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## Overview
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# Graphics Driver Issues
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This page quickly summarizes graphics driver quirks and issues present in GPU drivers by different manufacturers.
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This page quickly summarizes graphics driver quirks and issues present in GPU drivers by different manufacturers.
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### Intel (proprietary)
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» [Intel (Proprietary)](#intel-proprietary) <br>
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**OpenGL.**
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» [AMD (Proprietary)](#amd-proprietary) <br>
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- GLSL compiler is broken. There are likely other issues as well. This driver is unsupported by RPCS3.
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» [NVIDIA (Proprietary)](#nvidia-proprietary) <br>
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» [AMD (Mesa)](#amd-proprietary)
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**Vulkan.**
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- No known problems at this time.
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### AMD (proprietary)
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## Intel (Proprietary) <a name="intel-proprietary"/>
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**OpenGL.**
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**OpenGL** _(This driver is unsupported by RPCS3)_
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- GLSL compiler is broken
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- _There are likely other issues as well..._
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**Vulkan**
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- _No known problems at this time_
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## AMD (Proprietary) <a name="amd-proprietary"/>
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**OpenGL**
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- glMultiDrawArrays is broken. Workaround implemented and problem reported to AMD. No replies yet. See [this report.](https://community.amd.com/message/2858799)<br>
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- glMultiDrawArrays is broken. Workaround implemented and problem reported to AMD. No replies yet. See [this report.](https://community.amd.com/message/2858799)<br>
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[NOTE] This seems to be undefined behavior in the spec. The gl_VertexID propagation behavior across MultiDrawArrays is not defined, i.e whether it should continue incrementing of reset to 0 on a new instance. However, due to the comparison with a loop of [first, count] and implied functional equivalence, this may be interpreted as a bug. Either way, RPCS3 provides a workaround using index lookups.
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[NOTE] This seems to be undefined behavior in the spec. The gl_VertexID propagation behavior across MultiDrawArrays is not defined, i.e whether it should continue incrementing of reset to 0 on a new instance. However, due to the comparison with a loop of [first, count] and implied functional equivalence, this may be interpreted as a bug. Either way, RPCS3 provides a workaround using index lookups.
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- ~~glGetTexImage/glGetTextureImage/glGetTextureImageEXT do not work with immutable textures if pack/unpack byteswap is requested. Workaround implemented.~~ Fixed in driver version 19.4.3
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- ~~glGetTexImage/glGetTextureImage/glGetTextureImageEXT do not work with immutable textures if pack/unpack byteswap is requested. Workaround implemented.~~ Fixed in driver version 19.4.3
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- ~~Critical bug with Adrenalin 2020 drivers (since 19.12.x series). OpenGL no longer works with proprietary AMD drivers. Issue reported to AMD, we're waiting for action from their side.~~ Fixed in driver version 20.1.4
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- ~~Critical bug with Adrenalin 2020 drivers (since 19.12.x series). OpenGL no longer works with proprietary AMD drivers. Issue reported to AMD, we're waiting for action from their side.~~ Fixed in driver version 20.1.4
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**Vulkan.**
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**Vulkan**
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- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects mesa drivers to some extent. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
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- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects mesa drivers to some extent. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
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### NVIDIA (proprietary)
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**OpenGL.**
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## NVIDIA (Proprietary) <a name="nvidia-proprietary"/>
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**OpenGL**
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- FP precision issues with Nan/Inf values. Workaround implemented.<br>
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- FP precision issues with Nan/Inf values. Workaround implemented.<br>
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NOTE: This is not a driver bug as it can be considered implementation-defined behavior.
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NOTE: This is not a driver bug as it can be considered implementation-defined behavior.
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**Vulkan.**
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**Vulkan**
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- FP precision issues with Nan/Inf values. Workaround implemented.<br>
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- FP precision issues with Nan/Inf values. Workaround implemented.<br>
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NOTE: This is not a driver bug as it can be considered implementation-defined behavior.
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NOTE: This is not a driver bug as it can be considered implementation-defined behavior.
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### Mesa
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## AMD (Mesa) <a name="amd-mesa"/>
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**OpenGL.**
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**OpenGL**
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- No known problems at this time.
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- _No known problems at this time_
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**Vulkan.**
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**Vulkan**
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- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects proprietary drivers. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
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- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects proprietary drivers. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
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- ~~LLVM8 codegen is broken. Use mesa with LLVM9 codegen to avoid this issue. Padoka PPA has the updated LLVM9 drivers for ubuntu users. See [this bug report.](https://bugs.freedesktop.org/show_bug.cgi?id=110970)~~ Fixed in newer versions of mesa based on later LLVM versions.
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- ~~LLVM8 codegen is broken. Use mesa with LLVM9 codegen to avoid this issue. Padoka PPA has the updated LLVM9 drivers for ubuntu users. See [this bug report.](https://bugs.freedesktop.org/show_bug.cgi?id=110970)~~ Fixed in newer versions of mesa based on later LLVM versions.
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- If using the experimental Southern Islands amdgpu support, enabling MSAA may cause the emulator to crash. This is a limitation of the driver, disable MSAA to work around this issue.
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- If using the experimental Southern Islands amdgpu support, enabling MSAA may cause the emulator to crash. This is a limitation of the driver, disable MSAA to work around this issue.
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