Commit graph

1067 commits

Author SHA1 Message Date
Crementif
4b792aa4d2
debug: Fix shader dumping (#1466) 2025-01-04 20:38:42 +01:00
Samuliak
337ec6b721
fix: GPU capture button not working 2025-01-04 17:02:03 +01:00
Samuliak
813c52c23c
add gpu capture environment notice 2025-01-04 13:55:49 +01:00
Samuliak
9a61e81715
support saving GPU captures to a file 2025-01-04 13:54:07 +01:00
Samuliak
1d8806cf06
add an option to capture GPU frame 2025-01-04 12:42:06 +01:00
Samuliak
40dab1e212
fallback to transparent black for custom sampler border color 2025-01-04 11:24:00 +01:00
capitalistspz
1e30d72658
build: Add ALLOW_PORTABLE flag (#1464)
* Add ALLOW_PORTABLE cmake flag
* Also check that `portable` is a directory
2024-12-30 18:49:51 +01:00
Samuliak
55d9436bf3
fix typo in texture decoder 2024-12-22 10:15:13 +01:00
Samuliak
967a74024a
implement point coord properly 2024-12-21 08:52:18 +01:00
Mike Lothian
2b0cbf7f6b
Fix building against Boost 1.87.0 (#1455) 2024-12-18 22:15:42 +01:00
Samuliak
08ea28f56e
add an option to select gpu for metal 2024-12-18 19:51:58 +01:00
Samuliak
79290eae3f
display gpu name 2024-12-18 19:31:24 +01:00
Samuliak
770d6cfda7
Revert "rework gpu selection"
This reverts commit d64e0c9b6f.
2024-12-18 19:30:12 +01:00
Samuliak
fa004a33c6
add an option to preserve position invariance 2024-12-18 16:38:55 +01:00
goeiecool9999
3738ccd2e6
Play bootSound.btsnd while shaders/pipelines are compiling (#1047) 2024-12-18 15:55:23 +01:00
Samuliak
4281f6e0c8
implement shader uint min max instructions 2024-12-16 14:24:53 +01:00
SamoZ256
e8c7e9d093
Merge branch 'main' into metal 2024-12-16 14:14:16 +01:00
Samuliak
c6e8b5c933
fix: depth stencil state issues 2024-12-16 14:13:11 +01:00
Exzap
b53b223ba9 Vulkan: Use cache for sampler objects 2024-12-16 13:05:22 +01:00
Exzap
6aaad1eb83 Debugger: Added right click context menu to disasm view + small fixes 2024-12-16 13:05:22 +01:00
Exzap
adab729f43 UI: Correctly handle unicode paths during save export 2024-12-16 13:05:22 +01:00
Samuliak
d64e0c9b6f
rework gpu selection 2024-12-15 13:18:24 +01:00
Samuliak
ba9a9370fe
make clear message more descriptive 2024-12-14 11:21:35 +01:00
Samuliak
137becb894
do safety checks before clearing 2024-12-14 11:00:42 +01:00
Samuliak
74a1162a17
only set array length for texture view arrays 2024-12-10 16:44:31 +01:00
Samuliak
434ffc9828
clamp texture mip count 2024-12-10 08:11:10 +01:00
Samuliak
ac96a1dd53
output all fragment inputs in the vertex shader 2024-12-08 15:00:48 +01:00
capitalistspz
dd0af0a56f
Linux: Allow connecting Wiimotes via L2CAP (#1353) 2024-12-07 12:02:40 +01:00
Exzap
934cb54605 Properly check if MLC is writeable 2024-12-07 10:26:17 +01:00
Exzap
356cf0e5e0 Multiple smaller HLE improvements 2024-12-07 10:26:17 +01:00
Exzap
e2d0871ca3 Camera: Set error code in CAMInit
Fixes Hunter's Trophy 2 crashing on boot
2024-12-07 10:26:17 +01:00
Cemu-Language CI
40d9664d1c Update translation files 2024-12-07 07:14:20 +00:00
neebyA
eca7374567
Set version for macOS bundle (#1431) 2024-12-02 05:19:15 +01:00
Jeremy Kescher
80a6057512
build: Fix linker failure with glslang 15.0.0 (#1436) 2024-12-02 01:01:22 +01:00
Samuliak
1752126f5c
flush file streamer after each write 2024-12-01 18:57:57 +01:00
capitalistspz
0735237686
Input: Move pairing dialog button and source (#1424) 2024-11-30 23:05:50 +01:00
SamoZ256
f71046333d
Merge pull request #13 from SamoZ256/test
only set concurrent compilation if Metal 3 is available
2024-11-30 20:22:00 +01:00
Samo Z
18bd24b9c7 only set concurrent compilation if Metal 3 is available 2024-11-30 20:00:06 +01:00
Samuliak
05b603d652
fix: incorrect texture read coord type 2024-11-23 18:06:13 +01:00
SamoZ256
4c54f4b11d
Merge pull request #12 from SamoZ256/metal-state5
Accurate special state 5
2024-11-23 08:42:27 +01:00
Samuliak
009dab8a28
remove useless includes 2024-11-23 08:41:00 +01:00
Samuliak
06f43b4e7a
Merge branch 'metal' into metal-state5 2024-11-23 08:40:06 +01:00
Samuliak
14258cdb28
Revert "only set array length for texture view arrays"
This reverts commit d9f857bcc4.
2024-11-23 08:39:50 +01:00
Samuliak
00857b233b
support arbitrary pixel formats for state 5 2024-11-22 20:03:41 +01:00
Samuliak
66ad59db92
implement state 5 through a draw call 2024-11-22 19:44:49 +01:00
capitalistspz
90eb2e01f4
nsyshid/dimensions: add missing return (#1425) 2024-11-22 13:43:12 +01:00
Exzap
409f12b13a coreinit: Fix calculation of thread total awake time 2024-11-21 20:34:24 +01:00
Exzap
7b513f1744 Latte: Add workaround for infinite loop in Fatal Frame shaders 2024-11-21 20:34:24 +01:00
Exzap
c3e29fb619 Latte: Add support for shader instructions MIN_UINT and MAX_UINT
Seen in the eShop version of Fatal Frame
Also made some warnings less spammy since this game seems to trigger it a lot
2024-11-21 20:34:24 +01:00
Exzap
2065ac5f63 GfxPack: Better logging messages for diagnosing problems in rules.txt 2024-11-21 20:34:24 +01:00