#include "stdafx.h" #include "Emu/System.h" #include "VKVertexProgram.h" #include "VKCommonDecompiler.h" #include "VKHelpers.h" #include "../Common/GLSLCommon.h" std::string VKVertexDecompilerThread::getFloatTypeName(size_t elementCount) { return glsl::getFloatTypeNameImpl(elementCount); } std::string VKVertexDecompilerThread::getIntTypeName(size_t elementCount) { return "ivec4"; } std::string VKVertexDecompilerThread::getFunction(FUNCTION f) { return glsl::getFunctionImpl(f); } std::string VKVertexDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1, bool scalar) { return glsl::compareFunctionImpl(f, Op0, Op1, scalar); } void VKVertexDecompilerThread::insertHeader(std::stringstream &OS) { OS << "#version 450\n\n"; OS << "#extension GL_ARB_separate_shader_objects : enable\n\n"; OS << "layout(std140, set = 0, binding = 0) uniform VertexContextBuffer\n"; OS << "{\n"; OS << " mat4 scale_offset_mat;\n"; OS << " ivec4 user_clip_enabled[2];\n"; OS << " vec4 user_clip_factor[2];\n"; OS << " uint transform_branch_bits;\n"; OS << " float point_size;\n"; OS << " float z_near;\n"; OS << " float z_far;\n"; OS << "};\n\n"; OS << "layout(std140, set = 0, binding = 1) uniform VertexLayoutBuffer\n"; OS << "{\n"; OS << " uint vertex_base_index;\n"; OS << " uint vertex_index_offset;\n"; OS << " uvec4 input_attributes_blob[16 / 2];\n"; OS << "};\n\n"; vk::glsl::program_input in; in.location = VERTEX_PARAMS_BIND_SLOT; in.domain = glsl::glsl_vertex_program; in.name = "VertexContextBuffer"; in.type = vk::glsl::input_type_uniform_buffer; inputs.push_back(in); in.location = VERTEX_LAYOUT_BIND_SLOT; in.name = "VertexLayoutBuffer"; inputs.push_back(in); } void VKVertexDecompilerThread::insertInputs(std::stringstream & OS, const std::vector& inputs) { OS << "layout(set=0, binding=6) uniform usamplerBuffer persistent_input_stream;\n"; //Data stream with persistent vertex data (cacheable) OS << "layout(set=0, binding=7) uniform usamplerBuffer volatile_input_stream;\n"; //Data stream with per-draw data (registers and immediate draw data) vk::glsl::program_input in; in.location = VERTEX_BUFFERS_FIRST_BIND_SLOT; in.domain = glsl::glsl_vertex_program; in.name = "persistent_input_stream"; in.type = vk::glsl::input_type_texel_buffer; this->inputs.push_back(in); in.location = VERTEX_BUFFERS_FIRST_BIND_SLOT + 1; in.domain = glsl::glsl_vertex_program; in.name = "volatile_input_stream"; in.type = vk::glsl::input_type_texel_buffer; this->inputs.push_back(in); } void VKVertexDecompilerThread::insertConstants(std::stringstream & OS, const std::vector & constants) { OS << "layout(std140, set=0, binding = 2) uniform VertexConstantsBuffer\n"; OS << "{\n"; OS << " vec4 vc[468];\n"; OS << "};\n\n"; vk::glsl::program_input in; in.location = VERTEX_CONSTANT_BUFFERS_BIND_SLOT; in.domain = glsl::glsl_vertex_program; in.name = "VertexConstantsBuffer"; in.type = vk::glsl::input_type_uniform_buffer; inputs.push_back(in); u32 location = VERTEX_TEXTURES_FIRST_BIND_SLOT; for (const ParamType &PT : constants) { for (const ParamItem &PI : PT.items) { if (PI.name == "vc[468]") continue; if (PT.type == "sampler2D" || PT.type == "samplerCube" || PT.type == "sampler1D" || PT.type == "sampler3D") { in.location = location; in.name = PI.name; in.type = vk::glsl::input_type_texture; inputs.push_back(in); OS << "layout(set = 0, binding=" << location++ << ") uniform " << PT.type << " " << PI.name << ";\n"; } } } } static const vertex_reg_info reg_table[] = { { "gl_Position", false, "dst_reg0", "", false }, //Technically these two are for both back and front { "back_diff_color", true, "dst_reg1", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTDIFFUSE }, { "back_spec_color", true, "dst_reg2", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTSPECULAR }, { "front_diff_color", true, "dst_reg3", "", false }, { "front_spec_color", true, "dst_reg4", "", false }, { "fog_c", true, "dst_reg5", ".xxxx", true, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_FOG }, //Warning: With spir-v if you declare clip distance var, you must assign a value even when its disabled! Runtime does not assign a default value { "gl_ClipDistance[0]", false, "dst_reg5", ".y * user_clip_factor[0].x", false, "user_clip_enabled[0].x > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC0 }, { "gl_ClipDistance[1]", false, "dst_reg5", ".z * user_clip_factor[0].y", false, "user_clip_enabled[0].y > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC1 }, { "gl_ClipDistance[2]", false, "dst_reg5", ".w * user_clip_factor[0].z", false, "user_clip_enabled[0].z > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC2 }, { "gl_PointSize", false, "dst_reg6", ".x", false }, { "gl_ClipDistance[3]", false, "dst_reg6", ".y * user_clip_factor[0].w", false, "user_clip_enabled[0].w > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC3 }, { "gl_ClipDistance[4]", false, "dst_reg6", ".z * user_clip_factor[1].x", false, "user_clip_enabled[1].x > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC4 }, { "gl_ClipDistance[5]", false, "dst_reg6", ".w * user_clip_factor[1].y", false, "user_clip_enabled[1].y > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC5 }, { "tc0", true, "dst_reg7", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX0 }, { "tc1", true, "dst_reg8", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX1 }, { "tc2", true, "dst_reg9", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX2 }, { "tc3", true, "dst_reg10", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX3 }, { "tc4", true, "dst_reg11", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX4 }, { "tc5", true, "dst_reg12", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX5 }, { "tc6", true, "dst_reg13", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX6 }, { "tc7", true, "dst_reg14", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX7 }, { "tc8", true, "dst_reg15", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX8 }, { "tc9", true, "dst_reg6", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX9 } // In this line, dst_reg6 is correct since dst_reg goes from 0 to 15. }; void VKVertexDecompilerThread::insertOutputs(std::stringstream & OS, const std::vector & outputs) { bool insert_front_diffuse = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTDIFFUSE) != 0; bool insert_back_diffuse = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_BACKDIFFUSE) != 0; bool insert_front_specular = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTSPECULAR) != 0; bool insert_back_specular = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_BACKSPECULAR) != 0; for (auto &i : reg_table) { if (m_parr.HasParam(PF_PARAM_OUT, "vec4", i.src_reg) && i.need_declare) { if (i.check_mask && (rsx_vertex_program.output_mask & i.check_mask_value) == 0) continue; if (i.name == "front_diff_color") insert_front_diffuse = false; if (i.name == "front_spec_color") insert_front_specular = false; OS << "layout(location=" << vk::get_varying_register_location(i.name) << ") out vec4 " << i.name << ";\n"; } else { //Force some outputs to be declared even if unused so we can set default values //NOTE: Registers that can be skept will not have their check_mask_value set if (i.need_declare && (rsx_vertex_program.output_mask & i.check_mask_value) > 0) { OS << "layout(location=" << vk::get_varying_register_location(i.name) << ") out vec4 " << i.name << ";\n"; } } } if (insert_back_diffuse && insert_front_diffuse) OS << "layout(location=" << vk::get_varying_register_location("front_diff_color") << ") out vec4 front_diff_color;\n"; if (insert_back_specular && insert_front_specular) OS << "layout(location=" << vk::get_varying_register_location("front_spec_color") << ") out vec4 front_spec_color;\n"; } void VKVertexDecompilerThread::insertMainStart(std::stringstream & OS) { glsl::shader_properties properties2{}; properties2.domain = glsl::glsl_vertex_program; properties2.require_lit_emulation = properties.has_lit_op; glsl::insert_glsl_legacy_function(OS, properties2); glsl::insert_vertex_input_fetch(OS, glsl::glsl_rules_spirv); std::string parameters; for (int i = 0; i < 16; ++i) { std::string reg_name = "dst_reg" + std::to_string(i); if (m_parr.HasParam(PF_PARAM_OUT, "vec4", reg_name)) { if (parameters.length()) parameters += ", "; parameters += "inout vec4 " + reg_name; } } OS << "void vs_main(" << parameters << ")\n"; OS << "{\n"; //Declare temporary registers, ignoring those mapped to outputs for (const ParamType &PT : m_parr.params[PF_PARAM_NONE]) { for (const ParamItem &PI : PT.items) { if (PI.name.substr(0, 7) == "dst_reg") continue; OS << " " << PT.type << " " << PI.name; if (!PI.value.empty()) OS << " = " << PI.value; OS << ";\n"; } } for (const ParamType &PT : m_parr.params[PF_PARAM_IN]) { for (const ParamItem &PI : PT.items) { OS << " vec4 " << PI.name << "= read_location(" << std::to_string(PI.location) << ");\n"; } } } void VKVertexDecompilerThread::insertMainEnd(std::stringstream & OS) { OS << "}\n\n"; OS << "void main ()\n"; OS << "{\n"; std::string parameters; if (ParamType *vec4Types = m_parr.SearchParam(PF_PARAM_OUT, "vec4")) { for (int i = 0; i < 16; ++i) { std::string reg_name = "dst_reg" + std::to_string(i); for (auto &PI : vec4Types->items) { if (reg_name == PI.name) { if (parameters.length()) parameters += ", "; parameters += reg_name; OS << " vec4 " << reg_name; if (!PI.value.empty()) OS << "= " << PI.value; OS << ";\n"; } } } } OS << "\n" << " vs_main(" << parameters << ");\n\n"; bool insert_front_diffuse = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTDIFFUSE) != 0; bool insert_front_specular = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTSPECULAR) != 0; bool insert_back_diffuse = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_BACKDIFFUSE) != 0; bool insert_back_specular = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_BACKSPECULAR) != 0; for (auto &i : reg_table) { if (m_parr.HasParam(PF_PARAM_OUT, "vec4", i.src_reg)) { if (i.check_mask && (rsx_vertex_program.output_mask & i.check_mask_value) == 0) continue; if (i.name == "front_diff_color") insert_front_diffuse = false; if (i.name == "front_spec_color") insert_front_specular = false; std::string condition = (!i.cond.empty()) ? "(" + i.cond + ") " : ""; if (condition.empty() || i.default_val.empty()) { if (!condition.empty()) condition = "if " + condition; OS << " " << condition << i.name << " = " << i.src_reg << i.src_reg_mask << ";\n"; } else { //Insert if-else condition OS << " " << i.name << " = " << condition << "? " << i.src_reg << i.src_reg_mask << ": " << i.default_val << ";\n"; } } else if (i.need_declare && (rsx_vertex_program.output_mask & i.check_mask_value) > 0) { //An output was declared but nothing was written to it //Set it to all ones (Atelier Escha) OS << " " << i.name << " = vec4(1.);\n"; } } if (insert_back_diffuse && insert_front_diffuse) if (m_parr.HasParam(PF_PARAM_OUT, "vec4", "dst_reg1")) OS << " front_diff_color = dst_reg1;\n"; if (insert_back_specular && insert_front_specular) if (m_parr.HasParam(PF_PARAM_OUT, "vec4", "dst_reg2")) OS << " front_spec_color = dst_reg2;\n"; OS << " gl_PointSize = point_size;\n"; OS << " gl_Position = gl_Position * scale_offset_mat;\n"; OS << " gl_Position = apply_zclip_xform(gl_Position, z_near, z_far);\n"; OS << "}\n"; } void VKVertexDecompilerThread::Task() { m_shader = Decompile(); vk_prog->SetInputs(inputs); } VKVertexProgram::VKVertexProgram() = default; VKVertexProgram::~VKVertexProgram() { Delete(); } void VKVertexProgram::Decompile(const RSXVertexProgram& prog) { std::string source; VKVertexDecompilerThread decompiler(prog, source, parr, *this); decompiler.Task(); shader.create(::glsl::program_domain::glsl_vertex_program, source); } void VKVertexProgram::Compile() { if (g_cfg.video.log_programs) fs::file(fs::get_cache_dir() + "shaderlog/VertexProgram" + std::to_string(id) + ".spirv", fs::rewrite).write(shader.get_source()); handle = shader.compile(); } void VKVertexProgram::Delete() { shader.destroy(); } void VKVertexProgram::SetInputs(std::vector& inputs) { for (auto &it : inputs) { uniforms.push_back(it); } }