Commit graph

350 commits

Author SHA1 Message Date
Jake
699eadc84f rsx: Move render flip from rsx queue command to flip command 2018-09-24 16:44:02 +03:00
eladash
e8474145a5 rsx: Remove shader address verification
this came from a misunderstanding of the register's use
2018-09-24 13:25:05 +03:00
eladash
1a6c819176 cellgcm: Fix SET_REFERENCE initial value 2018-09-20 01:05:40 +03:00
eladash
a8ea576b22 rsx/cellgcm: Implemet initialization registers reset 2018-09-20 01:05:40 +03:00
eladash
efbd77deb4 rsx: dont silently ignore null shader address 2018-09-12 00:40:20 +03:00
kd-11
2e0ecb556c rsx: Possible fix for UB data type consistency 2018-09-03 18:24:20 +03:00
kd-11
6399833182 rsx: Fix endianness order when immediate mode register is updated, but used as register lookup
- Simplify the code by unifying all the register-backed memory
2018-09-03 18:24:20 +03:00
elad
685eaedbf9 rsx: Fix typos (#5054) 2018-08-30 00:47:48 +03:00
eladash
37ee0a2f55 Rsx/cellgcm: complete rsx_state::reset() 2018-08-29 13:37:50 +03:00
eladash
fc50e6abcb Rsx: remove method registers reset
cellGcm manually resets registers each flip, tested with cellGcmSetFlip
2018-08-29 13:37:50 +03:00
eladash
acf1286b49 Rsx: fix unknown cull faces 2018-08-28 10:47:24 +03:00
eladash
38a72cc6ee Rsx: fix flip method registers reset
driver flip does not reset registers
2018-08-28 10:47:24 +03:00
eladash
e279bdb304 Rsx: add missing default vertex shader attributes registers states 2018-08-28 10:47:24 +03:00
kd-11
7915dcb23c rsx: Do not overflow the program buffer!
- Some games overflow the program buffer e.g Resistance games
  The observed overflow is one instruction longer, likely an engine bug
with counting instructions
2018-08-18 16:14:30 +03:00
kd-11
dd21e43ed5 rsx: Force disable draw reordering when capturing a frame 2018-08-18 16:14:30 +03:00
kd-11
0267221586 Minor optimizations and fixes
- FIFO: avoid multiline spam
- VK: Fix program setup counter
- FS: Precalculate fragment constants buffer size during analysis step
2018-08-18 16:14:30 +03:00
kd-11
8800c10476 zcull synchronization tweaks
- Implement forced reading when calling update method to sync partial lists
- Defer conditional render evaluation and use a read barrier to avoid extra work
- Fix HLE gcm library when binding tiles & zcull RAM
2018-08-18 16:14:30 +03:00
kd-11
3b47e43380 rsx: Synchronization rewritten
- Do not do a full sync on a texture read barrier
- Avoid calling zcull sync in FIFO spin wait
- Do not flush memory to cache from the renderer side; this method is now obsolete
2018-08-18 16:14:30 +03:00
eladash
f349695a75 Rsx: rewrite address translation 2018-08-13 16:16:34 +03:00
Megamouse
d057c79733 RSX: use localtime_s instead of localtime 2018-07-28 23:10:45 +02:00
Megamouse
67aff85e8e RSX/Qt: Move rrc captures to captures dir 2018-07-28 23:10:45 +02:00
Megamouse
f8d396ac9e change rsx_capture filename 2018-07-28 23:10:45 +02:00
kd-11
19d808d378 rsx/gl: Minor cleanup and optimization
- Track register change status
- Remove unused gl classes
2018-07-22 17:19:59 +03:00
kd-11
fa55a8072c rsx: Improve vertex textures support
- Adds proper support for vertex textures, including dimensions other than 2D textures
- Minor analyser fixup, removes spurious 'analyser failed' errors
- Minor optimizations for program state tracking
2018-07-12 18:02:28 +03:00
kd-11
bd915bfebd rsx: vp decompiler fixes
- Fix program abort logic to never abort before resolving later label addresses
  Fixes jumping over broken code and jumping over END markers
- TEXTURE_CONTROL2 has indexing range of [0..15] without stride skipping!
  This register does not have interleaving with other texture registers
- Track shader address poke as it seems to invalidate programs as well
2018-07-07 16:20:33 +03:00
kd-11
66854b78fa rsx: Fix nv308a::color 2018-07-07 16:20:33 +03:00
Jake
00c9b323c2 rsx: fix image_in to use in_pitch when swizzling 2018-06-24 14:29:41 +04:00
eladash
b456955688 rsx: fix hardcoded rsx allocation address 2018-06-24 10:57:30 +03:00
kd-11
6362942928 rsx: Avoid semaphore acquire deadlock 2018-05-30 13:30:23 +03:00
Nekotekina
72574b11ff SPU: use reservation spinlocks on writes (non-TSX)
This should decrease contention by avoiding global lock
2018-05-21 21:56:14 +03:00
Nekotekina
367f039523 Build transactions at runtime
Drop _xbegin family intrinsics due to bad codegen
Implemented `notifier` class, replacing vm::notify
Minor optimization: detach transactions from global mutex on TSX path
Minor optimization: don't acquire vm::passive_lock on PPU on TSX path
2018-05-16 17:31:58 +03:00
scribam
04ad49de4d typos 2018-05-14 21:14:39 +04:00
kd-11
b7979d3f57 rsx/vk: Improvements and minor optimizations
- Improve dirty state tracking affecting program state
- vk: Refactor out transform constants upload into a separate channel to avoid if possible
  transform data uploads are quite expensive
2018-05-13 14:44:14 +03:00
kd-11
440a31ef18 rsx: Optimizations for program management 2018-05-13 14:44:14 +03:00
Jake
75b40931fc rsx: initial capture/replay functionality (#4510)
* rsx: initial capture/replay functionality
2018-05-13 12:18:05 +03:00
kd-11
93b2776604 rsx: Fix vertex input detection
- Properly detect inline array registers vs constant value registers
- Silence needless spam, 306E is 2D surface engiine, the assumption that y is multiplied by 306E pitch is not crazy
2018-04-05 01:06:50 +03:00
kd-11
2dce55d036 rsx: ZCULL synchronization fixes
- Track asynchronous operations in RSX core
- Add read barriers to force pending writes to finish.
  Fixes zcull delay flicker in all UE3 titles without forcing hard stall
- Increase zcull latency as all writes should be synchronized now
2018-03-13 18:55:03 +03:00
kd-11
315798b1f4 rsx: ZCULL rewrite and other improvements
- ZCULL unit emulation rewritten
- ZCULL reports are now deferred avoiding pipeline stalls
- Minor optimizations; replaced std::mutex with shared_mutex where contention is rare
- Silence unnecessary error message
- Small improvement to out of memory handling for vulkan and slightly bump vertex buffer heap
2018-03-13 18:55:03 +03:00
kd-11
dece1e01f4 rsx: Improve transform constants management
- Removes the duplicate local_transform_constants
- Resets the transform constants on every context reset
- Simplifies the code abit which should make it faster
- NOTE: Transform constants are persistent across context re-init events (VF5)
2018-03-13 18:55:03 +03:00
kd-11
e230867492 rsx: Properly implement raster window offsets 2018-03-13 18:55:03 +03:00
kd-11
84b8a08d26 rsx: Basic performance counters 2018-03-13 18:55:03 +03:00
kd-11
a8ab408f64 rsx: Account for null blit ops (memcpy)
- Do not perform extra memory tasks if no actual image copy was performed
2018-02-16 16:14:54 +03:00
kd-11
bd297d079d rsx: Minor optimizations 2018-02-16 16:14:54 +03:00
kd-11
a5500ebfa4 rsx: Fix disjoint draw range splitting
- Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled
2018-02-16 16:14:54 +03:00
kd-11
89c548b5d3 rsx: fbo fixes 2.5
- Implement flush-always behaviour to partially fix readback from a currently bound fbo
  - Without this, only the first read is correct, as more draws are added the results become 'wrong'
  - Fixes WCB and cpublit behviour
- Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used
  - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers)
- Memory management tuning
  - rsx: on-demand texture cache rescanning for unprotected sections
  - rsx: Only framebuffer resources are upscaled
  - Do not resize regular blit engine resources
  - Lazy initialize readback buffer when using opengl
  -- These measures should help minimize vram usage
2018-02-16 16:14:54 +03:00
Nekotekina
cce0ad0c35 Clean vm::ps3 namespace use 2018-02-09 17:49:37 +03:00
Jake
7ca2c444cc rsx: Fix depth clipping 2018-01-14 20:50:55 +03:00
Jake
ac53fc54dc rsx: fix image_in arg and swizzle fix 2018-01-14 20:50:55 +03:00
kd-11
ee009ec99c rsx: Robustness fixes
- Track last working state and reset to it if RSX starts to desync
-- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands
- Ignore empty sets
-- Mark empty/invalid IB sets as having 0 element counts.
2018-01-02 21:17:56 +03:00
kd-11
55c324e062 rsx: Invalidate surface configuration if stencil state is changed
- Stencil state afects validity of a depth/stencil surface same as depth state
2017-12-31 12:43:40 +03:00