diff --git a/Roadmap.md b/Roadmap.md index 693a8b0..8a8d4f0 100644 --- a/Roadmap.md +++ b/Roadmap.md @@ -43,18 +43,4 @@ This is a non-exhaustive list of current goals made possible with the support of * Improve embedded debugging tools (CPU, RSX, Kernel Explorer). * Implement simple thread pool (Thread.cpp) * Implement BPIP for synchronization primitives. -* Implement minimalistic YAML adaptor in "C++11" style which preserves map element order. - - -## Completed goals -* Implemented priority-based scheduler for PPU threads. This is an important core change, fixing various crashes and freezes. **([#2349](https://github.com/RPCS3/rpcs3/pull/2349))** -* Implemented PS3 firmware installer. Users only need to provide correct PS3UPDAT.PUP file and it is automatically unpacked into /dev_flash. **([#2386](https://github.com/RPCS3/rpcs3/pull/2386), [#2398](https://github.com/RPCS3/rpcs3/pull/2398))** -* Implemented SPRX decryption on the fly **([#2367](https://github.com/RPCS3/rpcs3/pull/2367))**. -* Fixed early crashes on Linux. Now also creates dev_hdd0 and other dirs. **([#2423](https://github.com/RPCS3/rpcs3/pull/2423))** -* Cache compiled LLVM modules. You shouldn't recompile the same executable twice. **([#2432](https://github.com/RPCS3/rpcs3/pull/2432))** -* Implemented "Automatic LLE configuration" option (enabled by default). This picks the most appropriate system modules (SPRX files). It may be hard to pick them manually. **([#2459](https://github.com/RPCS3/rpcs3/pull/2459))** -* Implemented MSELF and SDAT decryption on the fly. No more temporary files and additional steps. Before some games silently failed to boot due to the presence of encrypted SDAT files. **([#2468](https://github.com/RPCS3/rpcs3/pull/2468))** -* Added ALSA core audio backend for Linux. **([#2654](https://github.com/RPCS3/rpcs3/pull/2654))** -* Controller support: DualShock 4 native support. **([#2733](https://github.com/RPCS3/rpcs3/pull/2733), [#2792](https://github.com/RPCS3/rpcs3/pull/2792))** -* GUI: Use Qt instead of wxWidgets. **([#2645](https://github.com/RPCS3/rpcs3/pull/2645))** -* Enabled Vulkan on Linux, which brought a tremendous performance improvement for some games. **([#2842](https://github.com/RPCS3/rpcs3/pull/2842))** \ No newline at end of file +* Implement minimalistic YAML adaptor in "C++11" style which preserves map element order. \ No newline at end of file