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https://github.com/RPCS3/rpcs3.git
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416 lines
12 KiB
C++
416 lines
12 KiB
C++
#include "stdafx.h"
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#include "Emu/Memory/vm.h"
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#include "RSXThread.h"
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#include "RSXTexture.h"
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#include "rsx_methods.h"
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namespace rsx
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{
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u32 fragment_texture::offset() const
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{
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return registers[NV4097_SET_TEXTURE_OFFSET + (m_index * 8)] & 0x7FFFFFFF;
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}
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u8 fragment_texture::location() const
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{
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return (registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] & 0x3) - 1;
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}
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bool fragment_texture::cubemap() const
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{
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return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 2) & 0x1);
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}
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u8 fragment_texture::border_type() const
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{
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return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 3) & 0x1);
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}
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rsx::texture_dimension fragment_texture::dimension() const
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{
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return rsx::to_texture_dimension((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 4) & 0xf);
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}
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rsx::texture_dimension_extended fragment_texture::get_extended_texture_dimension() const
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{
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switch (dimension())
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{
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case rsx::texture_dimension::dimension1d: return rsx::texture_dimension_extended::texture_dimension_1d;
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case rsx::texture_dimension::dimension3d: return rsx::texture_dimension_extended::texture_dimension_3d;
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case rsx::texture_dimension::dimension2d: return cubemap() ? rsx::texture_dimension_extended::texture_dimension_cubemap : rsx::texture_dimension_extended::texture_dimension_2d;
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default: ASSUME(0);
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}
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}
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u8 fragment_texture::format() const
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{
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return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 8) & 0xff);
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}
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bool fragment_texture::is_compressed_format() const
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{
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int texture_format = format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
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if (texture_format == CELL_GCM_TEXTURE_COMPRESSED_DXT1 ||
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texture_format == CELL_GCM_TEXTURE_COMPRESSED_DXT23 ||
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texture_format == CELL_GCM_TEXTURE_COMPRESSED_DXT45)
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return true;
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return false;
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}
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u16 fragment_texture::mipmap() const
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{
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return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 16) & 0xffff);
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}
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u16 fragment_texture::get_exact_mipmap_count() const
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{
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u16 max_mipmap_count;
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if (is_compressed_format())
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{
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// OpenGL considers that highest mipmap level for DXTC format is when either width or height is 1
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// not both. Assume it's the same for others backend.
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max_mipmap_count = floor_log2(static_cast<u32>(std::min(width() / 4, height() / 4))) + 1;
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}
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else
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max_mipmap_count = floor_log2(static_cast<u32>(std::max(width(), height()))) + 1;
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return std::min(verify(HERE, mipmap()), max_mipmap_count);
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}
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rsx::texture_wrap_mode fragment_texture::wrap_s() const
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{
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return rsx::to_texture_wrap_mode((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)]) & 0xf);
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}
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rsx::texture_wrap_mode fragment_texture::wrap_t() const
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{
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return rsx::to_texture_wrap_mode((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 8) & 0xf);
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}
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rsx::texture_wrap_mode fragment_texture::wrap_r() const
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{
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return rsx::to_texture_wrap_mode((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 16) & 0xf);
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}
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u8 fragment_texture::unsigned_remap() const
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{
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return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 12) & 0xf);
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}
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u8 fragment_texture::zfunc() const
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{
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return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 28) & 0xf);
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}
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u8 fragment_texture::gamma() const
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{
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return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 20) & 0xf);
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}
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u8 fragment_texture::aniso_bias() const
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{
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return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 4) & 0xf);
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}
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u8 fragment_texture::signed_remap() const
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{
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return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 24) & 0xf);
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}
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bool fragment_texture::enabled() const
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{
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return ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 31) & 0x1);
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}
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u16 fragment_texture::min_lod() const
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{
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return ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 19) & 0xfff);
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}
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u16 fragment_texture::max_lod() const
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{
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return ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 7) & 0xfff);
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}
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rsx::texture_max_anisotropy fragment_texture::max_aniso() const
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{
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return rsx::to_texture_max_anisotropy((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 4) & 0x7);
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}
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bool fragment_texture::alpha_kill_enabled() const
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{
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return ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 2) & 0x1);
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}
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u32 fragment_texture::remap() const
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{
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return (registers[NV4097_SET_TEXTURE_CONTROL1 + (m_index * 8)]);
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}
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std::pair<std::array<u8, 4>, std::array<u8, 4>> fragment_texture::decoded_remap() const
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{
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u32 remap_ctl = registers[NV4097_SET_TEXTURE_CONTROL1 + (m_index * 8)];
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u32 remap_override = (remap_ctl >> 16) & 0xFFFF;
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switch (format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN))
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{
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case CELL_GCM_TEXTURE_X16:
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case CELL_GCM_TEXTURE_Y16_X16:
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case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
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case CELL_GCM_TEXTURE_COMPRESSED_HILO8:
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case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8:
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{
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//Low bit in remap control affects whether the G component should match R and B components
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//Components are usually interleaved R-G-R-G unless flag is set, then its R-R-R-G (Virtua Fighter 5)
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//NOTE: The remap vector can also read from B-A-B-A in some cases (Mass Effect 3)
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if (remap_override)
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{
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auto r_component = (remap_ctl >> 2) & 3;
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remap_ctl = remap_ctl & ~(3 << 4) | r_component << 4;
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}
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remap_ctl &= 0xFFFF;
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break;
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}
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case CELL_GCM_TEXTURE_B8:
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{
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//Low bit in remap control seems to affect whether the A component is forced to 1
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//Only seen in BLUS31604
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//TODO: Verify with a hardware test
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if (remap_override)
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{
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//Set remap lookup for A component to FORCE_ONE
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remap_ctl = remap_ctl & ~(3 << 8) | (1 << 8);
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}
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break;
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}
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default:
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break;
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}
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//Remapping tables; format is A-R-G-B
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//Remap input table. Contains channel index to read color from
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const std::array<u8, 4> remap_inputs =
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{
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static_cast<u8>(remap_ctl & 0x3),
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static_cast<u8>((remap_ctl >> 2) & 0x3),
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static_cast<u8>((remap_ctl >> 4) & 0x3),
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static_cast<u8>((remap_ctl >> 6) & 0x3),
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};
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//Remap control table. Controls whether the remap value is used, or force either 0 or 1
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const std::array<u8, 4> remap_lookup =
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{
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static_cast<u8>((remap_ctl >> 8) & 0x3),
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static_cast<u8>((remap_ctl >> 10) & 0x3),
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static_cast<u8>((remap_ctl >> 12) & 0x3),
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static_cast<u8>((remap_ctl >> 14) & 0x3),
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};
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return std::make_pair(remap_inputs, remap_lookup);
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}
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float fragment_texture::bias() const
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{
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return float(f16((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)]) & 0x1fff));
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}
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rsx::texture_minify_filter fragment_texture::min_filter() const
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{
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return rsx::to_texture_minify_filter((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 16) & 0x7);
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}
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rsx::texture_magnify_filter fragment_texture::mag_filter() const
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{
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return rsx::to_texture_magnify_filter((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 24) & 0x7);
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}
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u8 fragment_texture::convolution_filter() const
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{
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return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 13) & 0xf);
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}
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bool fragment_texture::a_signed() const
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{
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return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 28) & 0x1);
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}
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bool fragment_texture::r_signed() const
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{
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return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 29) & 0x1);
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}
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bool fragment_texture::g_signed() const
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{
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return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 30) & 0x1);
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}
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bool fragment_texture::b_signed() const
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{
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return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 31) & 0x1);
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}
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u16 fragment_texture::width() const
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{
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return ((registers[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index * 8)] >> 16) & 0xffff);
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}
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u16 fragment_texture::height() const
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{
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return ((registers[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index * 8)]) & 0xffff);
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}
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u32 fragment_texture::border_color() const
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{
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return registers[NV4097_SET_TEXTURE_BORDER_COLOR + (m_index * 8)];
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}
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u16 fragment_texture::depth() const
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{
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return dimension() == rsx::texture_dimension::dimension3d ? (registers[NV4097_SET_TEXTURE_CONTROL3 + m_index] >> 20) : 1;
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}
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u32 fragment_texture::pitch() const
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{
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return registers[NV4097_SET_TEXTURE_CONTROL3 + m_index] & 0xfffff;
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}
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u32 vertex_texture::offset() const
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{
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return registers[NV4097_SET_VERTEX_TEXTURE_OFFSET + (m_index * 8)] & 0x7FFFFFFF;
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}
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u8 vertex_texture::location() const
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{
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return (registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] & 0x3) - 1;
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}
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bool vertex_texture::cubemap() const
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{
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return ((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 2) & 0x1);
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}
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u8 vertex_texture::border_type() const
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{
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return ((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 3) & 0x1);
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}
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rsx::texture_dimension vertex_texture::dimension() const
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{
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return rsx::to_texture_dimension((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 4) & 0xf);
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}
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rsx::texture_dimension_extended vertex_texture::get_extended_texture_dimension() const
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{
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switch (dimension())
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{
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case rsx::texture_dimension::dimension1d: return rsx::texture_dimension_extended::texture_dimension_1d;
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case rsx::texture_dimension::dimension3d: return rsx::texture_dimension_extended::texture_dimension_3d;
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case rsx::texture_dimension::dimension2d: return cubemap() ? rsx::texture_dimension_extended::texture_dimension_cubemap : rsx::texture_dimension_extended::texture_dimension_2d;
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default: ASSUME(0);
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}
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}
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u8 vertex_texture::format() const
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{
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return ((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 8) & 0xff);
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}
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u16 vertex_texture::mipmap() const
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{
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return ((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 16) & 0xffff);
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}
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u16 vertex_texture::get_exact_mipmap_count() const
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{
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const u16 max_mipmap_count = floor_log2(static_cast<u32>(std::max(width(), height()))) + 1;
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return std::min(verify(HERE, mipmap()), max_mipmap_count);
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}
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std::pair<std::array<u8, 4>, std::array<u8, 4>> vertex_texture::decoded_remap() const
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{
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return
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{
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{ CELL_GCM_TEXTURE_REMAP_FROM_A, CELL_GCM_TEXTURE_REMAP_FROM_R, CELL_GCM_TEXTURE_REMAP_FROM_G, CELL_GCM_TEXTURE_REMAP_FROM_B },
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{ CELL_GCM_TEXTURE_REMAP_REMAP, CELL_GCM_TEXTURE_REMAP_REMAP, CELL_GCM_TEXTURE_REMAP_REMAP, CELL_GCM_TEXTURE_REMAP_REMAP }
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};
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}
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u32 vertex_texture::remap() const
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{
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//disabled
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return 0xAAE4;
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}
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bool vertex_texture::enabled() const
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{
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return ((registers[NV4097_SET_VERTEX_TEXTURE_CONTROL0 + (m_index * 8)] >> 31) & 0x1);
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}
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u16 vertex_texture::min_lod() const
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{
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return ((registers[NV4097_SET_VERTEX_TEXTURE_CONTROL0 + (m_index * 8)] >> 19) & 0xfff);
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}
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u16 vertex_texture::max_lod() const
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{
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return ((registers[NV4097_SET_VERTEX_TEXTURE_CONTROL0 + (m_index * 8)] >> 7) & 0xfff);
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}
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u16 vertex_texture::bias() const
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{
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return ((registers[NV4097_SET_VERTEX_TEXTURE_FILTER + (m_index * 8)]) & 0x1fff);
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}
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rsx::texture_minify_filter vertex_texture::min_filter() const
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{
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return rsx::texture_minify_filter::nearest;
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}
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rsx::texture_magnify_filter vertex_texture::mag_filter() const
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{
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return rsx::texture_magnify_filter::nearest;
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}
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rsx::texture_wrap_mode vertex_texture::wrap_s() const
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{
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return rsx::to_texture_wrap_mode((registers[NV4097_SET_VERTEX_TEXTURE_ADDRESS + (m_index * 8)]) & 0xf);
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}
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rsx::texture_wrap_mode vertex_texture::wrap_t() const
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{
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return rsx::to_texture_wrap_mode((registers[NV4097_SET_VERTEX_TEXTURE_ADDRESS + (m_index * 8)] >> 8) & 0xf);
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}
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rsx::texture_wrap_mode vertex_texture::wrap_r() const
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{
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return rsx::texture_wrap_mode::wrap;
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}
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u16 vertex_texture::width() const
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{
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return ((registers[NV4097_SET_VERTEX_TEXTURE_IMAGE_RECT + (m_index * 8)] >> 16) & 0xffff);
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}
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u16 vertex_texture::height() const
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{
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return ((registers[NV4097_SET_VERTEX_TEXTURE_IMAGE_RECT + (m_index * 8)]) & 0xffff);
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}
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u32 vertex_texture::border_color() const
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{
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return registers[NV4097_SET_VERTEX_TEXTURE_BORDER_COLOR + (m_index * 8)];
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}
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u16 vertex_texture::depth() const
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{
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return dimension() == rsx::texture_dimension::dimension3d ? (registers[NV4097_SET_VERTEX_TEXTURE_CONTROL3 + (m_index * 8)] >> 20) : 1;
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}
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u32 vertex_texture::pitch() const
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{
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return registers[NV4097_SET_VERTEX_TEXTURE_CONTROL3 + (m_index * 8)] & 0xfffff;
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}
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}
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