Commit graph

602 commits

Author SHA1 Message Date
Eladash
6a340afb8a Log emulation pause/unpause events 2021-09-07 08:51:59 +02:00
Megamouse
0debcfed0a Silence some warnings 2021-09-02 19:39:42 +02:00
Whatcookie
d0451932bf
Offset get_timebased_time at game boot (#10744)
- Avoids game bugs in the case where games convert the value read from the clock to a float before performing delta time calculations
2021-08-23 13:06:02 +01:00
Eladash
fcfeac818f
Loader: Improve just-in-time installation of disc game files (#10719)
* rsx: Indexed access to surface attributes
2021-08-19 08:49:59 +03:00
Megamouse
2efc4812d7 Qt/System: reset boot path after directory scan
This should fix the "Play" Button after batch compiling PPU caches.
Previously you would start the last compiled game, which was kinda weird.
2021-07-29 10:18:20 +02:00
Megamouse
22e51e1615 System: add vsh.self when scanning vsh/module 2021-07-29 10:18:20 +02:00
Megamouse
03a46a499e System: make IsPathInsideDir a member function 2021-07-29 10:18:20 +02:00
Megamouse
8f8605ab2f Mount bdvd_dir regardless of patch category 2021-07-08 22:06:48 +02:00
Nekotekina
571bdfc828 Fixup for #10490
Restore explicit signaling of RSX thread for now.
2021-06-27 14:02:32 +03:00
Eladash
0aed00a758
Improve thread aborting mechanism (#10490)
Call pseudo-virtual operator=(thread_state) of thread context.
2021-06-27 11:43:48 +03:00
Eladash
cb0929d933 Logs: Prevent minor race in Emu.Run() regarding logging levels 2021-06-12 13:14:04 +03:00
Nekotekina
2d3fe7ce1c fixed_typemap.hpp: add range iterator
Remove recently added functions.
2021-06-09 00:07:15 +03:00
Eladash
4a4f318e24 System.cpp: Move some Emu.Stop() code to a more strategic placement 2021-06-08 19:29:46 +03:00
Eladash
76bf720adf Improve emulation stopping speed
Split phases of signalling threads and joining them.
2021-06-08 18:26:14 +03:00
Eladash
2169e8d935 Implement serialization.hpp, remove cereal submodule
Bump RSX capture version, use new serializer.
2021-06-07 16:28:42 +03:00
Eladash
f103004aa0
sys_prx/overlay: Fix disambiguator of module names opened by FD (#10340)
Don't append zero offset.
2021-05-26 23:38:17 +03:00
Eladash
638f20c80f Improve get_current_cpu_thread() 2021-05-20 09:25:51 +03:00
Nekotekina
1d0f6eebdc Improve error_code (new formatting constructor)
Minor cleanup in formatting utilities.
2021-05-19 22:41:16 +03:00
Eladash
daa53b77cf Simplify named_thread construction 2021-05-01 18:08:03 +03:00
Nekotekina
b704cc8375 shared_ptr.hpp: implement make_single_value(), make_shared_value()
A function that constructs single_ptr from its argument.
Type can be deduced from the argument (unlike make_single).
2021-04-25 18:17:38 +03:00
Megamouse
1caf81811a Move unspecific Emulator code out of System.cpp 2021-04-24 11:21:22 +03:00
Eladash
c7b5bbd467 Fix emulation restart 2021-04-23 20:59:02 +03:00
clienthax
68fa377d13 Add dev_flash2+3 2021-04-18 14:49:29 +03:00
Megamouse
fc9b3c13e6 misc: fix old some style casts and redundancies 2021-04-13 20:57:05 +02:00
Megamouse
f5415fb4ac overlays: dynamically change dialog background 2021-04-13 19:13:56 +02:00
Megamouse
a16d8ba3ea More random changes 2021-04-11 14:01:51 +03:00
Eladash
56d34e0e80 Enforce backslash at the end of emulated drives paths 2021-04-10 23:51:49 +03:00
Megamouse
03b76b4606 Emu: some cleanup 2021-04-09 21:03:49 +02:00
Megamouse
d10584ac6c DRM: Search all user directories for rap files 2021-04-09 08:47:59 +02:00
Eladash
d2b761b7de Log error about HG games booted outside of /dev_hdd0 2021-04-08 23:57:00 +03:00
Eladash
49c5ce30cc Emulation: Fix boot path resolving
* Fix /dev_flash executables path arg. (/host_root is wrong for it)
* Fix usage of /host_root for homebrew applications when it is not mounted, use /app_home.
* Fix path source detection. (don't get fooled by path slashes repetitions, symlinks, '.', ".." and ('\' on Windows))
* Unescape tail of /dev_hdd0 paths.
2021-04-08 23:57:00 +03:00
Megamouse
02febd3f65 Workaround: Skip progress_dialog during gameplay 2021-04-06 21:39:34 +03:00
Megamouse
497fbb17a8 progress_dialog fixes 2021-04-06 21:39:34 +03:00
Eladash
4a9be0a8d2 core: Move IDM to FXO 2021-04-04 17:29:32 +03:00
Nekotekina
ed8f60431f Fixup for progress dialog closing logic
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-04-03 23:25:02 +03:00
Nekotekina
6f1f75bc8f Minor progress dialog refactoring
Add rsx::overlays::progress_dialog class (identical to message_dialog).
Don't use Emu.CallAfter() for native dialogs.
Make g_progr_ptotal waitable.
2021-04-03 22:38:04 +03:00
Megamouse
b7eefeac8b hotfix: skip progr dialogs if msg dialogs are open 2021-04-03 20:37:40 +02:00
Megamouse
9c7230e79f cli: set user-id per command line 2021-04-02 11:50:28 +02:00
Eladash
55c98bfaef Fix #9879 and fix firmware confirmation dialog when auto-start is disabled 2021-04-01 14:09:02 +03:00
Nekotekina
e9a45a2f45 Implement scoped_progress_dialog
Create Emu/system_progress.hpp
Remove atomic g_progr_show
2021-03-31 23:40:09 +02:00
Megamouse
870224cde0 Emu/overlay: ingame native overlay PPU compilation 2021-03-31 09:38:30 +02:00
Eladash
e9bea1c742 Emu: Do not obey auto-exit setting after creating firmware cache 2021-03-30 10:21:54 +03:00
Eladash
aad5283786 Fix Emulator::IsPaused() 2021-03-30 10:21:54 +03:00
Eladash
cd6ef2958b Add information about unnamed/main threads in logs and fatal dialog
* If thread is unnamed, keep log name empty for main thread, otherwise print thread id. In fatal dialog, main thread can be handled differently (with special remark that it's main thread).
* Always print thread id in fatal dialog, regardless of thread type.

Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-03-11 22:55:06 +03:00
Nekotekina
53af2dbb3f Add/fix warning -Wignored-qualifiers (GCC/clang)
Fix simple_array::const_iterator as a part of it.
2021-03-09 03:09:50 +03:00
Megamouse
1a3c01154a make from_hdd0_game check lowercase 2021-03-08 22:58:19 +03:00
Megamouse
dab53f4e41 Cleanup Emu before the update reboot 2021-03-07 01:56:25 +03:00
Nekotekina
87af905018 Enable -Wunused-parameter 2021-03-06 18:07:08 +03:00
Eladash
a5d74c5e96 GUI: Improve missing firmware handling
* Install PS3UPDAT.PUP at the spot when booting games whenever firmware is missing. The option to boot games without firmware is still supported when all firmware SPRX are HLEd in firmware settings.
* Pop-up a confirmation dialog in firmware installation if firmware is already installed.
2021-03-06 10:34:49 +01:00
Nekotekina
c71bc25090 PPU: remove artificial 0x20000000 barrier for debug stats
Change it to 0xE0000000 (SPU demarcation line)
2021-03-02 21:58:49 +03:00