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Fix goals
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1 changed files with 1 additions and 4 deletions
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@ -2,7 +2,6 @@ This is a non-exhaustive list of current goals made possible with the support of
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## October 2017
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* Add "Clear LLVM cache" function.
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* Implement sys_net syscalls. (Nekotekina)
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* Rebuild LLVM cache for the firmware after its installation. (Nekotekina)
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* Fix parent of root in VFS. (Nekotekina)
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* Remove obstacles for ASLR support. (Nekotekina)
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@ -18,19 +17,17 @@ This is a non-exhaustive list of current goals made possible with the support of
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* Add low-latency ASIO audio backend for Windows. With ASIO4ALL, it will work great on most modern hardware.
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* Implement LLVM recompiler backend for SPU. This is actually a tremendous amount of work to make it useful, but it will also give the very important speed improvement (unless the SPU is not used at all).
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* Improve LLVM flexibility. For example, it could scan game folder for all executables and SPRX modules and recompile them ahead of time.
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* Implement PPU executable chain-loading.
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* Improve solution structure, move and rename some files.
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* Implement missing syscalls. Allow to LLE more system modules.
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* Write automatic tests to minimize bugs.
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* Implement savedata manager. Currently it doesn't have user interface.
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* Implement (the rest of) precise PPU Interpreter.
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* Enable hardware acceleration for decryption (AES-NI). **([#2457](https://github.com/RPCS3/rpcs3/pull/2457))**
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* Implement config tristate in GUI for per-game configurations.
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* Improvements to the shader generation and cache system
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* Implement parametrized PPU Interpreter reusing current LLVM IR generator, remove original hard-coded PPU Interpreter and make LLVM mandatory. Add options regulating its accuracy detached from the base choice of the Interpreter or the Recompiler. The same extends to SPU.
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## Long term goals
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* Native overlay API to allow custom UI to render within the GSFrame e.g SaveManager dialog
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* Build PPU/SPU interpreters at runtime using LLVM.
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* Support booting from original game discs.
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* Implement user manager.
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* Support mic, camera, USB peripherals, etc.
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