Updated Roadmap (markdown)

Alexandro Sánchez Bach 2014-04-07 04:32:37 -07:00
parent 1af2923b2f
commit 7be1655966

@ -8,10 +8,11 @@ Thank you for supporting RPCS3!
***
### Short term goals
* Implement post-drawing, shaders decompiler and PPU x64 recompiler: _DH_
* Work on an asmjit-based PPU recompiler: _jfhs_
* Splitting RPCS3s project in two projects (GUI + Core): _Bigpet_
* Crypto Engine, EDATA loader and cellSpurs: _Hykem_
* Work in cellPamf, cellDmux and threads, mutexes, events: _NekotekinaHito_
* Add support for PSARC containers: _AlexAltea_ (Stopped: Can someone send me an ELF that loads PSARCs?)
* [PS3 Autotests](https://github.com/DHrpcs3/ps3autotests/): _AlexAltea_
* Work in cellDmux, Audio and asmjit-based SPU recompiler: _NekotekinaHito_
* [PS3 Autotests](https://github.com/DHrpcs3/ps3autotests/) and PSARC containers: _AlexAltea_ (Can someone confirm me if PSARC files are handled properly?)
* Work in Audio: _Oil_
@ -27,7 +28,6 @@ Thank you for supporting RPCS3!
* Enable sorting by Title / Serial / etc. in the panel "_Game List_".
* Reverse cache files in /dev_hdd1/. Ask _BlackDaemon_ to get them.
* Implement new module functions. Specifically (ordered from more to less important):
* **cellSpurs**. (Contact other developers before doing so).
* cellJpgDec: Allow to downscale JPG images while decoding them.
* Implement more lv2 SysCalls. Specifically (ordered from more to less important):
* 150, 154, 151 used by games like _NBA Unrivaled [NPUB30146]_.