rsx: Rewrite shader decompiler texture dispatch

This commit is contained in:
kd-11 2021-10-05 20:33:58 +03:00 committed by kd-11
parent f1d9a014c0
commit b3725baf5a
4 changed files with 232 additions and 240 deletions

View file

@ -399,17 +399,17 @@ std::string FragmentProgramDecompiler::GetRawCond()
} }
if (src0.exec_if_gr && src0.exec_if_eq) if (src0.exec_if_gr && src0.exec_if_eq)
cond = compareFunction(COMPARE::FUNCTION_SGE, AddCond() + swizzle, zero); cond = compareFunction(COMPARE::SGE, AddCond() + swizzle, zero);
else if (src0.exec_if_lt && src0.exec_if_eq) else if (src0.exec_if_lt && src0.exec_if_eq)
cond = compareFunction(COMPARE::FUNCTION_SLE, AddCond() + swizzle, zero); cond = compareFunction(COMPARE::SLE, AddCond() + swizzle, zero);
else if (src0.exec_if_gr && src0.exec_if_lt) else if (src0.exec_if_gr && src0.exec_if_lt)
cond = compareFunction(COMPARE::FUNCTION_SNE, AddCond() + swizzle, zero); cond = compareFunction(COMPARE::SNE, AddCond() + swizzle, zero);
else if (src0.exec_if_gr) else if (src0.exec_if_gr)
cond = compareFunction(COMPARE::FUNCTION_SGT, AddCond() + swizzle, zero); cond = compareFunction(COMPARE::SGT, AddCond() + swizzle, zero);
else if (src0.exec_if_lt) else if (src0.exec_if_lt)
cond = compareFunction(COMPARE::FUNCTION_SLT, AddCond() + swizzle, zero); cond = compareFunction(COMPARE::SLT, AddCond() + swizzle, zero);
else //if(src0.exec_if_eq) else //if(src0.exec_if_eq)
cond = compareFunction(COMPARE::FUNCTION_SEQ, AddCond() + swizzle, zero); cond = compareFunction(COMPARE::SEQ, AddCond() + swizzle, zero);
return cond; return cond;
} }
@ -1018,10 +1018,10 @@ bool FragmentProgramDecompiler::handle_sct_scb(u32 opcode)
SetDst("_builtin_divsq($0, $1.x)"); SetDst("_builtin_divsq($0, $1.x)");
properties.has_divsq = true; properties.has_divsq = true;
return true; return true;
case RSX_FP_OPCODE_DP2: SetDst(getFunction(FUNCTION::FUNCTION_DP2), OPFLAGS::op_extern); return true; case RSX_FP_OPCODE_DP2: SetDst(getFunction(FUNCTION::DP2), OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_DP3: SetDst(getFunction(FUNCTION::FUNCTION_DP3), OPFLAGS::op_extern); return true; case RSX_FP_OPCODE_DP3: SetDst(getFunction(FUNCTION::DP3), OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_DP4: SetDst(getFunction(FUNCTION::FUNCTION_DP4), OPFLAGS::op_extern); return true; case RSX_FP_OPCODE_DP4: SetDst(getFunction(FUNCTION::DP4), OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_DP2A: SetDst(getFunction(FUNCTION::FUNCTION_DP2A), OPFLAGS::op_extern); return true; case RSX_FP_OPCODE_DP2A: SetDst(getFunction(FUNCTION::DP2A), OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_MAD: SetDst("fma($0, $1, $2)", OPFLAGS::src_cast_f32); return true; case RSX_FP_OPCODE_MAD: SetDst("fma($0, $1, $2)", OPFLAGS::src_cast_f32); return true;
case RSX_FP_OPCODE_MAX: SetDst("max($0, $1)", OPFLAGS::src_cast_f32); return true; case RSX_FP_OPCODE_MAX: SetDst("max($0, $1)", OPFLAGS::src_cast_f32); return true;
case RSX_FP_OPCODE_MIN: SetDst("min($0, $1)", OPFLAGS::src_cast_f32); return true; case RSX_FP_OPCODE_MIN: SetDst("min($0, $1)", OPFLAGS::src_cast_f32); return true;
@ -1029,22 +1029,22 @@ bool FragmentProgramDecompiler::handle_sct_scb(u32 opcode)
case RSX_FP_OPCODE_MUL: SetDst("($0 * $1)"); return true; case RSX_FP_OPCODE_MUL: SetDst("($0 * $1)"); return true;
case RSX_FP_OPCODE_RCP: SetDst("_builtin_rcp($0.x).xxxx"); return true; case RSX_FP_OPCODE_RCP: SetDst("_builtin_rcp($0.x).xxxx"); return true;
case RSX_FP_OPCODE_RSQ: SetDst("_builtin_rsq($0.x).xxxx"); return true; case RSX_FP_OPCODE_RSQ: SetDst("_builtin_rsq($0.x).xxxx"); return true;
case RSX_FP_OPCODE_SEQ: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SEQ, "$0", "$1") + ")", OPFLAGS::op_extern); return true; case RSX_FP_OPCODE_SEQ: SetDst("$Ty(" + compareFunction(COMPARE::SEQ, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_SFL: SetDst(getFunction(FUNCTION::FUNCTION_SFL), OPFLAGS::skip_type_cast); return true; case RSX_FP_OPCODE_SFL: SetDst(getFunction(FUNCTION::SFL), OPFLAGS::skip_type_cast); return true;
case RSX_FP_OPCODE_SGE: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SGE, "$0", "$1") + ")", OPFLAGS::op_extern); return true; case RSX_FP_OPCODE_SGE: SetDst("$Ty(" + compareFunction(COMPARE::SGE, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_SGT: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SGT, "$0", "$1") + ")", OPFLAGS::op_extern); return true; case RSX_FP_OPCODE_SGT: SetDst("$Ty(" + compareFunction(COMPARE::SGT, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_SLE: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SLE, "$0", "$1") + ")", OPFLAGS::op_extern); return true; case RSX_FP_OPCODE_SLE: SetDst("$Ty(" + compareFunction(COMPARE::SLE, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_SLT: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SLT, "$0", "$1") + ")", OPFLAGS::op_extern); return true; case RSX_FP_OPCODE_SLT: SetDst("$Ty(" + compareFunction(COMPARE::SLT, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_SNE: SetDst("$Ty(" + compareFunction(COMPARE::FUNCTION_SNE, "$0", "$1") + ")", OPFLAGS::op_extern); return true; case RSX_FP_OPCODE_SNE: SetDst("$Ty(" + compareFunction(COMPARE::SNE, "$0", "$1") + ")", OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_STR: SetDst(getFunction(FUNCTION::FUNCTION_STR), OPFLAGS::skip_type_cast); return true; case RSX_FP_OPCODE_STR: SetDst(getFunction(FUNCTION::STR), OPFLAGS::skip_type_cast); return true;
// SCB-only ops // SCB-only ops
case RSX_FP_OPCODE_COS: SetDst("cos($0.xxxx)"); return true; case RSX_FP_OPCODE_COS: SetDst("cos($0.xxxx)"); return true;
case RSX_FP_OPCODE_DST: SetDst("$Ty(1.0, $0.y * $1.y, $0.z, $1.w)", OPFLAGS::op_extern); return true; case RSX_FP_OPCODE_DST: SetDst("$Ty(1.0, $0.y * $1.y, $0.z, $1.w)", OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_REFL: SetDst(getFunction(FUNCTION::FUNCTION_REFL), OPFLAGS::op_extern); return true; case RSX_FP_OPCODE_REFL: SetDst(getFunction(FUNCTION::REFL), OPFLAGS::op_extern); return true;
case RSX_FP_OPCODE_EX2: SetDst("exp2($0.xxxx)"); return true; case RSX_FP_OPCODE_EX2: SetDst("exp2($0.xxxx)"); return true;
case RSX_FP_OPCODE_FLR: SetDst("_builtin_floor($0)"); return true; case RSX_FP_OPCODE_FLR: SetDst("_builtin_floor($0)"); return true;
case RSX_FP_OPCODE_FRC: SetDst(getFunction(FUNCTION::FUNCTION_FRACT)); return true; case RSX_FP_OPCODE_FRC: SetDst(getFunction(FUNCTION::FRACT)); return true;
case RSX_FP_OPCODE_LIT: case RSX_FP_OPCODE_LIT:
SetDst("_builtin_lit($0)"); SetDst("_builtin_lit($0)");
properties.has_lit_op = true; properties.has_lit_op = true;
@ -1074,20 +1074,20 @@ bool FragmentProgramDecompiler::handle_sct_scb(u32 opcode)
bool FragmentProgramDecompiler::handle_tex_srb(u32 opcode) bool FragmentProgramDecompiler::handle_tex_srb(u32 opcode)
{ {
auto insert_texture_fetch = [this](const std::array<FUNCTION, 6>& functions) auto insert_texture_fetch = [this](FUNCTION base_func)
{ {
const auto type = m_prog.get_texture_dimension(dst.tex_num); const auto type = m_prog.get_texture_dimension(dst.tex_num);
const auto ref_mask = (1 << dst.tex_num); const auto ref_mask = (1 << dst.tex_num);
std::string swz_mask = ""; std::string swz_mask = "";
auto select = static_cast<u8>(type);
if (type != rsx::texture_dimension_extended::texture_dimension_3d) auto func_id = base_func;
{
if (m_prog.texture_state.shadow_textures & ref_mask) if (m_prog.texture_state.shadow_textures & ref_mask)
{ {
properties.shadow_sampler_mask |= ref_mask; properties.shadow_sampler_mask |= ref_mask;
select = 4;
swz_mask = ".xxxx"; swz_mask = ".xxxx";
func_id = (base_func == FUNCTION::TEXTURE_SAMPLE_PROJ_BASE) ? FUNCTION::TEXTURE_SAMPLE_SHADOW_PROJ_BASE : FUNCTION::TEXTURE_SAMPLE_SHADOW_BASE;
} }
else else
{ {
@ -1095,27 +1095,30 @@ bool FragmentProgramDecompiler::handle_tex_srb(u32 opcode)
if (m_prog.texture_state.redirected_textures & ref_mask) if (m_prog.texture_state.redirected_textures & ref_mask)
{ {
properties.redirected_sampler_mask |= ref_mask; properties.redirected_sampler_mask |= ref_mask;
select = 5; func_id = (base_func == FUNCTION::TEXTURE_SAMPLE_PROJ_BASE) ? FUNCTION::TEXTURE_SAMPLE_DEPTH_RGBA_PROJ_BASE : FUNCTION::TEXTURE_SAMPLE_DEPTH_RGBA_BASE;
} }
} }
// Sanity checks
if (func_id != base_func && base_func != FUNCTION::TEXTURE_SAMPLE_BASE)
{
// A lot of redundant special-access modes would be needed to cater for all the variations, ignore special modifiers for now, but log an error
rsx_log.error("[Unimplemented warning] Conflicting texture decode options in the shaders detected. Base option=%d, selected=%d", static_cast<int>(base_func), static_cast<int>(func_id));
} }
ensure(func_id <= FUNCTION::TEXTURE_SAMPLE_MAX_BASE_ENUM && func_id >= FUNCTION::TEXTURE_SAMPLE_BASE);
// Clamp type to 3 types (1d, 2d, cube+3d) and offset into sampling redirection table
const auto type_offset = (std::min(static_cast<int>(type), 2) + 1) * static_cast<int>(FUNCTION::TEXTURE_SAMPLE_BASE_ENUM_COUNT);
func_id = static_cast<FUNCTION>(static_cast<int>(func_id) + type_offset);
if (dst.exp_tex) if (dst.exp_tex)
{ {
properties.has_exp_tex_op = true; properties.has_exp_tex_op = true;
AddCode("_enable_texture_expand();"); AddCode("_enable_texture_expand();");
} }
auto function = functions[select]; SetDst(getFunction(func_id) + swz_mask);
if (function == FUNCTION::FUNCTION_TEXTURE_SHADOW2D &&
type == rsx::texture_dimension_extended::texture_dimension_cubemap)
{
// Cubemap shadow override
function = FUNCTION::FUNCTION_TEXTURE_SHADOWCUBE;
}
SetDst(getFunction(function) + swz_mask);
if (dst.exp_tex) if (dst.exp_tex)
{ {
@ -1126,8 +1129,8 @@ bool FragmentProgramDecompiler::handle_tex_srb(u32 opcode)
switch (opcode) switch (opcode)
{ {
case RSX_FP_OPCODE_DDX: SetDst(getFunction(FUNCTION::FUNCTION_DFDX)); return true; case RSX_FP_OPCODE_DDX: SetDst(getFunction(FUNCTION::DFDX)); return true;
case RSX_FP_OPCODE_DDY: SetDst(getFunction(FUNCTION::FUNCTION_DFDY)); return true; case RSX_FP_OPCODE_DDY: SetDst(getFunction(FUNCTION::DFDY)); return true;
case RSX_FP_OPCODE_NRM: SetDst("_builtin_normalize($0.xyz).xyzz", OPFLAGS::src_cast_f32); return true; case RSX_FP_OPCODE_NRM: SetDst("_builtin_normalize($0.xyz).xyzz", OPFLAGS::src_cast_f32); return true;
case RSX_FP_OPCODE_BEM: SetDst("$0.xyxy + $1.xxxx * $2.xzxz + $1.yyyy * $2.ywyw"); return true; case RSX_FP_OPCODE_BEM: SetDst("$0.xyxy + $1.xxxx * $2.xzxz + $1.yyyy * $2.ywyw"); return true;
case RSX_FP_OPCODE_TEXBEM: case RSX_FP_OPCODE_TEXBEM:
@ -1140,15 +1143,7 @@ bool FragmentProgramDecompiler::handle_tex_srb(u32 opcode)
case RSX_FP_OPCODE_TEX: case RSX_FP_OPCODE_TEX:
{ {
AddTex(); AddTex();
insert_texture_fetch({ insert_texture_fetch(FUNCTION::TEXTURE_SAMPLE_BASE);
FUNCTION::FUNCTION_TEXTURE_SAMPLE1D,
FUNCTION::FUNCTION_TEXTURE_SAMPLE2D,
FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE,
FUNCTION::FUNCTION_TEXTURE_SAMPLE3D,
FUNCTION::FUNCTION_TEXTURE_SHADOW2D,
FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_DEPTH_RGBA
});
return true; return true;
} }
case RSX_FP_OPCODE_TXPBEM: case RSX_FP_OPCODE_TXPBEM:
@ -1161,65 +1156,25 @@ bool FragmentProgramDecompiler::handle_tex_srb(u32 opcode)
case RSX_FP_OPCODE_TXP: case RSX_FP_OPCODE_TXP:
{ {
AddTex(); AddTex();
insert_texture_fetch({ insert_texture_fetch(FUNCTION::TEXTURE_SAMPLE_PROJ_BASE);
FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_PROJ,
FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_PROJ,
FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_PROJ,
FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_PROJ,
FUNCTION::FUNCTION_TEXTURE_SHADOW2D_PROJ,
FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_DEPTH_RGBA_PROJ
});
return true; return true;
} }
case RSX_FP_OPCODE_TXD: case RSX_FP_OPCODE_TXD:
{ {
AddTex(); AddTex();
insert_texture_fetch(FUNCTION::TEXTURE_SAMPLE_GRAD_BASE);
if (m_prog.texture_state.redirected_textures & (1 << dst.tex_num) ||
m_prog.texture_state.shadow_textures & (1 << dst.tex_num))
{
// Doesn't make sense to sample with derivates for these types
rsx_log.error("[Unimplemented warning] TXD operation performed on shadow/redirected texture!");
}
insert_texture_fetch({
FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_GRAD,
FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_GRAD,
FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_GRAD,
FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_GRAD,
FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_GRAD,
FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_GRAD
});
return true; return true;
} }
case RSX_FP_OPCODE_TXB: case RSX_FP_OPCODE_TXB:
{ {
AddTex(); AddTex();
insert_texture_fetch({ insert_texture_fetch(FUNCTION::TEXTURE_SAMPLE_BIAS_BASE);
FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_BIAS,
FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_BIAS,
FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_BIAS,
FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_BIAS,
FUNCTION::FUNCTION_TEXTURE_SHADOW2D, // Shadow and depth_rgba variants are generated for framebuffers where only LOD0 exists
FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_DEPTH_RGBA
});
return true; return true;
} }
case RSX_FP_OPCODE_TXL: case RSX_FP_OPCODE_TXL:
{ {
AddTex(); AddTex();
insert_texture_fetch({ insert_texture_fetch(FUNCTION::TEXTURE_SAMPLE_LOD_BASE);
FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_LOD,
FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_LOD,
FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_LOD,
FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_LOD,
FUNCTION::FUNCTION_TEXTURE_SHADOW2D, // Shadow and depth_rgba variants are generated for framebuffers where only LOD0 exists
FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_DEPTH_RGBA
});
return true; return true;
} }
// Unpack operations. See https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_program.txt // Unpack operations. See https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_program.txt

View file

@ -172,17 +172,17 @@ namespace glsl
{ {
switch (f) switch (f)
{ {
case COMPARE::FUNCTION_SEQ: case COMPARE::SEQ:
return Op0 + " == " + Op1; return Op0 + " == " + Op1;
case COMPARE::FUNCTION_SGE: case COMPARE::SGE:
return Op0 + " >= " + Op1; return Op0 + " >= " + Op1;
case COMPARE::FUNCTION_SGT: case COMPARE::SGT:
return Op0 + " > " + Op1; return Op0 + " > " + Op1;
case COMPARE::FUNCTION_SLE: case COMPARE::SLE:
return Op0 + " <= " + Op1; return Op0 + " <= " + Op1;
case COMPARE::FUNCTION_SLT: case COMPARE::SLT:
return Op0 + " < " + Op1; return Op0 + " < " + Op1;
case COMPARE::FUNCTION_SNE: case COMPARE::SNE:
return Op0 + " != " + Op1; return Op0 + " != " + Op1;
} }
} }
@ -190,17 +190,17 @@ namespace glsl
{ {
switch (f) switch (f)
{ {
case COMPARE::FUNCTION_SEQ: case COMPARE::SEQ:
return "equal(" + Op0 + ", " + Op1 + ")"; return "equal(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SGE: case COMPARE::SGE:
return "greaterThanEqual(" + Op0 + ", " + Op1 + ")"; return "greaterThanEqual(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SGT: case COMPARE::SGT:
return "greaterThan(" + Op0 + ", " + Op1 + ")"; return "greaterThan(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SLE: case COMPARE::SLE:
return "lessThanEqual(" + Op0 + ", " + Op1 + ")"; return "lessThanEqual(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SLT: case COMPARE::SLT:
return "lessThan(" + Op0 + ", " + Op1 + ")"; return "lessThan(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SNE: case COMPARE::SNE:
return "notEqual(" + Op0 + ", " + Op1 + ")"; return "notEqual(" + Op0 + ", " + Op1 + ")";
} }
} }
@ -747,10 +747,10 @@ namespace glsl
" return _select(result, vec4(remap_select), choice);\n" " return _select(result, vec4(remap_select), choice);\n"
"}\n\n" "}\n\n"
"vec4 texture2DReconstruct(sampler2D tex, usampler2D stencil_tex, const in vec2 coord, const in uint remap, const in uint flags)\n" "vec4 convert_z24x8_to_rgba8(const in vec2 depth_stencil, const in uint remap, const in uint flags)\n"
"{\n" "{\n"
" vec4 result = decode_depth24(texture(tex, coord.xy).r, _test_bit(flags, DEPTH_FLOAT));\n" " vec4 result = decode_depth24(depth_stencil.x, _test_bit(flags, DEPTH_FLOAT));\n"
" result.z = float(texture(stencil_tex, coord.xy).x) / 255.f;\n\n" " result.z = depth_stencil.y / 255.;\n\n"
" if (remap == 0xAAE4)\n" " if (remap == 0xAAE4)\n"
" return result;\n\n" " return result;\n\n"
@ -855,15 +855,13 @@ namespace glsl
"#define TEX1D_BIAS(index, coord1, bias) process_texel(texture(TEX_NAME(index), COORD_SCALE1(index, coord1), bias), TEX_FLAGS(index))\n" "#define TEX1D_BIAS(index, coord1, bias) process_texel(texture(TEX_NAME(index), COORD_SCALE1(index, coord1), bias), TEX_FLAGS(index))\n"
"#define TEX1D_LOD(index, coord1, lod) process_texel(textureLod(TEX_NAME(index), COORD_SCALE1(index, coord1), lod), TEX_FLAGS(index))\n" "#define TEX1D_LOD(index, coord1, lod) process_texel(textureLod(TEX_NAME(index), COORD_SCALE1(index, coord1), lod), TEX_FLAGS(index))\n"
"#define TEX1D_GRAD(index, coord1, dpdx, dpdy) process_texel(textureGrad(TEX_NAME(index), COORD_SCALE1(index, coord1), dpdx, dpdy), TEX_FLAGS(index))\n" "#define TEX1D_GRAD(index, coord1, dpdx, dpdy) process_texel(textureGrad(TEX_NAME(index), COORD_SCALE1(index, coord1), dpdx, dpdy), TEX_FLAGS(index))\n"
"#define TEX1D_PROJ(index, coord2) process_texel(textureProj(TEX_NAME(index), vec2(COORD_SCALE1(index, coord2.x), coord2.y)), TEX_FLAGS(index))\n" "#define TEX1D_PROJ(index, coord4) process_texel(textureProj(TEX_NAME(index), vec2(COORD_SCALE1(index, coord2.x), coord2.w)), TEX_FLAGS(index))\n"
"#define TEX2D(index, coord2) process_texel(texture(TEX_NAME(index), COORD_SCALE2(index, coord2)), TEX_FLAGS(index))\n" "#define TEX2D(index, coord2) process_texel(texture(TEX_NAME(index), COORD_SCALE2(index, coord2)), TEX_FLAGS(index))\n"
"#define TEX2D_BIAS(index, coord2, bias) process_texel(texture(TEX_NAME(index), COORD_SCALE2(index, coord2), bias), TEX_FLAGS(index))\n" "#define TEX2D_BIAS(index, coord2, bias) process_texel(texture(TEX_NAME(index), COORD_SCALE2(index, coord2), bias), TEX_FLAGS(index))\n"
"#define TEX2D_LOD(index, coord2, lod) process_texel(textureLod(TEX_NAME(index), COORD_SCALE2(index, coord2), lod), TEX_FLAGS(index))\n" "#define TEX2D_LOD(index, coord2, lod) process_texel(textureLod(TEX_NAME(index), COORD_SCALE2(index, coord2), lod), TEX_FLAGS(index))\n"
"#define TEX2D_GRAD(index, coord2, dpdx, dpdy) process_texel(textureGrad(TEX_NAME(index), COORD_SCALE2(index, coord2), dpdx, dpdy), TEX_FLAGS(index))\n" "#define TEX2D_GRAD(index, coord2, dpdx, dpdy) process_texel(textureGrad(TEX_NAME(index), COORD_SCALE2(index, coord2), dpdx, dpdy), TEX_FLAGS(index))\n"
"#define TEX2D_PROJ(index, coord4) process_texel(textureProj(TEX_NAME(index), vec4(COORD_SCALE2(index, coord4.xy), coord4.z, coord4.w)), TEX_FLAGS(index))\n" "#define TEX2D_PROJ(index, coord4) process_texel(textureProj(TEX_NAME(index), vec4(COORD_SCALE2(index, coord4.xy), coord4.z, coord4.w)), TEX_FLAGS(index))\n\n";
"#define TEX2D_DEPTH_RGBA8(index, coord2) process_texel(texture2DReconstruct(TEX_NAME(index), TEX_NAME_STENCIL(index), COORD_SCALE2(index, coord2), texture_parameters[index].remap, TEX_FLAGS(index)), TEX_FLAGS(index))\n";
if (props.emulate_shadow_compare) if (props.emulate_shadow_compare)
{ {
@ -873,14 +871,14 @@ namespace glsl
"#define SHADOW_COORD_PROJ(index, coord4) vec4(COORD_SCALE2(index, coord4.xy), _test_bit(TEX_FLAGS(index), DEPTH_FLOAT)? coord4.z : min(coord4.z, coord4.w), coord4.w)\n\n" "#define SHADOW_COORD_PROJ(index, coord4) vec4(COORD_SCALE2(index, coord4.xy), _test_bit(TEX_FLAGS(index), DEPTH_FLOAT)? coord4.z : min(coord4.z, coord4.w), coord4.w)\n\n"
"#define TEX2D_SHADOW(index, coord3) texture(TEX_NAME(index), SHADOW_COORD(index, coord3))\n" "#define TEX2D_SHADOW(index, coord3) texture(TEX_NAME(index), SHADOW_COORD(index, coord3))\n"
"#define TEX2D_SHADOWCUBE(index, coord4) texture(TEX_NAME(index), SHADOW_COORD4(index, coord4))\n" "#define TEX3D_SHADOW(index, coord4) texture(TEX_NAME(index), SHADOW_COORD4(index, coord4))\n"
"#define TEX2D_SHADOWPROJ(index, coord4) textureProj(TEX_NAME(index), SHADOW_COORD_PROJ(index, coord4))\n"; "#define TEX2D_SHADOWPROJ(index, coord4) textureProj(TEX_NAME(index), SHADOW_COORD_PROJ(index, coord4))\n";
} }
else else
{ {
OS << OS <<
"#define TEX2D_SHADOW(index, coord3) texture(TEX_NAME(index), vec3(COORD_SCALE2(index, coord3.xy), coord3.z))\n" "#define TEX2D_SHADOW(index, coord3) texture(TEX_NAME(index), vec3(COORD_SCALE2(index, coord3.xy), coord3.z))\n"
"#define TEX2D_SHADOWCUBE(index, coord4) texture(TEX_NAME(index), vec4(COORD_SCALE3(index, coord4.xyz), coord4.w))\n" "#define TEX3D_SHADOW(index, coord4) texture(TEX_NAME(index), vec4(COORD_SCALE3(index, coord4.xyz), coord4.w))\n"
"#define TEX2D_SHADOWPROJ(index, coord4) textureProj(TEX_NAME(index), vec4(COORD_SCALE2(index, coord4.xy), coord4.zw))\n"; "#define TEX2D_SHADOWPROJ(index, coord4) textureProj(TEX_NAME(index), vec4(COORD_SCALE2(index, coord4.xy), coord4.zw))\n";
} }
@ -890,6 +888,15 @@ namespace glsl
"#define TEX3D_LOD(index, coord3, lod) process_texel(textureLod(TEX_NAME(index), COORD_SCALE3(index, coord3), lod), TEX_FLAGS(index))\n" "#define TEX3D_LOD(index, coord3, lod) process_texel(textureLod(TEX_NAME(index), COORD_SCALE3(index, coord3), lod), TEX_FLAGS(index))\n"
"#define TEX3D_GRAD(index, coord3, dpdx, dpdy) process_texel(textureGrad(TEX_NAME(index), COORD_SCALE3(index, coord3), dpdx, dpdy), TEX_FLAGS(index))\n" "#define TEX3D_GRAD(index, coord3, dpdx, dpdy) process_texel(textureGrad(TEX_NAME(index), COORD_SCALE3(index, coord3), dpdx, dpdy), TEX_FLAGS(index))\n"
"#define TEX3D_PROJ(index, coord4) process_texel(textureProj(TEX_NAME(index), vec4(COORD_SCALE3(index, coord4.xyz), coord4.w)), TEX_FLAGS(index))\n\n"; "#define TEX3D_PROJ(index, coord4) process_texel(textureProj(TEX_NAME(index), vec4(COORD_SCALE3(index, coord4.xyz), coord4.w)), TEX_FLAGS(index))\n\n";
if (props.require_depth_conversion)
{
OS <<
"#define ZS_READ(index, coord) vec2(texture(TEX_NAME(index), coord).r, float(texture(TEX_NAME_STENCIL(index), coord).x))\n"
"#define TEX1D_Z24X8_RGBA8(index, coord1) process_texel(convert_z24x8_to_rgba8(ZS_READ(index, COORD_SCALE1(index, coord1)), texture_parameters[index].remap, TEX_FLAGS(index)), TEX_FLAGS(index))\n"
"#define TEX2D_Z24X8_RGBA8(index, coord2) process_texel(convert_z24x8_to_rgba8(ZS_READ(index, COORD_SCALE2(index, coord2)), texture_parameters[index].remap, TEX_FLAGS(index)), TEX_FLAGS(index))\n"
"#define TEX3D_Z24X8_RGBA8(index, coord3) process_texel(convert_z24x8_to_rgba8(ZS_READ(index, COORD_SCALE3(index, coord3)), texture_parameters[index].remap, TEX_FLAGS(index)), TEX_FLAGS(index))\n\n";
}
} }
if (props.require_wpos) if (props.require_wpos)
@ -914,86 +921,94 @@ namespace glsl
{ {
default: default:
abort(); abort();
case FUNCTION::FUNCTION_DP2: case FUNCTION::DP2:
return "$Ty(dot($0.xy, $1.xy))"; return "$Ty(dot($0.xy, $1.xy))";
case FUNCTION::FUNCTION_DP2A: case FUNCTION::DP2A:
return "$Ty(dot($0.xy, $1.xy) + $2.x)"; return "$Ty(dot($0.xy, $1.xy) + $2.x)";
case FUNCTION::FUNCTION_DP3: case FUNCTION::DP3:
return "$Ty(dot($0.xyz, $1.xyz))"; return "$Ty(dot($0.xyz, $1.xyz))";
case FUNCTION::FUNCTION_DP4: case FUNCTION::DP4:
return "$Ty(dot($0, $1))"; return "$Ty(dot($0, $1))";
case FUNCTION::FUNCTION_DPH: case FUNCTION::DPH:
return "$Ty(dot(vec4($0.xyz, 1.0), $1))"; return "$Ty(dot(vec4($0.xyz, 1.0), $1))";
case FUNCTION::FUNCTION_SFL: case FUNCTION::SFL:
return "$Ty(0.)"; return "$Ty(0.)";
case FUNCTION::FUNCTION_STR: case FUNCTION::STR:
return "$Ty(1.)"; return "$Ty(1.)";
case FUNCTION::FUNCTION_FRACT: case FUNCTION::FRACT:
return "fract($0)"; return "fract($0)";
case FUNCTION::FUNCTION_REFL: case FUNCTION::REFL:
return "reflect($0, $1)"; return "reflect($0, $1)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D: case FUNCTION::TEXTURE_SAMPLE1D:
return "TEX1D($_i, $0.x)"; return "TEX1D($_i, $0.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_BIAS: case FUNCTION::TEXTURE_SAMPLE1D_BIAS:
return "TEX1D_BIAS($_i, $0.x, $1.x)"; return "TEX1D_BIAS($_i, $0.x, $1.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_PROJ: case FUNCTION::TEXTURE_SAMPLE1D_PROJ:
return "TEX1D_PROJ($_i, $0.xy)"; return "TEX1D_PROJ($_i, $0)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_LOD: case FUNCTION::TEXTURE_SAMPLE1D_LOD:
return "TEX1D_LOD($_i, $0.x, $1.x)"; return "TEX1D_LOD($_i, $0.x, $1.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_GRAD: case FUNCTION::TEXTURE_SAMPLE1D_GRAD:
return "TEX1D_GRAD($_i, $0.x, $1.x, $2.x)"; return "TEX1D_GRAD($_i, $0.x, $1.x, $2.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D: case FUNCTION::TEXTURE_SAMPLE1D_SHADOW:
case FUNCTION::TEXTURE_SAMPLE1D_SHADOW_PROJ:
// Unimplemented
break;
case FUNCTION::TEXTURE_SAMPLE1D_DEPTH_RGBA:
return "TEX1D_Z24X8_RGBA8($_i, $0.x)";
case FUNCTION::TEXTURE_SAMPLE1D_DEPTH_RGBA_PROJ:
return "TEX1D_Z24X8_RGBA8($_i, ($0.x / $0.w))";
case FUNCTION::TEXTURE_SAMPLE2D:
return "TEX2D($_i, $0.xy)"; return "TEX2D($_i, $0.xy)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_BIAS: case FUNCTION::TEXTURE_SAMPLE2D_BIAS:
return "TEX2D_BIAS($_i, $0.xy, $1.x)"; return "TEX2D_BIAS($_i, $0.xy, $1.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_PROJ: case FUNCTION::TEXTURE_SAMPLE2D_PROJ:
return "TEX2D_PROJ($_i, $0)"; return "TEX2D_PROJ($_i, $0)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_LOD: case FUNCTION::TEXTURE_SAMPLE2D_LOD:
return "TEX2D_LOD($_i, $0.xy, $1.x)"; return "TEX2D_LOD($_i, $0.xy, $1.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_GRAD: case FUNCTION::TEXTURE_SAMPLE2D_GRAD:
return "TEX2D_GRAD($_i, $0.xy, $1.xy, $2.xy)"; return "TEX2D_GRAD($_i, $0.xy, $1.xy, $2.xy)";
case FUNCTION::FUNCTION_TEXTURE_SHADOW2D: case FUNCTION::TEXTURE_SAMPLE2D_SHADOW:
return "TEX2D_SHADOW($_i, $0.xyz)"; return "TEX2D_SHADOW($_i, $0.xyz)";
case FUNCTION::FUNCTION_TEXTURE_SHADOWCUBE: case FUNCTION::TEXTURE_SAMPLE2D_SHADOW_PROJ:
return "TEX2D_SHADOWCUBE($_i, $0)";
case FUNCTION::FUNCTION_TEXTURE_SHADOW2D_PROJ:
return "TEX2D_SHADOWPROJ($_i, $0)"; return "TEX2D_SHADOWPROJ($_i, $0)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE: case FUNCTION::TEXTURE_SAMPLE2D_DEPTH_RGBA:
return "TEX2D_Z24X8_RGBA8($_i, $0.xy)";
case FUNCTION::TEXTURE_SAMPLE2D_DEPTH_RGBA_PROJ:
return "TEX2D_Z24X8_RGBA8($_i, ($0.xy / $0.w))";
case FUNCTION::TEXTURE_SAMPLE3D:
return "TEX3D($_i, $0.xyz)"; return "TEX3D($_i, $0.xyz)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_BIAS: case FUNCTION::TEXTURE_SAMPLE3D_BIAS:
return "TEX3D_BIAS($_i, $0.xyz, $1.x)"; return "TEX3D_BIAS($_i, $0.xyz, $1.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_PROJ: case FUNCTION::TEXTURE_SAMPLE3D_PROJ:
return "TEX3D($_i, ($0.xyz / $0.w))";
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_LOD:
return "TEX3D_LOD($_i, $0.xyz, $1.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_GRAD:
return "TEX3D_GRAD($_i, $0.xyz, $1.xyz, $2.xyz)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D:
return "TEX3D($_i, $0.xyz)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_BIAS:
return "TEX3D_BIAS($_i, $0.xyz, $1.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_PROJ:
return "TEX3D_PROJ($_i, $0)"; return "TEX3D_PROJ($_i, $0)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_LOD: case FUNCTION::TEXTURE_SAMPLE3D_LOD:
return "TEX3D_LOD($_i, $0.xyz, $1.x)"; return "TEX3D_LOD($_i, $0.xyz, $1.x)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_GRAD: case FUNCTION::TEXTURE_SAMPLE3D_GRAD:
return "TEX3D_GRAD($_i, $0.xyz, $1.xyz, $2.xyz)"; return "TEX3D_GRAD($_i, $0.xyz, $1.xyz, $2.xyz)";
case FUNCTION::FUNCTION_DFDX: case FUNCTION::TEXTURE_SAMPLE3D_SHADOW:
return "TEX3D_SHADOW($_i, $0)";
case FUNCTION::TEXTURE_SAMPLE3D_SHADOW_PROJ:
// Impossible
break;
case FUNCTION::TEXTURE_SAMPLE3D_DEPTH_RGBA:
return "TEX3D_Z24X8_RGBA8($_i, $0.xyz)";
case FUNCTION::TEXTURE_SAMPLE3D_DEPTH_RGBA_PROJ:
return "TEX3D_Z24X8_RGBA8($_i, ($0.xyz / $0.w))";
case FUNCTION::DFDX:
return "dFdx($0)"; return "dFdx($0)";
case FUNCTION::FUNCTION_DFDY: case FUNCTION::DFDY:
return "dFdy($0)"; return "dFdy($0)";
case FUNCTION::FUNCTION_VERTEX_TEXTURE_FETCH1D: case FUNCTION::VERTEX_TEXTURE_FETCH1D:
return "textureLod($t, $0.x, 0)"; return "textureLod($t, $0.x, 0)";
case FUNCTION::FUNCTION_VERTEX_TEXTURE_FETCH2D: case FUNCTION::VERTEX_TEXTURE_FETCH2D:
return "textureLod($t, $0.xy, 0)"; return "textureLod($t, $0.xy, 0)";
case FUNCTION::FUNCTION_VERTEX_TEXTURE_FETCH3D: case FUNCTION::VERTEX_TEXTURE_FETCH3D:
case FUNCTION::FUNCTION_VERTEX_TEXTURE_FETCHCUBE: case FUNCTION::VERTEX_TEXTURE_FETCHCUBE:
return "textureLod($t, $0.xyz, 0)"; return "textureLod($t, $0.xyz, 0)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_DEPTH_RGBA:
return "TEX2D_DEPTH_RGBA8($_i, $0.xy)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_DEPTH_RGBA_PROJ:
return "TEX2D_DEPTH_RGBA8($_i, ($0.xy / $0.w))";
} }
rsx_log.error("Unexpected function request: %d", static_cast<int>(f));
return "$Ty(0.)";
} }
void insert_subheader_block(std::ostream& OS) void insert_subheader_block(std::ostream& OS)

View file

@ -10,56 +10,78 @@
enum class FUNCTION enum class FUNCTION
{ {
FUNCTION_DP2, NOP,
FUNCTION_DP2A, DP2,
FUNCTION_DP3, DP2A,
FUNCTION_DP4, DP3,
FUNCTION_DPH, DP4,
FUNCTION_SFL, // Set zero DPH,
FUNCTION_STR, // Set One SFL, // Set zero
FUNCTION_FRACT, STR, // Set One
FUNCTION_DFDX, FRACT,
FUNCTION_DFDY, DFDX,
FUNCTION_REFL, DFDY,
FUNCTION_TEXTURE_SAMPLE1D, REFL,
FUNCTION_TEXTURE_SAMPLE1D_BIAS,
FUNCTION_TEXTURE_SAMPLE1D_PROJ, // Samplers. Must be clustered in order 1D-2D-3D; CUBE maps as a 3D texture here
FUNCTION_TEXTURE_SAMPLE1D_LOD, TEXTURE_SAMPLE_BASE,
FUNCTION_TEXTURE_SAMPLE1D_GRAD, TEXTURE_SAMPLE_BIAS_BASE,
FUNCTION_TEXTURE_SAMPLE2D, TEXTURE_SAMPLE_PROJ_BASE,
FUNCTION_TEXTURE_SAMPLE2D_BIAS, TEXTURE_SAMPLE_LOD_BASE,
FUNCTION_TEXTURE_SAMPLE2D_PROJ, TEXTURE_SAMPLE_GRAD_BASE,
FUNCTION_TEXTURE_SAMPLE2D_LOD, TEXTURE_SAMPLE_SHADOW_BASE,
FUNCTION_TEXTURE_SAMPLE2D_GRAD, TEXTURE_SAMPLE_SHADOW_PROJ_BASE,
FUNCTION_TEXTURE_SHADOW2D, TEXTURE_SAMPLE_DEPTH_RGBA_BASE,
FUNCTION_TEXTURE_SHADOWCUBE, TEXTURE_SAMPLE_DEPTH_RGBA_PROJ_BASE,
FUNCTION_TEXTURE_SHADOW2D_PROJ,
FUNCTION_TEXTURE_SAMPLECUBE, TEXTURE_SAMPLE1D,
FUNCTION_TEXTURE_SAMPLECUBE_BIAS, TEXTURE_SAMPLE1D_BIAS,
FUNCTION_TEXTURE_SAMPLECUBE_PROJ, TEXTURE_SAMPLE1D_PROJ,
FUNCTION_TEXTURE_SAMPLECUBE_LOD, TEXTURE_SAMPLE1D_LOD,
FUNCTION_TEXTURE_SAMPLECUBE_GRAD, TEXTURE_SAMPLE1D_GRAD,
FUNCTION_TEXTURE_SAMPLE3D, TEXTURE_SAMPLE1D_SHADOW,
FUNCTION_TEXTURE_SAMPLE3D_BIAS, TEXTURE_SAMPLE1D_SHADOW_PROJ,
FUNCTION_TEXTURE_SAMPLE3D_PROJ, TEXTURE_SAMPLE1D_DEPTH_RGBA,
FUNCTION_TEXTURE_SAMPLE3D_LOD, TEXTURE_SAMPLE1D_DEPTH_RGBA_PROJ,
FUNCTION_TEXTURE_SAMPLE3D_GRAD,
FUNCTION_VERTEX_TEXTURE_FETCH1D, TEXTURE_SAMPLE2D,
FUNCTION_VERTEX_TEXTURE_FETCH2D, TEXTURE_SAMPLE2D_BIAS,
FUNCTION_VERTEX_TEXTURE_FETCH3D, TEXTURE_SAMPLE2D_PROJ,
FUNCTION_VERTEX_TEXTURE_FETCHCUBE, TEXTURE_SAMPLE2D_LOD,
FUNCTION_TEXTURE_SAMPLE2D_DEPTH_RGBA, TEXTURE_SAMPLE2D_GRAD,
FUNCTION_TEXTURE_SAMPLE2D_DEPTH_RGBA_PROJ TEXTURE_SAMPLE2D_SHADOW,
TEXTURE_SAMPLE2D_SHADOW_PROJ,
TEXTURE_SAMPLE2D_DEPTH_RGBA,
TEXTURE_SAMPLE2D_DEPTH_RGBA_PROJ,
TEXTURE_SAMPLE3D,
TEXTURE_SAMPLE3D_BIAS,
TEXTURE_SAMPLE3D_PROJ,
TEXTURE_SAMPLE3D_LOD,
TEXTURE_SAMPLE3D_GRAD,
TEXTURE_SAMPLE3D_SHADOW,
TEXTURE_SAMPLE3D_SHADOW_PROJ,
TEXTURE_SAMPLE3D_DEPTH_RGBA,
TEXTURE_SAMPLE3D_DEPTH_RGBA_PROJ,
VERTEX_TEXTURE_FETCH1D,
VERTEX_TEXTURE_FETCH2D,
VERTEX_TEXTURE_FETCH3D,
VERTEX_TEXTURE_FETCHCUBE,
// Meta
TEXTURE_SAMPLE_MAX_BASE_ENUM = TEXTURE_SAMPLE_DEPTH_RGBA_PROJ_BASE, // Update if more base enums are added
TEXTURE_SAMPLE_BASE_ENUM_COUNT = (TEXTURE_SAMPLE_MAX_BASE_ENUM - TEXTURE_SAMPLE_BASE + 1),
}; };
enum class COMPARE enum class COMPARE
{ {
FUNCTION_SEQ, SEQ,
FUNCTION_SGE, SGE,
FUNCTION_SGT, SGT,
FUNCTION_SLE, SLE,
FUNCTION_SLT, SLT,
FUNCTION_SNE, SNE,
}; };
enum ParamFlag enum ParamFlag

View file

@ -250,13 +250,13 @@ std::string VertexProgramDecompiler::GetRawCond()
{ {
static const COMPARE cond_string_table[(lt | gt | eq) + 1] = static const COMPARE cond_string_table[(lt | gt | eq) + 1] =
{ {
COMPARE::FUNCTION_SLT, // "error" COMPARE::SLT, // "error"
COMPARE::FUNCTION_SLT, COMPARE::SLT,
COMPARE::FUNCTION_SEQ, COMPARE::SEQ,
COMPARE::FUNCTION_SLE, COMPARE::SLE,
COMPARE::FUNCTION_SGT, COMPARE::SGT,
COMPARE::FUNCTION_SNE, COMPARE::SNE,
COMPARE::FUNCTION_SGE, COMPARE::SGE,
}; };
static const char f[4] = { 'x', 'y', 'z', 'w' }; static const char f[4] = { 'x', 'y', 'z', 'w' };
@ -572,23 +572,23 @@ std::string VertexProgramDecompiler::Decompile()
case RSX_VEC_OPCODE_MUL: SetDSTVec("($0 * $1)"); break; case RSX_VEC_OPCODE_MUL: SetDSTVec("($0 * $1)"); break;
case RSX_VEC_OPCODE_ADD: SetDSTVec("($0 + $2)"); break; case RSX_VEC_OPCODE_ADD: SetDSTVec("($0 + $2)"); break;
case RSX_VEC_OPCODE_MAD: SetDSTVec("fma($0, $1, $2)"); break; case RSX_VEC_OPCODE_MAD: SetDSTVec("fma($0, $1, $2)"); break;
case RSX_VEC_OPCODE_DP3: SetDSTVec(getFunction(FUNCTION::FUNCTION_DP3)); break; case RSX_VEC_OPCODE_DP3: SetDSTVec(getFunction(FUNCTION::DP3)); break;
case RSX_VEC_OPCODE_DPH: SetDSTVec(getFunction(FUNCTION::FUNCTION_DPH)); break; case RSX_VEC_OPCODE_DPH: SetDSTVec(getFunction(FUNCTION::DPH)); break;
case RSX_VEC_OPCODE_DP4: SetDSTVec(getFunction(FUNCTION::FUNCTION_DP4)); break; case RSX_VEC_OPCODE_DP4: SetDSTVec(getFunction(FUNCTION::DP4)); break;
case RSX_VEC_OPCODE_DST: SetDSTVec("vec4(1.0, $0.y * $1.y, $0.z, $1.w)"); break; case RSX_VEC_OPCODE_DST: SetDSTVec("vec4(1.0, $0.y * $1.y, $0.z, $1.w)"); break;
case RSX_VEC_OPCODE_MIN: SetDSTVec("min($0, $1)"); break; case RSX_VEC_OPCODE_MIN: SetDSTVec("min($0, $1)"); break;
case RSX_VEC_OPCODE_MAX: SetDSTVec("max($0, $1)"); break; case RSX_VEC_OPCODE_MAX: SetDSTVec("max($0, $1)"); break;
case RSX_VEC_OPCODE_SLT: SetDSTVec(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SLT, "$0", "$1") + ")"); break; case RSX_VEC_OPCODE_SLT: SetDSTVec(getFloatTypeName(4) + "(" + compareFunction(COMPARE::SLT, "$0", "$1") + ")"); break;
case RSX_VEC_OPCODE_SGE: SetDSTVec(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SGE, "$0", "$1") + ")"); break; case RSX_VEC_OPCODE_SGE: SetDSTVec(getFloatTypeName(4) + "(" + compareFunction(COMPARE::SGE, "$0", "$1") + ")"); break;
case RSX_VEC_OPCODE_ARL: SetDSTVec(getIntTypeName(4) + "($0)"); break; case RSX_VEC_OPCODE_ARL: SetDSTVec(getIntTypeName(4) + "($0)"); break;
case RSX_VEC_OPCODE_FRC: SetDSTVec(getFunction(FUNCTION::FUNCTION_FRACT)); break; case RSX_VEC_OPCODE_FRC: SetDSTVec(getFunction(FUNCTION::FRACT)); break;
case RSX_VEC_OPCODE_FLR: SetDSTVec("floor($0)"); break; case RSX_VEC_OPCODE_FLR: SetDSTVec("floor($0)"); break;
case RSX_VEC_OPCODE_SEQ: SetDSTVec(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SEQ, "$0", "$1") + ")"); break; case RSX_VEC_OPCODE_SEQ: SetDSTVec(getFloatTypeName(4) + "(" + compareFunction(COMPARE::SEQ, "$0", "$1") + ")"); break;
case RSX_VEC_OPCODE_SFL: SetDSTVec(getFunction(FUNCTION::FUNCTION_SFL)); break; case RSX_VEC_OPCODE_SFL: SetDSTVec(getFunction(FUNCTION::SFL)); break;
case RSX_VEC_OPCODE_SGT: SetDSTVec(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SGT, "$0", "$1") + ")"); break; case RSX_VEC_OPCODE_SGT: SetDSTVec(getFloatTypeName(4) + "(" + compareFunction(COMPARE::SGT, "$0", "$1") + ")"); break;
case RSX_VEC_OPCODE_SLE: SetDSTVec(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SLE, "$0", "$1") + ")"); break; case RSX_VEC_OPCODE_SLE: SetDSTVec(getFloatTypeName(4) + "(" + compareFunction(COMPARE::SLE, "$0", "$1") + ")"); break;
case RSX_VEC_OPCODE_SNE: SetDSTVec(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SNE, "$0", "$1") + ")"); break; case RSX_VEC_OPCODE_SNE: SetDSTVec(getFloatTypeName(4) + "(" + compareFunction(COMPARE::SNE, "$0", "$1") + ")"); break;
case RSX_VEC_OPCODE_STR: SetDSTVec(getFunction(FUNCTION::FUNCTION_STR)); break; case RSX_VEC_OPCODE_STR: SetDSTVec(getFunction(FUNCTION::STR)); break;
case RSX_VEC_OPCODE_SSG: SetDSTVec("sign($0)"); break; case RSX_VEC_OPCODE_SSG: SetDSTVec("sign($0)"); break;
case RSX_VEC_OPCODE_TXL: case RSX_VEC_OPCODE_TXL:
{ {
@ -596,16 +596,16 @@ std::string VertexProgramDecompiler::Decompile()
switch (m_prog.get_texture_dimension(d2.tex_num)) switch (m_prog.get_texture_dimension(d2.tex_num))
{ {
case rsx::texture_dimension_extended::texture_dimension_1d: case rsx::texture_dimension_extended::texture_dimension_1d:
SetDSTVec(getFunction(FUNCTION::FUNCTION_VERTEX_TEXTURE_FETCH1D)); SetDSTVec(getFunction(FUNCTION::VERTEX_TEXTURE_FETCH1D));
break; break;
case rsx::texture_dimension_extended::texture_dimension_2d: case rsx::texture_dimension_extended::texture_dimension_2d:
SetDSTVec(getFunction(FUNCTION::FUNCTION_VERTEX_TEXTURE_FETCH2D)); SetDSTVec(getFunction(FUNCTION::VERTEX_TEXTURE_FETCH2D));
break; break;
case rsx::texture_dimension_extended::texture_dimension_3d: case rsx::texture_dimension_extended::texture_dimension_3d:
SetDSTVec(getFunction(FUNCTION::FUNCTION_VERTEX_TEXTURE_FETCH3D)); SetDSTVec(getFunction(FUNCTION::VERTEX_TEXTURE_FETCH3D));
break; break;
case rsx::texture_dimension_extended::texture_dimension_cubemap: case rsx::texture_dimension_extended::texture_dimension_cubemap:
SetDSTVec(getFunction(FUNCTION::FUNCTION_VERTEX_TEXTURE_FETCHCUBE)); SetDSTVec(getFunction(FUNCTION::VERTEX_TEXTURE_FETCHCUBE));
break; break;
} }