diff --git a/Roadmap.md b/Roadmap.md index fec1f3b..b3b4606 100644 --- a/Roadmap.md +++ b/Roadmap.md @@ -7,6 +7,7 @@ This is a non-exhaustive list of current goals made possible with the support of * Implement sys_net syscalls. (Nekotekina) * Implement remaining syscalls for liblv2. (Nekotekina) * Fix RawSPU registers. (Nekotekina) +* Improvements to the shader generation and cache system (kd-11) ## September 2017 * Rebuild LLVM cache for the firmware after its installation. (Nekotekina) @@ -14,10 +15,12 @@ This is a non-exhaustive list of current goals made possible with the support of * Remove obstacles for ASLR support. (Nekotekina) * Improve PPU LLVM recompiler compatibility and speed. (Nekotekina) * Begin SPU LLVM. (Nekotekina) +* Upgrade pixel pipeline emulation (fragment shaders, textures and framebuffers) (kd-11) +* Lay the groundwork for arbitrary render setups and high resolution modes (kd-11) ## Medium term goals -* Properly support some PS3 features like MSAA that are lacking at the moment. -* Implement RSX reports which are missing at the moment. +* Enable higher rendering resolution to play games at any resolution, for example 4k instead of 720p in Demon’s Souls or Persona 5. +* Properly support MSAA. * Improve audio and video decoders for better speed and compatibility. * Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well. * Add low-latency ASIO audio backend for Windows. With ASIO4ALL, it will work great on most modern hardware. @@ -32,8 +35,8 @@ This is a non-exhaustive list of current goals made possible with the support of * Enable hardware acceleration for decryption (AES-NI). **([#2457](https://github.com/RPCS3/rpcs3/pull/2457))** ## Long term goals -* Enable higher rendering resolution to play games at any resolution, for example 4k instead of 720p in Demon’s Souls or Persona 5. * Enable extra graphics options to support extra rendering features, such as custom anti-aliasing modes. +* Native overlay API to allow custom UI to render within the GSFrame e.g SaveManager dialog * Build PPU/SPU interpreters at runtime using LLVM. * Support booting from original game discs. * Implement user manager.