From d1bd9367659139db190778eea2a800a3c178b724 Mon Sep 17 00:00:00 2001 From: Eladash Date: Sat, 22 Oct 2022 20:30:07 +0300 Subject: [PATCH] rsx: Unlimit texture LOD bias addend It's a relative setting and actual bias ranges from -16 to +16, so the maximum difference an addend would make is 32. --- rpcs3/Emu/system_config.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/system_config.h b/rpcs3/Emu/system_config.h index 1a06240097..328bd1fb83 100644 --- a/rpcs3/Emu/system_config.h +++ b/rpcs3/Emu/system_config.h @@ -166,7 +166,7 @@ struct cfg_root : cfg::node cfg::_int<1, 8> consecutive_frames_to_skip{ this, "Consecutive Frames To Skip", 1, true}; cfg::_int<50, 800> resolution_scale_percent{ this, "Resolution Scale", 100 }; cfg::uint<0, 16> anisotropic_level_override{ this, "Anisotropic Filter Override", 0, true }; - cfg::_int<-16, 16> texture_lod_bias{ this, "Texture LOD Bias Addend", 0, true }; + cfg::_int<-32, 32> texture_lod_bias{ this, "Texture LOD Bias Addend", 0, true }; cfg::_int<1, 1024> min_scalable_dimension{ this, "Minimum Scalable Dimension", 16 }; cfg::_int<0, 16> shader_compiler_threads_count{ this, "Shader Compiler Threads", 0 }; cfg::_int<0, 30000000> driver_recovery_timeout{ this, "Driver Recovery Timeout", 1000000, true };