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rsx: Unlimit texture LOD bias addend
It's a relative setting and actual bias ranges from -16 to +16, so the maximum difference an addend would make is 32.
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1 changed files with 1 additions and 1 deletions
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@ -166,7 +166,7 @@ struct cfg_root : cfg::node
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cfg::_int<1, 8> consecutive_frames_to_skip{ this, "Consecutive Frames To Skip", 1, true};
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cfg::_int<1, 8> consecutive_frames_to_skip{ this, "Consecutive Frames To Skip", 1, true};
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cfg::_int<50, 800> resolution_scale_percent{ this, "Resolution Scale", 100 };
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cfg::_int<50, 800> resolution_scale_percent{ this, "Resolution Scale", 100 };
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cfg::uint<0, 16> anisotropic_level_override{ this, "Anisotropic Filter Override", 0, true };
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cfg::uint<0, 16> anisotropic_level_override{ this, "Anisotropic Filter Override", 0, true };
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cfg::_int<-16, 16> texture_lod_bias{ this, "Texture LOD Bias Addend", 0, true };
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cfg::_int<-32, 32> texture_lod_bias{ this, "Texture LOD Bias Addend", 0, true };
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cfg::_int<1, 1024> min_scalable_dimension{ this, "Minimum Scalable Dimension", 16 };
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cfg::_int<1, 1024> min_scalable_dimension{ this, "Minimum Scalable Dimension", 16 };
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cfg::_int<0, 16> shader_compiler_threads_count{ this, "Shader Compiler Threads", 0 };
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cfg::_int<0, 16> shader_compiler_threads_count{ this, "Shader Compiler Threads", 0 };
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cfg::_int<0, 30000000> driver_recovery_timeout{ this, "Driver Recovery Timeout", 1000000, true };
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cfg::_int<0, 30000000> driver_recovery_timeout{ this, "Driver Recovery Timeout", 1000000, true };
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