Commit graph

9756 commits

Author SHA1 Message Date
DH
86720f90cd rsx:🧵 initialize flip_status
Fixed clear_surface (OpenGL)
Enabled some RSXDebugger features (disasm and textures/buffers view)
Minor improvements
2015-10-06 01:22:21 +03:00
DH
3721941ffb Fixed OpenGL renderer crash
Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
2015-10-05 18:40:22 +03:00
DH
4fdeeace66 D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH
1c890f85c5 OpenGL: do not align buffers 2015-10-05 12:56:05 +03:00
DH
6cd62a9fd0 OpenGL: fixed nv4097_clear_surface implementation
minor improvements
2015-10-05 12:56:05 +03:00
DH
1e7ded2163 rsx::thread moved from rsx2 branch
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
DH
a7262d34f0 Added glm library 2015-10-05 12:56:05 +03:00
Vincent Lejeune
d511153836 Common: Fix element count computation if addr is null (RSXVertexData) 2015-10-05 01:57:57 +02:00
Vincent Lejeune
2f211e4e5a d3d12: Move adapter's description to settings. 2015-10-05 00:24:56 +02:00
Vincent Lejeune
a5ecbd0b2b d3d12: Do not regenerate RTTs if they didn't change between draw call. 2015-10-05 00:24:56 +02:00
Vincent Lejeune
8d986e77d1 d3d12: Reuse texture resources 2015-10-05 00:24:55 +02:00
Vincent Lejeune
3d643fbc0b d3d12: Factorise texture cache management. 2015-10-05 00:24:55 +02:00
Nekotekina
cd71125277 Git version fixed 2015-10-04 23:05:46 +03:00
Vincent Lejeune
81546d357c d3d12: Do not use atomic for heaps 2015-10-03 18:25:28 +02:00
Vincent Lejeune
3acc900363 d3d12: Clean dirty texture when releasing resource storage
When an app is exiting, remaining dirty texture could be left uncleant.
2015-10-03 18:25:27 +02:00
Vincent Lejeune
6b0d29a72d d3d12: Measure flip duration 2015-10-03 18:25:27 +02:00
Vincent Lejeune
442abcc6f1 d3d12: Wrap D3D11On12CreateDevice to avoid linking against D3D12 dll 2015-10-03 18:25:19 +02:00
Vincent Lejeune
c7b7d1f71f Common: Move generic vertex buffer code from d3d12 backend 2015-10-03 18:25:19 +02:00
Vincent Lejeune
62d7bf2159 Common: Move generic upload texture code from d3d12 2015-10-03 18:25:18 +02:00
Vincent Lejeune
07e13b8613 d3d12: Suballocate from big buffer for texture upload too 2015-10-03 18:25:17 +02:00
Vincent Lejeune
f1f31e22f9 d3d12: Use d3dx12 structs for Root signature declarations 2015-10-03 18:25:17 +02:00
Vincent Lejeune
9a0232bc87 d3d12: Use d3dx12.h defined structs for constant buffers code 2015-10-03 18:25:16 +02:00
Vincent Lejeune
8e83ad7b65 d3d12: Fix sampler descriptor stride in UploadTextures. 2015-10-03 18:25:16 +02:00
Vincent Lejeune
703b1636c8 d3d12: Do not use array size to get vertex buffer element count. 2015-10-03 18:25:15 +02:00
Raul Tambre
455d07e05b Bump version to 0.0.0.6 2015-10-02 21:43:13 +03:00
Zangetsu38
893a4e34a1 Little fix correct path for Game Data 2015-09-28 19:11:17 +02:00
Zangetsu38
f27e77c7e0 Adding the icon on window GL and DX12 2015-09-27 00:36:44 +02:00
Vincent Lejeune
37721d6b8a d3d12: Use big buffer instead of placed resource for vertex index storage
Increase perf in Disgaea 3
2015-09-25 22:35:22 +02:00
Vincent Lejeune
8ba74a7f7d d3d12: Add some more counter to debug overlay 2015-09-25 22:35:21 +02:00
Vincent Lejeune
506fdec6df d3d12: Copy vertexbuffer in vram for output scaling pass. 2015-09-25 22:35:21 +02:00
Vincent Lejeune
de5a3451cd d3d12: Force command queue completion 2015-09-25 22:35:20 +02:00
Vincent Lejeune
23bd197bd4 d3d12: clean code 2015-09-25 22:35:19 +02:00
Vincent Lejeune
f10c812301 d3d12: Use d3dx12.h defined struct. 2015-09-25 22:34:34 +02:00
Vincent Lejeune
ae51ce2349 d3d12: Fix a comment 2015-09-25 16:24:45 +02:00
Vincent Lejeune
fa6e2bfe02 d3d12: Add d3dx12.h from DX sample on github 2015-09-25 16:23:03 +02:00
Nekotekina
8ae3401ffa Some things improved
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Nekotekina
9d68c16c62 be_t (se_t) optimizations 2015-09-22 13:28:35 +03:00
Nekotekina
59f1077a36 Cleanup, be_t fixed
Some functions renamed:
get_ps3_function_name
execute_syscall_by_index
2015-09-22 13:28:34 +03:00
Nekotekina
4e62ec7458 PKG Installer fixed, u128 improved 2015-09-22 13:28:32 +03:00
Nekotekina
12f36cf31f Experimental class template Module<T>
Allocates ps3 memory for specific instance T
2015-09-22 13:28:31 +03:00
Nekotekina
093ecc0a02 CALL_FUNC macro fixed
Now it can call any HLE function, possibly using LLE if available.
2015-09-22 13:28:29 +03:00
Danila Malyutin
11eeab0a1a PPU/LLVM: Added noexcept and some fixes 2015-09-19 17:09:50 +03:00
Danila Malyutin
3208a7713f PPU/LLVM: Fix for crashes on exit with jit 2015-09-19 17:09:49 +03:00
Vincent Lejeune
97f62571ff d3d12: Properly clean protected page in dtor 2015-09-18 22:36:22 +02:00
Vincent Lejeune
c31c0c40a4 d3d12: Fix ARGB8 swizzle and support swizzling of rtts
Fix harem tengoku colors.
2015-09-18 22:36:21 +02:00
Vincent Lejeune
12f00a5e16 d3d12: Fix indexed triangle fan emulation. 2015-09-18 22:36:21 +02:00
Vincent Lejeune
0da893695e d3d12: Fix buffer upload with a base vertex. 2015-09-18 22:36:20 +02:00
Vincent Lejeune
5f08cca849 d3d12: Do not init D2DStruct if uneeded 2015-09-18 22:36:19 +02:00
Vincent Lejeune
72e5578595 d3d12: Get rid of extra garbage collection off 2015-09-18 22:36:19 +02:00
Vincent Lejeune
bf04758285 d3d12: Submit command list every draw call in debug mode 2015-09-18 22:36:18 +02:00