Add some goals.

Ivan 2021-02-08 18:34:47 +03:00
parent 83d1474fb5
commit c7475d98fb

@ -11,16 +11,17 @@ This is a non-exhaustive list of current goals made possible with the support of
* Rework RSX <-> Cell synchronization framework to be more cohesive. (kd-11)
## Medium term goals
* Improve SPU instruction accuracy for Fast Interpreter and ASMJIT, investigate vectorized software FP implementation.
* Improve audio and video decoders for better speed and compatibility.
* Improve SPU instruction accuracy, investigate vectorized software FP implementation. Integrate as an option for SPU LLVM. Remove SPU Precise.
* Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well.
* Improve solution structure, move and rename some files.
* Implement missing syscalls. Allow to LLE more system modules.
* Write automatic tests to minimize bugs.
* Implement config tristate in GUI for per-game configurations.
* Improvements to the shader generation and cache system
* Remove obstacles for ASLR support. (Nekotekina)
* Rewrite signal handlers to improve reliability and support exceptions. (Nekotekina)
* Swich to homebrew shared_ptr<> (Nekotekina)
* Implement implicit event sending by invoking operator() with arguments for named_thread template, remove lf_queue and lf_fifo. (Nekotekina)
* Get rid of RTTI (Nekotekina)
* Improve internal profilers and statistic printers, at least ones in g_fxo. (Nekotekina)
## Long term goals
* Support booting from original game discs.
@ -35,9 +36,7 @@ This is a non-exhaustive list of current goals made possible with the support of
* Improve performance and compatibility of all renderers.
## For developers
* Parse .eh_frame section in PPU analyser and use this information in LLVM recompiler.
* Implement MFC_DMA_TAG_CMD_STALL_NOTIFY_EVENT and other SPU events.
* Return `error_code` from syscalls and functions to enable error reporting.
* Improve embedded debugging tools (CPU, RSX, Kernel Explorer).
* Implement BPIP for synchronization primitives.
* Cleanup the VS project files: reduce to two build types (Release and Debug), but both must use *Release* LLVM build. Debug build should include memory leak detection features.
* Cleanup the VS project files: reduce to two build types (Release and Debug), but both must use *Release* LLVM build.