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change descriptions for some expert options
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parent
3c3f254e6d
commit
9db0e920ac
1 changed files with 3 additions and 3 deletions
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@ -132,21 +132,21 @@ GameProfileWindow::GameProfileWindow(wxWindow* parent, uint64_t title_id)
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wxString math_values[] = { _("false"), _("true") };
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wxString math_values[] = { _("false"), _("true") };
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m_fast_math = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(math_values), math_values);
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m_fast_math = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(math_values), math_values);
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m_fast_math->SetToolTip(_("Enables fast math for all shaders. May (rarely) cause graphical bugs.\n\nMetal only\n\nRecommended: true"));
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m_fast_math->SetToolTip(_("EXPERT OPTION\nEnables fast math for all shaders. May (rarely) cause graphical bugs.\n\nMetal only\n\nRecommended: true"));
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first_row->Add(m_fast_math, 0, wxALL, 5);
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first_row->Add(m_fast_math, 0, wxALL, 5);
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Buffer cache mode")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Buffer cache mode")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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wxString cache_values[] = { _("auto"), _("device private"), _("device shared"), _("host") };
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wxString cache_values[] = { _("auto"), _("device private"), _("device shared"), _("host") };
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m_buffer_cache_mode = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(cache_values), cache_values);
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m_buffer_cache_mode = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(cache_values), cache_values);
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m_buffer_cache_mode->SetToolTip(_("EXPERT OPTION\nDecides how the buffer cache memory will be managed.\n\nMetal only\n\nRecommended: device private"));
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m_buffer_cache_mode->SetToolTip(_("EXPERT OPTION\nDecides how the buffer cache memory will be managed.\n\nMetal only\n\nRecommended: auto"));
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first_row->Add(m_buffer_cache_mode, 0, wxALL, 5);
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first_row->Add(m_buffer_cache_mode, 0, wxALL, 5);
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Position invariance")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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first_row->Add(new wxStaticText(panel, wxID_ANY, _("Position invariance")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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wxString pos_values[] = { _("auto"), _("false"), _("true") };
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wxString pos_values[] = { _("auto"), _("false"), _("true") };
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m_position_invariance = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(pos_values), pos_values);
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m_position_invariance = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(pos_values), pos_values);
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m_position_invariance->SetToolTip(_("Disables most optimizations for vertex positions. May fix polygon cutouts or flickering in some games.\n\nMetal only\n\nRecommended: auto"));
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m_position_invariance->SetToolTip(_("EXPERT OPTION\nDisables most optimizations for vertex positions. May fix polygon cutouts or flickering in some games.\n\nMetal only\n\nRecommended: auto"));
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first_row->Add(m_position_invariance, 0, wxALL, 5);
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first_row->Add(m_position_invariance, 0, wxALL, 5);
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/*first_row->Add(new wxStaticText(panel, wxID_ANY, _("GPU buffer cache accuracy")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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/*first_row->Add(new wxStaticText(panel, wxID_ANY, _("GPU buffer cache accuracy")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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