mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-08 16:01:42 +12:00
374 lines
13 KiB
C++
374 lines
13 KiB
C++
#include "stdafx.h"
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#include "Emu/System.h"
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#include "VKVertexProgram.h"
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#include "VKCommonDecompiler.h"
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#include "VKHelpers.h"
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#include "../Common/GLSLCommon.h"
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std::string VKVertexDecompilerThread::getFloatTypeName(size_t elementCount)
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{
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return glsl::getFloatTypeNameImpl(elementCount);
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}
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std::string VKVertexDecompilerThread::getIntTypeName(size_t elementCount)
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{
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return "ivec4";
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}
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std::string VKVertexDecompilerThread::getFunction(FUNCTION f)
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{
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return glsl::getFunctionImpl(f);
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}
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std::string VKVertexDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1, bool scalar)
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{
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return glsl::compareFunctionImpl(f, Op0, Op1, scalar);
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}
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void VKVertexDecompilerThread::insertHeader(std::stringstream &OS)
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{
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OS << "#version 450\n\n";
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OS << "#extension GL_ARB_separate_shader_objects : enable\n\n";
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OS << "layout(std140, set = 0, binding = 0) uniform VertexContextBuffer\n";
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OS << "{\n";
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OS << " mat4 scale_offset_mat;\n";
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OS << " ivec4 user_clip_enabled[2];\n";
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OS << " vec4 user_clip_factor[2];\n";
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OS << " uint transform_branch_bits;\n";
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OS << " float point_size;\n";
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OS << " float z_near;\n";
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OS << " float z_far;\n";
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OS << "};\n\n";
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OS << "layout(std140, set = 0, binding = 1) uniform VertexLayoutBuffer\n";
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OS << "{\n";
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OS << " uint vertex_base_index;\n";
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OS << " uint vertex_index_offset;\n";
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OS << " uvec4 input_attributes_blob[16 / 2];\n";
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OS << "};\n\n";
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vk::glsl::program_input in;
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in.location = VERTEX_PARAMS_BIND_SLOT;
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in.domain = glsl::glsl_vertex_program;
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in.name = "VertexContextBuffer";
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in.type = vk::glsl::input_type_uniform_buffer;
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inputs.push_back(in);
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in.location = VERTEX_LAYOUT_BIND_SLOT;
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in.name = "VertexLayoutBuffer";
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inputs.push_back(in);
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}
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void VKVertexDecompilerThread::insertInputs(std::stringstream & OS, const std::vector<ParamType>& inputs)
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{
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OS << "layout(set=0, binding=6) uniform usamplerBuffer persistent_input_stream;\n"; //Data stream with persistent vertex data (cacheable)
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OS << "layout(set=0, binding=7) uniform usamplerBuffer volatile_input_stream;\n"; //Data stream with per-draw data (registers and immediate draw data)
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vk::glsl::program_input in;
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in.location = VERTEX_BUFFERS_FIRST_BIND_SLOT;
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in.domain = glsl::glsl_vertex_program;
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in.name = "persistent_input_stream";
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in.type = vk::glsl::input_type_texel_buffer;
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this->inputs.push_back(in);
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in.location = VERTEX_BUFFERS_FIRST_BIND_SLOT + 1;
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in.domain = glsl::glsl_vertex_program;
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in.name = "volatile_input_stream";
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in.type = vk::glsl::input_type_texel_buffer;
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this->inputs.push_back(in);
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}
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void VKVertexDecompilerThread::insertConstants(std::stringstream & OS, const std::vector<ParamType> & constants)
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{
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OS << "layout(std140, set=0, binding = 2) uniform VertexConstantsBuffer\n";
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OS << "{\n";
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OS << " vec4 vc[468];\n";
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OS << "};\n\n";
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vk::glsl::program_input in;
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in.location = VERTEX_CONSTANT_BUFFERS_BIND_SLOT;
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in.domain = glsl::glsl_vertex_program;
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in.name = "VertexConstantsBuffer";
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in.type = vk::glsl::input_type_uniform_buffer;
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inputs.push_back(in);
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u32 location = VERTEX_TEXTURES_FIRST_BIND_SLOT;
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for (const ParamType &PT : constants)
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{
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for (const ParamItem &PI : PT.items)
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{
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if (PI.name == "vc[468]")
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continue;
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if (PT.type == "sampler2D" ||
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PT.type == "samplerCube" ||
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PT.type == "sampler1D" ||
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PT.type == "sampler3D")
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{
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in.location = location;
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in.name = PI.name;
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in.type = vk::glsl::input_type_texture;
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inputs.push_back(in);
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OS << "layout(set = 0, binding=" << location++ << ") uniform " << PT.type << " " << PI.name << ";\n";
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}
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}
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}
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}
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static const vertex_reg_info reg_table[] =
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{
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{ "gl_Position", false, "dst_reg0", "", false },
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//Technically these two are for both back and front
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{ "back_diff_color", true, "dst_reg1", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTDIFFUSE },
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{ "back_spec_color", true, "dst_reg2", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTSPECULAR },
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{ "front_diff_color", true, "dst_reg3", "", false },
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{ "front_spec_color", true, "dst_reg4", "", false },
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{ "fog_c", true, "dst_reg5", ".xxxx", true, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_FOG },
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//Warning: With spir-v if you declare clip distance var, you must assign a value even when its disabled! Runtime does not assign a default value
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{ "gl_ClipDistance[0]", false, "dst_reg5", ".y * user_clip_factor[0].x", false, "user_clip_enabled[0].x > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC0 },
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{ "gl_ClipDistance[1]", false, "dst_reg5", ".z * user_clip_factor[0].y", false, "user_clip_enabled[0].y > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC1 },
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{ "gl_ClipDistance[2]", false, "dst_reg5", ".w * user_clip_factor[0].z", false, "user_clip_enabled[0].z > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC2 },
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{ "gl_PointSize", false, "dst_reg6", ".x", false },
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{ "gl_ClipDistance[3]", false, "dst_reg6", ".y * user_clip_factor[0].w", false, "user_clip_enabled[0].w > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC3 },
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{ "gl_ClipDistance[4]", false, "dst_reg6", ".z * user_clip_factor[1].x", false, "user_clip_enabled[1].x > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC4 },
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{ "gl_ClipDistance[5]", false, "dst_reg6", ".w * user_clip_factor[1].y", false, "user_clip_enabled[1].y > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC5 },
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{ "tc0", true, "dst_reg7", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX0 },
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{ "tc1", true, "dst_reg8", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX1 },
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{ "tc2", true, "dst_reg9", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX2 },
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{ "tc3", true, "dst_reg10", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX3 },
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{ "tc4", true, "dst_reg11", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX4 },
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{ "tc5", true, "dst_reg12", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX5 },
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{ "tc6", true, "dst_reg13", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX6 },
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{ "tc7", true, "dst_reg14", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX7 },
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{ "tc8", true, "dst_reg15", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX8 },
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{ "tc9", true, "dst_reg6", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX9 } // In this line, dst_reg6 is correct since dst_reg goes from 0 to 15.
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};
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void VKVertexDecompilerThread::insertOutputs(std::stringstream & OS, const std::vector<ParamType> & outputs)
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{
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bool insert_front_diffuse = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTDIFFUSE) != 0;
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bool insert_back_diffuse = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_BACKDIFFUSE) != 0;
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bool insert_front_specular = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTSPECULAR) != 0;
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bool insert_back_specular = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_BACKSPECULAR) != 0;
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for (auto &i : reg_table)
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{
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if (m_parr.HasParam(PF_PARAM_OUT, "vec4", i.src_reg) && i.need_declare)
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{
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if (i.check_mask && (rsx_vertex_program.output_mask & i.check_mask_value) == 0)
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continue;
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if (i.name == "front_diff_color")
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insert_front_diffuse = false;
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if (i.name == "front_spec_color")
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insert_front_specular = false;
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OS << "layout(location=" << vk::get_varying_register_location(i.name) << ") out vec4 " << i.name << ";\n";
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}
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else
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{
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//Force some outputs to be declared even if unused so we can set default values
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//NOTE: Registers that can be skept will not have their check_mask_value set
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if (i.need_declare && (rsx_vertex_program.output_mask & i.check_mask_value) > 0)
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{
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OS << "layout(location=" << vk::get_varying_register_location(i.name) << ") out vec4 " << i.name << ";\n";
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}
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}
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}
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if (insert_back_diffuse && insert_front_diffuse)
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OS << "layout(location=" << vk::get_varying_register_location("front_diff_color") << ") out vec4 front_diff_color;\n";
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if (insert_back_specular && insert_front_specular)
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OS << "layout(location=" << vk::get_varying_register_location("front_spec_color") << ") out vec4 front_spec_color;\n";
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}
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void VKVertexDecompilerThread::insertMainStart(std::stringstream & OS)
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{
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glsl::shader_properties properties2{};
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properties2.domain = glsl::glsl_vertex_program;
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properties2.require_lit_emulation = properties.has_lit_op;
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glsl::insert_glsl_legacy_function(OS, properties2);
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glsl::insert_vertex_input_fetch(OS, glsl::glsl_rules_spirv);
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std::string parameters;
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for (int i = 0; i < 16; ++i)
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{
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std::string reg_name = "dst_reg" + std::to_string(i);
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if (m_parr.HasParam(PF_PARAM_OUT, "vec4", reg_name))
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{
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if (parameters.length())
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parameters += ", ";
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parameters += "inout vec4 " + reg_name;
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}
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}
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OS << "void vs_main(" << parameters << ")\n";
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OS << "{\n";
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//Declare temporary registers, ignoring those mapped to outputs
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for (const ParamType &PT : m_parr.params[PF_PARAM_NONE])
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{
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for (const ParamItem &PI : PT.items)
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{
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if (PI.name.substr(0, 7) == "dst_reg")
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continue;
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OS << " " << PT.type << " " << PI.name;
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if (!PI.value.empty())
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OS << " = " << PI.value;
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OS << ";\n";
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}
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}
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for (const ParamType &PT : m_parr.params[PF_PARAM_IN])
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{
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for (const ParamItem &PI : PT.items)
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{
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OS << " vec4 " << PI.name << "= read_location(" << std::to_string(PI.location) << ");\n";
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}
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}
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}
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void VKVertexDecompilerThread::insertMainEnd(std::stringstream & OS)
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{
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OS << "}\n\n";
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OS << "void main ()\n";
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OS << "{\n";
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std::string parameters;
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if (ParamType *vec4Types = m_parr.SearchParam(PF_PARAM_OUT, "vec4"))
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{
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for (int i = 0; i < 16; ++i)
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{
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std::string reg_name = "dst_reg" + std::to_string(i);
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for (auto &PI : vec4Types->items)
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{
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if (reg_name == PI.name)
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{
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if (parameters.length())
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parameters += ", ";
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parameters += reg_name;
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OS << " vec4 " << reg_name;
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if (!PI.value.empty())
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OS << "= " << PI.value;
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OS << ";\n";
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}
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}
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}
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}
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OS << "\n" << " vs_main(" << parameters << ");\n\n";
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bool insert_front_diffuse = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTDIFFUSE) != 0;
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bool insert_front_specular = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTSPECULAR) != 0;
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bool insert_back_diffuse = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_BACKDIFFUSE) != 0;
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bool insert_back_specular = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_BACKSPECULAR) != 0;
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for (auto &i : reg_table)
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{
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if (m_parr.HasParam(PF_PARAM_OUT, "vec4", i.src_reg))
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{
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if (i.check_mask && (rsx_vertex_program.output_mask & i.check_mask_value) == 0)
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continue;
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if (i.name == "front_diff_color")
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insert_front_diffuse = false;
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if (i.name == "front_spec_color")
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insert_front_specular = false;
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std::string condition = (!i.cond.empty()) ? "(" + i.cond + ") " : "";
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if (condition.empty() || i.default_val.empty())
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{
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if (!condition.empty()) condition = "if " + condition;
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OS << " " << condition << i.name << " = " << i.src_reg << i.src_reg_mask << ";\n";
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}
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else
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{
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//Insert if-else condition
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OS << " " << i.name << " = " << condition << "? " << i.src_reg << i.src_reg_mask << ": " << i.default_val << ";\n";
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}
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}
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else if (i.need_declare && (rsx_vertex_program.output_mask & i.check_mask_value) > 0)
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{
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//An output was declared but nothing was written to it
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//Set it to all ones (Atelier Escha)
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OS << " " << i.name << " = vec4(1.);\n";
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}
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}
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if (insert_back_diffuse && insert_front_diffuse)
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if (m_parr.HasParam(PF_PARAM_OUT, "vec4", "dst_reg1"))
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OS << " front_diff_color = dst_reg1;\n";
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if (insert_back_specular && insert_front_specular)
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if (m_parr.HasParam(PF_PARAM_OUT, "vec4", "dst_reg2"))
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OS << " front_spec_color = dst_reg2;\n";
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OS << " gl_PointSize = point_size;\n";
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OS << " gl_Position = gl_Position * scale_offset_mat;\n";
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OS << " gl_Position = apply_zclip_xform(gl_Position, z_near, z_far);\n";
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OS << "}\n";
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}
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void VKVertexDecompilerThread::Task()
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{
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m_shader = Decompile();
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vk_prog->SetInputs(inputs);
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}
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VKVertexProgram::VKVertexProgram() = default;
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VKVertexProgram::~VKVertexProgram()
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{
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Delete();
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}
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void VKVertexProgram::Decompile(const RSXVertexProgram& prog)
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{
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std::string source;
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VKVertexDecompilerThread decompiler(prog, source, parr, *this);
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decompiler.Task();
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shader.create(::glsl::program_domain::glsl_vertex_program, source);
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}
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void VKVertexProgram::Compile()
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{
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if (g_cfg.video.log_programs)
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fs::file(fs::get_cache_dir() + "shaderlog/VertexProgram" + std::to_string(id) + ".spirv", fs::rewrite).write(shader.get_source());
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handle = shader.compile();
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}
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void VKVertexProgram::Delete()
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{
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shader.destroy();
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}
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void VKVertexProgram::SetInputs(std::vector<vk::glsl::program_input>& inputs)
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{
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for (auto &it : inputs)
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{
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uniforms.push_back(it);
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}
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}
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