Merge branch 'main' into metal

This commit is contained in:
SamoZ256 2025-01-17 19:10:38 +01:00 committed by GitHub
commit 800aae4fdb
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
34 changed files with 953 additions and 969 deletions

View file

@ -327,8 +327,9 @@ public:
RendererShader* shader_create(RendererShader::ShaderType type, uint64 baseHash, uint64 auxHash, const std::string& source, bool isGameShader, bool isGfxPackShader) override;
void* indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex) override;
void indexData_uploadIndexMemory(uint32 bufferIndex, uint32 offset, uint32 size) override;
IndexAllocation indexData_reserveIndexMemory(uint32 size) override;
void indexData_releaseIndexMemory(IndexAllocation& allocation) override;
void indexData_uploadIndexMemory(IndexAllocation& allocation) override;
// externally callable
void GetTextureFormatInfoVK(Latte::E_GX2SURFFMT format, bool isDepth, Latte::E_DIM dim, sint32 width, sint32 height, FormatInfoVK* formatInfoOut);