rsx: Unlimit texture LOD bias addend

It's a relative setting and actual bias ranges from -16 to +16, so the maximum difference an addend would make is 32.
This commit is contained in:
Eladash 2022-10-22 20:30:07 +03:00 committed by Megamouse
parent 2c41eecdb1
commit d1bd936765

View file

@ -166,7 +166,7 @@ struct cfg_root : cfg::node
cfg::_int<1, 8> consecutive_frames_to_skip{ this, "Consecutive Frames To Skip", 1, true}; cfg::_int<1, 8> consecutive_frames_to_skip{ this, "Consecutive Frames To Skip", 1, true};
cfg::_int<50, 800> resolution_scale_percent{ this, "Resolution Scale", 100 }; cfg::_int<50, 800> resolution_scale_percent{ this, "Resolution Scale", 100 };
cfg::uint<0, 16> anisotropic_level_override{ this, "Anisotropic Filter Override", 0, true }; cfg::uint<0, 16> anisotropic_level_override{ this, "Anisotropic Filter Override", 0, true };
cfg::_int<-16, 16> texture_lod_bias{ this, "Texture LOD Bias Addend", 0, true }; cfg::_int<-32, 32> texture_lod_bias{ this, "Texture LOD Bias Addend", 0, true };
cfg::_int<1, 1024> min_scalable_dimension{ this, "Minimum Scalable Dimension", 16 }; cfg::_int<1, 1024> min_scalable_dimension{ this, "Minimum Scalable Dimension", 16 };
cfg::_int<0, 16> shader_compiler_threads_count{ this, "Shader Compiler Threads", 0 }; cfg::_int<0, 16> shader_compiler_threads_count{ this, "Shader Compiler Threads", 0 };
cfg::_int<0, 30000000> driver_recovery_timeout{ this, "Driver Recovery Timeout", 1000000, true }; cfg::_int<0, 30000000> driver_recovery_timeout{ this, "Driver Recovery Timeout", 1000000, true };