diff --git a/src/gui/GameProfileWindow.cpp b/src/gui/GameProfileWindow.cpp index aae450d8..3ff718a8 100644 --- a/src/gui/GameProfileWindow.cpp +++ b/src/gui/GameProfileWindow.cpp @@ -132,21 +132,21 @@ GameProfileWindow::GameProfileWindow(wxWindow* parent, uint64_t title_id) wxString math_values[] = { _("false"), _("true") }; m_fast_math = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(math_values), math_values); - m_fast_math->SetToolTip(_("Enables fast math for all shaders. May (rarely) cause graphical bugs.\n\nMetal only\n\nRecommended: true")); + m_fast_math->SetToolTip(_("EXPERT OPTION\nEnables fast math for all shaders. May (rarely) cause graphical bugs.\n\nMetal only\n\nRecommended: true")); first_row->Add(m_fast_math, 0, wxALL, 5); first_row->Add(new wxStaticText(panel, wxID_ANY, _("Buffer cache mode")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5); wxString cache_values[] = { _("auto"), _("device private"), _("device shared"), _("host") }; m_buffer_cache_mode = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(cache_values), cache_values); - m_buffer_cache_mode->SetToolTip(_("EXPERT OPTION\nDecides how the buffer cache memory will be managed.\n\nMetal only\n\nRecommended: device private")); + m_buffer_cache_mode->SetToolTip(_("EXPERT OPTION\nDecides how the buffer cache memory will be managed.\n\nMetal only\n\nRecommended: auto")); first_row->Add(m_buffer_cache_mode, 0, wxALL, 5); first_row->Add(new wxStaticText(panel, wxID_ANY, _("Position invariance")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5); wxString pos_values[] = { _("auto"), _("false"), _("true") }; m_position_invariance = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(pos_values), pos_values); - m_position_invariance->SetToolTip(_("Disables most optimizations for vertex positions. May fix polygon cutouts or flickering in some games.\n\nMetal only\n\nRecommended: auto")); + m_position_invariance->SetToolTip(_("EXPERT OPTION\nDisables most optimizations for vertex positions. May fix polygon cutouts or flickering in some games.\n\nMetal only\n\nRecommended: auto")); first_row->Add(m_position_invariance, 0, wxALL, 5); /*first_row->Add(new wxStaticText(panel, wxID_ANY, _("GPU buffer cache accuracy")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);