Eladash
a0b521ba8e
Savestates: Add TAR and VM assert
2023-11-27 12:36:17 +02:00
Eladash
c7c2baae03
Savestates: Implement 'autostart off' mode for debugging
2023-11-27 12:36:17 +02:00
Eladash
f60bdbaece
Savestates: Compressed state files
2023-11-27 12:36:17 +02:00
Megamouse
71f497947e
Don't close moved file
2023-11-10 12:58:38 +02:00
Megamouse
06bdaf1fb1
rsx: fix reading zipped captures
2023-11-10 12:58:38 +02:00
Megamouse
840455b872
rsx: zip and unzip rsx captures
2023-11-10 09:05:16 +01:00
Eladash
66d01b688c
Savestates: Implement initial RAM ventilation system
2023-11-10 08:45:49 +02:00
Eladash
6db8b84048
Improve savestate version mismatch message
2023-10-05 05:07:46 +03:00
Eladash
099c74481d
Savestates: Optimize SPU pausing
2023-10-01 12:00:41 +03:00
Eladash
4b4ffba080
Fix OVL file preview loading
2023-09-10 18:58:34 +03:00
Eladash
b4fc43d787
PPU LLVM: Re-add multi-threaded overlay module compilation
2023-09-10 18:58:34 +03:00
Eladash
44c08c3a73
PPU/Progress Dialog: Improve remaining time calculation
2023-09-05 22:02:47 +03:00
Eladash
6d0390bad9
Fixup Create PPU Cache
2023-08-30 08:45:29 +03:00
Elad Ashkenazi
105c5759f3
Add SPU Precompilation to Create PPU Cache
2023-08-30 08:45:29 +03:00
Eladash
a001e6ef09
Progress Dialog: Fix race on PPU compilation status
2023-08-22 05:40:53 +03:00
Elad Ashkenazi
968762c135
Fix PPU SELF Precompilation
2023-08-14 18:47:20 +03:00
Eladash
849af08ee9
System.cpp: Fixup spu.log/tty.log dumping
2023-08-06 08:26:17 +03:00
Eladash
bb92154145
Auto-dump decrypted binaries if PPU debug is enabled
2023-08-03 16:19:55 +03:00
Ivan Chikish
d34287b2cc
Linux: use futex_waitv syscall for atomic waiting
...
In order to make this possible, some unnecessary features were removed.
2023-08-02 21:46:06 +03:00
Talkashie
dabb2cc9a0
Fix typos, improve consistency
...
Fixes typos where spelling or grammar is objectively wrong.
Changes wording and capitalization in some areas to be more consistent with other areas.
2023-07-28 13:09:06 +03:00
Elad Ashkenazi
9265ff53d0
Include spu.log inside RPCS3.log when SPU Debug is true
2023-07-27 19:15:32 +03:00
Elad Ashkenazi
5d98f3866c
Log TTY output after emulation have been stopped
2023-07-26 17:56:44 +03:00
oltolm
bc40b61ef1
rename fs::stat to fs::get_stat
2023-07-25 12:15:08 +03:00
Megamouse
73c3d5fc81
Fix config path in Emu.Restart()
2023-07-25 11:12:16 +03:00
brian218
ea016382f2
Fixed Emu.Restart(graceful=false) no longer worked after #14038
2023-07-25 09:48:11 +03:00
Eladash
fce8e0fef0
Savestates: Facilitate multi slots
2023-07-23 17:58:54 +03:00
Darkhost1999
a0297933ce
Create Missing Paths for Dev_USB/HDD0 and mms
...
In addiytion, fix 2 warnings.
2023-07-19 12:01:44 +03:00
Megamouse
db029ed29f
Fix default renderer when creating a brand new config
2023-07-17 09:35:26 +02:00
oltolm
0c94606fcf
Make compile with msvc, clang and gcc on Windows
2023-07-11 21:40:30 +03:00
Elad Ashkenazi
4b12c9a9fc
Force inherit BDVD/PS3_GAME across game updates ( #14159 )
2023-07-11 00:30:02 +03:00
Megamouse
e2c2ef9788
Write config.yml if it doesn't exist or is empty on boot
2023-07-10 00:50:19 +02:00
Eladash
a98174be85
Logs re-enable on Emu.Kill() fixup
2023-07-09 13:33:03 +03:00
Megamouse
4aec48c2ca
Only silence logging during gameplay
2023-07-07 18:28:34 +02:00
Eladash
f87db1ac14
System.cpp: Do not hold the watchdog forever for PPU LLVM compilation cancel
...
Protects against the case in which the LLVM workers deadlock themselves.
2023-06-29 12:12:56 +03:00
Eladash
a03dd44924
Empty kill and init callback before calling them
2023-06-29 12:12:56 +03:00
Eladash
554b27a82a
PPU LLVM: Implement SELF precompilation
...
Do not use PS3 memory for precompilation.
2023-06-28 18:34:33 +03:00
Eladash
7062ead4fd
PPU LLVM: Precompile all disc game data including PRX etc
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Even if there is no EBOOT.BIN.
2023-06-28 18:34:33 +03:00
Eladash
a560121775
Fix Create PPU Cache
2023-06-28 18:34:33 +03:00
Eladash
d34b3190f7
Make stopping emulation not pause or crash UI
...
* Make the UI and main thread available when stopping emulation.
* Make BlockingCallFromMainThread always execute, preventing bugs when it unexpectedly did not.
* Add error code for when starting emulation when Emu.Kill() is in progress.
2023-06-26 20:48:38 +02:00
Eladash
4f5348c7d4
Fix properly RSX replay thread stop bug
2023-06-26 20:48:38 +02:00
Eladash
073b723c09
Fix Create PPU Cache
2023-06-19 13:59:56 +03:00
Megamouse
cedfb95f9b
Loader: remove dead code
2023-06-12 19:35:15 +02:00
brian218
b2842dcd52
System.cpp: Updated the definition of user-space LV2 CoreOS SELFs
2023-06-10 17:59:02 +02:00
Megamouse
404d08ef6d
Qt: always use last boot path for game boot actions
...
The actual path caused the GUI to try to run elfs directly after booting a game from a loader.
2023-06-08 21:15:39 +02:00
Megamouse
11487cd591
System: fix config path in restore_on_no_boot
2023-06-08 21:15:39 +02:00
Megamouse
51a30977d2
System: use const ref for libs map
2023-06-08 21:15:39 +02:00
Megamouse
3f5bc3464d
Rename ProcureCurrentEmulationCourseInformation to GetEmulationIdentifier
...
This is much easier to understand in my opinion.
The old name just made me scratch my head whenever I read it.
2023-06-08 21:15:39 +02:00
brian218
ad22cf5051
unself.cpp: Always reset the old SELF header information before loading
2023-06-08 18:18:57 +02:00
brian218
da0c9c2ce9
sys_usbd: USB VID/PID logging format fixup
2023-06-05 13:51:54 +03:00
brian218
42b388317e
sys_ss: Further implemented Update Manager service for VSH
2023-06-05 13:51:54 +03:00