Commit graph

53 commits

Author SHA1 Message Date
Samuliak
4311a41f34
latte: rename metal specific options 2025-05-20 18:26:52 +02:00
SamoZ256
c01e6bf3b8
Merge branch 'main' into metal 2025-05-19 16:24:19 +02:00
Crementif
352a918494
debug: add CLI option to have multi-core interpreter (#1553)
This option still allows you to have proper stack traces for crashes or for the PPC debugger, but is a lot faster then the really slow interpreter (especially when loading into large games like BotW where there has to be a lot of asset decompressing). It makes memory access breakpoints much more brittle though, so it's not a perfect option.

Normal users should of course stick with using the recompiler.
2025-05-04 18:04:26 +02:00
Samuliak
d4e2135725
add an option to force mesh shaders 2025-03-04 08:34:35 +01:00
Samuliak
bc6fb816da
add auto option for position invariance 2025-01-23 14:50:14 +01:00
SamoZ256
68aa40518d
Merge branch 'main' into metal 2025-01-07 11:29:17 +01:00
Crementif
92021db230
Use one CPU emulation thread for --force-interpreter (#1467) 2025-01-05 04:08:13 +01:00
Samuliak
fa004a33c6
add an option to preserve position invariance 2024-12-18 16:38:55 +01:00
SamoZ256
cabf56851e
Merge branch 'main' into metal 2024-11-19 19:23:35 +01:00
Exzap
66658351c1 erreula: Rework implementation and fix bugs
- ErrEula doesn't disappear on its own anymore. The expected behavior is for the game to call Disappear once a button has been selected. This fixes issues where the dialog would softlock in some games
- Modernized code a bit
- Added a subtle fade in/out effect
2024-11-13 06:29:24 +01:00
Samuliak
2e93b08b39
rename buffer cache type to buffer cache mode 2024-11-04 16:10:37 +01:00
Samuliak
31c10bd288
move fast math option to game profile 2024-11-03 16:35:47 +01:00
Samuliak
b38ca6a58a
add an option to choose buffer cache type 2024-11-03 12:43:35 +01:00
Samuliak
03d4e86b61
add an option to use the host memory instead of buffer cache 2024-11-03 12:09:47 +01:00
SamoZ256
ed48fbfd55
Merge branch 'main' into metal 2024-11-01 15:56:10 +01:00
goeiecool9999
f9a4b2dbb1
input: Add option to make show screen button a toggle (#1383) 2024-10-19 01:56:56 +02:00
Samuliak
756470f1a7
remove CMake hacks 2024-10-09 16:47:15 +02:00
Samuliak
6b784ad949 log relevant settings 2024-10-02 17:28:50 +02:00
Samuliak
ebcb62a785 add: an option to turn fast math off 2024-10-02 17:18:20 +02:00
GaryOderNichts
1c6b209692 Add initial ntag and nfc implementation 2024-05-18 20:37:37 +02:00
Exzap
12eda10387 nn_acp: Implement ACPGetOlvAccesskey + code clean up
Added ACPGetOlvAccesskey() which is used by Super Mario Maker

iosu acp, nn_acp and nn_save all cross talk with each other and are mostly legacy code. Modernized it a tiny bit and moved functions to where they should be. A larger refactor should be done in the future but for now this works ok
2024-04-10 20:22:27 +02:00
Exzap
74e8d205b0 coreinit: Handle SD mounting permission in FSGetMountSource
One Piece requires this to not get stuck in an infinite loop on boot.

This also sets up initial infrastructure for handling cos.xml permissions
2024-04-06 22:18:38 +02:00
goeiecool9999
bb88b5c36d
Fix crash introduced by #1115 (#1117)
* Revert "CafeSystem: Init recompiler after game profile has been loaded (#1115)"
* Instead move gameprofile load call
2024-03-11 02:40:47 +01:00
goeiecool9999
788da3cdf7
CafeSystem: Init recompiler after game profile has been loaded (#1115) 2024-03-11 01:47:31 +01:00
Exzap
67f7ce815c nn_pdm: Refactor code to use new module structure 2023-12-10 08:30:52 +01:00
Exzap
0d71885c88 nn_fp: Full rework of friend service 2023-10-17 05:26:30 +02:00
Exzap
757d458161 Compatibility with fmtlib 10.1.x 2023-10-02 18:53:00 +02:00
Exzap
ff9d180154 Code cleanup 2023-10-01 11:46:26 +02:00
Exzap
f04c7575d7 coreinit: Handle non-existing modules in OSDynLoad_Acquire
Fixes Togabito crashing on boot

coreinit: Handle non-existing modules in OSDynLoad_Acquire
2023-09-14 20:52:40 +02:00
Exzap
524188bb7a Refactor more GX2 code to use LatteReg.h 2023-09-14 20:52:40 +02:00
Exzap
892ae13680 Log Windows version + Fix logging crash on Linux 2023-08-13 14:50:38 +02:00
Colin Kinloch
22bf6420d2
Log platform info (#931) 2023-08-08 23:22:22 +02:00
Exzap
0f469eb2b9 Small cleanup + Fix memory base logged as 0 2023-08-03 20:31:12 +02:00
Exzap
2200cc0ddf
Initial support for title switching + better Wii U menu compatibility (#907) 2023-07-21 13:54:07 +02:00
Rambo6Glaz
a8d157d310
nn_olv: Added community related API (#873)
- Initialize
- Download communities (self-made / favorites / officials)
- Upload communities (create subcommunity)
- Upload favorite status (Add/Delete favorite to a subcommunity)

Enough for support of Mario Kart 8 tournaments
2023-06-24 14:51:41 +02:00
Crementif
d903b2cf12
Remove deprecated logging system and expose developer logging window (#825) 2023-05-20 02:46:12 +02:00
why-keith
4be57f4896
Migrate force_log_printf to new logging (#714) 2023-04-12 16:31:34 +02:00
Exzap
e803c6be47 Use attribute for AES-NI instead of -maes option 2023-03-13 05:34:53 +01:00
Crementif
6d75776b28
Add GDB stub for debugging (#657)
* Implement GDB stub debugger

Can be enabled by using the "--enable-gdbstub" option (and the debugger GUI, although that's untested) which'll pause any game you launch at start-up. Will start at port 1337 although it'll eventually be user-editable. The code is a bit weirdly sorted and also just needs a general cleanup, so expect that eventually too. And uses egyptian braces but formatting was easier to do at the end, so that's also something to do.

It has been tested to work with IDA Pro, Clion and the standalone interface for now, but I plan on writing some instructions in the PR to follow for people who want to use this. Memory breakpoints aren't possible yet, only execution breakpoints.

This code was aimed to be decoupled from the existing debugger to be able to be ported to the Wii U for an equal debugging experience. That's also why it uses the Cafe OS's thread sleep and resuming functions whenever possible instead of using recompiler/interpreter controls.

* Add memory writing and floating point registers support

* Reformat code a bit

* Format code to adhere to Cemu's coding style

* Rework GDB Stub settings in GUI

* Small styling fixes

* Rework execution breakpoints

Should work better in some edge cases now. But this should also allow for adding access breakpoints since it's now more separated.

* Implement access breakpoints

* Fix some issues with breakpoints

* Fix includes for Linux

* Fix unnecessary include

* Tweaks for Linux compatibility

* Use std::thread instead of std::jthread to fix MacOS support

* Enable GDB read/write breakpoints on x86 only

* Fix compilation for GCC compilers at least

The thread type varies on some platforms, so supporting this is hell... but let's get it to compile on MacOS first.

* Disable them for MacOS due to lack of ptrace

---------

Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2023-02-19 15:41:49 +01:00
Exzap
f3ff919be2
Code clean up + replace some wstring instances with utf8 (#640) 2023-01-29 13:53:31 +01:00
goeiecool9999
cbdf381b31
Fix gamepad hotkey and game profile setting (#510) 2022-11-24 12:29:29 +01:00
Adrian Graber
d4e14d2b05
Implement proper microphone support (#251) 2022-11-03 00:24:34 +01:00
MythicalPlayz
c217b3ee32
GameList: Use title name based on console language (#388) 2022-10-21 00:17:11 +02:00
MythicalPlayz
271a4e4719
Fixed Discord Rich Presence not working on games that are on MLC (#383) 2022-10-18 17:08:09 +02:00
SSimco
d6ba61cf64
Add support for non portable mode (#356) 2022-10-12 08:03:26 +02:00
Herman Semenov
03f5967408
Fix incorrect streamout buffer index in GS + refactor various code (#258) 2022-09-17 03:45:18 +02:00
Exzap
680beaaf21 Rename path _utf8Wrapper to _utf8ToPath for better clarity 2022-09-09 23:49:38 +02:00
Exzap
0e0602e8d9 FSC: Use utf8 for mounting and internal target path 2022-09-09 23:49:38 +02:00
goeiecool9999
e20bfd00ec
Separate filestream.h into OS specific implementation files (#190) 2022-09-07 02:42:25 +02:00
Exzap
33167196d9
Wait for gfx pack init before loading shaders (#168)
2.0 introduced a race condition where the shader cache loading screen could load shaders before the graphic packs finished activating, potentially bypassing custom shaders.
Also removed legacy GraphicPack interface (GraphicPack.cpp/.h) since it was only kept around for Cemuhook and removed u8string variant of cemuLog_force since it's no longer used
2022-09-04 01:27:44 +02:00