oltolm
2f02fda9ea
Refactor to use Microsoft::WRL::ComPtr ( #1599 )
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2025-06-16 23:25:06 +02:00
oltolm
da98aa4176
UI: Make code compatible with wxWidgets 3.3 ( #1598 )
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2025-06-14 20:38:53 +02:00
oltolm
95dc590d2c
UI: Improve wxListView sorting and add sort order indicators ( #1597 )
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2025-06-14 10:25:56 +02:00
goeiecool9999
f3fe6f3455
GameList: Allow sorting by more columns ( #1571 )
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2025-06-13 12:47:46 +02:00
oltolm
2eec6b44c3
UI: Use wxListView instead of wxListCtrl ( #1584 )
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2025-06-10 08:15:25 +02:00
Luminyx
3eff2d4a60
GraphicPack: Allow overlay for code folder ( #1574 )
2025-06-10 08:03:18 +02:00
Wiichele
d427b59019
boss: Use HTTP/1.1 instead of default ( #1593 )
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2025-06-08 07:16:09 +02:00
neebyA
a184a04e56
macOS: Minor UI improvements ( #1575 )
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2025-06-07 22:42:49 +02:00
Colin Kinloch
162fdabb9d
debug: "verbose" command line argument to log to stdout ( #1587 )
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2025-06-02 01:38:21 +02:00
Colin Kinloch
c8045f7f04
UI: wxCAPTION flag on input API dialog to fix kwin ( #1586 )
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2025-06-01 03:57:33 +02:00
oltolm
6df3e1742e
UI: Fix wxWidgets assert in InfinityPage ( #1582 )
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2025-05-31 16:29:07 +02:00
oltolm
152b790242
UI: Use wxID_ANY and wxNOT_FOUND instead of hardcoding -1 ( #1581 )
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2025-05-30 01:39:02 +02:00
capitalistspz
02616bf6be
build: Allow Linux builds to be made without Bluez ( #1579 )
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2025-05-28 15:18:01 +02:00
Exzap
7168d20cde
FST: Refactor IV handling
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2025-05-27 16:51:46 +02:00
Exzap
783d88a892
coreinit: Fix race condition in __FSAIoctlResponseCallback
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2025-05-17 21:35:42 +02:00
Exzap
28ea70b6d8
GX2+TCL: Reimplement command buffer submission
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- GX2 utilizes TCL(.rpl) API for command submission instead of directly writing to an internal GPU fifo
- Submission & retire timestamps are correctly implemented as incremental counters
- Command buffering behaviour matches console
- Fixes race conditions on aarch64
2025-05-17 21:35:42 +02:00
Exzap
96765e4ac6
Latte: Refactor clear code
2025-05-17 20:47:01 +02:00
gamerbross
111637a9fd
nsyshid: Skylander 360 Portal small optimization and code formatting ( #1568 )
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2025-05-15 19:58:43 +02:00
Issa
bed5fdb195
UI: Disable Ctrl+Q shortcut on non-macOS platforms to prevent accidental exits during gameplay ( #1565 )
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2025-05-13 03:38:11 +02:00
shinra-electric
996539fce8
CI: Bump MoltenVK to v1.3.0 ( #1559 )
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2025-05-12 20:12:40 +02:00
Mefiresu
05617a332b
dmae: Implement 16bit endian swap for DMAECopyMem ( #1564 )
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2025-05-12 18:16:14 +02:00
Joshua de Reeper
caef34f2ff
nsyshid: Add Kamen Rider USB Device to Whitelist ( #1560 )
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2025-05-12 09:28:01 +02:00
neebyA
f801fc1fe8
Fix Mac build for Xcode 16.3 ( #1558 )
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2025-05-12 00:08:25 +02:00
Exzap
61484598fc
Vulkan: Use per-pipeline buffer robustness
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And if the extension is not supported then fallback to enabling robust buffer access for all shaders.
2025-05-10 09:49:21 +02:00
SSimco
081ebead5f
Add AArch64 recompiler backend ( #1556 )
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2025-05-09 12:47:22 +02:00
Exzap
d13dab0fd8
Vulkan: During shutdown submit buffer before deleting resources
2025-05-09 10:00:38 +02:00
Exzap
ba09daf328
PPCRec: Reenable float copy optimization
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2025-05-09 02:06:08 +02:00
Exzap
557aff4024
PPCRec: Implement PSQ scaling
2025-05-08 08:29:47 +02:00
Exzap
de542410c2
PPCRec: Rework floating point instructions ( #1554 )
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2025-05-08 03:48:22 +02:00
gamerbross
33d5c6d490
nsyshid: Add Skylander Xbox 360 Portal support ( #1550 )
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2025-05-04 21:44:46 +02:00
Crementif
352a918494
debug: add CLI option to have multi-core interpreter ( #1553 )
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This option still allows you to have proper stack traces for crashes or for the PPC debugger, but is a lot faster then the really slow interpreter (especially when loading into large games like BotW where there has to be a lot of asset decompressing). It makes memory access breakpoints much more brittle though, so it's not a perfect option.
Normal users should of course stick with using the recompiler.
2025-05-04 18:04:26 +02:00
Crementif
d083fc0470
Reorder PPCInterpreter memory layout to keep plugin compatibility
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Commit b089ae5b32
changed the PPCInterpreter struct that external plugins rely on to hook Cemu through e.g. the exported "osLib_registerHLEFunction". This commit moves some unused values down so that it keeps the same memory layout as before the PPC recompiler rework.
2025-05-04 17:19:56 +02:00
neebyA
fa7ae84314
macOS: Fix browsing of directory paths with spaces ( #1546 )
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2025-05-04 13:46:01 +02:00
Shikakiben
00099c5ecc
Set StartupWMClass in .desktop file ( #1552 )
2025-05-04 13:29:27 +02:00
goeiecool9999
e6a64aadda
undo revert of style improvement
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2025-04-27 17:03:00 +02:00
goeiecool9999
a5f3558b79
Revert "fix building with fmt11 and GCC"
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This reverts commit 372c314f06
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It broke formatting in an attempt to fix GCC builds.
Some other change (perhaps dependency updates) has resolved the issue.
2025-04-27 16:57:22 +02:00
Exzap
b089ae5b32
PowerPC recompiler rework ( #641 )
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2025-04-26 17:59:32 +02:00
Exzap
06233e3462
UI: Fix wxWidgets debug assert
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Adding the same component multiple times is not allowed. Use sizers instead
2025-04-16 14:36:11 +02:00
Exzap
4972381edc
Vulkan: Fix imgui validation error when sRGB framebuffer is used
2025-04-15 22:46:19 +02:00
Exzap
cd6eb1097b
Vulkan: Fix a validation error + minor code refactor
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We were using VK_EXT_DEPTH_CLIP_ENABLE but didn't actually request it.
Also fixed an assert when closing Cemu caused by incorrectly tracking the number of allocated pipelines
2025-04-15 21:10:11 +02:00
Exzap
c4eab08f30
Update vcpkg
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2025-04-03 19:11:14 +02:00
mitoposter
57ff99ce53
cubeb: Show default device option even if enumerating devices fails ( #1515 )
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2025-03-19 17:06:55 +01:00
capitalistspz
8b5cafa98e
Wiimote/L2CAP: More accurate descriptions for descriptors ( #1512 )
2025-03-13 01:09:45 +01:00
Crementif
186e92221a
debugger: allow printing registers using logging breakpoint placeholders ( #1510 )
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This allows a savy user, developer or modder to change the comment field of a logging breakpoint to include placeholders such as {r3} or {f3} to log the register values whenever that code is hit.
2025-03-07 23:40:17 +01:00
goeiecool9999
31d2db6f78
OpenGL: Add explicit/matching qualifiers in output shader interface
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fixes issues with old intel drivers
2025-03-05 22:23:06 +01:00
capitalistspz
ebb5ab53e2
Add menu item for opening shader cache directory ( #1494 )
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2025-02-14 20:56:51 +01:00
capitalistspz
a6fb0a48eb
BUILD.md: Provide more info about build configuration flags ( #1486 )
2025-02-04 10:56:33 +01:00
Exzap
ec2d7c086a
coreinit: Clean up time functions
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2025-01-30 03:49:17 +01:00
Exzap
c714e8cb6b
coreinit: Time to tick conversion is unsigned
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The result is treated as signed in most cases, but the calculation uses unsigned arithmetic.
As a concrete example where this matters, DS VC passes -1 (2^64-1) to OSWaitEventWithTimeout which internally causes an overflow. But only with unsigned arithmetic this will result in a large positive number that behaves like the intended infinite timeout. With signed arithmetic the result is negative and the events will timeout immediately.
2025-01-30 03:32:24 +01:00
goeiecool9999
e834515f43
Vulkan: Improve post-shutdown cleanup and minor improvements ( #1401 )
2025-01-23 21:20:03 +01:00