rpcs3/rpcs3/Emu/RSX/VK/VKCommonDecompiler.h

11 lines
215 B
C++

#pragma once
#include "../Program/GLSLTypes.h"
namespace vk
{
using namespace ::glsl;
int get_varying_register_location(std::string_view varying_register_name);
int get_texture_index(std::string_view name);
}