diff --git a/Graphics-Driver-Issues.md b/Graphics-Driver-Issues.md
index c71884e..7bfada0 100644
--- a/Graphics-Driver-Issues.md
+++ b/Graphics-Driver-Issues.md
@@ -1,37 +1,48 @@
-## Overview
+# Graphics Driver Issues
This page quickly summarizes graphics driver quirks and issues present in GPU drivers by different manufacturers.
-### Intel (proprietary)
-**OpenGL.**
-- GLSL compiler is broken. There are likely other issues as well. This driver is unsupported by RPCS3.
+» [Intel (Proprietary)](#intel-proprietary)
+» [AMD (Proprietary)](#amd-proprietary)
+» [NVIDIA (Proprietary)](#nvidia-proprietary)
+» [AMD (Mesa)](#amd-proprietary)
-**Vulkan.**
-- No known problems at this time.
-### AMD (proprietary)
-**OpenGL.**
+## Intel (Proprietary)
+**OpenGL** _(This driver is unsupported by RPCS3)_
+- GLSL compiler is broken
+- _There are likely other issues as well..._
+
+**Vulkan**
+- _No known problems at this time_
+
+
+## AMD (Proprietary)
+**OpenGL**
- glMultiDrawArrays is broken. Workaround implemented and problem reported to AMD. No replies yet. See [this report.](https://community.amd.com/message/2858799)
[NOTE] This seems to be undefined behavior in the spec. The gl_VertexID propagation behavior across MultiDrawArrays is not defined, i.e whether it should continue incrementing of reset to 0 on a new instance. However, due to the comparison with a loop of [first, count] and implied functional equivalence, this may be interpreted as a bug. Either way, RPCS3 provides a workaround using index lookups.
- ~~glGetTexImage/glGetTextureImage/glGetTextureImageEXT do not work with immutable textures if pack/unpack byteswap is requested. Workaround implemented.~~ Fixed in driver version 19.4.3
- ~~Critical bug with Adrenalin 2020 drivers (since 19.12.x series). OpenGL no longer works with proprietary AMD drivers. Issue reported to AMD, we're waiting for action from their side.~~ Fixed in driver version 20.1.4
-**Vulkan.**
+**Vulkan**
- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects mesa drivers to some extent. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
-### NVIDIA (proprietary)
-**OpenGL.**
+
+## NVIDIA (Proprietary)
+**OpenGL**
- FP precision issues with Nan/Inf values. Workaround implemented.
NOTE: This is not a driver bug as it can be considered implementation-defined behavior.
-**Vulkan.**
+**Vulkan**
- FP precision issues with Nan/Inf values. Workaround implemented.
NOTE: This is not a driver bug as it can be considered implementation-defined behavior.
-### Mesa
-**OpenGL.**
-- No known problems at this time.
+## AMD (Mesa)
+**OpenGL**
+- _No known problems at this time_
-**Vulkan.**
+**Vulkan**
- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects proprietary drivers. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
- ~~LLVM8 codegen is broken. Use mesa with LLVM9 codegen to avoid this issue. Padoka PPA has the updated LLVM9 drivers for ubuntu users. See [this bug report.](https://bugs.freedesktop.org/show_bug.cgi?id=110970)~~ Fixed in newer versions of mesa based on later LLVM versions.
-- If using the experimental Southern Islands amdgpu support, enabling MSAA may cause the emulator to crash. This is a limitation of the driver, disable MSAA to work around this issue.
\ No newline at end of file
+- If using the experimental Southern Islands amdgpu support, enabling MSAA may cause the emulator to crash. This is a limitation of the driver, disable MSAA to work around this issue.
+
+---
\ No newline at end of file