Updated Roadmap (markdown)

Alexandro Sánchez Bach 2014-03-26 03:23:18 -07:00
parent d10f337c7c
commit 7681352512

@ -17,8 +17,6 @@ Thank you for supporting RPCS3!
### Medium term goals
* sys_fs: Implement SDATA loader, that is, read the contents of the SDATA file on the fly.
* sys_fs: Add/Improve the handling of streams.
* cellJpgDec: Allow to downscale JPG images while decoding them.
* Replace wxWidgets datatypes inside the emulator with std ones if possible.
* **Work in RSX and add unimplemented GCM commands**.
* Implement loading SPU code from encrypted file.
@ -30,7 +28,7 @@ Thank you for supporting RPCS3!
* Reverse cache files in /dev_hdd1/. Ask _BlackDaemon_ to get them.
* Implement new module functions. Specifically (ordered from more to less important):
* **cellSpurs**. (Contact other developers before doing so).
* sys_net: Used by games like _Pinballistik_.
* cellJpgDec: Allow to downscale JPG images while decoding them.
* Implement more lv2 SysCalls. Specifically (ordered from more to less important):
* 150, 154, 151 used by games like _NBA Unrivaled [NPUB30146]_.
* 84, 88 used by games like _NBA Unrivaled [NPUB30146]_.
@ -46,7 +44,4 @@ Thank you for supporting RPCS3!
* Add support for PSGL.
* Implement a recompiler for SPU.
* Implement an ID Manager debugger: Useful for debugging VFS, and other ID based items. (requires a new ID Manager first).
* Implement Trophies Manager (requires a User Account Manager first).
* sys_fs: Add/Improve the handling of folders (requires vfsDir first).
* Add support for loading and running ELFs from the command line (first step to automated tests).
* Improve the _Restart_ function: Some games still change their behaviour after restarting.