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Update Roadmap, add kd-11 goals
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Roadmap.md
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Roadmap.md
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@ -2,16 +2,22 @@ This is a non-exhaustive list of current goals made possible with the support of
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## Short term goals
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* Investigate game specific bugs like the overly bright bloom in Persona 5 or the overly dark lighting in Demon’s Souls.
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* Improve performance and compatibility of all renderers.
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* Enable Vulkan on Linux, which will bring a tremendous performance improvement for some games.
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* Implement missing functionality that will fix various bugs in different games. For example, the broken shadows in many games including Demon’s Souls depend on this task.
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* Automatically add disc games running from external locations to the game list.
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* Parse .eh_frame section in PPU analyser and use this information in LLVM recompiler.
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* Configure Travis to automatically upload Linux binaries on GitHub.
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* Configure a buildbot to automatically upload Linux binaries.
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* Investigate Linux specific bugs. Avoid using executable dir completely.
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* Start to improve compatibility by fixing bugs and missing functionality.
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## Medium term goals
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* GUI: Use Qt instead of wxWidgets. **([#2645](https://github.com/RPCS3/rpcs3/pull/2645))**
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* Properly support some PS3 features like MSAA that are lacking at the moment.
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* Implement RSX reports which are missing at the moment.
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* Improve audio and video decoders for better speed and compatibility.
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* Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well.
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* Enable Vulkan graphic renderer for Linux.
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* Add low-latency ASIO audio backend for Windows. With ASIO4ALL, it will work great on most modern hardware.
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* Implement LLVM recompiler backend for SPU. This is actually a tremendous amount of work to make it useful, but it will also give the very important speed improvement (unless the SPU is not used at all).
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* Improve LLVM flexibility. For example, it could scan game folder for all executables and SPRX modules and recompile them ahead of time.
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@ -21,11 +27,12 @@ This is a non-exhaustive list of current goals made possible with the support of
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* Implement missing syscalls. Allow to LLE more system modules.
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* Write automatic tests to minimize bugs.
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* Implement savedata manager. Currently it doesn't have user interface.
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* GUI: Use Qt instead of wxWidgets.
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* Implement precise PPU interpreter.
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* Enable hardware acceleration for decryption (AES-NI). **([#2457](https://github.com/RPCS3/rpcs3/pull/2457))**
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## Long term goals
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* Enable higher rendering resolution to play games at any resolution, for example 4k instead of 720p in Demon’s Souls or Persona 5.
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* Enable extra graphics options to support extra rendering features, such as custom anti-aliasing modes.
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* Support booting from original game discs.
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* Implement user manager.
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* Support mic, camera, USB peripherals, etc.
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@ -51,3 +58,4 @@ This is a non-exhaustive list of current goals made possible with the support of
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* Implemented "Automatic LLE configuration" option (enabled by default). This picks the most appropriate system modules (SPRX files). It may be hard to pick them manually. **([#2459](https://github.com/RPCS3/rpcs3/pull/2459))**
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* Implemented MSELF and SDAT decryption on the fly. No more temporary files and additional steps. Before some games silently failed to boot due to the presence of encrypted SDAT files. **([#2468](https://github.com/RPCS3/rpcs3/pull/2468))**
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* Added ALSA core audio backend for Linux. **([#2654](https://github.com/RPCS3/rpcs3/pull/2654))**
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* Controller support: DualShock 4 native support. **([#2733](https://github.com/RPCS3/rpcs3/pull/2733), [#2792](https://github.com/RPCS3/rpcs3/pull/2792))**
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