allocatorInfo.physicalDevice = pdev;
allocatorInfo.device = dev;
allocatorInfo.instance = inst;
allocatorInfo.vulkanApiVersion = VK_API_VERSION_1_0;
allocatorInfo.vulkanApiVersion = VK_API_VERSION_1_2;
std::vector<VkDeviceSize> heap_limits;
const auto vram_allocation_limit = g_cfg.video.vk.vram_allocation_limit * 0x100000ull;

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