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Add some goals.
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Roadmap.md
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Roadmap.md
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@ -11,16 +11,17 @@ This is a non-exhaustive list of current goals made possible with the support of
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* Rework RSX <-> Cell synchronization framework to be more cohesive. (kd-11)
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## Medium term goals
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* Improve SPU instruction accuracy for Fast Interpreter and ASMJIT, investigate vectorized software FP implementation.
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* Improve audio and video decoders for better speed and compatibility.
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* Improve SPU instruction accuracy, investigate vectorized software FP implementation. Integrate as an option for SPU LLVM. Remove SPU Precise.
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* Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well.
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* Improve solution structure, move and rename some files.
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* Implement missing syscalls. Allow to LLE more system modules.
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* Write automatic tests to minimize bugs.
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* Implement config tristate in GUI for per-game configurations.
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* Improvements to the shader generation and cache system
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* Remove obstacles for ASLR support. (Nekotekina)
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* Rewrite signal handlers to improve reliability and support exceptions. (Nekotekina)
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* Swich to homebrew shared_ptr<> (Nekotekina)
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* Implement implicit event sending by invoking operator() with arguments for named_thread template, remove lf_queue and lf_fifo. (Nekotekina)
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* Get rid of RTTI (Nekotekina)
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* Improve internal profilers and statistic printers, at least ones in g_fxo. (Nekotekina)
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## Long term goals
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* Support booting from original game discs.
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@ -35,9 +36,7 @@ This is a non-exhaustive list of current goals made possible with the support of
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* Improve performance and compatibility of all renderers.
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## For developers
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* Parse .eh_frame section in PPU analyser and use this information in LLVM recompiler.
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* Implement MFC_DMA_TAG_CMD_STALL_NOTIFY_EVENT and other SPU events.
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* Return `error_code` from syscalls and functions to enable error reporting.
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* Improve embedded debugging tools (CPU, RSX, Kernel Explorer).
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* Implement BPIP for synchronization primitives.
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* Cleanup the VS project files: reduce to two build types (Release and Debug), but both must use *Release* LLVM build. Debug build should include memory leak detection features.
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* Cleanup the VS project files: reduce to two build types (Release and Debug), but both must use *Release* LLVM build.
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