From d10f337c7cd80348e342934e4afa26d647d9b269 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Alexandro=20S=C3=A1nchez=20Bach?= Date: Mon, 24 Mar 2014 06:34:55 -0700 Subject: [PATCH] Updated FAQ (markdown) --- FAQ.md | 3 --- 1 file changed, 3 deletions(-) diff --git a/FAQ.md b/FAQ.md index 43fab52..4f1ee98 100644 --- a/FAQ.md +++ b/FAQ.md @@ -10,9 +10,6 @@ **Why doesn't RPCS3 support commercial games? Will it support them in the future?** > RPCS3 cannot run commercial games yet because it's on an early stage of development. A lot of features required to run commercial games still have not been implemented. Commercial games will be supported when the hardware emulation is accurate enough to run them. -**How can I decrypt SELF files? Why do I get the `scetool: Cound not load keys` error?** -> All the commercial games and the signed homebrew have their main executable encrypted (SELF) and it's usually named: *EBOOT.BIN*. In order to run these games, RPCS3 needs a key to decrypt them. Due to copyright reasons, you have to obtain a **legal** copy of the SELF decryption keys and place them in a folder named "*data*" next to the RPCS3 executable in a format that is readable for *scetool*. In the end, you should have three files inside this folder named: "*keys*", "*ldr_curves*" and "*vsh_curves*". - **Will RPCS3 be ported to platform X?** > As long as this platform is powerful enough to emulate the PlayStation 3, yes, there is a high chance that RPCS3 will be ported there. However, at the moment we only target Windows and Linux.