diff --git a/Graphics-Driver-Issues.md b/Graphics-Driver-Issues.md
index 2c47159..ff0c6ac 100644
--- a/Graphics-Driver-Issues.md
+++ b/Graphics-Driver-Issues.md
@@ -52,10 +52,6 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
- _No known problems at this time_
**Vulkan**
-- [Vertex explosion when using ACO shader compiler](https://gitlab.freedesktop.org/mesa/mesa/-/issues/2848)
-» **Workaround** implemented: No, not possible. Use RADV with LLVM instead until the issue is fixed.
-» **Reported**: **Yes**, on 2020-04-26. Issue assigned.
-
- Primitive restart is 'broken', this seems to be a GCN hardware bug as it affects both proprietary and open-source drivers
» **Workaround** implemented: **Yes** (automatic)
» **Note**: Confirmed, see [eae8f49f@mesa3d/mesa](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d)
@@ -116,6 +112,11 @@ List of reported graphics driver bugs that are now fixed. We'd like to thank the
» **Fixed** on: ~NVIDIA GeForce 442.74
- **Normal:** [Missing `shaderStorageImageMultisample` Vulkan feature support on GCN1 GPUs (RPCS3 crashes if MSAA is enabled)](https://gitlab.freedesktop.org/mesa/mesa/-/issues/2864)
-» **Workaround** implemented: None (disable MSAA on affected drivers)
-» **Reported**: **Yes**, on 2020-04-30, issue was already fixed on mesa-git
+» **Affected** drivers: Mesa 20.0.8 and older
+» **Workaround** used: None (disable MSAA on affected drivers)
» **Fixed** on: Mesa 20.1.0
+
+- **Normal:** [Vertex explosion when using ACO shader compiler on AMD RADV (Mesa)](https://gitlab.freedesktop.org/mesa/mesa/-/issues/2848)
+» **Affected** drivers: Mesa 20.2.1 and older
+» **Workaround** used: None, not possible. Using the older shader compiler instead of ACO, which was the default prior to Mesa 20.2
+» **Fixed** on: Mesa 20.2.2
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