Commit graph

350 commits

Author SHA1 Message Date
Nekotekina
763550c472 0x2c8..0x2fc 2017-02-13 17:50:04 +03:00
Oil
1669d0fdbd Minor changes (#2352)
* More initial values for rsx method registers

* Implemented spu decrementer event

* Remove u32 cast
2017-02-07 23:59:59 +03:00
O1L
bf33a1827c Set default values for NV4097_SET_SURFACE_FORMAT register 2017-02-04 19:32:54 +03:00
Zangetsu38
bd6a7dea7e rsx: Fix error context dma 2017-01-31 14:37:31 +01:00
Nekotekina
a5a2d43d7c Thread.cpp refinement
Hide thread mutex
Safe notify() method
Other refactoring
2017-01-29 19:52:19 +03:00
Cornee Traas
435ef04c34 Bind SET_POLYGON_STIPPLE_PATTERN (#2259)
Causes MGS4 to boot a little bit further
2017-01-20 10:48:17 +08:00
vlj
8f5e94c155 rsx: Set default attribute format to float. 2016-09-22 15:44:59 +02:00
vlj
f87e396958 rsx: Dump DRAW_ARRAYS and DRAW_INDEX_ARRAYS. 2016-09-17 23:37:52 +02:00
vlj
03c86ae43b rsx: Move inline array to draw_clause structure. 2016-09-17 23:37:52 +02:00
vlj
11858dce1a rsx: Vertex array attributes don't need to be stored outside of regs. 2016-08-27 15:40:41 +02:00
vlj
a64053fd68 rsx: Remove some unused code. 2016-08-27 15:40:41 +02:00
Nekotekina
a7e808b35b EXCEPTION macro removed
fmt::throw_exception<> implemented
::narrow improved
Minor fixes
2016-08-08 19:19:32 +03:00
Vincent Lejeune
eb1d4811de rsx: Use a "draw clause" object in rsx_state. 2016-08-05 23:33:40 +02:00
Nekotekina
5a36c57c57 Formatting system improved
`unveil<>` renamed to `fmt_unveil<>`, now packs args to u64 imitating va_args
`bijective...` removed, `cfg::enum_entry` now uses formatting system
`fmt_class_string<>` added, providing type-specific "%s" handler function
Added `fmt::append`, removed `fmt::narrow` (too obscure)
Utilities/cfmt.h: C-style format template function (WIP)
Minor formatting fixes and cleanup
2016-08-04 21:34:00 +03:00
Nekotekina
68cf570b58 Implemented rsx::invalid_method 2016-07-31 18:16:51 +03:00
Nekotekina
1c69eb2b73 rsx_method_t extended
rsx_methods.cpp cleanup
2016-07-31 18:16:49 +03:00
Nekotekina
6a9f3040e1 rsx_methods.cpp fix 2016-07-31 18:16:48 +03:00
Vincent Lejeune
4c46bde315 rsx: Inline rsx_state and texture constructors. 2016-07-31 16:48:09 +02:00
Vincent Lejeune
15500d4ee9 rsx: implement serialization of rsx states. 2016-07-30 18:39:26 +02:00
Nekotekina
f8719c1230 PPUThread refactoring
`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys
`PPUThread` renamed to `ppu_thread`, inheritance allowed
Added lightweight command queue for `ppu_thread`
Implemented call stack dump for PPU
`get_current_thread_mutex` removed
`thread_ctrl::spawn`: minor initialization fix
`thread_ctrl::wait_for` added
`named_thread`: some methods added
`cpu_thread::run` added
Some bugs fixes, including SPU channels
2016-07-30 16:35:02 +03:00
Vincent Lejeune
ac771f951d rsx: Copy state in capture frame call 2016-07-27 20:20:35 +02:00
Vincent Lejeune
8b12379eb3 rsx: Use bitfield template to decode values. 2016-07-27 18:38:36 +02:00
Vincent Lejeune
e9bee80f4b rsx: Use register_decoder for vertex attributes. 2016-07-19 20:28:32 +02:00
Nekotekina
ceb4cb59ac Typo fix: comparaison->comparison 2016-07-19 14:17:25 +03:00
Vincent Lejeune
d97cdb9fbf rsx: Gather most rsx commands pretty printing and state modification function in a single file.
rsx_decode.h implements a "rsx_decoders" template class that is specialized for most GCM command
found in rsx command buffer. 3 static members are defined : a "decode" function that turns command
value into a more meaninfull type if applicable (for instance bool for _enabled* command, surface
formats for set_surface_format command...), a "commit_rsx_state" that modifies a given rsx_state
structure when the command is parsed, and a "dump" function used in rsx_debugger for pretty printing.
Hopefully having the 3 functions in a single place for every command will act as a self documenting
list of rsx command buffer opcode.

rsx_state is also expanded into several explicit variables instead of being stored into a u32 array.
This should makes debugging easier (Visual Studio will display the exact value of these member for instance)
as well as preparing rsx_state for serialisation/deserialisation.

The vertex array and textures opcode are not concerned atm for bisecting purpose.
2016-07-17 17:31:53 +02:00
Nekotekina
692d9dd4ae NV0039_OFFSET_IN fix 2016-07-17 15:03:13 +03:00
raven02
2085d318bb rsx: typo fix (#1921) 2016-07-15 20:19:15 +03:00
raven02
b89961f01d rsx: set frame limiter before rsx->flip() (#1885) 2016-07-11 21:00:04 +08:00
kd-11
6705a6ecc9 rsx: properly check for inlined array before discarding draw (#1877) 2016-07-09 22:54:44 +08:00
raven02
70885ada67 RSX: throw exception removal for user_command() (#1872) 2016-07-09 00:22:10 +08:00
raven02
1f4ebf1501 RSX: check vertex_draw_count 2016-07-08 16:56:12 +08:00
Vincent Lejeune
772706ca4c Factorize rsx state 2016-07-07 21:38:57 +02:00
DH
086e1c34dd RSX: added hack to the nv3089::image_in
Remove it when textures cache will be implemented properly
2016-06-28 12:52:10 +03:00
DH
e6c6a7fb8b RSX: added proper nv0039::buffer_notify implementation from rsx_cache branch 2016-06-28 12:48:45 +03:00
DH
6ae54ae27b RSX: Added legacy non-array vertex attributes support (if count of elements > 1)
Fixed ps1ght games
2016-06-26 21:32:50 +03:00
Nekotekina
266db1336d The rest 2016-05-23 16:22:25 +03:00
Ivan
aafcf44581 Header optimizations (#1684)
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan
da7472fe81 Optimizations (#1680)
* Optimizations

1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)

* any_pod<> implemented

Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Nekotekina
b85a68e8a1 Partial commit: RSX 2016-04-15 19:22:36 +03:00
Vincent Lejeune
79dc835378 rsx/common: Track transform constant update. 2016-02-21 21:29:44 +01:00
Vincent Lejeune
4efa2266e6 rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation. 2016-02-08 17:35:50 +01:00
DHrpcs3
7972cb5bdc Code style fixes #1 2016-01-20 16:23:25 +03:00
Vincent Lejeune
440c637b1f rsx/common/d3d12: Move surface_store in common 2016-01-19 22:49:10 +01:00
Vincent Lejeune
689dee9944 rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
2016-01-13 00:28:48 +01:00
DHrpcs3
a17c41b4e1 nv4097::get_report: use DMA 2016-01-10 23:22:55 +02:00
Vincent Lejeune
d153575e59 rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
2016-01-09 23:18:03 +01:00
DHrpcs3
e9560da4e2 nv3089::image_in: use in_x/in_y & out_x/out_y 2016-01-06 13:47:05 +02:00
DHrpcs3
6406cece57 nv3089::image_in: fixed reading from tiled regions 2016-01-06 13:30:26 +02:00
DHrpcs3
f7e787958e fixed nv3089::image_in scale value 2016-01-06 13:30:25 +02:00
DHrpcs3
c1be0cf3bf Added missed files 2016-01-06 13:30:24 +02:00