rpcs3/rpcs3/Gui/GameViewer.cpp
luxsie ea00c3a07f Auto-Pause At Function Call and System Call.
Would have a configuration window (with create the list, and enable/disable, being something similar to VFSManger and etc).
Move the code to Debug::AutoPause in AutoPause.cpp and AutoPause.h
It triggers currently in GameViewer, and would finally change to somewhere else.
Well and now it is all enabled (Function call + System call) by default.
2014-08-13 20:54:27 +08:00

256 lines
6.2 KiB
C++

#include "stdafx.h"
#include "Utilities/AutoPause.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/FS/vfsDir.h"
#include "Emu/FS/vfsFile.h"
#include "GameViewer.h"
#include "Loader/PSF.h"
#include <wx/dir.h>
static const std::string m_class_name = "GameViewer";
// Auxiliary classes
class sortGameData
{
int sortColumn;
bool sortAscending;
public:
sortGameData(u32 column, bool ascending) : sortColumn(column), sortAscending(ascending) {}
bool operator()(const GameInfo& game1, const GameInfo& game2) const
{
// Note that the column index has to match the appropriate GameInfo member
switch (sortColumn)
{
case 0: return sortAscending ? (game1.name < game2.name) : (game1.name > game2.name);
case 1: return sortAscending ? (game1.serial < game2.serial) : (game1.serial > game2.serial);
case 2: return sortAscending ? (game1.fw < game2.fw) : (game1.fw > game2.fw);
case 3: return sortAscending ? (game1.app_ver < game2.app_ver) : (game1.app_ver > game2.app_ver);
case 4: return sortAscending ? (game1.category < game2.category) : (game1.category > game2.category);
case 5: return sortAscending ? (game1.root < game2.root) : (game1.root > game2.root);
default: return false;
}
}
};
class WxDirDeleteTraverser : public wxDirTraverser
{
public:
virtual wxDirTraverseResult OnFile(const wxString& filename)
{
if (!wxRemoveFile(filename)){
LOG_ERROR(HLE, "Couldn't delete File: %s", fmt::ToUTF8(filename).c_str());
}
return wxDIR_CONTINUE;
}
virtual wxDirTraverseResult OnDir(const wxString& dirname)
{
wxDir dir(dirname);
dir.Traverse(*this);
if (!wxRmDir(dirname)){
//this get triggered a few times while clearing folders
//but if this gets reimplented we should probably warn
//if directories can't be removed
}
return wxDIR_CONTINUE;
}
};
// GameViewer functions
GameViewer::GameViewer(wxWindow* parent) : wxListView(parent)
{
LoadSettings();
m_columns.Show(this);
m_sortColumn = 0;
m_sortAscending = true;
m_path = "/dev_hdd0/game/";
m_popup = new wxMenu();
m_popup->Append(0, _T("Remove Game"));
Bind(wxEVT_LIST_ITEM_ACTIVATED, &GameViewer::DClick, this);
Bind(wxEVT_LIST_COL_CLICK, &GameViewer::OnColClick, this);
Bind(wxEVT_LIST_ITEM_RIGHT_CLICK, &GameViewer::RightClick, this);
Refresh();
}
GameViewer::~GameViewer()
{
SaveSettings();
}
void GameViewer::DoResize(wxSize size)
{
SetSize(size);
}
void GameViewer::OnColClick(wxListEvent& event)
{
if (event.GetColumn() == m_sortColumn)
m_sortAscending ^= true;
else
m_sortAscending = true;
m_sortColumn = event.GetColumn();
// Sort entries, update columns and refresh the panel
std::sort(m_game_data.begin(), m_game_data.end(), sortGameData(m_sortColumn, m_sortAscending));
m_columns.Update(m_game_data);
ShowData();
}
void GameViewer::LoadGames()
{
vfsDir dir(m_path);
LOG_NOTICE(HLE, "path: %s", m_path.c_str());
if(!dir.IsOpened()) return;
m_games.clear();
for(const DirEntryInfo* info = dir.Read(); info; info = dir.Read())
{
if(info->flags & DirEntry_TypeDir)
{
m_games.push_back(info->name);
}
}
dir.Close();
//ConLog.Write("path: %s", m_path.wx_str());
//ConLog.Write("folders count: %d", m_games.GetCount());
}
void GameViewer::LoadPSF()
{
m_game_data.clear();
for(uint i=0; i<m_games.size(); ++i)
{
vfsFile f;
std::string sfo;
std::string sfb;
sfb = m_path + m_games[i] + "/PS3_DISC.SFB";
if (!f.Open(sfb))
sfo = m_path + m_games[i] + "/PARAM.SFO";
else
sfo = m_path + m_games[i] + "/PS3_GAME/PARAM.SFO";
if(!f.Open(sfo))
continue;
PSFLoader psf(f);
if(!psf.Load(false))
continue;
GameInfo game;
game.root = m_games[i];
game.serial = psf.GetString("TITLE_ID");
game.name = psf.GetString("TITLE");
game.app_ver = psf.GetString("APP_VER");
game.category = psf.GetString("CATEGORY");
game.fw = psf.GetString("PS3_SYSTEM_VER");
game.parental_lvl = psf.GetInteger("PARENTAL_LEVEL");
game.resolution = psf.GetInteger("RESOLUTION");
game.sound_format = psf.GetInteger("SOUND_FORMAT");
if(game.serial.length() == 9)
game.serial = game.serial.substr(0, 4) + "-" + game.serial.substr(4, 5);
if (game.category.substr(0, 2) == "HG")
game.category = "HDD Game";
else if (game.category.substr(0, 2) == "DG")
game.category = "Disc Game";
m_game_data.push_back(game);
}
// Sort entries and update columns
std::sort(m_game_data.begin(), m_game_data.end(), sortGameData(m_sortColumn, m_sortAscending));
m_columns.Update(m_game_data);
}
void GameViewer::ShowData()
{
m_columns.ShowData(this);
}
void GameViewer::Refresh()
{
Emu.GetVFS().Init(m_path);
LoadGames();
LoadPSF();
ShowData();
Emu.GetVFS().UnMountAll();
}
void GameViewer::SaveSettings()
{
m_columns.LoadSave(false, m_class_name, this);
}
void GameViewer::LoadSettings()
{
m_columns.LoadSave(true, m_class_name);
}
void GameViewer::DClick(wxListEvent& event)
{
long i = GetFirstSelected();
if(i < 0) return;
const std::string& path = m_path + m_game_data[i].root;
Emu.Stop();
Debug::AutoPause::getInstance().Reload();
Emu.GetVFS().Init(path);
std::string local_path;
if (Emu.GetVFS().GetDevice(path, local_path) && !Emu.BootGame(local_path)) {
LOG_ERROR(HLE, "Boot error: elf not found! [%s]", path.c_str());
return;
}
if (Ini.HLEAlwaysStart.GetValue() && Emu.IsReady()) {
Emu.Run();
}
}
void GameViewer::RightClick(wxListEvent& event)
{
m_popup->Destroy(m_popup->FindItemByPosition(0));
wxMenuItem *pMenuItemA = m_popup->Append(event.GetIndex(), _T("Remove Game"));
Bind(wxEVT_MENU, &GameViewer::RemoveGame, this, event.GetIndex());
PopupMenu(m_popup, event.GetPoint());
}
void GameViewer::RemoveGame(wxCommandEvent& event)
{
wxString GameName = this->GetItemText(event.GetId(), 5);
// TODO: VFS is only available at emulation time, this is a temporary solution to locate the game
Emu.GetVFS().Init(m_path);
vfsDir dir(m_path);
if (!dir.IsOpened())
return;
const std::string sPath = dir.GetPath().erase(0, 1);
const std::string sGameFolder = GameName.mb_str().data();
const std::string localPath = sPath + sGameFolder;
Emu.GetVFS().UnMountAll();
if (!rExists(localPath))
return;
//TODO: Replace wxWidgetsSpecific filesystem stuff?
WxDirDeleteTraverser deleter;
wxDir localDir(localPath);
localDir.Traverse(deleter);
Refresh();
}