diff --git a/rpcs3/rpcs3_app.cpp b/rpcs3/rpcs3_app.cpp index 7489c5e7ba..8671a45266 100644 --- a/rpcs3/rpcs3_app.cpp +++ b/rpcs3/rpcs3_app.cpp @@ -4,7 +4,7 @@ #include "Emu/RSX/GSRender.h" -// For now, a trivial constructor/destructor. May add command line usage later. +// For now, a trivial constructor/destructor. May add command line usage later. rpcs3_app::rpcs3_app(int& argc, char** argv) : QCoreApplication(argc, argv) { } diff --git a/rpcs3/rpcs3_app.h b/rpcs3/rpcs3_app.h index 6055e1ec3e..47edef2392 100644 --- a/rpcs3/rpcs3_app.h +++ b/rpcs3/rpcs3_app.h @@ -7,7 +7,7 @@ #include "main_application.h" /** RPCS3 Application Class - * The point of this class is to do application initialization and to hold onto the main window. The main thing I intend this class to do, for now, is to initialize callbacks and the main_window. + * The main point of this class is to do application initialization and initialize callbacks. */ class rpcs3_app : public QCoreApplication, public main_application diff --git a/rpcs3/rpcs3qt/gui_application.h b/rpcs3/rpcs3qt/gui_application.h index f275313162..55bc59fcad 100644 --- a/rpcs3/rpcs3qt/gui_application.h +++ b/rpcs3/rpcs3qt/gui_application.h @@ -13,6 +13,9 @@ #include "gs_frame.h" #include "gl_gs_frame.h" +/** RPCS3 GUI Application Class + * The main point of this class is to do application initialization, to hold the main and game windows and to initialize callbacks. + */ class gui_application : public QApplication, public main_application { Q_OBJECT