Commit graph

602 commits

Author SHA1 Message Date
Nekotekina
ec59d7d26b Fixup for Emu.EjectDisc() 2022-06-24 19:55:44 +03:00
Megamouse
87762a9b17 cellGame: implement disc change callbacks 2022-06-24 17:34:21 +02:00
isJuhn
4262794668 Implement PINE IPC Server 2022-06-19 17:56:50 +02:00
Eladash
0f499e36fb Optimize emulation stopping for when cellSysutilCheckCallback is not called 2022-06-06 19:21:41 +02:00
Eladash
f5beaabded cellSysutil: Implement DRAWING callbacks
Also fixed a minor race in cellUserInfo regarding status of dialog
2022-06-06 19:21:41 +02:00
Megamouse
fec9fcda7d Fix msvc parsing error caused by different naming 2022-06-05 13:34:34 +02:00
Megamouse
1bbb26334a cellAudioOut: Use bev_bdvd for disc game PARAM.SFO
Game Data PARAM.SFO does not contain SOUND_FORMAT
2022-06-05 13:34:34 +02:00
Megamouse
26045a9be5 Move test elfs to test dir
TEST12345 is already taken by dev builds
2022-06-02 23:19:34 +02:00
Eladash
1be36fe6a9 Remove all HDD0's temporary game data created by cellGame at boot 2022-05-21 10:57:12 +03:00
Eladash
1088375b38 Wipe clean VSH's temporary directory of choice at boot 2022-05-21 10:57:12 +03:00
Eladash
285322982f Do not dare to touch HDD1 cache during game process respawn! 2022-05-21 10:57:12 +03:00
Eladash
524da5dc54 LV2: Memory state post-exitspawn fixes
* Fix memory capacity if SDK version of the following executable differs from the original process'.
* Keep user memory containers, they are not freed at exitspawn!

Hw test 4bf60023ee
2022-05-13 13:15:07 +03:00
Megamouse
b888a6ba37 VFS: Add device_info to vfs config 2022-05-10 19:39:35 +02:00
Megamouse
2b325de680 Workaround: Force audio provider
This hides the audio_provider box in the settings and forces the proper provider based on boot path.
Stop-gap solution until we decided what to do with vsh settings.
2022-05-08 02:08:20 +02:00
Eladash
7a3cbf1876 Fix Emulator::argv state after failed PS3 exitspawn 2022-05-04 23:36:57 +03:00
Eladash
f9a62667cf SPU/PPU Loader: Implement linker/PS3 compiler executable files loading 2022-05-03 20:47:36 +03:00
Megamouse
9acc606e4d Log: add ability to force log all errors 2022-04-24 19:11:34 +02:00
Megamouse
e52386ccfb Log: ensure fmt 2022-04-24 19:11:34 +02:00
Megamouse
1d40c06c19 Log: Add spacer between error and fmt if necessary 2022-04-24 19:11:34 +02:00
Megamouse
d84a0c6503 cellGameGetBootGameInfo 2022-04-10 08:38:36 +02:00
Megamouse
36e3939ec2 Emu: actually wait 5 seconds during GraceFulShutdown 2022-04-01 18:38:37 +02:00
Megamouse
04df392866 Log cpu usage periodically 2022-03-16 19:42:06 +01:00
Megamouse
4be9e0d396 RSX: Fix rsx capture stop
RSX captures froze on stop, at least with Vulkan.
2022-02-16 19:50:57 +01:00
Megamouse
d172b9add6 Rename CallAfter to CallFromMainThread 2022-02-07 19:42:08 +01:00
Eladash
e951c619c5
Implement Emulator::GracefulShutdown() 2022-02-05 11:49:29 +01:00
Eladash
781b2b4548
Implement fs::isfile (#11447) 2022-01-29 22:10:48 +03:00
MSuih
f526027778
Revert recent file system changes (#11370)
* Revert "FS: use std::filesystem::u8path"

This reverts commit cd016be86e.

* Revert "VFS: fix missing path deliminators"

This reverts commit 84753db574.

* Revert "Bugfix of Emulator::Load disc path searching"

This reverts commit b9179de288.

* Revert "fs: Reimplement path resolving using std::filesystem::weakly_canonical"

This reverts commit 0c4b2ff06b.
2022-01-13 07:24:04 +03:00
Eladash
b9179de288 Bugfix of Emulator::Load disc path searching
Turns out fs::file does not always fail when provding a path to a directory.
2022-01-12 03:37:39 +03:00
Eladash
0c4b2ff06b fs: Reimplement path resolving using std::filesystem::weakly_canonical 2022-01-12 03:37:39 +03:00
Megamouse
ff5e31f396 overlays: add system sounds 2021-11-15 23:03:30 +01:00
陈俊嘉
05881ffa62
Disable vulkan in Windows build when HAVE_VULKAN is off and other cmake build fixes. (#11118)
* Make WolfSSL build support multi-config generator.
Fix a build error in Windows when using QT's moc.
Disable vulkan in Windows build when HAVE_VULKAN is off.

* add WIN32_LEAN_AND_MEAN definition to VS project.
add HAVE_VULKAN definition to VS project.
Define NTSTATUS in main.cpp.
2021-11-13 16:11:49 +01:00
Whatcookie
bf6044fced
SPU/SYSINFO: Disable TSX by default for TSX-FA cpus (#11105)
- Also detect the new RTM_ALWAYS_ABORT bit in cpuid
- This new bit indicates that RTM is disabled in the microcode
- On cpus with RTM_ALWAYS_ABORT TSX can be renabled by writing 0x4 to the msr 0x0000010F
2021-11-04 16:44:25 +00:00
Megamouse
e9fe90244f Emu: Move VFS mount to Init 2021-10-29 19:46:11 +02:00
Megamouse
08011e9b78 cellCamera: Add qt camera handler 2021-10-24 11:32:35 +02:00
Eladash
ee7ed1fdc3 Allow booting any ELF inside disc directory, not just ones at 'PS3_GAME/USRDIR/' 2021-10-24 11:03:51 +02:00
Megamouse
f72d148d37 Fix config mode reset 2021-10-05 20:16:11 +02:00
Megamouse
269c4604aa VFS: move VFS settings to seperate file 2021-09-25 19:21:59 +03:00
Megamouse
8f1dc7a2d4 Fix VFS regression
Implements cfg_mode
2021-09-25 19:21:59 +03:00
Megamouse
129ade2f73 System: only init fxo objects if a game is started
The progress_dialog and patch system aren't needed unless a game is started.
Before, they were both initialized everytime we added a single game to the game list or even when simply started RPCS3.
This both means that a thread was needlessly idling all the time and even worse: The patch.yml was read countless times when we didn't need it.
2021-09-17 22:45:14 +02:00
Eladash
c37c6fb6de System.cpp: Remove outdated and bugged code-block 2021-09-17 22:15:48 +02:00
Eladash
5736fa3351 Fix Emulator::IsPathInsideDir 2021-09-17 22:15:48 +02:00
Eladash
1f3b1e1c99 Implement Emulator::GetFakeCat()
I still have nightmares about that cat.
2021-09-17 22:15:48 +02:00
Eladash
73bdf7481e Emu: Fix disc game move from hdd0/game 2021-09-17 22:15:48 +02:00
Megamouse
da4f4dafbd overlays: Show feedback while stopping ppu compilation 2021-09-16 22:18:43 +02:00
Eladash
e5876b3a1b Fix BDVD path setting 2021-09-16 21:28:52 +03:00
Megamouse
6378e16fdf Emu.Load: add more logging 2021-09-15 21:43:29 +02:00
Eladash
1cbcf7e1ad Reimplement config selection for game startup
* Implement manual selection of config file.
* Implement default config option.
* Fix bug which led to 'force global config' to not work in some games. (any game using process relaunch such most game collections, RDR, MGS4 etc)
* Relax CLI config purpose - instead the emulator forever ignoring any other config except for the one provided in arg, use it only for the CLI-booted game.
2021-09-09 21:56:50 +02:00
Eladash
df080fbc53 Ensure frozen emulation for special executables inspection modes 2021-09-09 19:30:54 +02:00
Eladash
bd66dfedc9 Do not allow to unpause after fatal error occured in emulation
* Plus fix #10590
2021-09-09 19:30:54 +02:00
Megamouse
69faf14a79 System: remove deprecated custom config location 2021-09-08 21:56:50 +02:00