Update Roadmap, add kd-11 goals

Ani 2017-05-22 20:16:46 +01:00
parent d240578f66
commit bbe6350ee6

@ -2,16 +2,22 @@ This is a non-exhaustive list of current goals made possible with the support of
## Short term goals ## Short term goals
* Investigate game specific bugs like the overly bright bloom in Persona 5 or the overly dark lighting in Demons Souls.
* Improve performance and compatibility of all renderers.
* Enable Vulkan on Linux, which will bring a tremendous performance improvement for some games.
* Implement missing functionality that will fix various bugs in different games. For example, the broken shadows in many games including Demons Souls depend on this task.
* Automatically add disc games running from external locations to the game list. * Automatically add disc games running from external locations to the game list.
* Parse .eh_frame section in PPU analyser and use this information in LLVM recompiler. * Parse .eh_frame section in PPU analyser and use this information in LLVM recompiler.
* Configure Travis to automatically upload Linux binaries on GitHub. * Configure a buildbot to automatically upload Linux binaries.
* Investigate Linux specific bugs. Avoid using executable dir completely. * Investigate Linux specific bugs. Avoid using executable dir completely.
* Start to improve compatibility by fixing bugs and missing functionality. * Start to improve compatibility by fixing bugs and missing functionality.
## Medium term goals ## Medium term goals
* GUI: Use Qt instead of wxWidgets. **([#2645](https://github.com/RPCS3/rpcs3/pull/2645))**
* Properly support some PS3 features like MSAA that are lacking at the moment.
* Implement RSX reports which are missing at the moment.
* Improve audio and video decoders for better speed and compatibility. * Improve audio and video decoders for better speed and compatibility.
* Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well. * Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well.
* Enable Vulkan graphic renderer for Linux.
* Add low-latency ASIO audio backend for Windows. With ASIO4ALL, it will work great on most modern hardware. * Add low-latency ASIO audio backend for Windows. With ASIO4ALL, it will work great on most modern hardware.
* Implement LLVM recompiler backend for SPU. This is actually a tremendous amount of work to make it useful, but it will also give the very important speed improvement (unless the SPU is not used at all). * Implement LLVM recompiler backend for SPU. This is actually a tremendous amount of work to make it useful, but it will also give the very important speed improvement (unless the SPU is not used at all).
* Improve LLVM flexibility. For example, it could scan game folder for all executables and SPRX modules and recompile them ahead of time. * Improve LLVM flexibility. For example, it could scan game folder for all executables and SPRX modules and recompile them ahead of time.
@ -21,11 +27,12 @@ This is a non-exhaustive list of current goals made possible with the support of
* Implement missing syscalls. Allow to LLE more system modules. * Implement missing syscalls. Allow to LLE more system modules.
* Write automatic tests to minimize bugs. * Write automatic tests to minimize bugs.
* Implement savedata manager. Currently it doesn't have user interface. * Implement savedata manager. Currently it doesn't have user interface.
* GUI: Use Qt instead of wxWidgets.
* Implement precise PPU interpreter. * Implement precise PPU interpreter.
* Enable hardware acceleration for decryption (AES-NI). **([#2457](https://github.com/RPCS3/rpcs3/pull/2457))** * Enable hardware acceleration for decryption (AES-NI). **([#2457](https://github.com/RPCS3/rpcs3/pull/2457))**
## Long term goals ## Long term goals
* Enable higher rendering resolution to play games at any resolution, for example 4k instead of 720p in Demons Souls or Persona 5.
* Enable extra graphics options to support extra rendering features, such as custom anti-aliasing modes.
* Support booting from original game discs. * Support booting from original game discs.
* Implement user manager. * Implement user manager.
* Support mic, camera, USB peripherals, etc. * Support mic, camera, USB peripherals, etc.
@ -51,3 +58,4 @@ This is a non-exhaustive list of current goals made possible with the support of
* Implemented "Automatic LLE configuration" option (enabled by default). This picks the most appropriate system modules (SPRX files). It may be hard to pick them manually. **([#2459](https://github.com/RPCS3/rpcs3/pull/2459))** * Implemented "Automatic LLE configuration" option (enabled by default). This picks the most appropriate system modules (SPRX files). It may be hard to pick them manually. **([#2459](https://github.com/RPCS3/rpcs3/pull/2459))**
* Implemented MSELF and SDAT decryption on the fly. No more temporary files and additional steps. Before some games silently failed to boot due to the presence of encrypted SDAT files. **([#2468](https://github.com/RPCS3/rpcs3/pull/2468))** * Implemented MSELF and SDAT decryption on the fly. No more temporary files and additional steps. Before some games silently failed to boot due to the presence of encrypted SDAT files. **([#2468](https://github.com/RPCS3/rpcs3/pull/2468))**
* Added ALSA core audio backend for Linux. **([#2654](https://github.com/RPCS3/rpcs3/pull/2654))** * Added ALSA core audio backend for Linux. **([#2654](https://github.com/RPCS3/rpcs3/pull/2654))**
* Controller support: DualShock 4 native support. **([#2733](https://github.com/RPCS3/rpcs3/pull/2733), [#2792](https://github.com/RPCS3/rpcs3/pull/2792))**