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Updated Roadmap (markdown)
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@ -8,10 +8,11 @@ Thank you for supporting RPCS3!
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***
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### Short term goals
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* Implement post-drawing, shaders decompiler and PPU x64 recompiler: _DH_
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* Work on an asmjit-based PPU recompiler: _jfhs_
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* Splitting RPCS3s project in two projects (GUI + Core): _Bigpet_
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* Crypto Engine, EDATA loader and cellSpurs: _Hykem_
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* Work in cellPamf, cellDmux and threads, mutexes, events: _NekotekinaHito_
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* Add support for PSARC containers: _AlexAltea_ (Stopped: Can someone send me an ELF that loads PSARCs?)
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* [PS3 Autotests](https://github.com/DHrpcs3/ps3autotests/): _AlexAltea_
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* Work in cellDmux, Audio and asmjit-based SPU recompiler: _NekotekinaHito_
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* [PS3 Autotests](https://github.com/DHrpcs3/ps3autotests/) and PSARC containers: _AlexAltea_ (Can someone confirm me if PSARC files are handled properly?)
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* Work in Audio: _Oil_
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@ -27,7 +28,6 @@ Thank you for supporting RPCS3!
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* Enable sorting by Title / Serial / etc. in the panel "_Game List_".
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* Reverse cache files in /dev_hdd1/. Ask _BlackDaemon_ to get them.
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* Implement new module functions. Specifically (ordered from more to less important):
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* **cellSpurs**. (Contact other developers before doing so).
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* cellJpgDec: Allow to downscale JPG images while decoding them.
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* Implement more lv2 SysCalls. Specifically (ordered from more to less important):
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* 150, 154, 151 used by games like _NBA Unrivaled [NPUB30146]_.
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