Commit graph

602 commits

Author SHA1 Message Date
Nekotekina
da09477be8 Callback syntax changed
call() became overloaded () operator
2015-01-11 13:43:40 +03:00
raven02
85d23e2c32 format fix 2014-12-29 06:53:31 +08:00
Nekotekina
6cd2665e12 Conflicts fixed 2014-12-28 16:29:01 +03:00
Raul Tambre
0cd3cd3e05 cellFsStat fix and other fixes 2014-12-26 18:16:57 +02:00
Nekotekina
be2d606193 Conflicts fixed 2014-12-26 17:06:36 +03:00
Raul Tambre
052692ac8c Improvements to saving and cellFsStat 2014-12-26 10:06:12 +02:00
Nekotekina
cbdc32e95e Kernel Explorer partially restored 2014-12-24 19:09:32 +03:00
Nekotekina
d8239a39c9 std::shared_ptr in IdManager 2014-12-24 02:38:13 +03:00
Nekotekina
b2de24db73 SMutex eliminated 2014-12-23 02:31:11 +03:00
Oil
b3be4d11e3 Show more information in GSFrame, some changes in cellAudio 2014-12-21 20:29:51 +04:00
Raul Tambre
b8d2343765 Implement sys_game_process_exitspawn and fixes 2014-12-14 19:14:26 +02:00
Nekotekina
697b699873 Some bugs fixed
ARMv7 partially restored
2014-12-01 01:04:47 +03:00
Nekotekina
d648957864 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-11-30 15:08:54 +03:00
DHrpcs3
a59cf50f03 Improved LLE Manager
Improved VFS
2014-11-29 15:16:53 +02:00
Nekotekina
8df2c3d707 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-11-22 19:49:54 +03:00
DHrpcs3
598d929aba Implemented LLE Modules Manager (draft)
Improved loader core.
Implemented *_thread wrappers.
Minor fixes.
Temporary disabled ELF Compiler & DisAsm frame.
2014-11-19 16:16:30 +02:00
Nekotekina
c8d4193f08 PSV: sceKernelCreateThread and sceKernelStartThread
Some fixes in callback manager
2014-11-10 03:21:50 +03:00
Nekotekina
43382a0ac6 Something is wrong with entry points... 2014-11-03 14:35:50 +03:00
Nekotekina
6df5ddb973 Few warnings fixed 2014-10-24 17:24:09 +04:00
Raul Tambre
9e5403aeb3 Remove unneeded be_t 2014-10-11 20:20:01 +03:00
Raul Tambre
fcfdd1551b Added a camera option
Also a couple minor optimizations
2014-09-18 21:19:10 +03:00
Nekotekina
0044141631 sys_process_is_spu_lock_line_reservation_address
Formatting changed a bit
2014-09-17 17:15:17 +04:00
Nekotekina
597d07bf24 Small refactoring 2014-09-15 02:17:24 +04:00
O1L
dc7e143de5 More information in KernelExplorer. 2014-09-14 00:40:12 +04:00
Nekotekina
cd39256361 CallbackManager rewritten 2014-09-11 23:18:19 +04:00
Nekotekina
43a61d0ab9 Memory.Write*/Read* replaced 2014-09-06 17:33:01 +04:00
Nekotekina
06486b6537 Bug fixed 2014-08-31 21:13:21 +04:00
Nekotekina
a8cfefac07 vm::ptr for u8/char types, mem_list_ptr_t removed 2014-08-31 19:01:48 +04:00
Nekotekina
571bd63644 Test 2014-08-31 13:54:12 +04:00
Nekotekina
9e2bb9e9d2 Some warnings fixed 2014-08-31 00:41:01 +04:00
Nekotekina
851ae920b9 Compilation fix 3 2014-08-29 16:27:25 +04:00
Nekotekina
028ce2dd9f stdafx_gui.h created, wx removed from stdafx.h 2014-08-29 02:49:26 +04:00
Nekotekina
78cbb90ef6 Some leaks fixed 2014-08-26 03:55:37 +04:00
Nekotekina
61c4a88ab4 rFile.h, Thread.h, IdManager.h includes moved 2014-08-25 18:56:13 +04:00
Nekotekina
50b5d72bb2 Include cleaning 2014-08-24 21:42:19 +04:00
Nekotekina
4ffd03fe3e Include clearing 2014-08-24 00:40:04 +04:00
Nekotekina
cb58a773c9 Some hack 2014-08-15 16:50:59 +04:00
Nekotekina
b09412a79a sys_process_get_sdk_version rough implementation 2014-08-09 20:27:11 +04:00
raven02
b9ae34cc3b Show game title and ID in log 2014-08-09 23:16:21 +08:00
Nekotekina
8f04ab07ed IsGood() check elimination
Reasons: 1) It's unsafe - we cannot guarantee that address is still good
while it is used. 2) It's wrong in many modules which are usually just
compare pointer with zero.
2014-08-05 14:18:22 +04:00
Sacha
e8525a6f14 More rFile cleanups and fixes.
Was using fileExists/dirExists before when really should have just been exists. File or Dir doesn't matter and would only create false negatives.
Current working directory shouldn't really be used at all. This is just the folder the application is run from (not even where the .exe resides).
Some of the infos required by vfsLocalDir such as executable may not be portable. Not sure of their intended function as they are never used.
2014-08-01 04:20:00 +10:00
B1ackDaemon
f240690ff5 Merge pull request #558 from Bigpet/modunload
unload modules upon stopping
2014-07-13 01:08:25 +03:00
Peter Tissen
f75a3c8f60 unload modules upon stopping I guess we won't find out what's wrong if we don't let it fail 2014-07-12 13:52:37 +02:00
Sacha
9816ec3aa0 Fix conflicts. 2014-07-12 17:02:39 +10:00
Nekotekina
123c4ba1a8 Some bugs fixed 2014-07-09 03:04:36 +04:00
Alexandro Sánchez Bach
0002cc0af3 Removed old / unnecessary code
* Removed Plugins.h file as I assume setting up a plugin hell is a bad
idea (does anyone disagree?).
* Removed FnIdGenerator, and moved FnIdGenerator::GenerateFnId to
getFunctionId in Modules.cpp
* Disabled RSX Debugger and Memory Viewer when the emulator is stopped.
* ELF64Loader::LoadPhdrData refactored.
2014-07-06 16:44:56 +02:00
Nekotekina
b11e086589 Small changes 2014-06-28 05:19:44 +04:00
Peter Tissen
95f1a0e645 use only one set of logging macros instead of two and don't use free() as a function name 2014-06-27 15:28:17 +02:00
Peter Tissen
21da317453 Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
Nekotekina
ccfaabd1d7 Defined thread_local for MSVC
Updated asmjit project
Tried to fix crash on exit
Fixed hypothetical issue when pausing already stopped emulator
2014-06-19 17:50:18 +04:00