Updated Roadmap (markdown)

kd-11 2017-08-21 13:48:30 +03:00
parent 0e19ea9e9f
commit 74f5b00026

@ -7,6 +7,7 @@ This is a non-exhaustive list of current goals made possible with the support of
* Implement sys_net syscalls. (Nekotekina) * Implement sys_net syscalls. (Nekotekina)
* Implement remaining syscalls for liblv2. (Nekotekina) * Implement remaining syscalls for liblv2. (Nekotekina)
* Fix RawSPU registers. (Nekotekina) * Fix RawSPU registers. (Nekotekina)
* Improvements to the shader generation and cache system (kd-11)
## September 2017 ## September 2017
* Rebuild LLVM cache for the firmware after its installation. (Nekotekina) * Rebuild LLVM cache for the firmware after its installation. (Nekotekina)
@ -14,10 +15,12 @@ This is a non-exhaustive list of current goals made possible with the support of
* Remove obstacles for ASLR support. (Nekotekina) * Remove obstacles for ASLR support. (Nekotekina)
* Improve PPU LLVM recompiler compatibility and speed. (Nekotekina) * Improve PPU LLVM recompiler compatibility and speed. (Nekotekina)
* Begin SPU LLVM. (Nekotekina) * Begin SPU LLVM. (Nekotekina)
* Upgrade pixel pipeline emulation (fragment shaders, textures and framebuffers) (kd-11)
* Lay the groundwork for arbitrary render setups and high resolution modes (kd-11)
## Medium term goals ## Medium term goals
* Properly support some PS3 features like MSAA that are lacking at the moment. * Enable higher rendering resolution to play games at any resolution, for example 4k instead of 720p in Demons Souls or Persona 5.
* Implement RSX reports which are missing at the moment. * Properly support MSAA.
* Improve audio and video decoders for better speed and compatibility. * Improve audio and video decoders for better speed and compatibility.
* Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well. * Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well.
* Add low-latency ASIO audio backend for Windows. With ASIO4ALL, it will work great on most modern hardware. * Add low-latency ASIO audio backend for Windows. With ASIO4ALL, it will work great on most modern hardware.
@ -32,8 +35,8 @@ This is a non-exhaustive list of current goals made possible with the support of
* Enable hardware acceleration for decryption (AES-NI). **([#2457](https://github.com/RPCS3/rpcs3/pull/2457))** * Enable hardware acceleration for decryption (AES-NI). **([#2457](https://github.com/RPCS3/rpcs3/pull/2457))**
## Long term goals ## Long term goals
* Enable higher rendering resolution to play games at any resolution, for example 4k instead of 720p in Demons Souls or Persona 5.
* Enable extra graphics options to support extra rendering features, such as custom anti-aliasing modes. * Enable extra graphics options to support extra rendering features, such as custom anti-aliasing modes.
* Native overlay API to allow custom UI to render within the GSFrame e.g SaveManager dialog
* Build PPU/SPU interpreters at runtime using LLVM. * Build PPU/SPU interpreters at runtime using LLVM.
* Support booting from original game discs. * Support booting from original game discs.
* Implement user manager. * Implement user manager.