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398 lines
7.8 KiB
C++
398 lines
7.8 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include "Utilities/StrUtil.h"
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#include "util/types.hpp"
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#include <unordered_map>
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enum class FUNCTION
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{
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NOP,
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DP2,
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DP2A,
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DP3,
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DP4,
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DPH,
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SFL, // Set zero
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STR, // Set One
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FRACT,
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DFDX,
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DFDY,
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REFL,
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// Samplers. Must be clustered in order 1D-2D-3D; CUBE maps as a 3D texture here
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TEXTURE_SAMPLE_BASE,
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TEXTURE_SAMPLE_BIAS_BASE,
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TEXTURE_SAMPLE_PROJ_BASE,
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TEXTURE_SAMPLE_LOD_BASE,
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TEXTURE_SAMPLE_GRAD_BASE,
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TEXTURE_SAMPLE_SHADOW_BASE,
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TEXTURE_SAMPLE_SHADOW_PROJ_BASE,
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TEXTURE_SAMPLE_DEPTH_RGBA_BASE,
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TEXTURE_SAMPLE_DEPTH_RGBA_PROJ_BASE,
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TEXTURE_SAMPLE1D,
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TEXTURE_SAMPLE1D_BIAS,
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TEXTURE_SAMPLE1D_PROJ,
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TEXTURE_SAMPLE1D_LOD,
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TEXTURE_SAMPLE1D_GRAD,
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TEXTURE_SAMPLE1D_SHADOW,
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TEXTURE_SAMPLE1D_SHADOW_PROJ,
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TEXTURE_SAMPLE1D_DEPTH_RGBA,
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TEXTURE_SAMPLE1D_DEPTH_RGBA_PROJ,
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TEXTURE_SAMPLE2D,
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TEXTURE_SAMPLE2D_BIAS,
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TEXTURE_SAMPLE2D_PROJ,
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TEXTURE_SAMPLE2D_LOD,
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TEXTURE_SAMPLE2D_GRAD,
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TEXTURE_SAMPLE2D_SHADOW,
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TEXTURE_SAMPLE2D_SHADOW_PROJ,
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TEXTURE_SAMPLE2D_DEPTH_RGBA,
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TEXTURE_SAMPLE2D_DEPTH_RGBA_PROJ,
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TEXTURE_SAMPLE3D,
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TEXTURE_SAMPLE3D_BIAS,
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TEXTURE_SAMPLE3D_PROJ,
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TEXTURE_SAMPLE3D_LOD,
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TEXTURE_SAMPLE3D_GRAD,
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TEXTURE_SAMPLE3D_SHADOW,
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TEXTURE_SAMPLE3D_SHADOW_PROJ,
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TEXTURE_SAMPLE3D_DEPTH_RGBA,
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TEXTURE_SAMPLE3D_DEPTH_RGBA_PROJ,
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VERTEX_TEXTURE_FETCH1D,
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VERTEX_TEXTURE_FETCH2D,
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VERTEX_TEXTURE_FETCH3D,
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VERTEX_TEXTURE_FETCHCUBE,
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// Meta
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TEXTURE_SAMPLE_MAX_BASE_ENUM = TEXTURE_SAMPLE_DEPTH_RGBA_PROJ_BASE, // Update if more base enums are added
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TEXTURE_SAMPLE_BASE_ENUM_COUNT = (TEXTURE_SAMPLE_MAX_BASE_ENUM - TEXTURE_SAMPLE_BASE + 1),
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};
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enum class COMPARE
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{
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SEQ,
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SGE,
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SGT,
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SLE,
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SLT,
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SNE,
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};
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enum ParamFlag
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{
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PF_PARAM_IN,
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PF_PARAM_OUT,
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PF_PARAM_UNIFORM,
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PF_PARAM_CONST,
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PF_PARAM_NONE,
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PF_PARAM_COUNT,
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};
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struct ParamItem
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{
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const std::string name;
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const std::string value;
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int location;
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ParamItem(std::string _name, int _location, std::string _value = "")
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: name(std::move(_name))
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, value(std::move(_value)),
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location(_location)
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{ }
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};
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struct ParamType
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{
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const ParamFlag flag;
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const std::string type;
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std::vector<ParamItem> items;
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ParamType(const ParamFlag _flag, std::string _type)
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: flag(_flag)
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, type(std::move(_type))
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{
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}
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bool SearchName(const std::string& name) const
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{
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return std::any_of(items.cbegin(), items.cend(), [&name](const auto& item)
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{
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return item.name == name;
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});
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}
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};
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struct ParamArray
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{
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std::vector<ParamType> params[PF_PARAM_COUNT];
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ParamType* SearchParam(const ParamFlag &flag, const std::string& type)
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{
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for (auto& param : params[flag])
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{
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if (param.type == type)
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return ¶m;
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}
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return nullptr;
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}
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bool HasParamTypeless(const ParamFlag flag, const std::string& name)
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{
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const auto& p = params[flag];
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return std::any_of(p.cbegin(), p.cend(), [&name](const auto& param)
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{
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return param.SearchName(name);
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});
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}
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bool HasParam(const ParamFlag flag, const std::string& type, const std::string& name)
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{
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ParamType* t = SearchParam(flag, type);
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return t && t->SearchName(name);
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}
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std::string AddParam(const ParamFlag flag, const std::string& type, const std::string& name, const std::string& value)
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{
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ParamType* t = SearchParam(flag, type);
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if (t)
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{
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if (!t->SearchName(name)) t->items.emplace_back(name, -1, value);
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}
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else
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{
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params[flag].emplace_back(flag, type);
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params[flag].back().items.emplace_back(name, -1, value);
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}
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return name;
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}
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std::string AddParam(const ParamFlag flag, const std::string& type, const std::string& name, int location = -1)
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{
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ParamType* t = SearchParam(flag, type);
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if (t)
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{
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if (!t->SearchName(name)) t->items.emplace_back(name, location);
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}
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else
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{
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params[flag].emplace_back(flag, type);
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params[flag].back().items.emplace_back(name, location);
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}
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return name;
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}
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};
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class ShaderVariable
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{
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public:
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std::string name;
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std::vector<std::string> swizzles;
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ShaderVariable() = default;
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ShaderVariable(const std::string& var)
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{
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// Separate 'double destination' variables 'X=Y=SRC'
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std::string simple_var;
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const auto eq_pos = var.find('=');
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if (eq_pos != umax)
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{
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simple_var = var.substr(0, eq_pos - 1);
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}
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else
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{
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simple_var = var;
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}
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const auto brace_pos = var.find_last_of(')');
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std::string prefix;
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if (brace_pos != umax)
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{
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prefix = simple_var.substr(0, brace_pos);
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simple_var = simple_var.substr(brace_pos);
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}
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auto var_blocks = fmt::split(simple_var, { "." });
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ensure((!var_blocks.empty()));
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name = prefix + var_blocks[0];
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if (var_blocks.size() == 1)
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{
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swizzles.emplace_back("xyzw");
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}
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else
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{
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swizzles = std::vector<std::string>(var_blocks.begin() + 1, var_blocks.end());
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}
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}
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usz get_vector_size() const
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{
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return swizzles[swizzles.size() - 1].length();
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}
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ShaderVariable& simplify()
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{
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std::unordered_map<char, char> swizzle;
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static std::unordered_map<uint, char> pos_to_swizzle =
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{
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{ 0, 'x' },
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{ 1, 'y' },
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{ 2, 'z' },
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{ 3, 'w' }
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};
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for (auto& p : pos_to_swizzle)
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{
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swizzle[p.second] = swizzles[0].length() > p.first ? swizzles[0][p.first] : 0;
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}
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for (uint i = 1; i < swizzles.size(); ++i)
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{
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std::unordered_map<char, char> new_swizzle;
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for (auto& p : pos_to_swizzle)
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{
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new_swizzle[p.second] = swizzle[swizzles[i].length() <= p.first ? '\0' : swizzles[i][p.first]];
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}
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swizzle = new_swizzle;
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}
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swizzles.clear();
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std::string new_swizzle;
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for (auto& p : pos_to_swizzle)
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{
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if (swizzle[p.second] != '\0')
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new_swizzle += swizzle[p.second];
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}
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swizzles.push_back(new_swizzle);
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return *this;
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}
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std::string get() const
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{
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if (swizzles.size() == 1 && swizzles[0] == "xyzw")
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{
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return name;
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}
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return name + "." + fmt::merge({ swizzles }, ".");
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}
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std::string match_size(const std::string& other_var) const
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{
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// Make other_var the same vector length as this var
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ShaderVariable other(other_var);
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const auto this_size = get_vector_size();
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const auto other_size = other.get_vector_size();
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if (this_size == other_size) [[likely]]
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{
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return other_var;
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}
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if (this_size < other_size) [[likely]]
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{
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switch (this_size)
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{
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case 0:
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case 4:
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return other_var;
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case 1:
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return other_var + ".x";
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case 2:
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return other_var + ".xy";
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case 3:
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return other_var + ".xyz";
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default:
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fmt::throw_exception("Unreachable");
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}
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}
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else
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{
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auto remaining = this_size - other_size;
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std::string result = other_var;
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while (remaining--) result += "x";
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return result;
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}
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}
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std::string add_mask(const std::string& other_var) const
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{
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if (swizzles.back() != "xyzw")
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{
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return other_var + "." + swizzles.back();
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}
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return other_var;
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}
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};
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struct vertex_reg_info
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{
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enum mask_test_type : u8
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{
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any = 0, // Any bit set
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none = 1, // No bits set
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all = 2, // All bits set
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xall = 3 // Some bits set
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};
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std::string name; // output name
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bool need_declare; // needs explicit declaration as output (not language in-built)
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std::string src_reg; // reg to get data from
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std::string src_reg_mask; // input swizzle mask
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bool need_cast; // needs casting
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std::string cond; // update on condition
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std::string default_val; // fallback value on cond fail
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std::string dst_alias; // output name override
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bool check_mask; // check program output control mask for this output
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u32 check_mask_value; // program output control mask for testing
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mask_test_type check_flags; // whole mask must match
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bool test(u32 mask) const
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{
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if (!check_mask)
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return true;
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const u32 val = (mask & check_mask_value);
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switch (check_flags)
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{
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case none:
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return (val == 0);
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case any:
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return (val != 0);
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case all:
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return (val == check_mask_value);
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case xall:
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return (val && val != check_mask_value);
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default:
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fmt::throw_exception("Unreachable");
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}
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}
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bool declare(u32 mask) const
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{
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return test(mask);
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}
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};
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