Samuliak
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4b0e26a576
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msl: fix shader output when rasterization is disabled
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2025-06-26 10:42:49 +02:00 |
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Samuliak
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b59d134e03
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shader-decompiler: fix disabled rasterization errors
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2025-05-22 18:58:49 +02:00 |
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Samuliak
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06491baafa
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check for mesh shaders support
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2025-02-11 18:09:42 +01:00 |
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Samuliak
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3fececc3ba
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support line strip as vertex output with geometry shaders
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2025-01-28 19:23:47 +01:00 |
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Samuliak
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1fb9cfd783
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create helper function for rasterization kill
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2025-01-28 16:41:30 +01:00 |
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Samuliak
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db8c7de236
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speed up framebuffer fetch lookup
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2025-01-19 10:25:28 +01:00 |
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Samuliak
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225d11c43e
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fix dfdx and dfdy component count
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2025-01-18 19:50:35 +01:00 |
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Samuliak
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86f364889a
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fix: sample compare component count
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2025-01-18 19:40:22 +01:00 |
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Samuliak
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2a218d418f
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use depth mask when writing to depth
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2025-01-17 14:51:25 +01:00 |
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Samuliak
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3d84b78362
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support multiple components in type conversion
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2025-01-15 14:47:47 +01:00 |
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Samuliak
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f686a7b77d
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use as_type instead of bitCast in shaders
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2025-01-12 12:15:08 +01:00 |
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Samuliak
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217e2edda3
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check if pixel formats match for framebuffer fetch
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2025-01-11 10:26:35 +01:00 |
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Samuliak
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ca3fe96104
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fix: component indexing for framebuffer fetch
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2025-01-10 15:40:19 +01:00 |
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Samuliak
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4479584eb6
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support texture lod query for framebuffer fetch
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2025-01-10 09:55:35 +01:00 |
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Samuliak
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a0239cb756
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check for framebuffer fetch support
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2025-01-09 16:27:45 +01:00 |
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Samuliak
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e4068856bc
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implement framebuffer fetch
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2025-01-08 16:09:15 +01:00 |
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Samuliak
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55d9436bf3
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fix typo in texture decoder
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2024-12-22 10:15:13 +01:00 |
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Samuliak
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967a74024a
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implement point coord properly
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2024-12-21 08:52:18 +01:00 |
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Samuliak
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4281f6e0c8
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implement shader uint min max instructions
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2024-12-16 14:24:53 +01:00 |
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Samuliak
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c6e8b5c933
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fix: depth stencil state issues
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2024-12-16 14:13:11 +01:00 |
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Samuliak
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05b603d652
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fix: incorrect texture read coord type
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2024-11-23 18:06:13 +01:00 |
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Samuliak
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732e3be63d
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explicitly make integer constants int
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2024-11-20 19:44:04 +01:00 |
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Samuliak
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b140984264
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fix: texture sample gradient errors
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2024-11-19 17:48:28 +01:00 |
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Samuliak
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38cbd3e03a
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handle halfZ in the shader decompiler
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2024-11-15 17:01:21 +01:00 |
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Samuliak
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c9b18efc03
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don't transform depth to 0...1
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2024-11-14 18:48:27 +01:00 |
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Samuliak
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a1b9164831
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don't mask ps inputs with 0x7F
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2024-11-11 17:33:12 +01:00 |
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Samuliak
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ed32feb3d9
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rint texture slice & explicitly specify texture lod
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2024-11-10 15:18:45 +01:00 |
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Samuliak
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97be576cd6
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cast texture slice to uint
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2024-11-10 07:57:22 +01:00 |
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Samuliak
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927c52e268
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implement calculate texture lod
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2024-11-01 15:30:15 +01:00 |
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Samuliak
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2fb4d83a5f
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don't set verticesPerInstance twice
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2024-10-01 19:07:19 +02:00 |
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Samuliak
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94e8ed5a46
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fetch vertices manually if needed
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2024-10-01 17:38:14 +02:00 |
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Samuliak
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a328c5e753
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use uchar for index type
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2024-09-11 12:43:15 +02:00 |
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Samuliak
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e7f8f0ee4c
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simplify uniform names
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2024-09-11 12:28:35 +02:00 |
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Samuliak
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950f04d444
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support instancing for mesh shaders
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2024-09-11 12:22:45 +02:00 |
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Samuliak
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395cd1cd11
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handle rasterization kill for mesh shaders
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2024-09-11 10:55:10 +02:00 |
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Samuliak
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3dc233fb56
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support rasterization kill
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2024-09-07 11:00:10 +02:00 |
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Samuliak
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4251f3fe55
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check for invalid color formats
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2024-09-06 17:16:47 +02:00 |
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Samuliak
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cd72ad80d2
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include color format data types in ps hash
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2024-09-05 14:34:39 +02:00 |
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Samo Z
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8a74445a96
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don't compile fragment shaders just-in-time
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2024-09-04 19:05:07 +02:00 |
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Samuliak
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2ee92e53e9
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use the correct fetch shader
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2024-09-03 14:26:04 +02:00 |
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Samuliak
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953975f5ec
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don't jit compile vertex shaders
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2024-09-03 13:59:52 +02:00 |
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Samo Z
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5d07d115a6
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emulate unsupported shadow sampler types
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2024-09-01 14:36:39 +02:00 |
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Samuliak
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ccd72bfe45
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implement gather sampling
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2024-08-29 14:03:48 +02:00 |
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Samuliak
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8e87b9676a
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fix: missing lod parameter
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2024-08-22 18:20:26 +02:00 |
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Samuliak
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4f7288d937
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fix: rect mesh shader errors
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2024-08-21 14:51:36 +02:00 |
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Samuliak
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a832bc225e
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support rect primitive emulation
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2024-08-21 12:12:45 +02:00 |
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Samuliak
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7500a54b38
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fix: geometry shaders
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2024-08-21 08:17:41 +02:00 |
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Samuliak
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97f441ecf1
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draw with geometry shaders
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2024-08-20 20:14:02 +02:00 |
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Samuliak
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2f4ceb33e0
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patch object and mesh shaders
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2024-08-20 18:59:25 +02:00 |
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Samuliak
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9679c6b7e8
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set primitive count in mesh shaders
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2024-08-20 17:33:55 +02:00 |
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