Vincent Lejeune
|
2ad7051746
|
rsx/d3d12: Move vertex constants filling code to RSXThread
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2015-11-06 20:08:41 +01:00 |
|
Vincent Lejeune
|
02ce78482c
|
rsx/d3d12: Move scale offset buffer setting to RSXThread
|
2015-11-06 20:08:17 +01:00 |
|
Zangetsu38
|
61755ed017
|
Fix Full screen in DX12
|
2015-11-04 15:32:44 +01:00 |
|
Vincent Lejeune
|
449c41aca2
|
d3d12: Support size changing depth buffer
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2015-10-30 18:28:27 +01:00 |
|
Vincent Lejeune
|
2043181501
|
d3d12: Suppress a warning if no rtt is bound
Rendering depth only is legal.
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2015-10-30 18:10:41 +01:00 |
|
Vincent Lejeune
|
a2f7f371dc
|
d3d12: Add an extra varying.
This fixes shader compilation for SH3 HD.
|
2015-10-30 00:04:10 +01:00 |
|
Vincent Lejeune
|
29cde1a618
|
d3d12: Clean Overlay code
|
2015-10-30 00:04:09 +01:00 |
|
Vincent Lejeune
|
c570d60f45
|
d3d12: Add newline at the end of every file
|
2015-10-29 19:12:46 +01:00 |
|
Vincent Lejeune
|
893175f511
|
d3d12: Include some headers in stdafx_d3d12.h to speed up compilation
|
2015-10-29 19:11:25 +01:00 |
|
Vincent Lejeune
|
c197b54774
|
d3d12: Rename D3D12GSRender function
Match a_b_c coding style.
|
2015-10-29 18:48:53 +01:00 |
|
Vincent Lejeune
|
124d0de325
|
d3d12: Move storage helpers to their dedicated files.
|
2015-10-29 18:48:52 +01:00 |
|
Vincent Lejeune
|
fdae12c52e
|
d3d12: Move empty texture slot filling code to D3D12Texture.
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2015-10-29 18:48:52 +01:00 |
|
Vincent Lejeune
|
59c549ac86
|
d3d12: Clean D3D12GSRender
* Use anonymous namespace
* Use a_b_c code style
* Fix static analysis warning.
|
2015-10-29 18:48:51 +01:00 |
|
Vincent Lejeune
|
1ec18bdf64
|
RSX/common: Clean BufferUtils code
* Add noexcept
* Use a_b_c code style
* Use anonymous namespace
|
2015-10-29 18:48:50 +01:00 |
|
Vincent Lejeune
|
42467ba40f
|
RSX/common: Clean TextureUtils code.
* Use a_b_c code style
* Add noexcept
* Use anonymous namespace
|
2015-10-29 18:48:50 +01:00 |
|
Vincent Lejeune
|
8f84fca0f2
|
d3d12: Fix some unintialised value warning.
|
2015-10-29 18:48:49 +01:00 |
|
Vincent Lejeune
|
0e3ab35e32
|
d3d12: Fix sampler border color
|
2015-10-29 18:48:48 +01:00 |
|
Vincent Lejeune
|
119126c60c
|
d3d12: Move enum conversion to a separate files.
* Add noexcept
* Use unreachable
* Use a_b_c style
|
2015-10-29 18:48:48 +01:00 |
|
Vincent Lejeune
|
5c42a3cbc4
|
d3d12: Add a unreachable function used as debug/optimisation hint
|
2015-10-29 18:48:47 +01:00 |
|
Vincent Lejeune
|
6133590903
|
d3d12: Rename d3d12.h to avoid conflicts
|
2015-10-29 18:48:46 +01:00 |
|
Vincent Lejeune
|
8afa6e59b2
|
RSX: Returns texture bias as a float, considering the stored value is a half float.
|
2015-10-27 01:24:04 +01:00 |
|
Vincent Lejeune
|
9f49232cac
|
d3d12: Avoid copying index data and use correct index range.
This fixes Braid.
|
2015-10-27 01:24:04 +01:00 |
|
Vincent Lejeune
|
bc7e30517b
|
d3d12: Add support for primitive restart.
|
2015-10-27 01:24:03 +01:00 |
|
Vincent Lejeune
|
fe902cbb13
|
d3d12: Use provided constants to set alignments
|
2015-10-27 01:24:03 +01:00 |
|
Vincent Lejeune
|
42f3296791
|
d3d12: Try to support undef vertex input
|
2015-10-27 01:24:02 +01:00 |
|
O1L
|
f842c206f3
|
Removed unneeded config saves and misprints
|
2015-10-27 01:41:12 +04:00 |
|
O1L
|
c0255208cc
|
Old ini-manager only partially used in VFS. Global configuration used as defualt.
|
2015-10-27 01:09:31 +04:00 |
|
O1L
|
e8ebb005fd
|
Again
|
2015-10-25 19:06:01 +04:00 |
|
O1L
|
c64bbcf87a
|
Oops
|
2015-10-25 18:55:56 +04:00 |
|
O1L
|
89f14ec5ac
|
Ported more options in new ini-manager. Use later.
|
2015-10-25 18:44:49 +04:00 |
|
O1L
|
1673ba217c
|
Do not try to change default config, use state configs.
|
2015-10-24 22:48:07 +04:00 |
|
O1L
|
a273768c4d
|
Compilation fix 2
|
2015-10-24 16:18:40 +04:00 |
|
O1L
|
bc8b71cbc1
|
Compilation fix
|
2015-10-24 15:46:31 +04:00 |
|
O1L
|
9d6df238d5
|
Use custom configurations
|
2015-10-24 14:38:24 +04:00 |
|
Nekotekina
|
fd628d8345
|
Minor changes
|
2015-10-22 22:38:34 +03:00 |
|
Nekotekina
|
d4e0da3f80
|
DX12 fix + rpcs3-tests project
|
2015-10-21 13:31:29 +03:00 |
|
Nekotekina
|
8cfabf0ead
|
Fixes
|
2015-10-20 18:55:34 +03:00 |
|
Raul Tambre
|
6f8544281a
|
Fix a savedata access violation
|
2015-10-20 12:34:54 +03:00 |
|
Vincent Lejeune
|
a462b4518c
|
d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
|
2015-10-17 04:15:58 +02:00 |
|
Nekotekina
|
77bf86eaa5
|
Bugfix
|
2015-10-16 03:25:39 +03:00 |
|
Vincent Lejeune
|
f5bd044096
|
d3d12: Lower alignement constraint for vertex index
|
2015-10-15 17:13:43 +02:00 |
|
Vincent Lejeune
|
a2997a1109
|
d3d12: Avoid an extra vertex copy
|
2015-10-15 17:13:43 +02:00 |
|
Vincent Lejeune
|
b0f8611f49
|
Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode.
|
2015-10-15 17:13:42 +02:00 |
|
Vincent Lejeune
|
de97d3a7aa
|
d3d12: Zero vertex shader output.
|
2015-10-15 17:13:42 +02:00 |
|
Vincent Lejeune
|
0e98da2306
|
d3d12: Make descriptor heap a little more compact.
|
2015-10-15 17:13:40 +02:00 |
|
Vincent Lejeune
|
5a064be490
|
Fix d3d12 build.
|
2015-10-15 17:05:56 +02:00 |
|
Nekotekina
|
ec0005195d
|
RSX fix
|
2015-10-14 22:51:27 +03:00 |
|
Nekotekina
|
a974ee009e
|
vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
|
2015-10-14 18:17:37 +03:00 |
|
DH
|
a443682aaf
|
OpenGL renderer fixes
Fixed attributes loading
Fixed scale-offset matrix
Fixed attribute debug option
|
2015-10-14 14:34:55 +03:00 |
|
DH
|
4a55ba3067
|
OpenGL renderer improvements
Flush program cache at thread exit
Use cached locations
|
2015-10-14 03:16:39 +03:00 |
|