Remove Completed Goals from Roadmap. Roadmap should only list future tasks, completed tasks are for the Changelog. Most additions weren't listed on Roadmap therefore Completed Goals look unrealistic to the amount of work done so far.

Ani 2017-06-26 16:31:09 +01:00
parent 92eac8df52
commit bb632ca9f5

@ -43,18 +43,4 @@ This is a non-exhaustive list of current goals made possible with the support of
* Improve embedded debugging tools (CPU, RSX, Kernel Explorer).
* Implement simple thread pool (Thread.cpp)
* Implement BPIP for synchronization primitives.
* Implement minimalistic YAML adaptor in "C++11" style which preserves map element order.
## Completed goals
* Implemented priority-based scheduler for PPU threads. This is an important core change, fixing various crashes and freezes. **([#2349](https://github.com/RPCS3/rpcs3/pull/2349))**
* Implemented PS3 firmware installer. Users only need to provide correct PS3UPDAT.PUP file and it is automatically unpacked into /dev_flash. **([#2386](https://github.com/RPCS3/rpcs3/pull/2386), [#2398](https://github.com/RPCS3/rpcs3/pull/2398))**
* Implemented SPRX decryption on the fly **([#2367](https://github.com/RPCS3/rpcs3/pull/2367))**.
* Fixed early crashes on Linux. Now also creates dev_hdd0 and other dirs. **([#2423](https://github.com/RPCS3/rpcs3/pull/2423))**
* Cache compiled LLVM modules. You shouldn't recompile the same executable twice. **([#2432](https://github.com/RPCS3/rpcs3/pull/2432))**
* Implemented "Automatic LLE configuration" option (enabled by default). This picks the most appropriate system modules (SPRX files). It may be hard to pick them manually. **([#2459](https://github.com/RPCS3/rpcs3/pull/2459))**
* Implemented MSELF and SDAT decryption on the fly. No more temporary files and additional steps. Before some games silently failed to boot due to the presence of encrypted SDAT files. **([#2468](https://github.com/RPCS3/rpcs3/pull/2468))**
* Added ALSA core audio backend for Linux. **([#2654](https://github.com/RPCS3/rpcs3/pull/2654))**
* Controller support: DualShock 4 native support. **([#2733](https://github.com/RPCS3/rpcs3/pull/2733), [#2792](https://github.com/RPCS3/rpcs3/pull/2792))**
* GUI: Use Qt instead of wxWidgets. **([#2645](https://github.com/RPCS3/rpcs3/pull/2645))**
* Enabled Vulkan on Linux, which brought a tremendous performance improvement for some games. **([#2842](https://github.com/RPCS3/rpcs3/pull/2842))**
* Implement minimalistic YAML adaptor in "C++11" style which preserves map element order.