#include "stdafx.h" #include "Emu/Memory/vm.h" #include "RSXThread.h" #include "RSXTexture.h" #include "rsx_methods.h" namespace rsx { u32 fragment_texture::offset() const { return registers[NV4097_SET_TEXTURE_OFFSET + (m_index * 8)] & 0x7FFFFFFF; } u8 fragment_texture::location() const { return (registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] & 0x3) - 1; } bool fragment_texture::cubemap() const { return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 2) & 0x1); } u8 fragment_texture::border_type() const { return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 3) & 0x1); } rsx::texture_dimension fragment_texture::dimension() const { return rsx::to_texture_dimension((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 4) & 0xf); } rsx::texture_dimension_extended fragment_texture::get_extended_texture_dimension() const { switch (dimension()) { case rsx::texture_dimension::dimension1d: return rsx::texture_dimension_extended::texture_dimension_1d; case rsx::texture_dimension::dimension3d: return rsx::texture_dimension_extended::texture_dimension_3d; case rsx::texture_dimension::dimension2d: return cubemap() ? rsx::texture_dimension_extended::texture_dimension_cubemap : rsx::texture_dimension_extended::texture_dimension_2d; default: ASSUME(0); } } u8 fragment_texture::format() const { return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 8) & 0xff); } bool fragment_texture::is_compressed_format() const { int texture_format = format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN); if (texture_format == CELL_GCM_TEXTURE_COMPRESSED_DXT1 || texture_format == CELL_GCM_TEXTURE_COMPRESSED_DXT23 || texture_format == CELL_GCM_TEXTURE_COMPRESSED_DXT45) return true; return false; } u16 fragment_texture::mipmap() const { return ((registers[NV4097_SET_TEXTURE_FORMAT + (m_index * 8)] >> 16) & 0xffff); } u16 fragment_texture::get_exact_mipmap_count() const { u16 max_mipmap_count; if (is_compressed_format()) { // OpenGL considers that highest mipmap level for DXTC format is when either width or height is 1 // not both. Assume it's the same for others backend. max_mipmap_count = floor_log2(static_cast(std::min(width() / 4, height() / 4))) + 1; } else max_mipmap_count = floor_log2(static_cast(std::max(width(), height()))) + 1; return std::min(verify(HERE, mipmap()), max_mipmap_count); } rsx::texture_wrap_mode fragment_texture::wrap_s() const { return rsx::to_texture_wrap_mode((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)]) & 0xf); } rsx::texture_wrap_mode fragment_texture::wrap_t() const { return rsx::to_texture_wrap_mode((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 8) & 0xf); } rsx::texture_wrap_mode fragment_texture::wrap_r() const { return rsx::to_texture_wrap_mode((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 16) & 0xf); } u8 fragment_texture::unsigned_remap() const { return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 12) & 0xf); } u8 fragment_texture::zfunc() const { return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 28) & 0xf); } u8 fragment_texture::gamma() const { return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 20) & 0xf); } u8 fragment_texture::aniso_bias() const { return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 4) & 0xf); } u8 fragment_texture::signed_remap() const { return ((registers[NV4097_SET_TEXTURE_ADDRESS + (m_index * 8)] >> 24) & 0xf); } bool fragment_texture::enabled() const { return ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 31) & 0x1); } u16 fragment_texture::min_lod() const { return ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 19) & 0xfff); } u16 fragment_texture::max_lod() const { return ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 7) & 0xfff); } rsx::texture_max_anisotropy fragment_texture::max_aniso() const { return rsx::to_texture_max_anisotropy((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 4) & 0x7); } bool fragment_texture::alpha_kill_enabled() const { return ((registers[NV4097_SET_TEXTURE_CONTROL0 + (m_index * 8)] >> 2) & 0x1); } u32 fragment_texture::remap() const { return (registers[NV4097_SET_TEXTURE_CONTROL1 + (m_index * 8)]); } std::pair, std::array> fragment_texture::decoded_remap() const { u32 remap_ctl = registers[NV4097_SET_TEXTURE_CONTROL1 + (m_index * 8)]; u32 remap_override = (remap_ctl >> 16) & 0xFFFF; switch (format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN)) { case CELL_GCM_TEXTURE_X16: case CELL_GCM_TEXTURE_Y16_X16: case CELL_GCM_TEXTURE_Y16_X16_FLOAT: case CELL_GCM_TEXTURE_COMPRESSED_HILO8: case CELL_GCM_TEXTURE_COMPRESSED_HILO_S8: { //Low bit in remap control affects whether the G component should match R and B components //Components are usually interleaved R-G-R-G unless flag is set, then its R-R-R-G (Virtua Fighter 5) //NOTE: The remap vector can also read from B-A-B-A in some cases (Mass Effect 3) if (remap_override) { auto r_component = (remap_ctl >> 2) & 3; remap_ctl = remap_ctl & ~(3 << 4) | r_component << 4; } remap_ctl &= 0xFFFF; break; } case CELL_GCM_TEXTURE_B8: { //Low bit in remap control seems to affect whether the A component is forced to 1 //Only seen in BLUS31604 //TODO: Verify with a hardware test if (remap_override) { //Set remap lookup for A component to FORCE_ONE remap_ctl = remap_ctl & ~(3 << 8) | (1 << 8); } break; } default: break; } //Remapping tables; format is A-R-G-B //Remap input table. Contains channel index to read color from const std::array remap_inputs = { static_cast(remap_ctl & 0x3), static_cast((remap_ctl >> 2) & 0x3), static_cast((remap_ctl >> 4) & 0x3), static_cast((remap_ctl >> 6) & 0x3), }; //Remap control table. Controls whether the remap value is used, or force either 0 or 1 const std::array remap_lookup = { static_cast((remap_ctl >> 8) & 0x3), static_cast((remap_ctl >> 10) & 0x3), static_cast((remap_ctl >> 12) & 0x3), static_cast((remap_ctl >> 14) & 0x3), }; return std::make_pair(remap_inputs, remap_lookup); } float fragment_texture::bias() const { return float(f16((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)]) & 0x1fff)); } rsx::texture_minify_filter fragment_texture::min_filter() const { return rsx::to_texture_minify_filter((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 16) & 0x7); } rsx::texture_magnify_filter fragment_texture::mag_filter() const { return rsx::to_texture_magnify_filter((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 24) & 0x7); } u8 fragment_texture::convolution_filter() const { return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 13) & 0xf); } bool fragment_texture::a_signed() const { return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 28) & 0x1); } bool fragment_texture::r_signed() const { return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 29) & 0x1); } bool fragment_texture::g_signed() const { return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 30) & 0x1); } bool fragment_texture::b_signed() const { return ((registers[NV4097_SET_TEXTURE_FILTER + (m_index * 8)] >> 31) & 0x1); } u16 fragment_texture::width() const { return ((registers[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index * 8)] >> 16) & 0xffff); } u16 fragment_texture::height() const { return ((registers[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index * 8)]) & 0xffff); } u32 fragment_texture::border_color() const { return registers[NV4097_SET_TEXTURE_BORDER_COLOR + (m_index * 8)]; } u16 fragment_texture::depth() const { return dimension() == rsx::texture_dimension::dimension3d ? (registers[NV4097_SET_TEXTURE_CONTROL3 + m_index] >> 20) : 1; } u32 fragment_texture::pitch() const { return registers[NV4097_SET_TEXTURE_CONTROL3 + m_index] & 0xfffff; } u32 vertex_texture::offset() const { return registers[NV4097_SET_VERTEX_TEXTURE_OFFSET + (m_index * 8)] & 0x7FFFFFFF; } u8 vertex_texture::location() const { return (registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] & 0x3) - 1; } bool vertex_texture::cubemap() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 2) & 0x1); } u8 vertex_texture::border_type() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 3) & 0x1); } rsx::texture_dimension vertex_texture::dimension() const { return rsx::to_texture_dimension((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 4) & 0xf); } rsx::texture_dimension_extended vertex_texture::get_extended_texture_dimension() const { switch (dimension()) { case rsx::texture_dimension::dimension1d: return rsx::texture_dimension_extended::texture_dimension_1d; case rsx::texture_dimension::dimension3d: return rsx::texture_dimension_extended::texture_dimension_3d; case rsx::texture_dimension::dimension2d: return cubemap() ? rsx::texture_dimension_extended::texture_dimension_cubemap : rsx::texture_dimension_extended::texture_dimension_2d; default: ASSUME(0); } } u8 vertex_texture::format() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 8) & 0xff); } u16 vertex_texture::mipmap() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FORMAT + (m_index * 8)] >> 16) & 0xffff); } u16 vertex_texture::get_exact_mipmap_count() const { const u16 max_mipmap_count = floor_log2(static_cast(std::max(width(), height()))) + 1; return std::min(verify(HERE, mipmap()), max_mipmap_count); } std::pair, std::array> vertex_texture::decoded_remap() const { return { { CELL_GCM_TEXTURE_REMAP_FROM_A, CELL_GCM_TEXTURE_REMAP_FROM_R, CELL_GCM_TEXTURE_REMAP_FROM_G, CELL_GCM_TEXTURE_REMAP_FROM_B }, { CELL_GCM_TEXTURE_REMAP_REMAP, CELL_GCM_TEXTURE_REMAP_REMAP, CELL_GCM_TEXTURE_REMAP_REMAP, CELL_GCM_TEXTURE_REMAP_REMAP } }; } u32 vertex_texture::remap() const { //disabled return 0xAAE4; } bool vertex_texture::enabled() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_CONTROL0 + (m_index * 8)] >> 31) & 0x1); } u16 vertex_texture::min_lod() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_CONTROL0 + (m_index * 8)] >> 19) & 0xfff); } u16 vertex_texture::max_lod() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_CONTROL0 + (m_index * 8)] >> 7) & 0xfff); } u16 vertex_texture::bias() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_FILTER + (m_index * 8)]) & 0x1fff); } rsx::texture_minify_filter vertex_texture::min_filter() const { return rsx::texture_minify_filter::nearest; } rsx::texture_magnify_filter vertex_texture::mag_filter() const { return rsx::texture_magnify_filter::nearest; } rsx::texture_wrap_mode vertex_texture::wrap_s() const { return rsx::to_texture_wrap_mode((registers[NV4097_SET_VERTEX_TEXTURE_ADDRESS + (m_index * 8)]) & 0xf); } rsx::texture_wrap_mode vertex_texture::wrap_t() const { return rsx::to_texture_wrap_mode((registers[NV4097_SET_VERTEX_TEXTURE_ADDRESS + (m_index * 8)] >> 8) & 0xf); } rsx::texture_wrap_mode vertex_texture::wrap_r() const { return rsx::texture_wrap_mode::wrap; } u16 vertex_texture::width() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_IMAGE_RECT + (m_index * 8)] >> 16) & 0xffff); } u16 vertex_texture::height() const { return ((registers[NV4097_SET_VERTEX_TEXTURE_IMAGE_RECT + (m_index * 8)]) & 0xffff); } u32 vertex_texture::border_color() const { return registers[NV4097_SET_VERTEX_TEXTURE_BORDER_COLOR + (m_index * 8)]; } u16 vertex_texture::depth() const { return dimension() == rsx::texture_dimension::dimension3d ? (registers[NV4097_SET_VERTEX_TEXTURE_CONTROL3 + (m_index * 8)] >> 20) : 1; } u32 vertex_texture::pitch() const { return registers[NV4097_SET_VERTEX_TEXTURE_CONTROL3 + (m_index * 8)] & 0xfffff; } }