update some comments

This commit is contained in:
Megamouse 2019-07-11 23:11:52 +02:00
parent 2040a11585
commit 13367071b0
3 changed files with 5 additions and 2 deletions

View file

@ -4,7 +4,7 @@
#include "Emu/RSX/GSRender.h" #include "Emu/RSX/GSRender.h"
// For now, a trivial constructor/destructor. May add command line usage later. // For now, a trivial constructor/destructor. May add command line usage later.
rpcs3_app::rpcs3_app(int& argc, char** argv) : QCoreApplication(argc, argv) rpcs3_app::rpcs3_app(int& argc, char** argv) : QCoreApplication(argc, argv)
{ {
} }

View file

@ -7,7 +7,7 @@
#include "main_application.h" #include "main_application.h"
/** RPCS3 Application Class /** RPCS3 Application Class
* The point of this class is to do application initialization and to hold onto the main window. The main thing I intend this class to do, for now, is to initialize callbacks and the main_window. * The main point of this class is to do application initialization and initialize callbacks.
*/ */
class rpcs3_app : public QCoreApplication, public main_application class rpcs3_app : public QCoreApplication, public main_application

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@ -13,6 +13,9 @@
#include "gs_frame.h" #include "gs_frame.h"
#include "gl_gs_frame.h" #include "gl_gs_frame.h"
/** RPCS3 GUI Application Class
* The main point of this class is to do application initialization, to hold the main and game windows and to initialize callbacks.
*/
class gui_application : public QApplication, public main_application class gui_application : public QApplication, public main_application
{ {
Q_OBJECT Q_OBJECT