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Auto-Pause At Function Call and System Call.
Would have a configuration window (with create the list, and enable/disable, being something similar to VFSManger and etc). Move the code to Debug::AutoPause in AutoPause.cpp and AutoPause.h It triggers currently in GameViewer, and would finally change to somewhere else. Well and now it is all enabled (Function call + System call) by default.
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8 changed files with 175 additions and 49 deletions
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@ -1,4 +1,5 @@
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#include "stdafx.h"
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#include "Utilities/AutoPause.h"
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#include "Utilities/Log.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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@ -204,6 +205,9 @@ void GameViewer::DClick(wxListEvent& event)
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const std::string& path = m_path + m_game_data[i].root;
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Emu.Stop();
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Debug::AutoPause::getInstance().Reload();
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Emu.GetVFS().Init(path);
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std::string local_path;
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if (Emu.GetVFS().GetDevice(path, local_path) && !Emu.BootGame(local_path)) {
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