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Updated Roadmap (markdown)
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@ -17,8 +17,6 @@ Thank you for supporting RPCS3!
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### Medium term goals
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* sys_fs: Implement SDATA loader, that is, read the contents of the SDATA file on the fly.
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* sys_fs: Add/Improve the handling of streams.
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* cellJpgDec: Allow to downscale JPG images while decoding them.
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* Replace wxWidgets datatypes inside the emulator with std ones if possible.
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* **Work in RSX and add unimplemented GCM commands**.
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* Implement loading SPU code from encrypted file.
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* Reverse cache files in /dev_hdd1/. Ask _BlackDaemon_ to get them.
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* Implement new module functions. Specifically (ordered from more to less important):
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* **cellSpurs**. (Contact other developers before doing so).
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* sys_net: Used by games like _Pinballistik_.
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* cellJpgDec: Allow to downscale JPG images while decoding them.
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* Implement more lv2 SysCalls. Specifically (ordered from more to less important):
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* 150, 154, 151 used by games like _NBA Unrivaled [NPUB30146]_.
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* 84, 88 used by games like _NBA Unrivaled [NPUB30146]_.
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* Add support for PSGL.
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* Implement a recompiler for SPU.
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* Implement an ID Manager debugger: Useful for debugging VFS, and other ID based items. (requires a new ID Manager first).
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* Implement Trophies Manager (requires a User Account Manager first).
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* sys_fs: Add/Improve the handling of folders (requires vfsDir first).
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* Add support for loading and running ELFs from the command line (first step to automated tests).
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* Improve the _Restart_ function: Some games still change their behaviour after restarting.
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