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https://github.com/cemu-project/Cemu.git
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latte: rename metal specific options
This commit is contained in:
parent
feba1aa7ba
commit
4311a41f34
11 changed files with 57 additions and 53 deletions
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@ -259,7 +259,7 @@ void InfoLog_PrintActiveSettings()
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{
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cemuLog_log(LogType::Force, "Async compile: {}", GetConfig().async_compile.GetValue() ? "true" : "false");
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cemuLog_log(LogType::Force, "Force mesh shaders: {}", GetConfig().force_mesh_shaders.GetValue() ? "true" : "false");
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cemuLog_log(LogType::Force, "Fast math: {}", g_current_game_profile->GetFastMath() ? "true" : "false");
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cemuLog_log(LogType::Force, "Fast math: {}", g_current_game_profile->GetShaderFastMath() ? "true" : "false");
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cemuLog_log(LogType::Force, "Buffer cache type: {}", g_current_game_profile->GetBufferCacheMode());
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cemuLog_log(LogType::Force, "Position invariance: {}", g_current_game_profile->GetPositionInvariance());
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if (!GetConfig().vk_accurate_barriers.GetValue())
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@ -226,8 +226,8 @@ bool GameProfile::Load(uint64_t title_id)
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m_graphics_api = (GraphicAPI)graphicsApi.value;
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gameProfile_loadEnumOption(iniParser, "accurateShaderMul", m_accurateShaderMul);
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gameProfile_loadBooleanOption2(iniParser, "fastMath", m_fastMath);
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gameProfile_loadEnumOption(iniParser, "bufferCacheMode2", m_bufferCacheMode);
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gameProfile_loadBooleanOption2(iniParser, "shaderFastMath", m_shaderFastMath);
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gameProfile_loadEnumOption(iniParser, "metalBufferCacheMode2", m_metalBufferCacheMode);
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gameProfile_loadEnumOption(iniParser, "positionInvariance2", m_positionInvariance);
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// legacy support
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@ -309,8 +309,8 @@ void GameProfile::Save(uint64_t title_id)
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fs->writeLine("[Graphics]");
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WRITE_ENTRY(accurateShaderMul);
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WRITE_ENTRY(fastMath);
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WRITE_ENTRY_NUMBERED(bufferCacheMode, 2);
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WRITE_ENTRY(shaderFastMath);
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WRITE_ENTRY_NUMBERED(metalBufferCacheMode, 2);
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WRITE_ENTRY_NUMBERED(positionInvariance, 2);
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WRITE_OPTIONAL_ENTRY(precompiledShaders);
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WRITE_OPTIONAL_ENTRY(graphics_api);
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@ -342,8 +342,8 @@ void GameProfile::ResetOptional()
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// graphic settings
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m_accurateShaderMul = AccurateShaderMulOption::True;
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m_fastMath = true;
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m_bufferCacheMode = BufferCacheMode::Auto;
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m_shaderFastMath = true;
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m_metalBufferCacheMode = MetalBufferCacheMode::Auto;
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m_positionInvariance = PositionInvariance::Auto;
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// cpu settings
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m_threadQuantum = kThreadQuantumDefault;
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@ -365,8 +365,8 @@ void GameProfile::Reset()
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// graphic settings
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m_accurateShaderMul = AccurateShaderMulOption::True;
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m_fastMath = true;
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m_bufferCacheMode = BufferCacheMode::Auto;
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m_shaderFastMath = true;
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m_metalBufferCacheMode = MetalBufferCacheMode::Auto;
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m_positionInvariance = PositionInvariance::Auto;
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m_precompiledShaders = PrecompiledShaderOption::Auto;
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// cpu settings
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@ -31,8 +31,8 @@ public:
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[[nodiscard]] const std::optional<GraphicAPI>& GetGraphicsAPI() const { return m_graphics_api; }
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[[nodiscard]] const AccurateShaderMulOption& GetAccurateShaderMul() const { return m_accurateShaderMul; }
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[[nodiscard]] bool GetFastMath() const { return m_fastMath; }
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[[nodiscard]] BufferCacheMode GetBufferCacheMode() const { return m_bufferCacheMode; }
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[[nodiscard]] bool GetShaderFastMath() const { return m_shaderFastMath; }
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[[nodiscard]] MetalBufferCacheMode GetBufferCacheMode() const { return m_metalBufferCacheMode; }
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[[nodiscard]] PositionInvariance GetPositionInvariance() const { return m_positionInvariance; }
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[[nodiscard]] const std::optional<PrecompiledShaderOption>& GetPrecompiledShadersState() const { return m_precompiledShaders; }
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@ -57,8 +57,8 @@ private:
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// graphic settings
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std::optional<GraphicAPI> m_graphics_api{};
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AccurateShaderMulOption m_accurateShaderMul = AccurateShaderMulOption::True;
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bool m_fastMath = true;
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BufferCacheMode m_bufferCacheMode = BufferCacheMode::Auto;
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bool m_shaderFastMath = true;
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MetalBufferCacheMode m_metalBufferCacheMode = MetalBufferCacheMode::Auto;
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PositionInvariance m_positionInvariance = PositionInvariance::Auto;
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std::optional<PrecompiledShaderOption> m_precompiledShaders{};
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// cpu settings
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@ -559,6 +559,7 @@ namespace LatteDecompiler
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{
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decompilerContext->hasUniformVarBlock = true; // uf_verticesPerInstance and uf_streamoutBufferBase*
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}
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#if ENABLE_METAL
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if (g_renderer->GetType() == RendererAPI::Metal)
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{
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bool usesGeometryShader = UseGeometryShader(*decompilerContext->contextRegistersNew, decompilerContext->options->usesGeometryShader);
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@ -566,6 +567,7 @@ namespace LatteDecompiler
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if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex && usesGeometryShader)
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decompilerContext->hasUniformVarBlock = true; // uf_verticesPerInstance
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}
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#endif
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}
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void _initUniformBindingPoints(LatteDecompilerShaderContext* decompilerContext)
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@ -36,9 +36,9 @@ void MetalMemoryManager::InitBufferCache(size_t size)
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{
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cemu_assert_debug(!m_bufferCache);
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m_bufferCacheMode = g_current_game_profile->GetBufferCacheMode();
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m_metalBufferCacheMode = g_current_game_profile->GetBufferCacheMode();
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if (m_bufferCacheMode == BufferCacheMode::Auto)
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if (m_metalBufferCacheMode == MetalBufferCacheMode::Auto)
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{
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// TODO: do this for all unified memory systems?
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if (m_mtlr->IsAppleGPU())
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@ -50,21 +50,21 @@ void MetalMemoryManager::InitBufferCache(size_t size)
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case 0x0005000010143500: // USA
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case 0x0005000010143400: // JPN
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// TODO: use host instead?
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m_bufferCacheMode = BufferCacheMode::DeviceShared;
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m_metalBufferCacheMode = MetalBufferCacheMode::DeviceShared;
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break;
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default:
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m_bufferCacheMode = BufferCacheMode::DevicePrivate;
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m_metalBufferCacheMode = MetalBufferCacheMode::DevicePrivate;
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break;
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}
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}
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else
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{
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m_bufferCacheMode = BufferCacheMode::DevicePrivate;
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m_metalBufferCacheMode = MetalBufferCacheMode::DevicePrivate;
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}
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}
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// First, try to import the host memory as a buffer
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if (m_bufferCacheMode == BufferCacheMode::Host)
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if (m_metalBufferCacheMode == MetalBufferCacheMode::Host)
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{
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if (m_mtlr->HasUnifiedMemory())
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{
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@ -74,18 +74,18 @@ void MetalMemoryManager::InitBufferCache(size_t size)
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if (!m_bufferCache)
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{
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cemuLog_log(LogType::Force, "Failed to import host memory as a buffer, using device shared mode instead");
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m_bufferCacheMode = BufferCacheMode::DeviceShared;
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m_metalBufferCacheMode = MetalBufferCacheMode::DeviceShared;
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}
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}
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else
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{
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cemuLog_log(LogType::Force, "Host buffer cache mode is only available on unified memory systems, using device shared mode instead");
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m_bufferCacheMode = BufferCacheMode::DeviceShared;
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m_metalBufferCacheMode = MetalBufferCacheMode::DeviceShared;
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}
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}
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if (!m_bufferCache)
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m_bufferCache = m_mtlr->GetDevice()->newBuffer(size, (m_bufferCacheMode == BufferCacheMode::DevicePrivate ? MTL::ResourceStorageModePrivate : MTL::ResourceStorageModeShared));
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m_bufferCache = m_mtlr->GetDevice()->newBuffer(size, (m_metalBufferCacheMode == MetalBufferCacheMode::DevicePrivate ? MTL::ResourceStorageModePrivate : MTL::ResourceStorageModeShared));
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#ifdef CEMU_DEBUG_ASSERT
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m_bufferCache->setLabel(GetLabel("Buffer cache", m_bufferCache));
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@ -94,11 +94,11 @@ void MetalMemoryManager::InitBufferCache(size_t size)
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void MetalMemoryManager::UploadToBufferCache(const void* data, size_t offset, size_t size)
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{
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cemu_assert_debug(m_bufferCacheMode != BufferCacheMode::Host);
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cemu_assert_debug(m_metalBufferCacheMode != MetalBufferCacheMode::Host);
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cemu_assert_debug(m_bufferCache);
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cemu_assert_debug((offset + size) <= m_bufferCache->length());
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if (m_bufferCacheMode == BufferCacheMode::DevicePrivate)
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if (m_metalBufferCacheMode == MetalBufferCacheMode::DevicePrivate)
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{
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auto blitCommandEncoder = m_mtlr->GetBlitCommandEncoder();
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@ -118,10 +118,10 @@ void MetalMemoryManager::UploadToBufferCache(const void* data, size_t offset, si
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void MetalMemoryManager::CopyBufferCache(size_t srcOffset, size_t dstOffset, size_t size)
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{
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cemu_assert_debug(m_bufferCacheMode != BufferCacheMode::Host);
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cemu_assert_debug(m_metalBufferCacheMode != MetalBufferCacheMode::Host);
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cemu_assert_debug(m_bufferCache);
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if (m_bufferCacheMode == BufferCacheMode::DevicePrivate)
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if (m_metalBufferCacheMode == MetalBufferCacheMode::DevicePrivate)
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m_mtlr->CopyBufferToBuffer(m_bufferCache, srcOffset, m_bufferCache, dstOffset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
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else
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memcpy((uint8*)m_bufferCache->contents() + dstOffset, (uint8*)m_bufferCache->contents() + srcOffset, size);
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@ -43,12 +43,12 @@ public:
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// Getters
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bool UseHostMemoryForCache() const
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{
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return (m_bufferCacheMode == BufferCacheMode::Host);
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return (m_metalBufferCacheMode == MetalBufferCacheMode::Host);
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}
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bool NeedsReducedLatency() const
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{
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return (m_bufferCacheMode == BufferCacheMode::DeviceShared || m_bufferCacheMode == BufferCacheMode::Host);
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return (m_metalBufferCacheMode == MetalBufferCacheMode::DeviceShared || m_metalBufferCacheMode == MetalBufferCacheMode::Host);
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}
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MPTR GetImportedMemBaseAddress() const
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@ -70,7 +70,7 @@ private:
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MetalSynchronizedHeapAllocator m_indexAllocator;
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MTL::Buffer* m_bufferCache = nullptr;
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BufferCacheMode m_bufferCacheMode;
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MetalBufferCacheMode m_metalBufferCacheMode;
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MPTR m_importedMemBaseAddress;
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size_t m_hostAllocationSize = 0;
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};
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@ -277,7 +277,7 @@ MTL::Library* RendererShaderMtl::LibraryFromSource()
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{
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// Compile from source
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NS_STACK_SCOPED MTL::CompileOptions* options = MTL::CompileOptions::alloc()->init();
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if (g_current_game_profile->GetFastMath())
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if (g_current_game_profile->GetShaderFastMath())
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options->setFastMathEnabled(true);
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if (m_mtlr->GetPositionInvariance())
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@ -124,14 +124,14 @@ enum class AccurateShaderMulOption
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};
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ENABLE_ENUM_ITERATORS(AccurateShaderMulOption, AccurateShaderMulOption::False, AccurateShaderMulOption::True);
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enum class BufferCacheMode
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enum class MetalBufferCacheMode
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{
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Auto,
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DevicePrivate,
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DeviceShared,
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Host,
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};
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ENABLE_ENUM_ITERATORS(BufferCacheMode, BufferCacheMode::Auto, BufferCacheMode::Host);
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ENABLE_ENUM_ITERATORS(MetalBufferCacheMode, MetalBufferCacheMode::Auto, MetalBufferCacheMode::Host);
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enum class PositionInvariance
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{
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@ -239,16 +239,16 @@ struct fmt::formatter<AccurateShaderMulOption> : formatter<string_view> {
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}
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};
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template <>
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struct fmt::formatter<BufferCacheMode> : formatter<string_view> {
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struct fmt::formatter<MetalBufferCacheMode> : formatter<string_view> {
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template <typename FormatContext>
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auto format(const BufferCacheMode c, FormatContext &ctx) const {
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auto format(const MetalBufferCacheMode c, FormatContext &ctx) const {
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string_view name;
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switch (c)
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{
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case BufferCacheMode::Auto: name = "auto"; break;
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case BufferCacheMode::DevicePrivate: name = "device private"; break;
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case BufferCacheMode::DeviceShared: name = "device shared"; break;
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case BufferCacheMode::Host: name = "host"; break;
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case MetalBufferCacheMode::Auto: name = "auto"; break;
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case MetalBufferCacheMode::DevicePrivate: name = "device private"; break;
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case MetalBufferCacheMode::DeviceShared: name = "device shared"; break;
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case MetalBufferCacheMode::Host: name = "host"; break;
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default: name = "unknown"; break;
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}
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return formatter<string_view>::format(name, ctx);
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@ -128,19 +128,19 @@ GameProfileWindow::GameProfileWindow(wxWindow* parent, uint64_t title_id)
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m_shader_mul_accuracy->SetToolTip(_("EXPERT OPTION\nControls the accuracy of floating point multiplication in shaders.\n\nRecommended: true"));
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first_row->Add(m_shader_mul_accuracy, 0, wxALL, 5);
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Fast math")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Shader fast math")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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wxString math_values[] = { _("false"), _("true") };
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m_fast_math = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(math_values), math_values);
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m_fast_math->SetToolTip(_("EXPERT OPTION\nEnables fast math for all shaders. May (rarely) cause graphical bugs.\n\nMetal only\n\nRecommended: true"));
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first_row->Add(m_fast_math, 0, wxALL, 5);
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m_shader_fast_math = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(math_values), math_values);
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m_shader_fast_math->SetToolTip(_("EXPERT OPTION\nEnables fast math for all shaders. May (rarely) cause graphical bugs.\n\nMetal only\n\nRecommended: true"));
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first_row->Add(m_shader_fast_math, 0, wxALL, 5);
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Buffer cache mode")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Metal buffer cache mode")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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wxString cache_values[] = { _("auto"), _("device private"), _("device shared"), _("host") };
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m_buffer_cache_mode = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(cache_values), cache_values);
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m_buffer_cache_mode->SetToolTip(_("EXPERT OPTION\nDecides how the buffer cache memory will be managed.\n\nMetal only\n\nRecommended: auto"));
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first_row->Add(m_buffer_cache_mode, 0, wxALL, 5);
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m_metal_buffer_cache_mode = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(cache_values), cache_values);
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m_metal_buffer_cache_mode->SetToolTip(_("EXPERT OPTION\nDecides how the buffer cache memory will be managed.\n\nMetal only\n\nRecommended: auto"));
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first_row->Add(m_metal_buffer_cache_mode, 0, wxALL, 5);
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Position invariance")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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else
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m_graphic_api->SetSelection(1 + m_game_profile.m_graphics_api.value()); // "", OpenGL, Vulkan, Metal
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m_shader_mul_accuracy->SetSelection((int)m_game_profile.m_accurateShaderMul);
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m_fast_math->SetSelection((int)m_game_profile.m_fastMath);
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m_buffer_cache_mode->SetSelection((int)m_game_profile.m_bufferCacheMode);
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m_shader_fast_math->SetSelection((int)m_game_profile.m_shaderFastMath);
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m_metal_buffer_cache_mode->SetSelection((int)m_game_profile.m_metalBufferCacheMode);
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m_position_invariance->SetSelection((int)m_game_profile.m_positionInvariance);
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//// audio
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@ -359,8 +359,8 @@ void GameProfileWindow::SaveProfile()
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m_game_profile.m_accurateShaderMul = (AccurateShaderMulOption)m_shader_mul_accuracy->GetSelection();
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if (m_game_profile.m_accurateShaderMul != AccurateShaderMulOption::False && m_game_profile.m_accurateShaderMul != AccurateShaderMulOption::True)
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m_game_profile.m_accurateShaderMul = AccurateShaderMulOption::True; // force a legal value
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m_game_profile.m_fastMath = (bool)m_fast_math->GetSelection();
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m_game_profile.m_bufferCacheMode = (BufferCacheMode)m_buffer_cache_mode->GetSelection();
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m_game_profile.m_shaderFastMath = (bool)m_shader_fast_math->GetSelection();
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m_game_profile.m_metalBufferCacheMode = (MetalBufferCacheMode)m_metal_buffer_cache_mode->GetSelection();
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m_game_profile.m_positionInvariance = (PositionInvariance)m_position_invariance->GetSelection();
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if (m_graphic_api->GetSelection() == 0)
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@ -40,8 +40,8 @@ private:
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wxChoice* m_graphic_api;
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wxChoice* m_shader_mul_accuracy;
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wxChoice* m_fast_math;
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wxChoice* m_buffer_cache_mode;
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wxChoice* m_shader_fast_math;
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wxChoice* m_metal_buffer_cache_mode;
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wxChoice* m_position_invariance;
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//wxChoice* m_cache_accuracy;
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@ -1091,11 +1091,13 @@ void GeneralSettings2::StoreConfig()
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{
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if (selection != wxNOT_FOUND)
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{
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#if ENABLE_METAL
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const auto* info = (wxMetalUUID*)m_graphic_device->GetClientObject(selection);
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if (info)
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config.mtl_graphic_device_uuid = info->GetDeviceInfo().uuid;
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else
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config.mtl_graphic_device_uuid = {};
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#endif
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}
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else
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config.mtl_graphic_device_uuid = {};
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@ -1638,9 +1640,9 @@ void GeneralSettings2::HandleGraphicsApiSelection()
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m_vsync->Select(selection);
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m_graphic_device->Enable();
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auto devices = MetalRenderer::GetDevices();
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m_graphic_device->Clear();
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#if ENABLE_METAL
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auto devices = MetalRenderer::GetDevices();
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if(!devices.empty())
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{
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for (const auto& device : devices)
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