Megamouse
c27d7db0a7
SDL: do not track emu state when initializing
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2025-05-21 07:01:11 +02:00
elad335
fa744121fc
Fix CallFromMainThread execution condition
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2025-05-13 17:37:13 +03:00
elad335
d21358e91f
System: Fix Kill calling duplication
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2025-05-09 11:39:53 +03:00
elad335
3ea3ed6672
Emu: Track game termination progress better
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2025-05-08 17:06:47 +03:00
Megamouse
738d1ef682
Emu: Make game termination less confusing
2025-05-08 12:58:38 +02:00
Megamouse
9c7d8da298
Add log message if game ignores exit game request
2025-05-08 12:58:38 +02:00
Antonino Di Guardo
b8d1d7cdf1
Fix game list update for auto-detection VFS games folder ( #17051 )
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2025-04-17 12:14:54 +02:00
Megamouse
949a80dc0a
Loader: deny boot if the firmware is too old
2025-03-28 18:18:09 +03:00
RipleyTom
324af04426
Set PSN to disconnected when net status is disconnected
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2025-03-25 21:46:38 +01:00
Megamouse
b2ff24453c
overlays: fix background image logic
...
Also make the path getter more generic
2025-03-21 20:47:45 +01:00
Megamouse
ec29650029
Fix warning
2025-03-17 23:11:31 +01:00
Megamouse
42ba0b6271
Qt: Use localized game icons and titles
2025-03-17 00:47:43 +01:00
Elad
783079266e
Emulator: Implement config CLI args, add barrier for host CLI args
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2025-03-03 06:54:00 +02:00
Elad
207ee59acd
PPU Analyzer: Firmware/import caller analysis and KLIC finding pass
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2025-02-27 12:32:21 +02:00
Megamouse
8d801dadc4
Move display sleep functions to emu callbacks
2025-02-25 19:45:43 +01:00
Megamouse
87db82cacd
Move check_microphone_permissions to emu callbacks
2025-02-25 19:45:43 +01:00
RipleyTom
cd87a64621
Headers cleanup
2025-02-11 20:38:35 +01:00
Elad
665bb83297
Fix Savestates recent regression
2025-01-28 18:49:19 +02:00
Megamouse
0ef2e96121
Fix segfault on missing firmware
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Wait until kill to close the gs_frame on error
2025-01-25 17:06:35 +01:00
Elad
81d0dd686b
LLVM: Add explicit resource-freeing at emulation stop
2025-01-25 12:47:44 +02:00
Megamouse
ba702509c8
Qt: Add Recent savestates menu
2025-01-23 22:55:07 +01:00
Megamouse
448666c896
Log LLVM version
2025-01-23 18:01:16 +01:00
Megamouse
6805c36004
Decrease log level of config file move error
2025-01-22 02:18:07 +01:00
Megamouse
a7edfa221e
windows: move logs to log dir
2025-01-16 21:33:33 +01:00
Megamouse
451e953d26
windows: move config.yml and games.yml to /config/
2025-01-16 21:33:33 +01:00
Megamouse
c443326fb1
Do not re-use the old game window if the renderer changed
2025-01-06 15:49:09 +01:00
Megamouse
2ac171a30f
move error_report to ErrorCodes.cpp
2025-01-06 15:49:09 +01:00
Megamouse
7369169331
Disable continuous mode if a savestate is not possible
2025-01-06 15:49:09 +01:00
Megamouse
d5470d92ec
Keep game window open when loading the last savestate
2025-01-06 15:49:09 +01:00
Megamouse
cc7e7300ce
Clean up old game window in case of unexpected errors
2025-01-06 15:49:09 +01:00
Megamouse
3ce4c95e61
Show message while creating savestate in continuous mode
2025-01-06 15:49:09 +01:00
Megamouse
1ab3a0bd73
RSX/Qt: Reuse gs_frame if possible
2025-01-06 15:49:09 +01:00
Elad
623f5822b3
Fix Emulator::Pause() segfault
2024-12-24 21:31:57 +02:00
Elad
c6dadc537b
Add some FXO init checks
2024-12-24 21:31:57 +02:00
Elad
575a245f8d
IDM: Implement lock-free smart pointers ( #16403 )
...
Replaces `std::shared_pointer` with `stx::atomic_ptr` and `stx::shared_ptr`.
Notes to programmers:
* This pr kills the use of `dynamic_cast`, `std::dynamic_pointer_cast` and `std::weak_ptr` on IDM objects, possible replacement is to save the object ID on the base object, then use idm::check/get_unlocked to the destination type via the saved ID which may be null. Null pointer check is how you can tell type mismatch (as dynamic cast) or object destruction (as weak_ptr locking).
* Double-inheritance on IDM objects should be used with care, `stx::shared_ptr` does not support constant-evaluated pointer offsetting to parent/child type.
* `idm::check/get_unlocked` can now be used anywhere.
Misc fixes:
* Fixes some segfaults with RPCN with interaction with IDM.
* Fix deadlocks in access violation handler due locking recursion.
* Fixes race condition in process exit-spawn on memory containers read.
* Fix bug that theoretically can prevent RPCS3 from booting - fix `id_manager::typeinfo` comparison to compare members instead of `memcmp` which can fail spuriously on padding bytes.
* Ensure all IDM inherited types of base, either has `id_base` or `id_type` defined locally, this allows to make getters such as `idm::get_unlocked<lv2_socket, lv2_socket_raw>()` which were broken before. (requires save-states invalidation)
* Removes broken operator[] overload of `stx::shared_ptr` and `stx::single_ptr` for non-array types.
2024-12-22 20:59:48 +02:00
Elad
cf850598eb
System.cpp: Do not hold on fs::dir handle
2024-11-28 05:47:40 +02:00
Elad
d63e643081
Emu: Fixup
2024-11-28 05:47:40 +02:00
Elad
9a2bcd2508
System.cpp: Fix Kill() on bad app startup
2024-11-27 16:00:40 +02:00
Elad
f3b9d64df7
Add some asserts for g_fxo->init<>
2024-11-27 16:00:40 +02:00
Elad
68c58281e5
System.cpp: Add system_state::loading
2024-11-27 16:00:40 +02:00
Elad
07df91d4e8
Fix Emulation boot recursion
2024-11-27 16:00:40 +02:00
Elad
378a69ea85
Qt: Deprecate processEvents() part 2
2024-11-27 16:00:40 +02:00
Elad
68d74bc28a
Progress Dialog: Fix recursion and concurrency use of text updates
2024-11-16 12:22:23 +02:00
Megamouse
7866dc2e34
overlays: localize RPCS3 progress dialog
2024-11-15 09:48:12 +01:00
oltolm
2b0f786b2d
Fix std::basic_string warnings ( #16261 )
2024-11-11 21:54:44 +02:00
Megamouse
2262ac1684
Qt: Replace QMap with std::map
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This should reduce the amount of string conversions during list refreshes
2024-11-06 09:34:32 +01:00
Elad
bcf581dc82
Fixup Emulator::GetBackgroundPicturePath()
2024-11-04 14:59:21 +02:00
Elad
c782b45b97
High-Resolution Game Background for loading
2024-11-04 10:59:45 +02:00
Antonino Di Guardo
df9275819e
Added reconciliation functions for game list file (games.yml) ( #16061 )
2024-09-20 08:46:51 +02:00
Antonino Di Guardo
d1648dd707
[TESTERS NEEDED] Improved contextual menu ( #16038 )
2024-09-14 21:51:42 +02:00