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Emu: Track game termination progress better
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1 changed files with 36 additions and 3 deletions
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@ -2953,10 +2953,11 @@ void Emulator::GracefulShutdown(bool allow_autoexit, bool async_op, bool savesta
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auto perform_kill = [read_counter, allow_autoexit, this, info = GetEmulationIdentifier()]()
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{
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bool read_sysutil_signal = false;
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std::vector<stx::shared_ptr<named_thread<ppu_thread>>> ppu_thread_list;
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// If EXITGAME signal is not read, force kill after a couple of seconds.
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// If EXITGAME signal is not read, force kill after a second.
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constexpr int loop_timeout_ms = 50;
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int kill_timeout_ms = 2000;
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int kill_timeout_ms = 1000;
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int elapsed_ms = 0;
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qt_events_aware_op(loop_timeout_ms, [&]()
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@ -2978,18 +2979,50 @@ void Emulator::GracefulShutdown(bool allow_autoexit, bool async_op, bool savesta
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sys_log.notice("The game received the exit request. Waiting for it to terminate itself...");
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kill_timeout_ms += 5000; // Grant a couple more seconds
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read_sysutil_signal = true;
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// Observe PPU threads state since this stage
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idm::select<named_thread<ppu_thread>>([&](u32 id, cpu_thread&)
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{
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ppu_thread_list.emplace_back(idm::get_unlocked<named_thread<ppu_thread>>(id));
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});
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}
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if (static_cast<u64>(info) != m_stop_ctr)
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if (static_cast<u64>(info) != m_stop_ctr || Emu.IsStopped())
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{
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return true;
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}
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if (read_sysutil_signal && kill_timeout_ms - elapsed_ms <= 1'500)
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{
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int thread_exited_count = 0;
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for (auto& ppu : ppu_thread_list)
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{
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if (ppu && (ppu->state & cpu_flag::exit || ppu->joiner == ppu_join_status::zombie))
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{
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ppu.reset();
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thread_exited_count++;
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}
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}
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if (thread_exited_count)
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{
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// If some threads exited since last check, grant additional 250 miliseconds
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kill_timeout_ms += 250;
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sys_log.notice("Threads were terminated.. increasing termination timeout (threads=%d)", thread_exited_count);
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}
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}
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// Process events
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elapsed_ms += loop_timeout_ms;
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return false;
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});
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if (Emu.IsStopped(true))
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{
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return;
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}
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// An inevitable attempt to terminate the *current* emulation course will be issued after the timeout was reached.
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CallFromMainThread([this, allow_autoexit, elapsed_ms, read_sysutil_signal]()
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{
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