disable AIR cache

This commit is contained in:
Samuliak 2025-01-17 14:56:59 +01:00
parent 6cf7f437a7
commit 9934213998
No known key found for this signature in database
2 changed files with 23 additions and 3 deletions

View file

@ -35,6 +35,7 @@ public:
s_threads.emplace_back(&ShaderMtlThreadPool::CompilerThreadFunc, this);
// Create AIR cache thread
/*
s_airCacheThread = new std::thread(&ShaderMtlThreadPool::AIRCacheThreadFunc, this);
// Set priority
@ -47,6 +48,7 @@ public:
if (pthread_setschedparam(s_airCacheThread->native_handle(), SCHED_RR, &schedParam) != 0) {
cemuLog_log(LogType::Force, "failed to set RR thread priority");
}
*/
}
void StopThreads()
@ -59,12 +61,14 @@ public:
it.join();
s_threads.clear();
/*
if (s_airCacheThread)
{
s_airCacheQueueCount.increment();
s_airCacheThread->join();
delete s_airCacheThread;
}
*/
}
~ShaderMtlThreadPool()
@ -101,6 +105,7 @@ public:
}
}
/*
void AIRCacheThreadFunc()
{
SetThreadName("mtlAIRCache");
@ -128,20 +133,23 @@ public:
job->CompileToAIR();
}
}
*/
bool HasThreadsRunning() const { return m_threadsActive; }
public:
std::vector<std::thread> s_threads;
std::thread* s_airCacheThread{nullptr};
//std::thread* s_airCacheThread{nullptr};
std::deque<RendererShaderMtl*> s_compilationQueue;
CounterSemaphore s_compilationQueueCount;
std::mutex s_compilationQueueMutex;
/*
std::deque<RendererShaderMtl*> s_airCacheQueue;
CounterSemaphore s_airCacheQueueCount;
std::mutex s_airCacheQueueMutex;
*/
private:
std::atomic<bool> m_threadsActive;
@ -153,6 +161,7 @@ void RendererShaderMtl::ShaderCacheLoading_begin(uint64 cacheTitleId)
s_isLoadingShadersMtl = true;
// Open AIR cache
/*
if (s_airCache)
{
delete s_airCache;
@ -164,6 +173,7 @@ void RendererShaderMtl::ShaderCacheLoading_begin(uint64 cacheTitleId)
s_airCache = FileCache::Open(cachePath, true, airCacheMagic);
if (!s_airCache)
cemuLog_log(LogType::Force, "Unable to open AIR cache {}", cacheFilename);
*/
// Maximize shader compilation speed
static_cast<MetalRenderer*>(g_renderer.get())->SetShouldMaximizeConcurrentCompilation(true);
@ -187,8 +197,10 @@ void RendererShaderMtl::ShaderCacheLoading_Close()
}
// Close RAM filesystem
/*
if (s_hasRAMFilesystem)
executeCommand("diskutil eject {}", METAL_AIR_CACHE_PATH);
*/
}
void RendererShaderMtl::Initialize()
@ -282,6 +294,7 @@ MTL::Library* RendererShaderMtl::LibraryFromSource()
return library;
}
/*
MTL::Library* RendererShaderMtl::LibraryFromAIR(std::span<uint8> data)
{
dispatch_data_t dispatchData = dispatch_data_create(data.data(), data.size(), nullptr, DISPATCH_DATA_DESTRUCTOR_DEFAULT);
@ -296,12 +309,14 @@ MTL::Library* RendererShaderMtl::LibraryFromAIR(std::span<uint8> data)
return library;
}
*/
void RendererShaderMtl::CompileInternal()
{
MTL::Library* library = nullptr;
// First, try to retrieve the compiled shader from the AIR cache
/*
if (s_isLoadingShadersMtl && (m_isGameShader && !m_isGfxPackShader) && s_airCache)
{
cemu_assert_debug(m_baseHash != 0);
@ -314,6 +329,7 @@ void RendererShaderMtl::CompileInternal()
FinishCompilation();
}
}
*/
// Not in the cache, compile from source
if (!library)
@ -324,10 +340,12 @@ void RendererShaderMtl::CompileInternal()
return;
// Store in the AIR cache
/*
shaderMtlThreadPool.s_airCacheQueueMutex.lock();
shaderMtlThreadPool.s_airCacheQueue.push_back(this);
shaderMtlThreadPool.s_airCacheQueueCount.increment();
shaderMtlThreadPool.s_airCacheQueueMutex.unlock();
*/
}
m_function = library->newFunction(ToNSString("main0"));
@ -338,6 +356,7 @@ void RendererShaderMtl::CompileInternal()
g_compiled_shaders_total++;
}
/*
void RendererShaderMtl::CompileToAIR()
{
uint64 h1, h2;
@ -375,6 +394,7 @@ void RendererShaderMtl::CompileToAIR()
FinishCompilation();
}
*/
void RendererShaderMtl::FinishCompilation()
{

View file

@ -69,11 +69,11 @@ private:
MTL::Library* LibraryFromSource();
MTL::Library* LibraryFromAIR(std::span<uint8> data);
//MTL::Library* LibraryFromAIR(std::span<uint8> data);
void CompileInternal();
void CompileToAIR();
//void CompileToAIR();
void FinishCompilation();
};